ClawGlove - copyright 2003 Made by Mihai Iliuta - mdesign@wanadoo.fr Filelist: Runtime\Geometries\digicalGlove GloveLeft.obj GloveRight.obj Runtime\Libraries\Character\digicalGlove clawglovereadme.txt GloveLeft.cr2 GloveLeft.png GloveLeft.RSR GloveLeftBloody.cr2 GloveLeftBloody.png GloveLeftBloody.RSR GloveRight.cr2 GloveRight.png GloveRight.RSR GloveRightBloody.cr2 GloveRightBloody.png GLoveRightBloody.RSR license.txt Runtime\Textures\digicalGlove blades.jpg bladesblood.jpg bladesrefl.jpg DENIM1.jpg Denimblood.jpg glovetransmap.jpg rest.jpg restblood.jpg uvblades.jpg uvglove.jpg uvrest.jpg Installation: Double-click the zip. In Winzip, choose "Extract". Choose to extract to your Poser folder. Folders created: In the Runtime\Libraries\Character folder, a folder named "digicalGlove" is created (containing the cr2 and png files for the model and the readme and license textfiles). In the Runtime\Textures folder a folder named "digicalGlove" is created containing the textures and texturetemplates. In the Runtime\Geometries folder a folder named "digicalGlove" is created containing the obj and rsr files. In Poser, the models are found under "Figures" ->"digicalGlove" Some tips: The first time you load the gloves it will take a little longer because Poser is building the rsr files from the obj's. But after it's done, the next time you load the gloves it will be a lot quicker. After loading Michael, load the right and left gloves, and then conform them to Michael from Figure>Conform. Usually the Michael figure loads as Figure 1. Bend only Michaels hands and fingers, not the glove itself, the glove will conform to Michaels hand and fingers. Don't bend the last part of the fingers (index3, middle3 etc) because you are not supposed to be able to bend that part of the fingers when wearing the glove. When bending the hand and fingers you might see small parts of Michaels fingers poke through the glove. In this case you can make those parts invisible by first choosing them and then from Object>Properties uncheck the "Visible" box. You can quickly choose body parts by first picking the right hand for example and then pressing the down arrow key on your keyboard to choose the next bodypart in the chain (ie Thumb 1). Continue going through all the fingers this way, it's much faster then having to pick the fingers in the viewport. If you see shadow artifacts when rendering, increase the shadowmap size for the light(s) with the shadowmap dial on the right of the screen. A size of 512 to 1024 should be enough, the default 256 tends to give artifacts. Also a good idea is to only have 1 shadowcasting light, and turn off cast shadow for the other lights. Rendering speed will also increase.