================================================================================ | Virtual Backlot | | Minipak #10 | | | | Liteluvr Productions | | Release 1.0, 08/2004 | ================================================================================ ***Product Description: Thanks for your purchase of the latest installment in the Virtual Backlot product series. Minipack #10 takes you to 19th centure London's East End... home of history's most infamous serial killer, Jack the Ripper. There are ew names, when spoken, that evoke a sense of fear as unsettling as that of the Ripper. Now you too can explore those dark times in your 3D art. Minipack #10 includes elements to construct a complete 1860's London Street Scene. Elements include: * Corner Building * Iron Fence * Building Mounted Lamp * 3 Types of Row Buildings * Vacant Lot Building * Store Sign * Street Lamp * 4 Street Figures-Corner, Crossing, Intersection and Straight * Vacant Lot Stairs * Vacant Lot * Sectioned Wooden Fence * Clothesline =============================================================================== All of this product's content was created by Liteluvr Productions =============================================================================== ***Files included in this package: bldg1.obj - mesh geomoetry bldg2.obj - mesh geomoetry bldg3.obj - mesh geomoetry bldg_lamp.obj - mesh geomoetry clothesline.obj - mesh geomoetry corner1.obj - mesh geomoetry iron_fence.obj - mesh geomoetry list.txt - mesh geomoetry stairs.obj - mesh geomoetry store-sign.obj - mesh geomoetry street-corner.obj - mesh geomoetry street-cross.obj - mesh geomoetry street-ell.obj - mesh geomoetry street1.obj - mesh geomoetry street2.obj - mesh geomoetry street_lamp.obj - mesh geomoetry vacantlot-house.obj - mesh geomoetry vacantlot.obj - mesh geomoetry wall_lamp.obj - mesh geomoetry wood_lot_fence.obj - mesh geomoetry clothesline.cr2 - CR2 file Clothesline.rsr - RSR file Corner Bldg.cr2 - CR2 file Corner Bldg.rsr - RSR file Iron Fence.cr2 - CR2 file Iron Fence.rsr - RSR file Lamp-Building Mtd.cr2 - CR2 file Lamp-Building Mtd.rsr - RSR file Row Bldg 1.cr2 - CR2 file Row Bldg 1.rsr - RSR file Row Bldg 2.cr2 - CR2 file Row Bldg 2.rsr - RSR file Row Bldg 3.cr2 - CR2 file Row Bldg 3.rsr - RSR file Store-Sign.cr2 - CR2 file Store-Sign.rsr - RSR file Street Lamp.cr2 - CR2 file Street Lamp.rsr - RSR file Street-Corner.cr2 - CR2 file Street-Corner.rsr - RSR file Street-Crossing.cr2 - CR2 file Street-Crossing.rsr - RSR file Street-Intersection.cr2 - CR2 file Street-Intersection.rsr - RSR file Street1.cr2 - CR2 file Street1.rsr - RSR file Vacant Lot Bldg.cr2 - CR2 file Vacant Lot Bldg.rsr - RSR file Vacant Lot Stairs.cr2 - CR2 file Vacant Lot Stairs.rsr - RSR file Vacant Lot.cr2 - CR2 file Vacant Lot.rsr - RSR file Wooden Fence.cr2 - CR2 file Wooden Fence.rsr - RSR file bldg1-curtains.jpg - Texture File bldg1-doors.jpg - Texture File bldg1-frames.jpg - Texture File bldg1-glass-trx.jpg - Texture File bldg1-glass.jpg - Texture File bldg1-glass2.jpg - Texture File bldg1-roof.jpg - Texture File bldg1-walls.jpg - Texture File bldg1-walls2.jpg - Texture File bldg1_sign.jpg - Texture File bldg1_sign2.jpg - Texture File bldg2-door.jpg - Texture File bldg2-frames.jpg - Texture File bldg2-gate.jpg - Texture File bldg2-glass-tx.jpg - Texture File bldg2-glass.jpg - Texture File bldg2-roof.jpg - Texture File bldg2-sign.jpg - Texture File bldg2-walls.jpg - Texture File bldg2-windowart-tx.jpg - Texture File bldg2-windowart.jpg - Texture File bldg3-frames.jpg - Texture File bldg3-glass-tx.jpg - Texture File bldg3-glass.jpg - Texture File bldg3-misc.jpg - Texture File bldg3-walls.jpg - Texture File bldg_lamp-trans.jpg - Texture File bldg_lamp.jpg - Texture File clothesline.jpg - Texture File corner-doors-trans.jpg - Texture File corner-doors.jpg - Texture File corner-walls.jpg - Texture File corner-windowframes.jpg - Texture File corner-windowglass-trans.jpg - Texture File corner-windowglass.jpg - Texture File corner_interior.jpg - Texture File iron_fence.jpg - Texture File stairs-doors.jpg - Texture File stairs-main.jpg - Texture File store-sign-sign.jpg - Texture File store-sign_post.jpg - Texture File street-corner.jpg - Texture File street-cross.jpg - Texture File street-ell.jpg - Texture File street1.jpg - Texture File street2-manhole.jpg - Texture File street_lamp-trans.jpg - Texture File street_lamp.jpg - Texture File vacantlot.jpg - Texture File vhouse-curtain-tx.jpg - Texture File vhouse-curtain.jpg - Texture File vhouse-misc.jpg - Texture File vhouse-walls.jpg - Texture File vhouse-windows-tx.jpg - Texture File vhouse-windows.jpg - Texture File wood_lot_fence.jpg - Texture File license.txt - license agreement readme_VBL_MP10.txt - this file =============================================================================== ***Files required for this package: Poser 4.03 =============================================================================== ***Detailed Installation Instructions Unzip files to your Runtime folder wherever you have Poser installed. Be sure to check "Use folder names" or the equivalent in your unzip tool. =============================================================================== ***Exact folder names & locations: Runtime\Geometries\Virtual Backlot-MP10\bldg1.obj Runtime\Geometries\Virtual Backlot-MP10\bldg2.obj Runtime\Geometries\Virtual Backlot-MP10\bldg3.obj Runtime\Geometries\Virtual Backlot-MP10\bldg_lamp.obj Runtime\Geometries\Virtual Backlot-MP10\clothesline.obj Runtime\Geometries\Virtual Backlot-MP10\corner1.obj Runtime\Geometries\Virtual Backlot-MP10\iron_fence.obj Runtime\Geometries\Virtual Backlot-MP10\list.txt Runtime\Geometries\Virtual Backlot-MP10\stairs.obj Runtime\Geometries\Virtual Backlot-MP10\store-sign.obj Runtime\Geometries\Virtual Backlot-MP10\street-corner.obj Runtime\Geometries\Virtual Backlot-MP10\street-cross.obj Runtime\Geometries\Virtual Backlot-MP10\street-ell.obj Runtime\Geometries\Virtual Backlot-MP10\street1.obj Runtime\Geometries\Virtual Backlot-MP10\street2.obj Runtime\Geometries\Virtual Backlot-MP10\street_lamp.obj Runtime\Geometries\Virtual Backlot-MP10\vacantlot-house.obj Runtime\Geometries\Virtual Backlot-MP10\vacantlot.obj Runtime\Geometries\Virtual Backlot-MP10\wall_lamp.obj Runtime\Geometries\Virtual Backlot-MP10\wood_lot_fence.obj Runtime\libraries\Character\Virtual Backlot-MP10\clothesline.cr2 Runtime\libraries\Character\Virtual Backlot-MP10\Clothesline.rsr Runtime\libraries\Character\Virtual Backlot-MP10\Corner Bldg.cr2 Runtime\libraries\Character\Virtual Backlot-MP10\Corner Bldg.rsr Runtime\libraries\Character\Virtual Backlot-MP10\Iron Fence.cr2 Runtime\libraries\Character\Virtual Backlot-MP10\Iron Fence.rsr Runtime\libraries\Character\Virtual Backlot-MP10\Lamp-Building Mtd.cr2 Runtime\libraries\Character\Virtual Backlot-MP10\Lamp-Building Mtd.rsr Runtime\libraries\Character\Virtual Backlot-MP10\Row Bldg 1.cr2 Runtime\libraries\Character\Virtual Backlot-MP10\Row Bldg 1.rsr Runtime\libraries\Character\Virtual Backlot-MP10\Row Bldg 2.cr2 Runtime\libraries\Character\Virtual Backlot-MP10\Row Bldg 2.rsr Runtime\libraries\Character\Virtual Backlot-MP10\Row Bldg 3.cr2 Runtime\libraries\Character\Virtual Backlot-MP10\Row Bldg 3.rsr Runtime\libraries\Character\Virtual Backlot-MP10\Store-Sign.cr2 Runtime\libraries\Character\Virtual Backlot-MP10\Store-Sign.rsr Runtime\libraries\Character\Virtual Backlot-MP10\Street Lamp.cr2 Runtime\libraries\Character\Virtual Backlot-MP10\Street Lamp.rsr Runtime\libraries\Character\Virtual Backlot-MP10\Street-Corner.cr2 Runtime\libraries\Character\Virtual Backlot-MP10\Street-Corner.rsr Runtime\libraries\Character\Virtual Backlot-MP10\Street-Crossing.cr2 Runtime\libraries\Character\Virtual Backlot-MP10\Street-Crossing.rsr Runtime\libraries\Character\Virtual Backlot-MP10\Street-Intersection.cr2 Runtime\libraries\Character\Virtual Backlot-MP10\Street-Intersection.rsr Runtime\libraries\Character\Virtual Backlot-MP10\Street1.cr2 Runtime\libraries\Character\Virtual Backlot-MP10\Street1.rsr Runtime\libraries\Character\Virtual Backlot-MP10\Vacant Lot Bldg.cr2 Runtime\libraries\Character\Virtual Backlot-MP10\Vacant Lot Bldg.rsr Runtime\libraries\Character\Virtual Backlot-MP10\Vacant Lot Stairs.cr2 Runtime\libraries\Character\Virtual Backlot-MP10\Vacant Lot Stairs.rsr Runtime\libraries\Character\Virtual Backlot-MP10\Vacant Lot.cr2 Runtime\libraries\Character\Virtual Backlot-MP10\Vacant Lot.rsr Runtime\libraries\Character\Virtual Backlot-MP10\Wooden Fence.cr2 Runtime\libraries\Character\Virtual Backlot-MP10\Wooden Fence.rsr Runtime\Textures\Virtual Backlot-MP10\bldg1-curtains.jpg Runtime\Textures\Virtual Backlot-MP10\bldg1-doors.jpg Runtime\Textures\Virtual Backlot-MP10\bldg1-frames.jpg Runtime\Textures\Virtual Backlot-MP10\bldg1-glass-trx.jpg Runtime\Textures\Virtual Backlot-MP10\bldg1-glass.jpg Runtime\Textures\Virtual Backlot-MP10\bldg1-glass2.jpg Runtime\Textures\Virtual Backlot-MP10\bldg1-roof.jpg Runtime\Textures\Virtual Backlot-MP10\bldg1-walls.jpg Runtime\Textures\Virtual Backlot-MP10\bldg1-walls2.jpg Runtime\Textures\Virtual Backlot-MP10\bldg1_sign.jpg Runtime\Textures\Virtual Backlot-MP10\bldg1_sign2.jpg Runtime\Textures\Virtual Backlot-MP10\bldg2-door.jpg Runtime\Textures\Virtual Backlot-MP10\bldg2-frames.jpg Runtime\Textures\Virtual Backlot-MP10\bldg2-gate.jpg Runtime\Textures\Virtual Backlot-MP10\bldg2-glass-tx.jpg Runtime\Textures\Virtual Backlot-MP10\bldg2-glass.jpg Runtime\Textures\Virtual Backlot-MP10\bldg2-roof.jpg Runtime\Textures\Virtual Backlot-MP10\bldg2-sign.jpg Runtime\Textures\Virtual Backlot-MP10\bldg2-walls.jpg Runtime\Textures\Virtual Backlot-MP10\bldg2-windowart-tx.jpg Runtime\Textures\Virtual Backlot-MP10\bldg2-windowart.jpg Runtime\Textures\Virtual Backlot-MP10\bldg3-frames.jpg Runtime\Textures\Virtual Backlot-MP10\bldg3-glass-tx.jpg Runtime\Textures\Virtual Backlot-MP10\bldg3-glass.jpg Runtime\Textures\Virtual Backlot-MP10\bldg3-misc.jpg Runtime\Textures\Virtual Backlot-MP10\bldg3-walls.jpg Runtime\Textures\Virtual Backlot-MP10\bldg_lamp-trans.jpg Runtime\Textures\Virtual Backlot-MP10\bldg_lamp.jpg Runtime\Textures\Virtual Backlot-MP10\clothesline.jpg Runtime\Textures\Virtual Backlot-MP10\corner-doors-trans.jpg Runtime\Textures\Virtual Backlot-MP10\corner-doors.jpg Runtime\Textures\Virtual Backlot-MP10\corner-walls.jpg Runtime\Textures\Virtual Backlot-MP10\corner-windowframes.jpg Runtime\Textures\Virtual Backlot-MP10\corner-windowglass-trans.jpg Runtime\Textures\Virtual Backlot-MP10\corner-windowglass.jpg Runtime\Textures\Virtual Backlot-MP10\corner_interior.jpg Runtime\Textures\Virtual Backlot-MP10\iron_fence.jpg Runtime\Textures\Virtual Backlot-MP10\stairs-doors.jp Runtime\Textures\Virtual Backlot-MP10\stairs-main.jpg Runtime\Textures\Virtual Backlot-MP10\store-sign-sign.jpg Runtime\Textures\Virtual Backlot-MP10\store-sign_post.jpg Runtime\Textures\Virtual Backlot-MP10\street-corner.jpg Runtime\Textures\Virtual Backlot-MP10\street-cross.jpg Runtime\Textures\Virtual Backlot-MP10\street-ell.jpg Runtime\Textures\Virtual Backlot-MP10\street1.jpg Runtime\Textures\Virtual Backlot-MP10\street2-manhole.jpg Runtime\Textures\Virtual Backlot-MP10\street_lamp-trans.jpg Runtime\Textures\Virtual Backlot-MP10\street_lamp.jpg Runtime\Textures\Virtual Backlot-MP10\vacantlot.jpg Runtime\Textures\Virtual Backlot-MP10\vhouse-curtain-tx.jpg Runtime\Textures\Virtual Backlot-MP10\vhouse-curtain.jpg Runtime\Textures\Virtual Backlot-MP10\vhouse-misc.jpg Runtime\Textures\Virtual Backlot-MP10\vhouse-walls.jpg Runtime\Textures\Virtual Backlot-MP10\vhouse-windows-tx.jpg Runtime\Textures\Virtual Backlot-MP10\vhouse-windows.jpg Runtime\Textures\Virtual Backlot-MP10\wood_lot_fence.jpg license.txt readme_VBL_MP10.txt =============================================================================== ***Conversion and/or application instructions Due to the overall downloadable file size, I was unable to fit a pre-assembled PZ3 file into this kit. I apologize for the inconvenience, but as this is a marketplace limitation, it was unavoidable. =============================================================================== Usage Tips/Limitations To use, simply start Poser, open up the Figures section, select Virtual Backlot-MP10, select the figure of your choice, click on the 'check' to add the figure to your scene. Many thanks to you for your purchase and support of this product. As always, if you have questions, comments or ideas, I'd love to hear from you. I'm always looking for ideas for more development, as well as ways to improve existing ones. Thanks, Liteluvr liteluvr@liteluvr.com Copyright Liteluvr Productions 2004, all rights reserved.