Renderosity Vendor: audrey12 Spellbound FX - Arcane Sigils and Spellcasting Props Version 1.0 - October 17, 2026 Created by audrey12 DESCRIPTION Original three-dimensional arcane effects built from rings, invented geometric glyphs, crystal accents and sculptural lines. These are native mesh props, not flat image planes, texture overlays or tattoo layers. No external texture maps are required. The effects are freely positioned and scaled and do not need dForce. REQUIREMENTS DAZ Studio with NVIDIA Iray. Loaded and functionally tested in DAZ Studio 4.24.0.4 and 6.25.2026.14722. Figure-free props can be used in any scene. The placement helpers were tested on Genesis 9 and Genesis 8 Female base figures. No other commercial product is required. Figures are not included. INCLUDED 17 mesh props: 12 sigils and five spatial effects. Astral Seal, Lunar Veil, Solar Crown, Verdant Spiral, Storm Cipher, Crystal Covenant, Aether Knot, Thorn Ward, Orbital Resonance, Oracle Eye, Night Star, Convergence, Astral Orb, Rising Helix, Casting Arc, Starburst, Ward Dome. 36 shape controls: three on each of the 12 sigils. 25 stackable Iray material presets: 10 colours, four glow levels, four frame finishes and seven component visibility presets. Six scene-subset compositions, each containing three of this product's props. Six placement scripts: left hand, right hand, ground circle, front shield, overhead sigil and unparent while keeping world position. Individual product library icons, documentation and separate UV references. HOW TO INSTALL Unzip data, Props and Documentation into one writable DAZ Studio content library. These folders must merge with the existing library folders, without an extra nested Content folder. Register that library under DAZ Studio Formats if necessary. Do not install into the application Program Files folder. FIND THE PRODUCT Content Library > DAZ Studio Formats > [your library] > Props > audrey-studio > Spellbound FX This product uses the Content Library. Smart Content metadata is not included. QUICK START 1. Double-click a prop in Props, or a ready-made Compositions preset. 2. Select the effect node in the Scene pane. Double-click a Materials preset. 3. Colour, Glow, Frame and Components presets can be stacked in any order. Glow does not change the chosen colour. Frame changes only the metal frame. 4. On the 12 sigils, Parameters > Actor > Spellbound FX contains Shield Curve, Ripple Depth and Spiral Twist. Each control ranges from 0 to 100 percent. 5. For figure placement, select ONE effect and ONE target figure (Ctrl-click), then double-click a Placement script. If the scene contains just one figure, selecting the effect alone is sufficient. Hand helpers parent to the hand; shield, ground and overhead helpers parent to the figure root. 6. Adjust position, rotation and scale for your pose and character. Hand placement is a starting point in front of the hand, not a fitted glove or grasp preset. 7. Unparent Keep Position detaches the selected effect without moving it. 8. Render using NVIDIA Iray. Use Glow Clear as a starting point and change exposure and lighting to suit your scene. Overdrive may wash out pale colours. LIMITS AND TECHNICAL DETAILS These props do not change or simulate a figure pose. They are not conforming clothing. Placement is intentionally adjustable; large body proportions, unusual poses or rotated/scaled figures can require manual offsets. Hand effects follow the parent hand after placement. No fixed grasp poses are included. The five spatial props have no shape-control morphs. Shader presets target the Core, Crystal and Frame surfaces. Component Off makes a surface transparent; use All Components On to restore the complete effect. Iray emission looks different under different exposure and environment settings. The included materials are optimized for Iray, not 3Delight or game engines. The meshes are made of intersecting closed decorative components. They are not boolean-unioned, physically manufactured objects or prepared for 3D printing. UVs use repeated strip coordinates shared by swept components. UV templates show the actual UVs; they are not uniquely packed painting atlases. Shipped materials are procedural and do not require these UV references. No Smart Content metadata, poses, characters, hair, scene lighting or background HDR images are supplied. Product previews show the actual shipped geometry. No AI-generated raster imagery is used for the product assets or preview renders. RESOURCES AND AUTHORSHIP Original procedural geometry, invented glyph arrangements, UV coordinates, deformation targets, placement scripts and preset design were created specifically for this product with AI-assisted code and design. No stock brushes, fonts used as product geometry, third-party meshes, texture packs, game logos or downloaded symbol sets are included. Native saving, shaders and rendering used DAZ Studio and its built-in NVIDIA Iray Uber shader. Promotional lighting is not included. The store's AI-use declaration should disclose AI-assisted code/design. GEOMETRY Total across one copy of all 17 props: 186,118 vertices, 188,958 polygons. Each composition reuses included props. No subdivision is required. Separate effect components intentionally intersect. SUPPORT Contact audrey12 through the marketplace where this product was purchased. Keep your order details and the product version available when reporting an issue.