---------------------------------------------------------------------------------------------------------- V3 Aquila-Bellator All copyrights to this product reserved by RT Productions - December 2004 Ownership statement: "All of this product's content was created by thip (Thomas Hauge) & renapd (Rena Papatsa-Dascalakis)." Emails: thip@webspeed.dk rena@renapd.com ---------------------------------------------------------------------------------------------------------- " RT-productions proudly presents Aquila-Bellator... You'll meet her on mountain peaks and misty snow..the ruthless defender of her sacred companions. Better not mess with her or even worse..her eagles! " The package includes in detail : 26 OBJs in GEOMETRIES ******************************* 5 CONFORMING FIGURES ********************************* * Bellator Suit * Bellator Shoulder Armor (fully conforming yet with additional realistic movement morphs if you wish an action scene with shoulder guards posed separately) Morphs included per body part: SHOULDER Twist Front-Back Bend COLLAR Twist Front-Back Up-Down * Bellator Cape (fully conforming yet with additional realistic movement morphs if you wish an action scene with cape cloth posed separately) Morphs included per body part: SHOULDER Twist Front-Back Bend COLLAR Twist Front-Back Up-Down * Bellator Boots * Bellator Necklace 21 SMART-PROPS (Jewelry, Accessories & Weapons) ***************************************************************** * Bellator Hip Shield Movement Morphs included: Cloth Squeeze Shield Twist R Shield Twist L Cloth Twist R Cloth Twist L Shield Swing Out Shield Swing In Cloth Swing Out Cloth Swing R Cloth Swing L Shield Swing R Shield Swing L * Bellator Helmet * Bellator Helmet Boa Feathers * Bellator Mask * Bellator Shield * Bellator Sword * Bellator Shin Guards ( L and R ) * Bellator Boot Spurs ( L and R ) Movement Morphs included: Ball Up Ball Left Ball Right * Bellator Boot Strings ( L and R ) Movement Morphs included: Twist Front-Back In-Out * Bellator Sword Strings Movement Morphs included: Up-Down In-Out Spin * Bellator Glove Strings ( L and R ) Movement Morphs included: In-Out Side to Side Twist * Bellator Earrings ( L and R ) * Bellator Ring - Middle L finger * Bellator Ring - Index R finger * Bellator Ring - Middle R finger * Bellator Ring - Ring R finger SUB MATERIAL POSES ***************************** * Bellator Gloves Sub-MAT * Bellator Hosiery Sub-MAT UTILITY HAND POSES *************************** * 2 Utility HAND Poses ( Hold Sword - Hold Shield) HIGH DETAILED TEXTURES ************************************* * 14 Textures * 5 required TRANS MAPS * 1 reflection map * 4 reasonable size BUMP MAPS ( Both in .bum and .jpg fromat ) * No MAT files are required for this product as all preset load with textures pre-applied. EXTRA BONUS download (included in the zip) ****************** * Aquila-Bellator POSE MIX SET ( 25 partial poses for the lower or upper body part with weapons holding, to mix and match for easy action or posing variations in your scene ) * Multi materials are assigned to each single item * External Geometry assigned * All items are UVmapped for optimum high detail at reasonable size to save memory and use all on a V3 character and her extras without crashing Poser. -------------------------------------------------------------------------------------------------------------- REQUIREMENTS: ----------------------------- Victoria 3 figure from DAZ, Poser4 IMPORTANT NOTES: ************************* * ON SUB-MATERIAL POSES: ----------------------------------------------------------- These poses apply only on specific parts of V3's body over the body texture map of your choice. To remove them just apply the body texture MAT file of your choice once again. * ON PROPS with MOVEMENT MORPHS ----------------------------------------------------------- Best way to use them is pose first your figure to the desired pose, then use the dials in slight increments to achieve a flow of the string props according to the pose movement. For example..if your V3 is stricking forward, strings should be posed slightly backwards as that's how the wind would blow them realistically. * ON PARENTING SMART PROPS ----------------------------------------------------------- Best way to use them so they always behave right and as they should is to have V3 selected when applying ANY of them. This also stands for props that seem to need to parented on another item, like the spurs, boot strings or shinguards..sounds logical to select the boots when applying the presets YET they behave right 100% during posing only if V3 is the figure selected when the Aquila-Bellator smart props are loaded in the scene. * ON HAND UTILITY POSES ----------------------------------------------------------- Sword and Shield must be loaded to V3 while she's at DEFAULT neutral position. Only then the grasp utility poses will work correctly. * ON MIX & MATCH PARTIAL POSES ----------------------------------------------------------- You may combine these poses together as provided or for further variation you may use your own poses and just use any of the mix set to alter just the arms with weapons or the legs. Possibilities are endless. TEXTURES ------------------- All textures are custom made - created from personal scans & resources processed & uniquely modified or composed further through various plugins in Photopaint. For any further questions don't hesitate to contact either of us at rena@renapd.com or thip@webspeed.dk USAGE RIGHTS -------------------------- You may use these models & textures in any of your renders for commercial or non-commercial use. You may not use these models or textures in any commercial product in whole or in part, as this is a copyright violation Copyright Information The entire contents of this product are copyright 2004 by thip & renapd. All rights reserved. -------------------------------------------------------------------------------------------- DETAILED ZIP FILE CONTENT: (Bonus files not included) -------------------------------------------------------------------------------------------- Directory Processed : Runtime File Mask : *.* Output Fields : Level; Name; Exclusion Attributes : Sort Order : File Name -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1 Geometries 2 RT 3 BellatorArmor.obj 3 BellatorBoots.obj 3 BellatorBootStringsL.OBJ 3 BellatorBootStringsR.OBJ 3 BellatorCape.obj 3 BellatorEarringL.OBJ 3 BellatorEarringR.OBJ 3 BellatorFeathers.obj 3 BellatorGloveStringsL.OBJ 3 BellatorGloveStringsR.OBJ 3 BellatorHelmet.obj 3 BellatorHipShield.obj 3 BellatorMask.obj 3 BellatorShield.obj 3 BellatorShinPlateL.obj 3 BellatorShinPlateR.obj 3 BellatorSpurL.OBJ 3 BellatorSpurR.OBJ 3 BellatorSuit.obj 3 BellatorSword.obj 3 BellatorSwordStrings.obj 3 BLringIndexR.obj 3 BLringMidL.obj 3 BLringMidR.obj 3 BLringRingR.obj 3 BltorNecklace.obj 1 Libraries 2 character 3 RT-Aquila-Bellator 4 AQBL-Boots.cr2 4 AQBL-Boots.png 4 AQBL-Boots.rsr 4 AQBL-Cape.cr2 4 AQBL-Cape.png 4 AQBL-Cape.rsr 4 AQBL-Necklace.cr2 4 AQBL-Necklace.png 4 AQBL-Necklace.rsr 4 AQBL-Shldr Armor.cr2 4 AQBL-Shldr Armor.png 4 AQBL-Shldr Armor.rsr 4 AQBL-Suit.cr2 4 AQBL-Suit.png 4 AQBL-Suit.rsr 2 hand 3 RT-Aquila-Bellator 4 Grasp AQBL Shield.hd2 4 Grasp AQBL Shield.png 4 Grasp AQBL Shield.rsr 4 Grasp AQBL Sword.hd2 4 Grasp AQBL Sword.png 4 Grasp AQBL Sword.rsr 2 pose 3 RT-AQBL pose mix 4 Crouch L.png 4 Crouch L.pz2 4 Crouch L.rsr 4 Crouch R.png 4 Crouch R.pz2 4 Crouch R.rsr 4 Kneel L.png 4 Kneel L.pz2 4 Kneel L.rsr 4 Kneel R.png 4 Kneel R.pz2 4 Kneel R.rsr 4 Shield onGuard.png 4 Shield onGuard.pz2 4 Shield onGuard.rsr 4 ShieldCover Front.png 4 ShieldCover Front.pz2 4 ShieldCover Front.rsr 4 ShieldCover Side.png 4 ShieldCover Side.pz2 4 ShieldCover Side.rsr 4 StandContraposto L.png 4 StandContraposto L.pz2 4 StandContraposto L.rsr 4 StandContraposto R.png 4 StandContraPosto R.pz2 4 StandContraposto R.rsr 4 StandProud L.png 4 StandProud L.pz2 4 StandProud L.rsr 4 StandProud R.png 4 StandProud R.pz2 4 StandProud R.rsr 4 StandReady L.png 4 StandReady L.pz2 4 StandReady L.rsr 4 StandReady R.png 4 StandReady R.pz2 4 StandReady R.rsr 4 Sword Front.png 4 Sword Front.pz2 4 Sword Front.rsr 4 Sword Up.png 4 Sword Up.pz2 4 Sword Up.rsr 4 Sword Victory.png 4 Sword Victory.pz2 4 Sword Victory.rsr 4 SwordDown.png 4 SwordDown.pz2 4 SwordDown.rsr 4 SwordSlash Down.png 4 SwordSlash Down.pz2 4 SwordSlash Down.rsr 4 SwordSlash Horizontal.png 4 SwordSlash Horizontal.pz2 4 SwordSlash Horizontal.rsr 4 WalkBriskly L.png 4 WalkBriskly L.pz2 4 WalkBriskly L.rsr 4 WalkBriskly R.png 4 WalkBriskly R.pz2 4 WalkBriskly R.rsr 4 WalkNorm L.png 4 WalkNorm L.pz2 4 WalkNorm L.rsr 4 WalkNorm R.png 4 WalkNorm R.pz2 4 WalkNorm R.rsr 4 WalkStroll L.png 4 WalkStroll L.pz2 4 WalkStroll L.rsr 4 WalkStroll R.png 4 WalkStroll R.pz2 4 WalkStroll R.rsr 3 RT-Aquila-Bellator MAT 4 AQBL-Gloves.png 4 AQBL-Gloves.pz2 4 AQBL-Gloves.rsr 4 AQBL-Hosiery.png 4 AQBL-Hosiery.pz2 4 AQBL-Hosiery.rsr 2 props 3 RT-Aquila-Bellator 4 AQBL-Boot Spur L.png 4 AQBL-Boot Spur L.pp2 4 AQBL-Boot Spur L.rsr 4 AQBL-Boot Spur R.png 4 AQBL-Boot Spur R.pp2 4 AQBL-Boot Spur R.rsr 4 AQBL-Boot Strings L.png 4 AQBL-Boot Strings L.pp2 4 AQBL-Boot Strings L.rsr 4 AQBL-Boot Strings R.png 4 AQBL-Boot Strings R.pp2 4 AQBL-Boot Strings R.rsr 4 AQBL-EarRing L.png 4 AQBL-EarRing L.pp2 4 AQBL-EarRing L.rsr 4 AQBL-EarRing R.png 4 AQBL-EarRing R.pp2 4 AQBL-EarRing R.rsr 4 AQBL-Glove Strings L.png 4 AQBL-Glove Strings L.pp2 4 AQBL-Glove Strings L.rsr 4 AQBL-Glove Strings R.png 4 AQBL-Glove Strings R.pp2 4 AQBL-Glove Strings R.rsr 4 AQBL-Helmet Boa.png 4 AQBL-Helmet Boa.pp2 4 AQBL-Helmet Boa.rsr 4 AQBL-Helmet.png 4 AQBL-Helmet.pp2 4 AQBL-Helmet.rsr 4 AQBL-Hip Shield.png 4 AQBL-Hip Shield.pp2 4 AQBL-Hip Shield.rsr 4 AQBL-Mask.png 4 AQBL-Mask.pp2 4 AQBL-Mask.rsr 4 AQBL-Ring INDEX R.png 4 AQBL-Ring INDEX R.pp2 4 AQBL-Ring INDEX R.rsr 4 AQBL-Ring MID L.png 4 AQBL-Ring MID L.pp2 4 AQBL-Ring MID L.rsr 4 AQBL-Ring MID R.png 4 AQBL-Ring MID R.pp2 4 AQBL-Ring MID R.rsr 4 AQBL-Ring RING R.png 4 AQBL-Ring RING R.pp2 4 AQBL-Ring RING R.rsr 4 AQBL-Shield.png 4 AQBL-Shield.pp2 4 AQBL-Shield.rsr 4 AQBL-Shin Guard L.png 4 AQBL-Shin Guard L.pp2 4 AQBL-Shin Guard L.rsr 4 AQBL-Shin Guard R.png 4 AQBL-Shin Guard R.pp2 4 AQBL-Shin Guard R.rsr 4 AQBL-Sword Strings.png 4 AQBL-Sword Strings.pp2 4 AQBL-Sword Strings.rsr 4 AQBL-Sword.png 4 AQBL-Sword.pp2 4 AQBL-Sword.rsr 1 Textures 2 RPDstyling 3 AquilaBellator 4 AQBLboa_rpd.jpg 4 AQBLboa_rpdtr.jpg 4 AQBLboa_rpdtr2.jpg 4 AQBLboots_rpd.jpg 4 AQBLcape_rpd.jpg 4 AQBLglove_rpd.jpg 4 AQBLhelmet_rpd.jpg 4 AQBLhose_rpd.jpg 4 AQBLjewel_rpd.jpg 4 AQBLmask_rpd.jpg 4 AQBLmask_rpdtr.jpg 4 AQBLreflect_rpd.jpg 4 AQBLshield_rpd.jpg 4 AQBLshield_rpdB.bum 4 AQBLshield_rpdB.jpg 4 AQBLshinG_rpd.jpg 4 AQBLshinG_rpdB.bum 4 AQBLshinG_rpdB.jpg 4 AQBLshldrs_rpd.jpg 4 AQBLshldrs_rpdB.bum 4 AQBLshldrs_rpdB.jpg 4 AQBLshldrs_rpdtr.jpg 4 AQBLspurs_rpd.jpg 4 AQBLsuit_rpd.jpg 4 AQBLsuit_rpdB.bum 4 AQBLsuit_rpdB.jpg 4 AQBLsuit_rpdtr.jpg 4 AQBLsword_rpd.jpg -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Directories: 15 Files: 219 ( 29.992.706 bytes ) ------------------------------------------------------------------------------------------ Authors: thip & renapd Please feel free to contact us with any comments, feedback or suggestions. We would also love to see any art you create using this pak so don't hesitate to share your gallery links. Emails: thip@webspeed.dk rena@renapd.com Website: http://www.renapd.com Home of RT-productions and RPDstyling --------------------------------------------------------------------------------------------