************************************************************ *Product Name: 1stB-UpperClass-Neighbors *Copyright: 3D artist and modeler: FirstBastion © Copyright 2010-2026 Toronto Canada. All Rights reserved. Please Contact FirstBastion via Renderosity Site Mail ************************************************************ ------------------------------------------------------------------------------- Product Description ------------------------------------------------------------------------------- 1stB-UpperClass-Neighbors 1stB-UpperClass-Neighbors is a classic upper middle class neighborhood city block with large spacious two story homes on well maintained lawns and asphalt driveways. Each of the nine homes on the block have distinct architectural elements to give visual variety for each of dwellings. Though this is primarily an exterior scene each of the homes also has a partial interior that can be seen through the windows and doors (empty room space). The overhead garage doors come in two fixed states, opened and closed. There is plenty of room in the garage to store standard sized vehicles. The residential road outside has traffic markings for pedestrians and stop signs to keep people safe. Both the picket fence and the board fences can be hidden or moved as necessary. The tall desidious trees on the front lawns are also included, with Daz instancing keeping them hidden until render time. Diorama billboards are also included with background graphics to fill out the scene and offer the look of more buildings in the distance. There is also the hint of a small parkette at the end of the block. 25 camera angles are included as well as the promo light set for ready to render ease of use delivering the quality of the promo images with a few clicks. Characters and Vehicles available separately in the Daz store. Includes a 3DL version scene and an Iray adjusted scene and subset. 1stB-UpperClass-Neighbors: (.DUF) All promo images are DAZ Studio Iray renders. The scene includes 30 camera angles included to get you started rendering quickly and move around the scene. The Iray version works with any HDRI including the default one within Daz3D. Ready to render scene with a WYSIWYG lights and cameras. All promo renders are Daz Studio Iray unless noted Daz 3DL What's Included and Features 1stB-UpperClass-Neighbors(.DUF) Iray Full Scene Presets load with 30 cameras All signs and target stands, can be moved and repostioned. Textures Include: Texture, Bump, and Transparency Maps (4096x4096, 2048x2048) Iray Version Ready to render scene with a WYSIWYG (what you see is what you get) Multiple surface zones can accept whatever textures and color choices your decor palette requires. All models are UV mapped. 3D artist and modeller: FirstBastion © Copyright 2010-2026 Toronto Canada. All Rights reserved. Use with Renderosity License. When you buy a product, you purchase a non transferable standard license to use the content for specific purposes of rendering. You do not own the content, you purchase a license to use the content. Read the Standard Renderosity license which applies for this product. You do not have the right to distribute these 3D art assets, or claim them as your own. This version is designed for DazStudio iRay rendering. Contents of the zip file: 1stB-UpperClass-Neighbors.zip Scene File ...\DAZ 3D\Studio\My Library\Environments\1stBastion\1stB UpperClass Neighbors\1stB-UpperClass-Neighbors-iRay.duf Folders: data - Firstbastion DAZ-format geometry and UV mapping info files Documentation - readme and license Environments - 1stB-UpperClass-Neighbors Runtime - Textures - FirstBastion Geometry files data/FirstBastion/1stBastion_Wilderness/16th_Desiduous_Leaves/16th-leaves-1stB.dsf /data/FirstBastion/1stBastion_Wilderness/16th_Desiduous_Leaves/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/1stBastion_Wilderness/16th_Desiduous_Trunk/16th-desiduous-trunk.dsf /data/FirstBastion/1stBastion_Wilderness/16th_Desiduous_Trunk/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/2StoreyFamilyHouse/fb_NFD_2Storey_Houses.dsf /data/FirstBastion/FrontDrive/2StoreyFamilyHouse/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/backdoorDoor/fb_InteriorDoorFrame.dsf /data/FirstBastion/FrontDrive/backdoorDoor/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/column1/fb_drivecolumn.dsf /data/FirstBastion/FrontDrive/column1/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/column2p/fb_drivecolumn.dsf /data/FirstBastion/FrontDrive/column2p/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/concrete-curbs/fb_concretecurb.dsf /data/FirstBastion/FrontDrive/concrete-curbs/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/curvewalk/fb-curvewalk.dsf /data/FirstBastion/FrontDrive/curvewalk/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/diaramas-bg/fb_bg-dioramas.dsf /data/FirstBastion/FrontDrive/diaramas-bg/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/doorback/fb_InteriorDoor.dsf /data/FirstBastion/FrontDrive/doorback/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/Doubledoors/fb-2ndstorey-dbldoors.dsf /data/FirstBastion/FrontDrive/Doubledoors/Morphs/FirstBastion/Base/Open.dsf /data/FirstBastion/FrontDrive/Doubledoors/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/driveposts/fb_driveposts.dsf /data/FirstBastion/FrontDrive/driveposts/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/FenceGroup/Fencetimes11.dsf /data/FirstBastion/FrontDrive/FenceGroup/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/flare/fb-flarewalk.dsf /data/FirstBastion/FrontDrive/flare/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/FrontDrive-Groundbase/fb_frontdrive-ground2.dsf /data/FirstBastion/FrontDrive/FrontDrive-Groundbase/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/frontstep-rect/fb_frontstep-rect.dsf /data/FirstBastion/FrontDrive/frontstep-rect/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/frontstep-semi/fb_frontstep-semi.dsf /data/FirstBastion/FrontDrive/frontstep-semi/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/GarageDoor-Close/fb_garagedoor-close.dsf /data/FirstBastion/FrontDrive/GarageDoor-Close/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/GarageDoor-Open/fb_garagedoor-open.dsf /data/FirstBastion/FrontDrive/GarageDoor-Open/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/grasblades/grassblades.dsf /data/FirstBastion/FrontDrive/grasblades/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/gravard-parkette/fb_parkette-grass.dsf /data/FirstBastion/FrontDrive/gravard-parkette/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/Long-fence/fb_Fencing.dsf /data/FirstBastion/FrontDrive/Long-fence/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/lot1-grass/fb_lot1-grass.dsf /data/FirstBastion/FrontDrive/lot1-grass/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/lot2-grass/fb_lot2-grass.dsf /data/FirstBastion/FrontDrive/lot2-grass/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/lot34-grass/fb_lot3-4-grass.dsf /data/FirstBastion/FrontDrive/lot34-grass/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/lot5-grass/fb_lot5-grass.dsf /data/FirstBastion/FrontDrive/lot5-grass/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/lot6-grass/fb_lot6-grass.obj.dsf /data/FirstBastion/FrontDrive/lot6-grass/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/LowPolyRock/fb_lowrpolyrock.dsf /data/FirstBastion/FrontDrive/LowPolyRock/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/Over-Bow/fb_over-shingle.dsf /data/FirstBastion/FrontDrive/Over-Bow/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/Over-ellipts/fb_over-ellipt.dsf /data/FirstBastion/FrontDrive/Over-ellipts/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/Over-Shingles/fb_over-shingle.dsf /data/FirstBastion/FrontDrive/Over-Shingles/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/overhang-rect/fb_overhang-rect.dsf /data/FirstBastion/FrontDrive/overhang-rect/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/parkettehill/fb_drive-parkette.dsf /data/FirstBastion/FrontDrive/parkettehill/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/picketsection/fb_picketsection.dsf /data/FirstBastion/FrontDrive/picketsection/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/roadmarkings/fb_roadmarkings.dsf /data/FirstBastion/FrontDrive/roadmarkings/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/Frontdrive/roofhangers/fb_roof-hagers.dsf /data/FirstBastion/Frontdrive/roofhangers/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/semi-overhang/fb_semi-overhang.dsf /data/FirstBastion/FrontDrive/semi-overhang/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/short-building/fb_buildingbox.dsf /data/FirstBastion/FrontDrive/short-building/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/Frontdrive/SlidingDoor/fb_NB_sliding_door.dsf /data/FirstBastion/Frontdrive/SlidingDoor/Morphs/SlideDoor_568_568.dsf /data/FirstBastion/Frontdrive/SlidingDoor/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/frontdrive/stopsign/fb_Stopsign.dsf /data/FirstBastion/frontdrive/stopsign/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/straightwalk/fb-straightwalk.dsf /data/FirstBastion/FrontDrive/straightwalk/Morphs/FirstBastion/Base/morph2.dsf /data/FirstBastion/FrontDrive/straightwalk/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/thickpost/fb-pickpost.dsf /data/FirstBastion/FrontDrive/thickpost/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/turnaround/fb-turnaround.dsf /data/FirstBastion/FrontDrive/turnaround/UV Sets/FirstBastion/Base/default.dsf /data/FirstBastion/FrontDrive/utilitybox/fb_utilitybox.dsf /data/FirstBastion/FrontDrive/utilitybox/UV Sets/FirstBastion/Base/default.dsf Textures Files /Runtime/Textures/FirstBastion/1stBastion_Wilderness/fb_cgt_Bark-Pinetree-bump.jpg /Runtime/Textures/FirstBastion/1stBastion_Wilderness/fb_cgt_Bark-Pinetree.jpg /Runtime/Textures/FirstBastion/1stBastion_Wilderness/fb_Grasscluster.jpg /Runtime/Textures/FirstBastion/1stBastion_Wilderness/mapleleaf copy.jpg /Runtime/Textures/FirstBastion/1stBastion_Wilderness/mapleleaf-trans.jpg /Runtime/Textures/FirstBastion/DividedHigh/fb_cgt_aluminum.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/bg/fb-background-more-diff.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/bg/fb-backgroundmore-transfr.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/bg/fb-westbg-dif.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/bg/fb-westbg-trans-inv.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/bg/fb_cgt_apartm-displace.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/bg/fb_cgt_greyish-brun.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/bg/fb_northbg-diff.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/bg/fb_northbg-transf.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb-cgt-greypaint-metal.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb-cgt-greyscallop.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb-cgt-utilitydoors.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb-paintgrey.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_10per-gray1x1.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_antennastep.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_backyardfence.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt-roofcedar.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt-soffit.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_aluminum.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_arearug.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_backpatiosides.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_bie-blustone.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_biege_stucco.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_biegestone-bump.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_biegestone.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_Blocks-b.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_BlocksOLD.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_bricksbiegebrown-B.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_bricksbiegebrown.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_bricksbrown-B.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_bricksbrown.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_conc-walk.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_concrete.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_Concreteolder.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_concreteramp.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_copper2.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_doorinterior.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_driveAsphalt-bump.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_driveAsphalt.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_elevatormetal.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_greytile.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_lockplate-bump.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_lockplate-spec.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_lockplates-.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_oakstripflooring.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_plasterwalls.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_ruralgrass.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_ruralgrass_B.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_sidewalk-concrete-h copy.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_stucco-corners.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_terrapaint.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_thresholdmetal.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_whitishcabinets.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_whitishgrey.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_cgt_Wood-mahog.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_dorm_doorknob.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_driveways.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_fencepost.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_hingeplate-d.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_hingeplate.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_hingeplate2-d.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_hingeplate2.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_latchplate.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_locklatchplate.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_markings-te.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_markings-trans.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_metal.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_metalhinge.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_NB_metal_backdoor.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_RW_lpr-1.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_simplewalkway1.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/fb_stopsign.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/veg/fb_grass1024-spb.jpg /Runtime/Textures/FirstBastion/NeighboursFrontDrive/veg/fb_grass1024.jpg Daz Studio is an flexible program, you can install in any number of locations and it will work as long as you point DazStudio to look for the content directory in the preferences tab. Unzip the content of the zip file into your DazStudio Content folder or you My Library folder, and point the preference/content tab to the location and Studio will read it. The entire product is around 152 mb and is included in one zip file. 1stB-UpperClass-Neighbors.zip Drag and drop copy the contents of the zip into your Daz Studio directory. If you have a Content folder or a My Library folder, place them there. The product loads one scene.duf files. The Daz Studio scene include multiple cameras and the promo lightset seen in the promo images. Depending on which version of Daz Studio you are using, the lighting will vary. All the props seen in the promos are parented and placed in the scenes. Cameras used in the promo shots are included in the scene file and can be used. Both standard and sometimes Depth of Field cameras included. There is no HDRI included with the iray version for this set. Add your own, or use the default that loads with Daz Studio. The default renderer is iRay. Tested in DazStudio version: 4.10 4.12 4.16 4.21 All textures included with these 3D models Copyright 2010-2025 FirstBastion Toronto Ontario Canada All Rights Reserved. Additional license text By legally purchasing this product at Renderosity, you gain a non transferable license to use the content for specific purposes. If you buy it or download it from anywhere else, it is an illegal copy. The entire 3D scene was modelled and created by FirstBastion in Hexagon3D The textures, include PBR textures generated using my licensed Substance Painter program, Additional standard textures created from my own digital photographs using various art programs and developed into usable textures. Various regular 2D textures downladed and used by license from www.textures.com as a registered member. "One or more textures on this 3D model have been created with images from www.Textures.com. These images may not be redistributed by default, please visit www.textures.com for more information." If you lawfully purchased through the Renderosity storefront, you are licensed to use these assets to render and produce 2D images and 2D animations for both commercial and non commercial use. FirstBastion, the owner of the product retains ownership of the 3D assets, you have a license to use these asset to produce and render the 2D images and animations that result from the rendering process, but you do not have the right to distribute the files in the asset package, whether 2D and 3D assets to others in any method. If you modify the art assets, they are still derivative works and protected by copyright. There is no extended gaming license for gaming attached to any FirstBastion content and products. You can not distribute them in your 3D games. You can use the storytelling 2D renders generated using these assets in visual novels or comicbooks. Uploading to share sites and warez sites is illegal. Sharing them with friends is illegal. Repackaging them and attempting to sell them in your own name is also illegal. It is also unethical and morally wrong.