Sick Bay 3 (for Poser) c November 2026 VanishingPoint All of this product's content was created by VanishingPoint. Author: VanishingPoint Contact me via Renderosity sitemail Directions: Extract the files into the specified folders: Put the obj files into \Runtime\Geometries\VP\sickbay3\ Put the cm2/ png (camera files) into \Runtime\libraries\camera\VP\SickBay3\ Put the cr2/ png (figure files) into \Runtime\libraries\character\VP\SickBay3\ Put the mc6/ png (material files) into \Runtime\libraries\materials\VP\SickBay3\ Put the bmp files (templates) into \Runtime\Templates\SickBay3\ Put the jpg files (textures) into \Runtime\Textures\VP\SickBay3\ Notes: 1) The bmp files are not used on the model: they are included in case you want to make your own textures. Using the figure: 1) Start Poser. 2) Go to the Figures > VP > SickBay3 Library. 3) Add the SickBay3 to your scene. 4) Add beds and carts to suit your taste - OR - 4) Add the "All" to your scene to load the room with the beds and carts in the correct location. 5) Add people to your scene to suit your taste. 6) Pose the people to suit your taste. You can change the colors of any of the models by going to the Materials > VP > SickBay3 Library. Important: Be sure to select the correct model (bed, cart, or room) before applying the corresponding material files. When using the hide/ show poses, be sure to select the Sick Bay 3 (room) model first. Controls to open the doors can be found on the Body. Camera movement through the set is very easy and camera files are included. - The camera files also hide any walls which may be blocking the camera. - You can use these camera files to render the scene or use them as starting points. When using the camera files, be sure to select the Sick Bay 3 (room) model first. When using the Overview camera, don't forget to hide the ceiling. Also, don't forget to hide the ground plane or the ground construct. Rendering: We suggest using the Superfly Renderer and deleting all the lights from the scene; the "Lights" material will illuminate your scene. However, make sure the Ceiling is visible so it'll cast light in the scene. If you use your own light set, you may want to hide the Ceiling so you don't block the lights or create dark shadows. All materials use Superfly shaders. The model will not render correctly using Firefly. Usage License: You are completely free to use this figure in any commercial or non-commercial render, image, or animation. You may NOT sell or give away any files found in this zip package without express permission. You are free to use the enclosed template files to make your own textures. You are free to redistribute your own textures as you wish, provided they do not use any images found in this zip file. ----------------------------------- File Listing for Sick Bay 3 for Poser ------------------------ Product Files: \Documentation !readme_SickBay3.txt -this product's readme file RenderosityLicense.txt -Renderosity end user license file \Runtime\Geometries\VP\sickbay3\ sb3bed.obj sb3medicalcart.obj sb3room.obj \Runtime\libraries\camera\VP\SickBay3\ Bed1.cm2 Bed1.png Bed2.cm2 Bed2.png LeftRoom1.cm2 LeftRoom1.png LeftRoom2.cm2 LeftRoom2.png LeftRoom3.cm2 LeftRoom3.png Office.cm2 Office.png Overview.cm2 Overview.png RearRoom.cm2 RearRoom.png RightMidWall3.cm2 RightMidWall3.png RightRoom1.cm2 RightRoom1.png RightRoom2.cm2 RightRoom2.png RightRoom3.cm2 RightRoom3.png \Runtime\libraries\character\VP\SickBay3\ All.cr2 All.png Bed.cr2 Bed.png Cart.cr2 Cart.png Room.cr2 Room.png \Runtime\libraries\materials\VP\SickBay3\Default\ Bed.mc6 Bed.png Cart.mc6 Cart.png Room.mc6 Room.png \Runtime\libraries\materials\VP\SickBay3\LD\ Bed.mc6 Bed.png Cart.mc6 Cart.png Room.mc6 Room.png \Runtime\libraries\materials\VP\SickBay3\TNG\ Bed.mc6 Bed.png Cart.mc6 Cart.png Room.mc6 Room.png \Runtime\templates\SickBay3\ Bed_BedMain.bmp Bed_BedTrim2.bmp Bed_Chrome.bmp Bed_VitalSignsMonitor.bmp Cart_CartMain.bmp Cart_CartMonitor.bmp Cart_CartTrim2.bmp Room_AccessPanel.bmp Room_Ammeter.bmp Room_ArrowSign.bmp Room_BedMain.bmp Room_BedNumbers.bmp Room_BedStatusPanel.bmp Room_BedTop.bmp Room_BiobedControlPanel.bmp Room_BioBedMonitor.bmp Room_ControlBoxLabel.bmp Room_Desk.bmp Room_Doors.bmp Room_EmergencySign.bmp Room_MetalHole.bmp Room_OpRoomDetails.bmp Room_PanelDisplay.bmp Room_PressureGauge.bmp Room_SystemControlPanel.bmp Room_Voltmeter.bmp Room_WordsNumbers.bmp \Runtime\Textures\VP\sickbay3\ sb3_AccessPanel.jpg sb3_Ammeter.jpg sb3_ArrowSign.jpg sb3_ArrowSign_opac.jpg sb3_BedNumbersDiffuse.jpg sb3_BedStatusPanel.jpg sb3_BiobedMonitor.jpg sb3_BiomedControlPanel.jpg sb3_BiomedMonitor.jpg sb3_BiomedScanPanel.jpg sb3_BioMonitor.jpg sb3_BioScanBedDisplay.jpg sb3_BioScanWallDisplay.jpg sb3_CartMonitor.jpg sb3_ComputerControlPanel.jpg sb3_ControlBoxLabel.jpg sb3_DiagnosticDisplay.jpg sb3_EmergencySign.jpg sb3_Fabric_nrm.jpg sb3_FloorCarpet.jpg sb3_FloorCarpet_bum.jpg sb3_MainMedicalConsole01.jpg sb3_MainMedicalConsole02.jpg sb3_MedicalConsoleDisplay.jpg sb3_MedicalConsoleScreen.jpg sb3_MedicalControlPanel.jpg sb3_MetalGray.jpg sb3_MetalHole.jpg sb3_MetalHoleopac.jpg sb3_NumberedControlPanels.jpg sb3_PressureGauge.jpg sb3_ReceptionKeyboard.jpg sb3_ReceptionMonitor.jpg sb3_RestroomSign.jpg sb3_ServerRack.jpg sb3_ServiceConsoleDisplay.jpg sb3_StatusDisplay.jpg sb3_StatusDisplayPanel.jpg sb3_StatusResetPanel.jpg sb3_SystemControlPanel.jpg sb3_VitalSignsMonitor.jpg sb3_Voltmeter.jpg sb3_WarningSign.jpg sb3_WordsNumbers.jpg