June 17, 2004 (c) Daniela Hobracht, Martin Fornoni and Jean-Luc Aubert Authors: Daniela Hobracht Martin Fornoni Jean-Luc Aubert Filename: DMTimePrisoners2.zip Contact: info@danies-place.de marforno@hotmail.com **************************************************************************************** *DM TIME PRISONERS 2* Thank you for purchasing the Time Prisoners 2 package. We really hope you enjoy it. The poses have been especially designed for DAZ's Victoria 3. They can also be used with DAZ Victoria 2 and Stephanie, with some minor adjustments. System Requirements: Poser4 and/or ProPack, Daz3D's Victoria 3 **************************************************************************************** Copyright Information: All of this product's content was created by Daniela Hobracht (Danie), Martin Fornoni (marforno) and Jean-Luc Aubert (Abraham). All rights reserved. Our textures are all based upon our own digital images, aged in Photoshop, using various techniques developped for that purposes. **************************************************************************************** Installation Instructions: Run Winzip or another Zip-programm into your Poser-Directory. All files will be placed as shown below from the package-list. **************************************************************************************** Bump-Maps: Poser-User without the Pro-Pack have to convert the bum.jpg-files into the bum-file while selecting the bum-jpg file in Poser. At the moment of loading a prop, poser will prompt you to locate the respective .bum file, at this point all is required is to select the file with the same name with .jpg extension and Poser will convert it to the correspondant .bum **************************************************************************************** To use the pz3's, cr2's, props, poses, lights & cameras: The easiest way is to use one of the pz3īs which are included. - without use of the pz3 : At first you have to start Poser and loading any prop to create your scene. You will find them in your character and props-folders called: "!!DMTPrisoner2". After loading the props you should go to the camera-folder called : "!!DMTPrisoner2" and load the respective setting. NOTE: To operate the Time Gate, load the Cr2 or open the PZ3 named "TimeGate" and select the "body". There you will find the controls to open the gate and to change the date for the calendar. To open and close the Time Machine select the "lid" of the cr2 and you will find the controls in your dials. To open and close the door of the Cage select the the "door" of the cr2. To move "hour" and "minute" in the clock, just select them and use the controls in your dials. For more informatins visit the product web-site at http://www.damapro.com poses: Load your Victoria Model (V3), locate your pose-folder called : "!!DMTPrisoner2" and choose any pose that you would like to use. To place your Vicky into the right spot of the props and scenes you will find the respective "Goto-poses". They have been saved without any posing so you wont loose the pose you chose. "Goto-000" will reset the position of your Vicky. NOTE: The poses for the TimeMachine donīt work in the included pz3-scene because the machine has been moved. To parent your character to the Time machine you can do as follows: - load your Victoria (donīt move her) - load the Time Machine (donīt move it) - choose the laying pose - select Victoria/Body and parent her to the lid of the machine (Figure/Set parent/...) - select the lid to move it ... To parent your character to the lift of the Time Gate you can do as follows: - load the Time Gate (donīt move it) - load your Victoria (donīt move her) - choose the "!Goto-TGlift" pose - select Victoria/Body and parent her to the lift of the gate (Figure/Set parent/...) - select the body of the gate and use the dials to move ... In your hand-folder called: "!!DMTPrisoner2" you will find the handpose for the included staff. lights and cameras: To change the default POV, locate the camera-folder called: "!!DMTPrisoner2" and load any camera setting that you would like to use. To change the default light set locate the light-folder called: "!!DMTPrisoner2" and do it the same way. Each pz3 comes with 1-3 light and camera settings, marked by colors. Enjoy it ! **************************************************************************************** \Runtime\Read Me\ Readme-TimePrisoners2.txt license.txt \Runtime\DM Production Pz3's\Time Prisoners 2\ Cages_P4.pz3 Cages_PP.pz3 CentralUnit_P4.pz3 CentralUnit_PP.pz3 Stellar_P4.pz3 Stellar_PP.pz3 TimeGate_P4.pz3 TimeGate_PP.pz3 TimeMachine_P4.pz3 TimeMachine_PP.pz3 Unit2_P4.pz3 Unit2_PP.pz3 \Runtime\Geometries\Marforno\TP2\ BigFloor.obj CageAlone.obj CageUnit1.obj CentralUnit1.obj Chains1.obj Clock_Noon1.obj DLStraightF1.obj Drum.obj Drum3.obj HangingBowl.obj MirrorCage.obj Pedestal1.obj Staff.obj Stellar1a.obj SunDial2a.obj TPwall.obj TimeGate.obj TimeMachine.OBJ Unit21.obj Weird1a.obj wallNC1.obj \Runtime\Textures\danieNmarforno\TimePrisoners2\ TP2DrumBody.jpg TP2DrumBody2.jpg TP2DrumBodyBUM.jpg TP2Refl.jpg TP2brick.jpg TP2brick2.jpg TP2brick2BUM.jpg TP2brickBUM.jpg TP2floor.jpg TP2floorBUM.jpg TP2grid.jpg TP2gridBUM.jpg TP2met.jpg TP2met2.jpg TP2metBUM.jpg TP2metwall.jpg TP2metwallBUM.jpg TP2plain.jpg TP2plain2.jpg TP2plainBUM.jpg TP2rustB2.jpg TP2rustB2BUM.jpg TP2rustB2a.jpg TP2rustB2aBUM.jpg TP2rustG3.jpg TP2rustG3BUM.jpg TP2rustR4.jpg TP2rustR4BUM.jpg TP2rustW1.jpg TP2rustW1BUM.jpg TP2rustW2.jpg TP2rustW2BUM.jpg \Runtime\libraries\character\!!DMTPrisoner2_P4\ Cage.cr2 Cage.rsr Clock.cr2 Clock.rsr TimeGate.cr2 TimeGate.rsr TimeMachine.cr2 TimeMachine.rsr \Runtime\libraries\character\!!DMTPrisoner2_PP\ Cage.cr2 Cage.rsr Clock.cr2 Clock.rsr TimeGate.cr2 TimeGate.rsr TimeMachine.cr2 TimeMachine.rsr \Runtime\libraries\hand\!!DMTPrisoners2\ Staff.hd2 Staff.rsr \Runtime\libraries\pose\!!DMTPrisoners2\ !DefV3.pz2 !DefV3.rsr !Goto-000.pz2 !Goto-000.rsr !Goto-Mcage.pz2 !Goto-Mcage.rsr !Goto-Mcage2.pz2 !Goto-Mcage2.rsr !Goto-TGfloor.pz2 !Goto-TGfloor.rsr !Goto-TGlift.pz2 !Goto-TGlift.rsr !Goto-cage.pz2 !Goto-cage.rsr !Goto-spikey.pz2 !Goto-spikey.rsr CUgoto.pz2 CUgoto.rsr CUgotoRoof.pz2 CUgotoRoof.rsr CUgotoTube.pz2 CUgotoTube.rsr CUpose01.pz2 CUpose01.rsr CUpose02.pz2 CUpose02.rsr CUpose03.pz2 CUpose03.rsr CUpose04.pz2 CUpose04.rsr CUpose05.pz2 CUpose05.rsr Pose01.pz2 Pose01.rsr Pose02.pz2 Pose02.rsr Pose03.pz2 Pose03.rsr Pose04.pz2 Pose04.rsr Pose05.pz2 Pose05.rsr Spose01_LH.pz2 Spose01_LH.rsr Spose02_RH.pz2 Spose02_RH.rsr Spose03_LH.pz2 Spose03_LH.rsr Spose04_RH.pz2 Spose04_RH.rsr Spose05_RH.pz2 Spose05_RH.rsr Spose06_RH.pz2 Spose06_RH.rsr TMpose01.pz2 TMpose01.rsr TMpose02.pz2 TMpose02.rsr TMpose03.pz2 TMpose03.rsr U2goto.pz2 U2goto.rsr U2pose01.pz2 U2pose01.rsr \Runtime\libraries\light\!!DMTPrisoners2\ !Default.lt2 !Default.rsr CUset00.lt2 CUset00.rsr CUset01.lt2 CUset01.rsr CUset02.lt2 CUset02.rsr Clset00.lt2 Clset00.rsr Clset01.lt2 Clset01.rsr Cset00.lt2 Cset00.rsr Sset00.lt2 Sset00.rsr Sset01.lt2 Sset01.rsr TGset00.lt2 TGset00.rsr TGset01.lt2 TGset01.rsr TMset00.lt2 TMset00.rsr TMset01.lt2 TMset01.rsr U2set00.lt2 U2set00.rsr U2set01.lt2 U2set01.rsr U2set02.lt2 U2set02.rsr \Runtime\libraries\camera\!!DMTPrisoners2\ !Default.cm2 !Default.rsr CUset00.cm2 CUset00.rsr CUset01.cm2 CUset01.rsr CUset02.cm2 CUset02.rsr Clset00.cm2 Clset00.rsr Clset01.cm2 Clset01.rsr Cset00.cm2 Cset00.rsr Sset00.cm2 Sset00.rsr Sset01.cm2 Sset01.rsr TGset00.cm2 TGset00.rsr TGset01.cm2 TGset01.rsr TMset00.cm2 TMset00.rsr TMset01.cm2 TMset01.rsr U2set00.cm2 U2set00.rsr U2set01.cm2 U2set01.rsr U2set02.cm2 U2set02.rsr \Runtime\libraries\props\!!DMTPrisoner2_P4\ BigFloor.pp2 BigFloor.rsr BigFloor2.pp2 BigFloor2.rsr Cage.pp2 Cage.rsr CentralUnit.pp2 CentralUnit.rsr Drum.pp2 Drum.rsr Drum2.pp2 Drum2.rsr Drum3.pp2 Drum3.rsr Drum4.pp2 Drum4.rsr HangingBowl.pp2 HangingBowl.rsr MirrorCage.pp2 MirrorCage.rsr Pedestal.pp2 Pedestal.rsr Spikey.pp2 Spikey.rsr Staff.pp2 Staff.rsr Staff_LH.pp2 Staff_LH.rsr Staff_RH.pp2 Staff_RH.rsr Stellar.pp2 Stellar.rsr StellarSmall.pp2 StellarSmall.rsr Structure.pp2 Structure.rsr Sundial.pp2 Sundial.rsr SundialSmall.pp2 SundialSmall.rsr TPwall.pp2 TPwall.rsr Unit 2.pp2 Unit 2.rsr Wall.pp2 Wall.rsr WallChains.pp2 WallChains.rsr \Runtime\libraries\props\!!DMTPrisoner2_PP\ BigFloor.pp2 BigFloor.rsr BigFloor2.pp2 BigFloor2.rsr Cage.pp2 Cage.rsr CentralUnit.pp2 CentralUnit.rsr Drum.pp2 Drum.rsr Drum2.pp2 Drum2.rsr Drum3.pp2 Drum3.rsr Drum4.pp2 Drum4.rsr HangingBowl.pp2 HangingBowl.rsr MirrorCage.pp2 MirrorCage.rsr Pedestal.pp2 Pedestal.rsr Spikey.pp2 Spikey.rsr Staff.pp2 Staff.rsr Staff_LH.pp2 Staff_LH.rsr Staff_RH.pp2 Staff_RH.rsr Stellar.pp2 Stellar.rsr StellarSmall.pp2 StellarSmall.rsr Structure.pp2 Structure.rsr Sundial.pp2 Sundial.rsr SundialSmall.pp2 SundialSmall.rsr TPwall.pp2 TPwall.rsr Unit 2.pp2 Unit 2.rsr Wall.pp2 Wall.rsr WallChains.pp2 WallChains.rsr