BellaRane for V3 Oriental Adventures start here. We have combined our efforts to bring Evolution Eve's Smart Maps to the forum here at Renderosity and mesh them with an authentic Asian Beauty. Looking for that Polynesian "Look", or perhaps the Japanese Princess "look", what about the Chinese Warrior "look"? Hours upon hours were spent trying to develope the right face for this Character. Details were considered a hundred times before we came up with what we thought was a look that may be considered A Universal Asian Appearance. On top of the new character features, BellaRane comes equipped with Cw3'D's Smart Maps, 3 Asian Eye Textures, 2 Body Mat Tones, custom body morphs, a new scale, and a default skin-sheen appearance. Required Products= Daz3Ds Victoria 3, Victoria 3 Face and Body Morph Packages. Whats included? (1) Set Ultra Realistic Character and Texture Package with original face and body morphs. (3) Set Realistic Hi-Res Eye Textures (Blue - Brown) (3) Sets Face Maps. A. Natural B. With Mascara C. Mascara and light makeup (3) Sets Smart Elbow Maps and Mat Pose Files for application. (3) Sets Smart Knee Maps and Mat Pose Files for application. (9) Sets Smart Hand Maps and Mat Pose Files for application. (1) INJ and REM for V3 Body (Requires Daz3D's Victoria 3 Body Morph Packs) (1) INJ and REM for V3 Face (Requires Daz3D's Victoria 3 Face Morph Packs) (2) Sets Body Maps applications for Pubes and NOPubes Options (Smart Maps Options). Over 25 plus Smart Pose files for V3's Joint associations (As Above Mentioned) Knee Caps (left and right) Elbows (left and right) Hands (left and right) Pubes (ON on OFF) Face (Flawless Skin) Will Smart Maps Advancement effect the Prices of CW3D's Advanced Character Packages? No. The features are a part of the creation process and considered an integral part of the character package. The Advancement is specific to this actual texture map. When you apply a change with the Smart Maps, an actual appearance in the texture takes place. This is inherent to Evolution Eve and Evolution Eve Hybrids. Note: This an industry standard for all of CW3D's Character Sets that are constructed after Dec,01 2003 unless otherwise stated. Updates: If an update for a (Asm4v3) becomes availble, and you are a recent purchaser, if its product specific, then you will be notified to re-download. **INSTALLATION** STEPS: 1. Insure Ik is off! 1) Load your Vicky 3 Character. 2) Set up your camera and Lighting at this point "only a suggestion". 3) Locate the pose folder named BellaRane/INJ..etc, and inject "Etc" from these Poses. 4) All MatPose files will be located in the above directory 5) To keep from having to do this everytime you want to work with your figure, once you have you scene as you prefer then save as a CR2 file. NOTE: You may decide to simply use the Texture Map as a stand alone item, in the event that you have a preferred body morph of your own, this is okay with the BellaRane Texture-Map. Important***I would suggest first that you apply all of your textures and mats first, and the last thing to apply should be the wet sheen look. Failure to do this may cause parts of your figure to appear less sheen than others. Especially if you use the Smart Maps. Bump Maps: I have created 2 bump maps for use with the Default BellaRane for V3 character maps. They are jpg format so you will need to convert them to bums inside Poser itself. Set the stregth to 80%. For more information to working with bum maps please refer below. Directions & TIPS: EYE FIX: Inside your Pose file "BellaRane" you will find a Mat Pose to resize your Victoria Eyes. Due to the limitations of the Victoria 3 Unimesh, resizing the eyes was the only fix we could find to accomodate the realistic Asian Features. You may consider applying this pose before you do anything else. Notes: EYEBROWS : The eyebrows for BellaRane are textured right onto the facemap of Head Maps. Remember to turn your browsgone dial to 1.00. or else youll have big bright misplaced default brows. As a convenience to you however if you are unclear about Morph questions regarding this character pack or any other Orion1167 product, please feel free to contact me at chrisgwayne@yahoo.com. -camera settings: Unless you intend on doing a panoramic or group scene, CHANGE your MAIN camera setting so that your main lens is set between .75 to 100.00. I usually render my Pro shots at 100MM and at roughly 45% straight horizontal angles from the waist to the Head. BUMP MAPS: If you decide to rename your texure folders or images for any reason, you must rename them accordingly in the mat poses as well. Or else Poser will not be able to find them and you'll have to locate them manually (grrr). Poser 4 (non Pro-Pack) users MUST convert the bump map to Poser's .BUM format in order for them to load and render properly. to do this follow these steps: How to use Textures: as done in Poser 4... Go to the Render menu, Then choose Materials -then load in the BellaRane_V3BUM.jpg in the bump map area. When poser 4 prompts you to convert them say yes. Do the same for BellaRane_Head_V3_BUM.jpg Then all you have to do is apply the converted bum map to any of the individual areas of the Vicki character you want the bump map applied to. Poser Pro Pack users. Go to the Render menu, Then choose Materials -then load in the load the BellaRane_body_BUM.jpg & BellaRane_HeadBUM.jpg in the bump map material setting to the areas of the vicki character parts you want them to apply to. NOTE: Before doing any of this you may want to convert the image first to grayscale and saving it as another .jpg along with naming it with the extension .bum so you dont get confused. -render settings: See manual for details but a hint: Printable material should always be 300 dpi or higher. Poser default is way to low so you may need to render your shot in a larger screen and at a higher resolution. File List: ..\BellaRane\Readme's\ BellaRaneV3_Readme.txt License.txt ..\BellaRane\Runtime\libraries\Pose\BellaRane\ BellaRane Body INJ.png BellaRane Body INJ.pz2 BellaRane Body INJ.rsr BellaRane Body REM.png BellaRane Body REM.pz2 BellaRane Body REM.rsr BellaRane Face INJ.png BellaRane Face INJ.pz2 BellaRane Face INJ.rsr BellaRane Face REM.png BellaRane Face REM.pz2 BellaRane Face REM.rsr BellaRane Scale.png BellaRane Scale.pz2 BellaRane Scale.rsr BellaRane_Mat_V3.png BellaRane_Mat_V3.pz2 BellaRane_Mat_V3.rsr Elbow_BendBoth.pct Elbow_BendL.pct Elbow_BendL.png Elbow_BendL.pz2 Elbow_BendL.rsr Elbow_BendR.pct Elbow_BendR.png Elbow_BendR.pz2 Elbow_BendR.rsr Elbow_BendStraight.pct Elbow_Bend_Both.png Elbow_Bend_Both.pz2 Elbow_Bend_Both.rsr Elbow_Straight_Both.png Elbow_Straight_Both.pz2 Elbow_Straight_Both.rsr Eyes Dark.png Eyes Dark.pz2 Eyes Dark.rsr Eyes Topaz.png Eyes Topaz.pz2 Eyes Topaz.rsr Eyes_Brown.pct Eyes_Brown.png Eyes_Brown.pz2 Eyes_Brown.rsr Eyes_Dark.pct Eyes_topaz.pct HandsClosedL_SrainR.pct HandsClosedR_SrainL.pct HandsDefault.png HandsDefault.pz2 HandsDefault.rsr HandsFistClosed.pct HandsFistClosed.png HandsFistClosed.pz2 HandsFistClosed.rsr HandsFistClosedL.pct HandsFistClosedL.png HandsFistClosedL.pz2 HandsFistClosedL.rsr HandsFistClosedR.pct HandsFistClosedR.png HandsFistClosedR.pz2 HandsFistClosedR.rsr HandsStrainOpen.pct HandsStrainOpen.png HandsStrainOpen.pz2 HandsStrainOpen.rsr HandsStrainOpenL.pct HandsStrainOpenL.png HandsStrainOpenL.pz2 HandsStrainOpenL.rsr HandsStrainOpenR.pct HandsStrainOpenR.png HandsStrainOpenR.pz2 HandsStrainOpenR.rsr Hands_Default.pct HndsClosedL_StrainR.png HndsClosedL_StrainR.pz2 HndsClosedL_StrainR.rsr HndsClosedR_StrainL.png HndsClosedR_StrainL.pz2 HndsClosedR_StrainL.rsr Knee_BendL.png Knee_BendL.pz2 Knee_BendL.rsr Knee_BendR.png Knee_BendR.pz2 Knee_BendR.rsr Knee_Bend_Both.png Knee_Bend_Both.pz2 Knee_Bend_Both.rsr Knee_Straight_Both.pct Knee_Straight_Both.png Knee_Straight_Both.pz2 Knee_Straight_Both.rsr Posture.png Posture.pz2 Skin Sheen.png Skin Sheen.pz2 Skin Sheen.rsr Tone Default.png Tone Default.pz2 Tone Default.rsr Tone Tanned.png Tone Tanned.pz2 Tone Tanned.rsr body_NOPubes.png body_NOPubes.pz2 body_NOPubes.rsr body_WNOPubes.pct body_WPubes.pct body_WPubes.png body_WPubes.pz2 body_WPubes.rsr bothkneesStraight.pct bothkneesbend.pct default tone.pct leftkneebend.pct rightkneebend.pct scale.pct skin sheen.pct toned.pct ..\BellaRane\Runtime\textures\BellaRane\Bodies\ Elbow_Bend.jpg Elbow_Strait.jpg HandsDefault.jpg HandsFistClosed.jpg HandsFistClosedL.jpg HandsFistClosedR.jpg HandsStrainOpen.jpg HandsStrainOpenL.jpg HandsStrainOpenR.jpg HndsClosedL_StrainR.jpg HndsClosedR_StrainL.jpg Knee_Bend.jpg Knee_Strait.jpg LElbow_Bend.jpg LKnee_Bend.jpg RElbow_Bend.jpg RKnee_Bend.jpg body_NOPubes.jpg body_WPubes.jpg ..\BellaRane\Runtime\textures\BellaRane\Faces\ Brushire.jpg Macara.jpg ..\BellaRane\Runtime\textures\BellaRane\ BellaRane_EyLsh_Trans.jpg BellaRane_Head.jpg BellaRane_HeadBUM.jpg BellaRane_Teeth.jpg BellaRane_body.jpg BellaRane_body_BUM.jpg Browneyes.jpg Darkeyes.jpg Topazeyes.jpg ..\BellaRane\ BellaRaneV3_Readme.txt For more sample work contact chrisgwayne@yahoo.com Thanks Again! C Wayne CW3D 2004 (Orion1167)