+-----------------------------------------------------------------------------------------------------------------+ +-----------------------------------------------------------------------------------------------------------------+ + Virtual Backlot - Cathedral Creation Kit + + Liteluvr Productions - 2003 + +-----------------------------------------------------------------------------------------------------------------+ +-----------------------------------------------------------------------------------------------------------------+ +------------------------------------------------------------------------------------------------------------------ |The newest addition to the Virtual Backlot series of products, the Cathedral Creation Kit provides you with a | comprehensive set of modular building blocks to create a variety of medieval and gothic style cathedrals and structures. The kit includes 44 individual figures, many with posable elements and morphs. Also included are 9 pre-assembled PZ3 files and a fully assembled PZ3 cathedral file complete with over 30 lights to get you up and running in a minimum of time. Basic building elements include: * Three 'square' blocks with posable floor, side and rear walls, as well as unique railings that can be made invisible as required. * Three 'balcony' type sections for use with two or three story configurations. Each figure is modeled after historical structures. * Four 'wall' figures with added detail. These wall figures are designed to complement the three sqare blocks. These include a blank wall, a stained glass window wall, an alcove wall, and a wall with 2 posable double door. * Two sizes of floors, a square floor, sized to the 'square' figures, and a rectangular floor figure. * A 'Cell' figure for use with the 'square' figure. The addition of this figure quickly turns an open block into a massive cell. Enhanced building elements include: * A rounded Chancery figure, complete with matching floor and altar section. * A Transcept figure, to add more sections and detail to your structure. * Two chancel arches and a choir screen, for added detail and depth of scene. * A highly detailed front section, with massive stained glass windows and posable doors. * Two staircase figures, one right hand, one left hand, complete with stained glass windows, massive staircases, and various alcoves. These figures alone can create an impressive backdrop. * Arched roof sections with various flag and banner textures. Accessory elements include: * A pew with four different textures, to eliminate repetition in your renders. * A wall mounted banner / flag with four textures. * A long wall mounted pennant / flag with 5 textures. * Two styles of candleabras, each with individual morphing candles and flames. Both candleabras have adjustable center poles for height changes. One candleabra has a morph to change a central candle into a cross. * A large ornate cross figure. * A banner / flag holder with adjustable center pole. * An ornate bench with morph to convert to a chair. For examples on how to utilize the Cathedral Creation Kit, please refer to the various | illustrations in the User Manual | -----------------------------------------------------------------------------------------------------------------+ +----------------------------------------------------------------------------------------------------------------- |Files and Folder Listing | SUPPORT FILES File Name-----------------------Description------------------Folder Location CCK Manual.pdf User Manual Runtime\VBL-CCK readme.txt Readme file Runtime\VBL-CCK LIBRARY FILES File Name-----------------Description------------------------Folder Location Altar.cr2 Altar cr2 file Runtime\Libraries\character\Virtual Back Lot-CCK altar.rsr Altar RSR file Runtime\Libraries\character\Virtual Back Lot-CCK Banner Holder.cr2 Banner CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK banner Holder.rsr Banner RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Bench.cr2 Bench CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK bench.rsr Bench RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Block 1.cr2 Block 1 CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Block 1.rsr Block 1 RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Block 2.cr2 Block 2 CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Block 2.rsr Block 2 RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Block 3.cr2 Block 3 CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Block 3.rsr Block 3 RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Block Floor.cr2 Block Floor CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Block floor.rsr Block Floor RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Candleabra.cr2 Candleabra CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Candleabra.rsr Candleabra RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Candleabra2.cr2 Candleabra2 CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Candleabra2.rsr Candleabra2 RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Cell Cage.cr2 Cell Cage CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Cell Cage.rsr Cell Cage RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Chancel Arch 1.cr2 Chancel Arch 1 CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Chancel Arch 1.rsr Chancel Arch 1 RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Chancel Arch 2.cr2 Chancel Arch 2 CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Chancel Arch 2.rsr Chancel Arch 2 RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Chancery-floor.cr2 Chancery Floor CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Chancery-floor.rsr Chancery Floor RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Chancery.cr2 Chancery CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Chancery.rsr Chancery RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Choir Screen.cr2 Choir Screen CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Choir screen.rsr Choir Screen RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Cross.cr2 Cross CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Cross.rsr Cross RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Flag45-Texture A.cr2 45 degree Flag texture A CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Flag45-Texture A.rsr 45 degree Flag texture A RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Flag45-Texture B.cr2 45 degree Flag texture B CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Flag45-Texture B.rsr 45 degree Flag texture B RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Flag45-Texture C.cr2 45 degree Flag texture C CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Flag45-Texture C.rsr 45 degree Flag texture C RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Flag45-Texture D.cr2 45 degree Flag texture D CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Flag45-Texture D.rsr 45 degree Flag texture D RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Flag_long-Texture A.cr2 Long Flag Texture A CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Flag_long-Texture A.rsr Long Flag Texture A RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Flag_long-Texture B.cr2 Long Flag Texture B CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Flag_long-Texture B.rsr Long Flag Texture B RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Flag_long-Texture C.cr2 Long Flag Texture C CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Flag_long-Texture C.rsr Long Flag Texture C RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Flag_long-Texture D.cr2 Long Flag Texture D CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Flag_long-Texture D.rsr Long Flag Texture D RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Flag_long-Texture E.cr2 Long Flag Texture E CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Flag_long-Texture E.rsr Long Flag Texture E RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Front Block.cr2 Front Block CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Front Block.rsr Front Block RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Left Hand Stairs.cr2 Left Hand Stair CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Left Hand Stairs.rsr Left Hand Stair RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Loggia Style 1.cr2 Loggia Style 1 CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Loggia Style 1.rsr Loggia Style 1 RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Loggia Style 2.cr2 Loggia Style 2 CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Loggia Style 2.rsr Loggia Style 2 RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Nave-floor.cr2 Nave Floor CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Nave-floor.rsr Nave Floor RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Oriel.cr2 Oriel CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Oriel.rsr Oriel RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Pew 1.cr2 Pew Style 1 CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Pew 1.rsr Pew Style 1 RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Pew 2.cr2 Pew Style 2 CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Pew 2.rsr Pew Style 2 RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Pew 3.cr2 Pew Style 3 CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Pew 3.rsr Pew Style 3 RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Pew 4.cr2 Pew Style 4 CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Pew 4.rsr Pew Style 4 RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Rearwall 1.cr2 Rearwall Style 1 CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Rearwall 1.rsr Rearwall Style 1 RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Rearwall 2.cr2 Rearwall Style 2 CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Rearwall 2.rsr Rearwall Style 2 RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Rearwall 3.cr2 Rearwall Style 3 CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Rearwall 3.rsr Rearwall Style 3 RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Rearwall 4.cr2 Rearwall Style 4 CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Rearwall 4.rsr Rearwall Style 4 RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Right Hand Stairs.cr2 Right Hand Stairs CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Right Hand Stairs.rsr Right Hand Stairs RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Transept.cr2 Transept CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Transept.rsr Transept RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Vaulted Clg-FlagSet1.cr2 Vaulted Ceiling 1 CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Vaulted Clg-FlagSet1.rsr Vaulted Ceiling 1 RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Vaulted Clg-FlagSet2.cr2 Vaulted Ceiling 2 CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Vaulted Clg-FlagSet2.rsr Vaulted Ceiling 2 RSR File Runtime\Libraries\character\Virtual Back Lot-CCK Vaulted Clg-FlagSet3.cr2 Vaulted Ceiling 3 CR2 File Runtime\Libraries\character\Virtual Back Lot-CCK Vaulted Clg-FlagSet3.rsr Vaulted Ceiling 3 RSR File Runtime\Libraries\character\Virtual Back Lot-CCK PreAssembled PZ3 Files Chancery_group.pz3 Pre-assembled Chancery group Runtime\Libraries\character\Virtual Back Lot-CCK Front end.pz3 Preassembled Front Group Runtime\Libraries\character\Virtual Back Lot-CCK Mid_Trancept.pz3 Preassembled Transcept Group Runtime\Libraries\character\Virtual Back Lot-CCK Nave_group1.pz3 Preassembled Nave_Group 1 Runtime\Libraries\character\Virtual Back Lot-CCK Nave_group2.pz3 Preassembled Nave_Group 2 Runtime\Libraries\character\Virtual Back Lot-CCK Nave_group3.pz3 Preassembled Nave_Group 3 Runtime\Libraries\character\Virtual Back Lot-CCK Nave_group4.pz3 Preassembled Nave_Group 4 Runtime\Libraries\character\Virtual Back Lot-CCK Transcept union.pz3 Preassembled Transcept Union Runtime\Libraries\character\Virtual Back Lot-CCK Transcept.pz3 Preassembled Transcept Union Runtime\Libraries\character\Virtual Back Lot-CCK TEXTURE FILES File Name-----------------Description------------------------Folder Location altar_tex.jpg Texture for altar figure Runtime\Textures\vbl-ck\ banner_tex.jpg Texture for banner figure Runtime\Textures\vbl-ck\ bench_tex.jpg Texture for bench figure Runtime\Textures\vbl-ck\ block_front_tex1.jpg Texture for front figure Runtime\Textures\vbl-ck\ block_front_tex2.jpg Texture for front figure Runtime\Textures\vbl-ck\ block_front_tex3.jpg Texture for front figure Runtime\Textures\vbl-ck\ block_front_tex4.jpg Texture for front figure Runtime\Textures\vbl-ck\ block_tex1.jpg Texture for block figure Runtime\Textures\vbl-ck\ block_tex2.jpg Texture for block figure Runtime\Textures\vbl-ck\ candleabra2_tex.jpg Texture for Candleabra 2 figure Runtime\Textures\vbl-ck\ candleabra_tex.jpg Texture for Candleabra figure Runtime\Textures\vbl-ck\ cell_tex1.jpg Texture for Cell figure Runtime\Textures\vbl-ck\ cell_tex2.jpg Texture for Cell figure Runtime\Textures\vbl-ck\ cell_tex2_trans.jpg Texture for Cell figure Runtime\Textures\vbl-ck\ chancel_arch1_tex.jpg Texture for Chancel Arch 1 Runtime\Textures\vbl-ck\ chancel_arch2.jpg Texture for Chancel Arch 2 Runtime\Textures\vbl-ck\ chancery_floor_tex.jpg Texture for Chancery floor Runtime\Textures\vbl-ck\ chancery_tex1.jpg Texture for Chancery figure Runtime\Textures\vbl-ck\ chancery_tex2.jpg Texture for Chancery figure Runtime\Textures\vbl-ck\ chancery_tex3.jpg Texture for Chancery figure Runtime\Textures\vbl-ck\ chancery_tex4.jpg Texture for Chancery figure Runtime\Textures\vbl-ck\ chancery_tex5.jpg Texture for Chancery figure Runtime\Textures\vbl-ck\ choir_screen.jpg Texture for Choir Screen Runtime\Textures\vbl-ck\ cross_tex.jpg Texture for Cross Runtime\Textures\vbl-ck\ flag_45_tex-a.jpg Texture for 45 degree flag Runtime\Textures\vbl-ck\ flag_45_tex-b.jpg Texture for 45 degree flag Runtime\Textures\vbl-ck\ flag_45_tex-c.jpg Texture for 45 degree flag Runtime\Textures\vbl-ck\ flag_45_tex-d.jpg Texture for 45 degree flag Runtime\Textures\vbl-ck\ flag_long_tex-a.jpg Texture for long banner flag Runtime\Textures\vbl-ck\ flag_long_tex-b.jpg Texture for long banner flag Runtime\Textures\vbl-ck\ flag_long_tex-c.jpg Texture for long banner flag Runtime\Textures\vbl-ck\ flag_long_tex-d.jpg Texture for long banner flag Runtime\Textures\vbl-ck\ flag_long_tex-e.jpg Texture for long banner flag Runtime\Textures\vbl-ck\ loggia1-texa.jpg Texture for Loggia Style 1 Runtime\Textures\vbl-ck\ loggia1-texb.jpg Texture for Loggia Style 1 Runtime\Textures\vbl-ck\ loggia2_tex1.jpg Texture for Loggia Style 2 Runtime\Textures\vbl-ck\ loggia2_tex2.jpg Texture for Loggia Style 2 Runtime\Textures\vbl-ck\ lt_stair_tex1.jpg Texture for Left Stair Figure Runtime\Textures\vbl-ck\ lt_stair_tex2.jpg Texture for Left Stair Figure Runtime\Textures\vbl-ck\ lt_stair_tex3.jpg Texture for Left Stair Figure Runtime\Textures\vbl-ck\ nave_floor_tex.jpg Texture for Nave Floor Runtime\Textures\vbl-ck\ oriel_tex.jpg Texture for Oriel Figure Runtime\Textures\vbl-ck\ pew_tex1.jpg Texture for Pew Style 1 Runtime\Textures\vbl-ck\ pew_tex2.jpg Texture for Pew Style 2 Runtime\Textures\vbl-ck\ pew_tex3.jpg Texture for Pew Style 3 Runtime\Textures\vbl-ck\ pew_tex4.jpg Texture for Pew Style 4 Runtime\Textures\vbl-ck\ rearwall2.jpg Texture for Rearwall figure 2 Runtime\Textures\vbl-ck\ rearwall3.jpg Texture for Rearwall figure 3 Runtime\Textures\vbl-ck\ rearwall4.jpg Texture for Rearwall figure 4 Runtime\Textures\vbl-ck\ rearwall_base.jpg Texture for Rearwall figure base Runtime\Textures\vbl-ck\ rt_stair_tex1.jpg Texture for Right Stair Figure Runtime\Textures\vbl-ck\ rt_stair_tex2.jpg Texture for Right Stair Figure Runtime\Textures\vbl-ck\ rt_stair_tex3.jpg Texture for Right Stair Figure Runtime\Textures\vbl-ck\ section_floor_tex.jpg Texture for basic floor figure Runtime\Textures\vbl-ck\ transept-tex1.jpg Texture for Transcept figure Runtime\Textures\vbl-ck\ transept-tex2.jpg Texture for Transcept figure Runtime\Textures\vbl-ck\ vault-clg-ribs_tex.jpg Texture for Vaulted Ceiling figure Runtime\Textures\vbl-ck\ vault-clg.jpg Texture for Vaulted Ceiling figure Runtime\Textures\vbl-ck\ vltclg_1a_tex.jpg Texture for Vaulted Ceiling figure Runtime\Textures\vbl-ck\ vltclg_1b_tex.jpg Texture for Vaulted Ceiling figure Runtime\Textures\vbl-ck\ vltclg_altflag1_tex.jpg Texture for Vaulted Ceiling figure Runtime\Textures\vbl-ck\ vltclg_altflag2_tex.jpg Texture for Vaulted Ceiling figure Runtime\Textures\vbl-ck\ | vltclg_altflag3_tex.jpg Texture for Vaulted Ceiling figure Runtime\Textures\vbl-ck\ | -----------------------------------------------------------------------------------------------------------------+ +----------------------------------------------------------------------------------------------------------------- |Other files needed: | Poser version 4.01 with or without patch | | -----------------------------------------------------------------------------------------------------------------+ +----------------------------------------------------------------------------------------------------------------- |System Requirements: | Any system that is capable of running Poser, Vue, Bryce, or any other mainstream graphics program should be sufficient for the Cathedral Creation Kit. This package was designed and tested on a Pentium III 500 mhz with 256MB Ram. Any system with less resources than these will probably experience serious slowdowns if you attempt to create a very large structure, or to use the pre-supplied cathedral model. | | -----------------------------------------------------------------------------------------------------------------+ +----------------------------------------------------------------------------------------------------------------- |Installation Instructions: | Unzip the entire contents of the zip file to your Poser installation directory. All files will be placed in the appropriate folders. | | -----------------------------------------------------------------------------------------------------------------+ +----------------------------------------------------------------------------------------------------------------- |How to Use this set: | If you're familiar with Poser, simply follow these steps: 1. Start Poser 2. Open the Figures tab 3. Select the Virtual Backlot - CCK group 4. Add figures as required For your added convenience and to help you get the most out of this package, a comprehensive user manual is available in PDF format. You can obtain this file at: http://www.liteluvr.com/cckmanual.pdf To view this file, you must have Adobe Acrobat Reader installed on your system. This file is available as a free download at http://www.adobe.com | | -----------------------------------------------------------------------------------------------------------------+ +----------------------------------------------------------------------------------------------------------------- |Conditions and Limitations | Liteluvr Productions will not be liable for any damages for computer failure or malfunction, or any and all other commercial damages or losses. These files are protected under international copyright laws. You may use these files in creating works for both private and commercial use, but they may not be re-distributed in whole or in part without written permission from the author. They may not be modified, decompiled or exported and converted in another format and redistributed. No part of this product, either mesh geometries or texture images can be redistributed in whole or in part. Please email me with questions, comments concerns or complaints at liteluvr@liteluvr.com Copyright 2003, Liteluvr Productions, Jeff Scott Thanks for your purchase and continued support! | | -----------------------------------------------------------------------------------------------------------------+