http://www.sixus1.com/Forum Brimstone Mines from Sixus1 copyright 2004 Files and location: ..\Runtime\Geometries\BrimstoneMines\ BrimstoneMines.obj Flame1.obj Flame2.obj Flame3.obj Flames.obj Ladder.obj Machinery.obj MineProp.obj Pitbase1.obj Pitbase2.obj Pitbase3.obj Scaffolding.obj Smelter.obj ..\Runtime\Libraries\camera\BrimstoneMines\ CenteredView.cm2 CenteredView.rsr ScaffoldView1.cm2 ScaffoldView1.rsr ScaffoldView2.cm2 ScaffoldView2.rsr ScaffoldView3.cm2 ScaffoldView3.rsr ScaffoldView4.cm2 ScaffoldView4.rsr ScaffoldView5.cm2 ScaffoldView5.rsr View1.cm2 View1.rsr View2.cm2 View2.rsr View3.cm2 View3.rsr View4.cm2 View4.rsr View5.cm2 View5.rsr View6.cm2 View6.rsr View7.cm2 View7.rsr View7AUX.cm2 View7AUX.rsr View8.cm2 View8.rsr WideShot1.cm2 WideShot1.rsr WideShot2.cm2 WideShot2.rsr WideShot3.cm2 WideShot3.rsr WideShot4.cm2 WideShot4.rsr WideShot5.cm2 WideShot5.rsr WideShot6.cm2 WideShot6.rsr ..\Runtime\Libraries\character\BrimstoneMines\ BrimstoneMines.cr2 BrimstoneMines.rsr Machinery.cr2 Machinery.rsr ..\Runtime\Libraries\light\BrimstoneMines\ BrightLitMines.lt2 BrightLitMines.rsr ColdMediumLit.lt2 ColdMediumLit.rsr ColdMines.lt2 ColdMines.rsr FieryMines.lt2 FieryMines.rsr LuminousIce.lt2 LuminousIce.rsr MinimalAmbientBrown.lt2 MinimalAmbientBrown.rsr MinimalFires.lt2 MinimalFires.rsr ..\Runtime\Libraries\materials\BrimstoneMines\ BatteredBoards.mt5 BatteredBoards.png BlackOilyMetal.mt5 BlackOilyMetal.png BlackVolcanic.mt5 BlackVolcanic.png BlackVolcanicFluid.mt5 BlackVolcanicFluid.png BloodRedHewnRock.mt5 BloodRedHewnRock.png Ceiling.mt5 Ceiling.png CeilingCold.mt5 CeilingCold.png CeilingIce.mt5 CeilingIce.png ColdWetMetal.mt5 ColdWetMetal.png ColdWetPlanks.mt5 ColdWetPlanks.png DarkRust.mt5 DarkRust.png DingyMetal.mt5 DingyMetal.png FireGel.mt5 FireGel.png FlameHeavyDisplace.mt5 FlameHeavyDisplace.png Floor.mt5 Floor.png FloorCold.mt5 FloorCold.png FloorIce.mt5 FloorIce.png Gravel.mt5 Gravel.png IcedOverPlanks.mt5 IcedOverPlanks.png IcedRockEdges.mt5 IcedRockEdges.png Ledge1.mt5 Ledge1.png Ledge1Cold.mt5 Ledge1Cold.png Ledge1Ice.mt5 Ledge1Ice.png Ledge2.mt5 Ledge2.png Ledge2Cold.mt5 Ledge2Cold.png Ledge2Ice.mt5 Ledge2Ice.png Ledge3.mt5 Ledge3.png Ledge3Cold.mt5 Ledge3Cold.png Ledge3Ice.mt5 Ledge3Ice.png Ledge4.mt5 Ledge4.png Ledge4Cold.mt5 Ledge4Cold.png Ledge4Ice.mt5 Ledge4Ice.png Machinery.mt5 Machinery.png Magma.mt5 Magma.png MagmaCracks.mt5 MagmaCracks.png MagmaFlow.mt5 MagmaFlow.png MagmaPlanks.mt5 MagmaPlanks.png MetalCold&Rust.mt5 MetalCold&Rust.png MineCeiling.mt5 MineCeiling.png MineFloor.mt5 MineFloor.png RoughShinyMetal.mt5 RoughShinyMetal.png ..\Runtime\Libraries\pose\BrimstoneMines\ P4_Mach.pz2 P4_Mach.rsr P4_Mines.pz2 P4_Mines.rsr PP_Mach.png PP_Mach.pz2 PP_Mines.png PP_Mines.pz2 ..\Runtime\Libraries\props\BrimstoneMines\ BareMines.png BareMines.pp2 Ladder.png Ladder.pp2 P4_BareMines.pp2 P4_BareMines.rsr P4_Ladder.pp2 P4_Ladder.rsr P4_Pit&Flame1.pp2 P4_Pit&Flame1.rsr P4_Pit&Flame2.pp2 P4_Pit&Flame2.rsr P4_Pit&Flame3.pp2 P4_Pit&Flame3.rsr P4_RockSmelter.pp2 P4_RockSmelter.rsr P4_Scaffolding.pp2 P4_Scaffolding.rsr P4_SmelterNoFire.pp2 P4_SmelterNoFire.rsr Pit&Flame1.png Pit&Flame1.pp2 Pit&Flame2.png Pit&Flame2.pp2 Pit&Flame3.png Pit&Flame3.pp2 RockSmelter.png RockSmelter.pp2 Scaffolding.png Scaffolding.pp2 SmelterNoFire.png SmelterNoFire.pp2 ..\Runtime\Textures\sixus1\BrimstoneMines\ BrimCeilingB.jpg BrimCeilingC.jpg BrimFloorB.jpg BrimFloorC.jpg BrimLedge1B.jpg BrimLedge1C.jpg BrimLedge2B.jpg BrimLedge2C.jpg BrimLedge3B.jpg BrimLedge3C.jpg BrimLedge4B.jpg BrimLedge4C.jpg ..\Runtime\Textures\sixus1\environments\ flame1.jpg flame1Trans.jpg gravel1.jpg minesBackdrop.jpg rockFace1.jpg rockFace1Bump.jpg ..\Runtime\Textures\sixus1\metals\ sixus1metalBump.jpg sixus1metalColor.jpg ..\Runtime\Textures\sixus1\Wood\ roughPlankTile.jpg roughPlankTileBump.jpg license.txt Files/Programs Needed: Poser 4 and up Conversion and/or application instructions: Poser 4 All of the the bump channels have been cleared in the material settings of the cr2. P4_MAT pose files have been supplied. BUM files will need to be created. Conversion will need to take place prior to applying the P4 MAT poses. Open Poser4. Go to the Render dropdown menu at the top. Select Materials. Go to a bump channel setting and load in the appropriate jpg. Poser will prompt a conversion to BUM format. Load and Convert the following files in Poser: BrimCeilingB.jpg BrimFloorB.jpg BrimLedge1B.jpg BrimLedge2B.jpg BrimLedge3B.jpg BrimLedge4B.jpg sixus1metalBump.jpg roughPlankTileBump.jpg rockFace1Bump.jpg gravel1.jpg Poser PP All of the the bump channels have been cleared in the material settings of the cr2. Use the included PP_MAT pose to apply the materials. Poser 5 All of the the bump channels have been cleared in the material settings of the cr2. Use the included PP_MAT pose to apply the materials. And P5 Shaders have been included. Material Settings: Don't be afraid to create your own material settings using the material room. :) Figures: There are two figures. 1.)Mines with everything except the Machines as one OBJ and figure. 2.)The Machines. Props: 1.) BareMines--this is the mine cavern and environmental capsule 2.) Ladder 3.) Pit&Flames (1-3) 4.) RockSmelter (with and w/o fire) 5.) Scaffolding The props come in PP and P4 versions. The difference in the BUM file refernce in the pp2. P4 users use the props that have the P4 preface while PP/P5 users use the other props. Lights: Sometimes applying the light set will create a 'dead' light (it will look black).. if this happens, delete all of the lights and re-apply the light presets. Cameras: Several camera presets have been included. Support: For answers to any questions regarding this product, requests for future updates and further product support, please email Rebekah@sixus1.com. By purchasing The Brimstone Mines from Sixus1 you hereby agree to the following: 1. The models and textures included herein will not be resold, repackaged or distributed without the express written permission of Sixus1 Media. 2. That you will use these models to thier fullest potential and in a creative and innovative manner because that's just what Sixus 1 is all about! 3. Everything in this package was created by Sixus1 Media