January 26, 2004 (c) Daniela Hobracht and Martin Fornoni Authors: Daniela Hobracht Martin Fornoni Filename: DMCoLight.zip Contact: info@danies-place.de marforno@hotmail.com **************************************************************************************** *DM's CIRCLE OF LIGHT* Thank you for purchasing the Circle of Light package. We really hope you enjoy it. The poses have been especially designed for DAZ's Victoria 3 and Stephanie 3 Petite. They can also be used with DAZ Victoria 2 and Stephanie, with some minor adjustments. System Requirements: Poser4 and/or ProPack, Daz3D's Victoria 3, Stephanie 3 Petite, V3 Head Morph Pack, V3 Body Morph Pack, S3 Head Morph Pack, S3 Body Morph Pack **************************************************************************************** Copyright Information: The entire contents of this product are copyright 2004 by Daniela Hobracht and Martin Fornoni. All rights reserved. Merchant ressources : "ProModel Texture Source (Goth Girl Aislynn)" by Greybro "72 Brushes for Photoshop ~ Eyebrows, eyelashes and pubic hair" by Lisbeth, Blazerwiccan "Cin- Designs Make Up Kit" by Cin- **************************************************************************************** Installation Instructions: Run Winzip or another Zip-programm into your Poser-Directory. All files will be placed as shown below from the package-list. **************************************************************************************** Bump-Maps: Poser-User without the Pro-Pack may have to convert the bum.jpg-files into the bum-file while selecting the bum-jpg file in Poser or can use the included P4-Version of the props and pz3's. **************************************************************************************** To use the pz3's, cr2īs, props, poses, lights & cameras and Shivonna & Dalyce: The easiest way is to use one of the pz3's which are included. - without use of the pz3 : At first you have to start Poser and loading any prop (cr2 in this case) to create your scene. You will find them in your character-folder called: "!!DMCoLight". After loading the props you should go to the camera-folder called : "!!DMCoLight" and load the respective setting. In your props-folder called "!!DMCoLight" you will find smartprops for the flames. Just select the cr2 for that you want to add some flames and load the respective smartprop. poses: Load the Victoria 3 or Stephanie 3 model of your choice, locate the pose-folder called: "!!DMCoLight" and load any pose you would like to use. SA = stand alone T = throne All poses will load by 0-0-0 and can be used everywhere. The poses which were optimized for the Throne will fit perfectly if you donīt move the prop. To move your character easy to all 4 sides of the Medieval Hall you will find the respective Goto-poses. They are saved without any posing and will not affect the pose you choose. To reset the position of your character use the "Goto-000". Shivonna & Dalyce: Load Victoria 3 or Stephanie 3, locate the pose-folder called: "!!DMShi&Dal" and you will find INJīs and REMīs for Head and Body morphs as well as MAT-files to load the skin textures. Load the default MAT first before adding the Make up. ALL MATīs will work for V3 and S3. lights and cameras: All pz3īs will load with the default Poser lights. Before you add any of DM`s lights you should delete the default lights. To change the default POV, locate the camera-folder called: "!!DMCoLight" and load any camera setting that you would like to use. To change the default light set locate the light-folder called: "!!DMCoLight" and do it the same way. NOTE - What belongs together, was sorted by colors. Each pz3 comes with 2-3 light and camera settings, marked by colors. Enjoy it ! **************************************************************************************** \Runtime\Read Me\ Readme-CircleOfLight.txt license.txt \Runtime\DM Production Pz3's\CircleOfLight\ CircleOfLight.jpg CircleOfLight_P4.pz3 CircleOfLight_PP.pz3 Corridor.jpg Corridor_P4.pz3 Corridor_PP.pz3 Gate.jpg Gate_P4.pz3 Gate_PP.pz3 MedievalHall.jpg MedievalHall_P4.pz3 MedievalHall_PP.pz3 Shrine.jpg Shrine_P4.pz3 Shrine_PP.pz3 ThroneRoom.jpg ThroneRoom_P4.pz3 ThroneRoom_PP.pz3 \Runtime\Geometries\Marforno\NewHall\ ArchAlone1.obj CircFloor1.obj CircularStruct1.obj Mhall.obj SQFloor1.obj SqStructure21.obj StructureC1.obj Throne1.obj WallAlone1.obj WindowAlone1.obj \Runtime\textures\danieNmarforno\Shivonna\ ShivonnaBody.jpg ShivonnaEyeBlueL.jpg ShivonnaEyeBlueR.jpg ShivonnaEyeBrownL.jpg ShivonnaEyeBrownR.jpg ShivonnaEyeGreenL.jpg ShivonnaEyeGreenR.jpg ShivonnaHead.jpg ShivonnaHeadMU2.jpg ShivonnaTG.jpg ShivonnaTr.jpg \Runtime\textures\danieNmarforno\CoLight\ DMH1000x130.jpg DMH1000x130BUMP.jpg DMHbrick.jpg DMHbrickBUMP.jpg DMHfloor.jpg DMHfloorBUMP.jpg DMHpilmot.jpg DMHpilmotBUMP.jpg DMHstone.jpg DMHstoneBUMP.jpg DMHwalmot.jpg DMHwalmotBUMP.jpg \Runtime\textures\danieNmarforno\CoLight\CL\ DMTCbrick.jpg DMTCbrickBUMP.jpg DMTCflame.jpg DMTCflameTRANS.jpg DMTCmetal1.jpg DMTCmetal1BUMP.jpg DMTCmetal2.jpg DMTCmetal2BUMP.jpg DMTCmetal3.jpg DMTCmot.jpg DMTCmotBUMP.jpg DMTCplain.jpg DMTCplain2.jpg DMTCplain2BUMP.jpg DMTCplainBUMP.jpg DMTHFrontDown.jpg DMTHFrontDownBUMP.jpg DMTHFrontUp.jpg DMTHFrontUpBUMP.jpg DMTHplain.jpg DMTHplainBUMP.jpg DMTHside.jpg \Runtime\libraries\props\!!DMCoLight\ CircleFlames.pp2 CircleFlames.rsr GateFlames.pp2 GateFlames.rsr LampFlames.pp2 LampFlames.rsr \Runtime\libraries\light\!!DMCoLight\ !Default.lt2 !Default.rsr CoLset01.lt2 CoLset01.rsr CoLset02.lt2 CoLset02.rsr CoLset03.lt2 CoLset03.rsr Cset01.lt2 Cset01.rsr Cset02.lt2 Cset02.rsr Gset01.lt2 Gset01.rsr Gset02.lt2 Gset02.rsr Gset03.lt2 Gset03.rsr MHset01.lt2 MHset01.rsr MHset02.lt2 MHset02.rsr MHset03.lt2 MHset03.rsr Sset01.lt2 Sset01.rsr Sset02.lt2 Sset02.rsr TRset01.lt2 TRset01.rsr TRset02.lt2 TRset02.rsr TRset03.lt2 TRset03.rsr \Runtime\libraries\camera\!!DMCoLight\ !Default.cm2 !Default.rsr CoLset01.cm2 CoLset01.rsr CoLset02.cm2 CoLset02.rsr CoLset03.cm2 CoLset03.rsr Cset01.cm2 Cset01.rsr Cset02.cm2 Cset02.rsr Gset01.cm2 Gset01.rsr Gset02.cm2 Gset02.rsr Gset03.cm2 Gset03.rsr MHset01.cm2 MHset01.rsr MHset02.cm2 MHset02.rsr MHset03.cm2 MHset03.rsr Sset01.cm2 Sset01.rsr Sset02.cm2 Sset02.rsr TRset01.cm2 TRset01.rsr TRset02.cm2 TRset02.rsr TRset03.cm2 TRset03.rsr \Runtime\libraries\pose\!!DMCoLight\ ! DefS3.pz2 ! DefS3.rsr ! DefV3.pz2 ! DefV3.rsr !Goto-000.pz2 !Goto-000.rsr !Goto-back.pz2 !Goto-back.rsr !Goto-front.pz2 !Goto-front.rsr !Goto-left.pz2 !Goto-left.rsr !Goto-right.pz2 !Goto-right.rsr SApose01S3.pz2 SApose01S3.rsr SApose01V3.pz2 SApose01V3.rsr SApose02S3.pz2 SApose02S3.rsr SApose02V3.pz2 SApose02V3.rsr SApose03S3.pz2 SApose03S3.rsr SApose03V3.pz2 SApose03V3.rsr SApose04S3.pz2 SApose04S3.rsr SApose04V3.pz2 SApose04V3.rsr SApose05S3.pz2 SApose05S3.rsr SApose05V3.pz2 SApose05V3.rsr SApose06S3.pz2 SApose06S3.rsr SApose06V3.pz2 SApose06V3.rsr SApose07S3.pz2 SApose07S3.rsr SApose07V3.pz2 SApose07V3.rsr SApose08S3.pz2 SApose08S3.rsr SApose08V3.pz2 SApose08V3.rsr SApose09S3.pz2 SApose09S3.rsr SApose09V3.pz2 SApose09V3.rsr SApose10S3.pz2 SApose10S3.rsr SApose10V3.pz2 SApose10V3.rsr SApose11S3.pz2 SApose11S3.rsr SApose11V3.pz2 SApose11V3.rsr SApose12S3.pz2 SApose12S3.rsr SApose12V3.pz2 SApose12V3.rsr SApose13S3.pz2 SApose13S3.rsr SApose13V3.pz2 SApose13V3.rsr SApose14S3.pz2 SApose14S3.rsr SApose14V3.pz2 SApose14V3.rsr SApose15S3.pz2 SApose15S3.rsr SApose15V3.pz2 SApose15V3.rsr SApose16S3.pz2 SApose16S3.rsr SApose16V3.pz2 SApose16V3.rsr SApose17S3.pz2 SApose17S3.rsr SApose17V3.pz2 SApose17V3.rsr SApose18S3.pz2 SApose18S3.rsr SApose18V3.pz2 SApose18V3.rsr Tpose01S3.pz2 Tpose01S3.rsr Tpose01V3.pz2 Tpose01V3.rsr Tpose02S3.pz2 Tpose02S3.rsr Tpose02V3.pz2 Tpose02V3.rsr Tpose03S3.pz2 Tpose03S3.rsr Tpose03V3.pz2 Tpose03V3.rsr Tpose04S3.pz2 Tpose04S3.rsr Tpose04V3.pz2 Tpose04V3.rsr Tpose05S3.pz2 Tpose05S3.rsr Tpose05V3.pz2 Tpose05V3.rsr \Runtime\libraries\pose\!!DMShi&Dal\ !Dal Full INJ.pz2 !Dal Full INJ.rsr !Dal Full REM.pz2 !Dal Full REM.rsr !Dal Body INJ.pz2 !Dal Body INJ.rsr !Dal Body REM.pz2 !Dal Body REM.rsr !Dal Head INJ.pz2 !Dal Head INJ.rsr !Dal Head REM.pz2 !Dal Head REM.rsr !Shi Full INJ.pz2 !Shi Full INJ.rsr !Shi Full REM.pz2 !Shi Full REM.rsr !Shi Body INJ.pz2 !Shi Body INJ.rsr !Shi Body REM.pz2 !Shi Body REM.rsr !Shi Head INJ.pz2 !Shi Head INJ.rsr !Shi Head REM.pz2 !Shi Head REM.rsr +MAT default.pz2 +MAT default.rsr +MU decent.pz2 +MU decent.rsr +MU default.pz2 +MU default.rsr MAT Eye blue.pz2 MAT Eye blue.rsr MAT Eye brown.pz2 MAT Eye brown.rsr MAT Eye green.pz2 MAT Eye green.rsr \Runtime\libraries\character\!!DMCoLight_P4\ CircleOfLight.cr2 CircleOfLight.rsr CircularFloor.cr2 CircularFloor.rsr Gate.cr2 Gate.rsr Lamp.cr2 Lamp.rsr MedArch.cr2 MedArch.rsr MedHall.cr2 MedHall.rsr MedWindow.cr2 MedWindow.rsr SquareFloor.cr2 SquareFloor.rsr Throne.cr2 Throne.rsr Wall.cr2 Wall.rsr \Runtime\libraries\character\!!DMCoLight_PP\ CircleOfLight.cr2 CircleOfLight.rsr CircularFloor.cr2 CircularFloor.rsr Gate.cr2 Gate.rsr Lamp.cr2 Lamp.rsr MedArch.cr2 MedArch.rsr MedHall.cr2 MedHall.rsr MedWindow.cr2 MedWindow.rsr SquareFloor.cr2 SquareFloor.rsr Throne.cr2 Throne.rsr Wall.cr2 Wall.rsr