1960s GARAGE ROCK - INSTRUMENT PACK ================================= Thank you for purchasing the 1960s Garage Rock - Instrument Pack! Vintage-style musical instruments and accessories for rehearsal rooms, clubs, school stages, music shops, and period environments. PACKAGE CONTENTS ================ 17 static models are supplied in both binary FBX and GLB formats. Each FBX has a corresponding GLB with the same base filename (spelling preserved). Amp Vintage floor amplifier Bass Electric bass guitar BassDrum Bass drum with attached mounted toms Cymbal1 First cymbal with stand Cymbal2 Second cymbal with stand DrumSet Complete drum kit combined into one arranged mesh Drumstick Single drumstick; duplicate in your scene for a pair FloorTom Separate floor tom keyboard Vintage combo organ-style keyboard microphone1 Vintage microphone microphoneStand1 First microphone stand microphoneStand2 Second microphone stand Pick1 First guitar pick Pick2 Second guitar pick Pick3 Third guitar pick RythmGuitar Electric rhythm guitar SnareDrum Separate snare drum The assembled drum kit and separate components provide alternative arrangements of the same equipment. Both are included in the geometry totals. FBX and GLB are alternative formats of the same 17 assets, not 34 unique props. TECHNICAL DETAILS ================= 17 meshes per format; all faces are triangulated. 166,451 triangles / polygons total in each format. Individual assets range from 200 to 60,504 triangles. FBX: 89,832 mesh vertices across the pack. GLB: 499,353 exported vertex entries across material primitives, including vertices duplicated during export. 29 distinct material names. All meshes have a primary UV channel. Amp and RythmGuitar also have a second. FBX includes vertex-color data; GLB does not. No rigging, animation, blendshapes, LODs, or custom collision meshes supplied. TEXTURES AND MATERIALS ====================== 102 separate PNG maps are located in: Textures\Game\SBG_Band\Textures\ Resolutions: 512 x 512: 4 maps 1024 x 1024: 28 maps 2048 x 2048: 45 maps 4096 x 4096: 25 maps Maps cover the accessories, bass, drum kit, amplifier, keyboard, microphone, microphone stands, and rhythm guitar. Map types include Base Color/Color, Normal, Roughness, Metallic, and Emissive where supplied. Not every material includes every map type. Alternate rhythm-guitar color textures are included. The amplifier includes a color map; other properties may use constant values. GLB files embed their materials and textures: 85 unique embedded image payloads, with 163 image entries across all files including repeated shared textures. This differs from the 102 separate PNG maps, which include source maps and alternate colors. INSTALLATION AND USE ==================== 1. Extract archives while preserving their folder structure. 2. Import either FBX or GLB for each desired asset. 3. For FBX, assign or reconnect the supplied PNG maps to the material slots. 4. For GLB, use an importer supporting glTF 2.0 materials and embedded textures. 5. Use DrumSet for quick placement, or BassDrum, FloorTom, SnareDrum, Cymbal1, and Cymbal2 for a custom arrangement. Typical material connections: BaseColor / Color -> Base Color or Diffuse Normal -> Normal via an appropriate normal-map node Roughness -> Roughness Metallic -> Metallic / Metalness Emissive -> Emission / Emissive Color Treat Normal, Roughness, and Metallic maps as non-color / linear data where supported. Check normal-map green-channel orientation if relief appears inverted. GLB materials use the glTF convention (OpenGL / Y+). Some manual material setup may be required. Replace the rhythm guitar's base-color texture to use an alternate color. Add collision or LODs in your target application if required. FOLDER STRUCTURE ================ Documentation\ GarageRockReadme.txt Renderosity License.txt FBX\ 17 .FBX models GarageRockReadme.txt GLB\ 17 .glb models with embedded materials and textures GarageRockReadme.txt Textures\ GarageRockReadme.txt Game\SBG_Band\Textures\ 102 .PNG maps COMPATIBILITY ============= Use an application supporting binary FBX or GLB / glTF 2.0 import. Final appearance depends on the importer, renderer, materials, and application settings. These are static model assets, without playable instrument functionality, audio recordings, or an Unreal Engine project. LICENSE ======= Refer to the included Renderosity License.txt in Documentation and the applicable marketplace license for permitted use. Redistribution, resale, or sharing of original source files is prohibited except as expressly permitted by the applicable license. SUPPORT ======= Contact the vendor through the marketplace where you purchased the product. Include your application's name and version, renderer, affected asset filename, and a description of the issue. ABOUT SPEEDBUMP GAMES ==================== Speedbump Games creates props, environments, and systems for Unreal Engine and other real-time and 3D applications. Thank you for your support! Speedbump Games