Aery Soul Steampunk::Slave for V3 copyrights of Aery Soul/Awful Soul 2002-2005 - July 2004 Created by As Shanim and Siliphiel of Aery Soul. To contact us, please use the following addresses: asshanim@aerysoul.com siliphiel@aerysoul.com or leave a message on our forum: http://www.aerysoul.com/forum/ Any feedback, suggestion or whatever you may be willing to tell us will be much appreciated. For any problem please feel free to contact us via e-mail, IM (As Shanim on Renderosity) or our forum, we'll try to solve it as soon as possible. Thanks for purchasing our product, hope you'll enjoy! For learn out more about Aery Soul's products and projects visit our site: www.aerysoul.com To visit our store on Renderosity this is the link: http://market.renderosity.com/softgood.ez?Who=As+Shanim ------------------------------------------------------------------------------------------------------------------------ Notes: PLEASE READ - VERY IMPORTANT: for the JCM morphs to work remember to LOAD VICKY BEFORE ANY PIECE OF CLOTHING. And be aware that if you load the arm pieces without Vicky in the scene Poser will lock up, this because the arm pieces will parent and need Vicky already in the scene. - MORPHS: there are no body morphs present but each piece of clothing and each claw HAS MORPHS useful to fit it to many body shapes or to solve poke-through issues. Most of the times claw can simply be adjusted using rotate dials. No limits were set so that one can move them in any way (also opening them as showed in one of the promo pic). - In extreme poses poke-through of shin, arm and claws of the top parts may happen because they DO NOT BEND. We decided to make them not bending so they don't distort when the character moves but will remain rigid; as they are supposed to do since all the parts are thought as to be made of metal. If any poke-through happens it can be adjusted using the MORPHS present in each piece of clothing or using the ROTATE DIALS. Realism in this case means Vicky has to adapt herself to the clothing not the contrary. - For the same reason CHAINS DO NOT BEND and in extreme poses poke-through may happen but can easily be sdjusted moving the chains themselves using easy-pose dials or other chain dials. - CUSTOMIZING: there are 2 plain neck textures that can be customized as you prefer if you don't want to use the ones with the numbering that are used in the promo images. MAT poses to load these customizable textures are already included and can be found in the MATs folder. - Easy Poses: there are some ready easy pose setting for the chains. They can be found in the poses folder under: MAT AS-StmEasyPose (although these are not MAT we named the folder with MAT so that it is near the actual MAT poses folder of the Steampunk::Slave (MAT AS-StmPnkSlave) - TUTORIALS: to find some tutorials about the Steampunk::Slave follow the link: http://www.aerysoul.com/forum/viewforum.php?f=7 and feel free to post any comment/suggestion or question you may have regarding the product. - BUMPMAPS: Poser4 users without Pro-Pack need to convert the bump maps in .jpg format into .bum. prior to load the Steampunk::Slave into Poser 4, P4 users need to convert all the textures with a B before the .jpg extension, namely all *B.jpg files - templates are included, you can find them in the Geometries folder: \runtime\Geometries\AwfulSoul\steamslave\templates\ ------------------------------------------------------------------------------------------------------------------------ All of this product content was created by As Shanim & Siliphiel of Aery Soul, no other resources than ours were used to create the Steampunk::Slave. ------------------------------------------------------------------------------------------------------------------------ Open the zip file with WinZip Click EXTRACT Verify that All Files is checked Verify that USE FOLDER NAMES is checked Extract the folder to your Poser directory and Winzip should create the path to the files or \AerySoulInfo\ SteampunkSlave_README License.txt \runtime\Geometries\AwfulSoul\steamslave\ l_arm_2.obj l_shin_2.obj r_arm_2.obj r_shin_2.obj steam_pant_3.obj steam_top_8ba.obj steam_top_8ca.obj \runtime\Geometries\AwfulSoul\steamslave\Templates\ 17 .jpg files \runtime\libraries\character\AS-SteamPunkSlave\ SPkS_L_Arm.cr2 SPkS_L_Arm.rsr SPkS_L_ArmP4.cr2 SPkS_L_ArmP4.rsr SPkS_L_Shin.cr2 SPkS_L_Shin.rsr SPkS_L_ShinP4.cr2 SPkS_L_ShinP4.rsr SPkS_Pantie.cr2 SPkS_Pantie.rsr SPkS_PantieP4.cr2 SPkS_PantieP4.rsr SPkS_R_Arm.cr2 SPkS_R_Arm.rsr SPkS_R_ArmP4.cr2 SPkS_R_ArmP4.rsr SPkS_R_Shin.cr2 SPkS_R_Shin.rsr SPkS_R_ShinP4.cr2 SPkS_R_ShinP4.rsr SPkS_Top.cr2 SPkS_Top.rsr SPkS_TopLongChain.cr2 SPkS_TopLongChain.rsr SPkS_TopLongChainP4.cr2 SPkS_TopLongChainP4.rsr SPkS_TopP4.cr2 SPkS_TopP4.rsr \runtime\libraries\pose\MAT AS-StmEasyPose\ BOL_B-!Zero.pz2 BOL_B-!Zero.rsr BOL_B-MoveFront.pz2 BOL_B-MoveFront.rsr BOL_B-PassDown.pz2 BOL_B-PassDown.rsr BOL_B-ToFront.pz2 BOL_B-ToFront.rsr BOL_F-!Zero.pz2 BOL_F-!Zero.rsr BOL_F-Curl.pz2 BOL_F-Curl.rsr BOL_F-PassDown.pz2 BOL_F-PassDown.rsr BOL_F-ToBack.pz2 BOL_F-ToBack.rsr BOS_B-!Zero.rsr BOS_B-!zero.pz2 BOS_B-MoveFront.pz2 BOS_B-MoveFront.rsr BOS_B-MoveLeft.pz2 BOS_B-MoveLeft.rsr BOS_B-MoveOut.pz2 BOS_B-MoveOut.rsr BOS_B-MoveRight.pz2 BOS_B-MoveRight.rsr BOS_B-MoveUp.pz2 BOS_B-MoveUp.rsr BOS_F-!Zero.pz2 BOS_F-!Zero.rsr BOS_F-MoveBack.pz2 BOS_F-MoveBack.rsr BOS_F-MoveLeft.pz2 BOS_F-MoveLeft.rsr BOS_F-MoveOut.pz2 BOS_F-MoveOut.rsr BOS_F-MoveRight.pz2 BOS_F-MoveRight.rsr BOS_F-MoveUp.pz2 BOS_F-MoveUp.rsr _Arm_L-!Zero.pz2 _Arm_L-!Zero.rsr _Arm_L-Curl.pz2 _Arm_L-Curl.rsr _Arm_L-Down.pz2 _Arm_L-Down.rsr _Arm_L-Out.pz2 _Arm_L-Out.rsr _Arm_L-Up.pz2 _Arm_L-Up.rsr _Arm_R-!Zero.pz2 _Arm_R-!Zero.rsr _Arm_R-Curl.pz2 _Arm_R-Curl.rsr _Arm_R-Down.pz2 _Arm_R-Down.rsr _Arm_R-Out.pz2 _Arm_R-Out.rsr _Arm_R-Up.pz2 _Arm_R-Up.rsr _Sh_L-!Zero.pz2 _Sh_L-!Zero.rsr _Sh_L-Left.pz2 _Sh_L-Left.rsr _Sh_L-Out.pz2 _Sh_L-Out.rsr _Sh_L-Right.pz2 _Sh_L-Right.rsr _Sh_L-Up.pz2 _Sh_L-Up.rsr _Sh_R-!Zero.pz2 _Sh_R-!Zero.rsr _Sh_R-Left.pz2 _Sh_R-Left.rsr _Sh_R-Out.pz2 _Sh_R-Out.rsr _Sh_R-Right.pz2 _Sh_R-Right.rsr _Sh_R-Up.pz2 _Sh_R-Up.rsr \runtime\libraries\pose\MAT AS-StmPnkSlave\ -Hi_ShowNeckChains.pz2 -Hi_ShowNeckChains.rsr -Hi_ShowNeckOnly.pz2 -Hi_ShowNeckOnly.rsr -HideArmsChain.pz2 -HideArmsChain.rsr -HidePlateRings.pz2 -HidePlateRings.rsr -HideShinChain.pz2 -HideShinChain.rsr -HideTChainBk.pz2 -HideTChainBk.rsr -HideTChainBoth.pz2 -HideTChainBoth.rsr -HideTChainFrt.pz2 -HideTChainFrt.rsr -HideTClawLow.pz2 -HideTClawLow.rsr -HideTClawUp.pz2 -HideTClawUp.rsr -NeckCyberPnk.pz2 -NeckCyberPnk.rsr -NeckCyberPnkP4.pz2 -NeckCyberPnkP4.rsr -NeckLeather.pz2 -NeckLeather.rsr -NeckLeatherP4.pz2 -NeckLeatherP4.rsr -NeckPlastic.pz2 -NeckPlastic.rsr -NeckPlastic2.pz2 -NeckPlastic2.rsr -NeckPlastic2P4.pz2 -NeckPlastic2P4.rsr -NeckSteam.pz2 -NeckSteam.rsr -NeckSteamP4.pz2 -NeckSteamP4.rsr -NkCyPkCustom.pz2 -NkCyPkCustom.rsr -NkSteamCustom.pz2 -NkSteamCustom.rsr CyPunkLShin.pz2 CyPunkLShin.rsr CyPunkLShinP4.pz2 CyPunkLShinP4.rsr CyPunkRShin.pz2 CyPunkRShin.rsr CyPunkRShinP4.pz2 CyPunkRShinP4.rsr CyPunkTop.pz2 CyPunkTop.rsr CyPunkTopP4.pz2 CyPunkTopP4.rsr ReflexArms.pz2 ReflexArms.rsr ReflexPantie.pz2 ReflexPantie.rsr ReflexShins.pz2 ReflexShins.rsr ReflexTop.pz2 ReflexTop.rsr ReflexTopP4.pz2 ReflexTopP4.rsr SteamLArm.pz2 SteamLArm.rsr SteamLArmP4.pz2 SteamLArmP4.rsr SteamLShin.pz2 SteamLShin.rsr SteamLShinP4.pz2 SteamLShinP4.rsr SteamPantie.pz2 SteamPantie.rsr SteamPantieP4.pz2 SteamPantieP4.rsr SteamRArm.pz2 SteamRArm.rsr SteamRArmP4.pz2 SteamRArmP4.rsr SteamRShin.pz2 SteamRShin.rsr SteamRShinP4.pz2 SteamRShinP4.rsr SteamTop.pz2 SteamTop.rsr SteamTopP4.pz2 SteamTopP4.rsr TitaniumArms.pz2 TitaniumArms.rsr TitaniumPantie.pz2 TitaniumPantie.rsr TitaniumShins.pz2 TitaniumShins.rsr TitaniumTop.pz2 TitaniumTop.rsr TitaniumTop2.pz2 TitaniumTop2.rsr TitaniumTop2P4.pz2 TitaniumTop2P4.rsr _MoreHighlightArm.pz2 _MoreHighlightArm.rsr _MoreHighlightPant.pz2 _MoreHighlightPant.rsr _MoreHighlightShin.pz2 _MoreHighlightShin.rsr _MoreHighlightTop.pz2 _MoreHighlightTop.rsr _SuperHighlightArm.pz2 _SuperHighlightArm.rsr _SuperHighlightPant.pz2 _SuperHighlightPant.rsr _SuperHighlightShin.pz2 _SuperHighlightShin.rsr _SuperHighlightTop.pz2 _SuperHighlightTop.rsr \runtime\textures\awfulsoul\steamslave\ Thumbs.db spksarmchain.jpg spksarmchainB.jpg spksarmclaws.jpg spksarmclawsB.jpg spksarmmring.jpg spksarmmringB.jpg spksarmplate.jpg spksarmplate2.jpg spksarmplate2B.jpg spksarmplateB.jpg spksneckcustomcy.jpg spksneckcustomdef.jpg spkspant.jpg spkspantB.jpg spkspantclaws.jpg spkspantclawsB.jpg spksreflex.jpg spksrfxlago.jpg spksshinbolt.jpg spksshinboltB.jpg spksshinbttplate.jpg spksshinbttplate2.jpg spksshinbttplate2B.jpg spksshinbttplateB.jpg spksshinchain.jpg spksshinchain2.jpg spksshinchain2B.jpg spksshinchainB.jpg spksshinclaws.jpg spksshinclaws2.jpg spksshinclaws2B.jpg spksshinclawsB.jpg spksshinplate.jpg spksshinplate2.jpg spksshinplate2B.jpg spksshinplateB.jpg spksshinplatecy.jpg spksshinplatecy2.jpg spksshinplatecy2B.jpg spksshinplatecyB.jpg spkstitanium.jpg spkstopback.jpg spkstopbackB.jpg spkstopbackcy.jpg spkstopbackcyB.jpg spkstopchain.jpg spkstopchainB.jpg spkstopclawslower.jpg spkstopclawslowerB.jpg spkstopclawupper.jpg spkstopclawupperB.jpg spkstopneck.jpg spkstopneck2.jpg spkstopneck2B.jpg spkstopneckB.jpg spkstopneckcy.jpg spkstopneckcyB.jpg spkstopneckpla.jpg spkstopneckplaB.jpg As Shanim & Siliphiel of Aery Soul