November 17, 2003 (c) Daniela Hobracht and Martin Fornoni Authors: Daniela Hobracht Martin Fornoni Filename: DMPureFantasy.zip Contact: info@danies-place.de marforno@hotmail.com **************************************************************************************** *DM's PURE FANTASY* Thank you for purchasing the Pure Fantasy package. We really hope you enjoy it. The poses have been especially designed for DAZ Victoria 3. They can also be used with DAZ Victoria 2 and Stephanie, with some minor adjustments. System Requirements: Poser4, ProPack, Victoria 3, Victoria 2 or Stephanie by Daz3D **************************************************************************************** Copyright Information: The entire contents of this product are copyright 2003 by Daniela Hobracht and Martin Fornoni. All rights reserved. **************************************************************************************** Installation Instructions: Run Winzip or another Zip-programm into your Poser-Directory. All files will be placed as shown below from the package-list. **************************************************************************************** Bump-Maps: Poser-User without the Pro-Pack may have to convert the bum.jpg-files into the bum-file while selecting the bum-jpg file in Poser or can use the included P4-Version of the props ans pz3's. **************************************************************************************** To use the pz3's, cr2, props, poses, lights and cameras: The easiest way is to use one of the pz3's which are included. - without use of the pz3 : At first you have to start Poser and loading any prop to create your scene. You will find the Medieval Window in your character-folder called: "!!DMPFantasy" and the props in your props-folder called: "!!DMPFantasy". After loading the props you should go to the camera-folder called : "!!DMPFantasy" and load the respective setting. poses: Load the Victoria 3 model of your choice, locate the pose-folder called: "!!DMPFantasy" and load any pose you would like to use. All poses will load by 0-0-0 and can be used everywhere. The poses for the Medieval Bench and Chair will also load by 0-0-0 and if you donīt move the props they will fit perfectly. To use the poses for Helenaīs Wheel without the pz3 use the included "Goto-wheel" pose to get your Vicky out of the Wheel. Inside the pz3 you just need to use the "Goto-HWflr" pose to place your Vicky on top of the floor. To reset the position of your character use the "Goto-000". lights and cameras: All pz3īs will load with the default Poser lights. Before you add any of DM`s lights you should delete the defautl lights. To change the default POV, locate the camera-folder called: "!!DMPFantasy" and load any camera setting that you would like to use. To change the default light set locate the light-folder called: "!!DMFantasy" and do it the same way. NOTE - What belongs together, was sorted by colors. Each pz3 comes with 3 light and camera settings, maked by colors. Enjoy it ! **************************************************************************************** \Runtime\Read Me\ Readme-PureFantasy.txt license.txt \Runtime\DM Production Pz3's\DM PureFantasy\ Altar.jpg Altar_P4.pz3 Altar_PP.pz3 Corridor.jpg Corridor_P4.pz3 Corridor_PP.pz3 MedievalChair.jpg MedievalChair_P4.pz3 MedievalChair_PP.pz3 MedievalWindow.jpg MedievalWindow_P4.pz3 MedievalWindow_PP.pz3 TheWheels.jpg TheWheels2.jpg TheWheels2_P4.pz3 TheWheels2_PP.pz3 TheWheels_P4.pz3 TheWheels_PP.pz3 \Runtime\Textures\danieNmarforno\Collectables\ PFOakTree.jpg PFOakTreeBUMP.jpg PFOakTreeTRANS.jpg \Runtime\Textures\danieNmarforno\Collectables\LCell\ LCrust.jpg LCrustBUMP.jpg \Runtime\Textures\danieNmarforno\Collectables\win\ Wbrick.jpg WbrickBUMP.jpg Wmetal.jpg WmetalBUMP.jpg Wplain.jpg Wplain2.jpg WplainBUMP.jpg \Runtime\Textures\danieNmarforno\Collectables\Wheel\ WRfloor.jpg WRfloorBUMP.jpg WRplain.jpg WRplainBUMP.jpg WRwheels.jpg \Runtime\Textures\danieNmarforno\Collectables\MWall\ MBmot.jpg MBmotBUMP.jpg MBseatmot.jpg MBseatmotBUMP.jpg MBwood.jpg MCcandle.jpg MCcol.jpg MCcolBUMP.jpg MCplain.jpg MCplainBUMP.jpg MWfloor.jpg MWfloorBUMP.jpg MWplain.jpg MWplainBUMP.jpg MWrust.jpg MWrustBUMP.jpg MWwall.jpg MWwallBUMP.jpg \Runtime\Textures\danieNmarforno\Collectables\MChair\ 140x400.jpg 140x400BUMP.jpg 210x1000.jpg 210x1000BUMP.jpg 320x800.jpg 320x800BUMP.jpg 488x800.jpg 488x800BUMP.jpg 550x1000.jpg 550x1000BUMP.jpg 800x232.jpg 800x232BUMP.jpg 800x368.jpg 800x368BUMP.jpg 800x568.jpg 800x568BUMP.jpg 800x800.jpg 800x800BUMP.jpg 880x1000.jpg 880x1000BUMP.jpg CHwood.jpg CHwoodbump.jpg \Runtime\Textures\danieNmarforno\Collectables\HWall\ HWBackSidesTop.jpg HWBackSidesTopBUMP.jpg HWFloor.jpg HWFloorBUMP.jpg HWFront.jpg HWFrontBUMP.jpg HWRust.jpg HWRustBUMP.jpg \Runtime\Textures\danieNmarforno\Collectables\AWall\ AWbronce.jpg AWcircle.jpg AWcircleBUMP.jpg AWfloor.jpg AWfloorBUMP.jpg AWfront.jpg AWfrontBUMP.jpg AWplain.jpg AWplainBUMP.jpg AWrust.jpg AWrustBUMP.jpg \Runtime\libraries\Pose\!!DMPFantasy\ !DefV3.pz2 !DefV3.rsr !Goto-000.pz2 !Goto-000.rsr !Goto-Alt.pz2 !Goto-Alt.rsr !Goto-HWflr.pz2 !Goto-HWflr.rsr !Goto-wheel.pz2 !Goto-wheel.rsr !Goto-win.pz2 !Goto-win.rsr Apose01.pz2 Apose01.rsr Apose02.pz2 Apose02.rsr Apose03.pz2 Apose03.rsr Apose04.pz2 Apose04.rsr Apose05.pz2 Apose05.rsr COpose01.pz2 COpose01.rsr COpose02.pz2 COpose02.rsr Cpose01.pz2 Cpose01.rsr Cpose02.pz2 Cpose02.rsr HWpose01.pz2 HWpose01.rsr HWpose02.pz2 HWpose02.rsr HWpose03.pz2 HWpose03.rsr HWpose04.pz2 HWpose04.rsr HWpose05.pz2 HWpose05.rsr HWpose06.pz2 HWpose06.rsr MBpose01.pz2 MBpose01.rsr MBpose02.pz2 MBpose02.rsr MBpose03.pz2 MBpose03.rsr MBpose04.pz2 MBpose04.rsr MBpose05.pz2 MBpose05.rsr MCpose01.pz2 MCpose01.rsr MCpose02.pz2 MCpose02.rsr MCpose03.pz2 MCpose03.rsr Wpose01.pz2 Wpose01.rsr Wpose02.pz2 Wpose02.rsr \Runtime\libraries\character\!!DMPFantasyPP\ MedWindow.cr2 MedWindow.rsr \Runtime\libraries\character\!!DMPFantasyP4\ MedWindow.cr2 MedWindow.rsr \Runtime\libraries\props\!!DMPFantasyPP\ ABench.pp2 ABench.rsr ABurner.pp2 ABurner.rsr AFloor.pp2 AFloor.rsr Chandelier.pp2 Chandelier.rsr HFloor.pp2 HFloor.rsr HWheel.pp2 HWheel.rsr HWheel2.pp2 HWheel2.rsr MBench.pp2 MBench.rsr MCStructure.pp2 MCStructure.rsr MChair.pp2 MChair.rsr MColumn.pp2 MColumn.rsr MFloor.pp2 MFloor.rsr OakTree.pp2 OakTree.rsr WFloor.pp2 WFloor.rsr Wheels.pp2 Wheels.rsr Window.pp2 Window.rsr \Runtime\libraries\props\!!DMPFantasyP4\ ABench.pp2 ABench.rsr ABurner.pp2 ABurner.rsr AFloor.pp2 AFloor.rsr Chandelier.pp2 Chandelier.rsr HFloor.pp2 HFloor.rsr HWheel.pp2 HWheel.rsr HWheel2.pp2 HWheel2.rsr MBench.pp2 MBench.rsr MCStructure.pp2 MCStructure.rsr MChair.pp2 MChair.rsr MColumn.pp2 MColumn.rsr MFloor.pp2 MFloor.rsr OakTree.pp2 OakTree.rsr WFloor.pp2 WFloor.rsr Wheels.pp2 Wheels.rsr Window.pp2 Window.rsr \Runtime\libraries\light\!!DMPFantasy\ !Default.lt2 !Default.rsr Aset01.lt2 Aset01.rsr Aset02.lt2 Aset02.rsr Aset03.lt2 Aset03.rsr COset01.lt2 COset01.rsr COset02.lt2 COset02.rsr COset03.lt2 COset03.rsr MCset01.lt2 MCset01.rsr MCset02.lt2 MCset02.rsr MCset03.lt2 MCset03.rsr MWset01.lt2 MWset01.rsr MWset02.lt2 MWset02.rsr MWset03.lt2 MWset03.rsr W2set01.lt2 W2set01.rsr W2set02.lt2 W2set02.rsr W2set03.lt2 W2set03.rsr Wset01.lt2 Wset01.rsr Wset02.lt2 Wset02.rsr Wset03.lt2 Wset03.rsr \Runtime\libraries\camera\!!DMPFantasy\ !Default.cm2 !Default.rsr Aset01.cm2 Aset01.rsr Aset02.cm2 Aset02.rsr Aset03.cm2 Aset03.rsr COset01.cm2 COset01.rsr COset02.cm2 COset02.rsr COset03.cm2 COset03.rsr MCset01.cm2 MCset01.rsr MCset02.cm2 MCset02.rsr MCset03.cm2 MCset03.rsr MWset01.cm2 MWset01.rsr MWset02.cm2 MWset02.rsr MWset03.cm2 MWset03.rsr W2set01.cm2 W2set01.rsr W2set02.cm2 W2set02.rsr W2set03.cm2 W2set03.rsr Wset01.cm2 Wset01.rsr Wset02.cm2 Wset02.rsr Wset03.cm2 Wset03.rsr \Runtime\Geometries\Marforno\Collectables\ B12Bench1.obj B12Burner1.obj Chandelier1.obj GothWindow.obj HFloor.obj HWheel.obj HelenaWheel.obj MCStructure.obj MColumn.obj MWindow1.obj MedBench.obj MedChair.obj OakTree.obj WFloor.obj Wheels1.obj