Jepe's MOVIE MEN I for David 3 complete character + highres texture sets for David optimized for Poser5/6. All textures are based on photos, body- and face hair, freckles and pimples handpainted with newly created dynamic PS CS brushes. All MAT files for Poser5/6 include displacement, bump and special skin nodes and work for all male unimesh figures including Hiro. I also made sure that the textures will work in P4 or Propack, the MAT poses for P4 simply don't take advantage of bump maps or all the other goodies Poser5/6 has to offer. NOTE: !!!! IN ORDER TO USE THE MOVIE MEN CHARACTER INJ+REM POSES, YOU MUST HAVE INSTALLED DAVID'S HEAD- AND BODYMORPHS!!! So what's included: 1 hr2 hair file with object geometry obj file, 3 transmaps, one hair texture with 6 colours (1024px x 1500px) and 6 MAT's PNG's and RSR's, 3 highres bodytextures with and without bodyhair 3000px x 4000 px, 6 highres facetextures with and without different facehair 4000px x 2720 px, 7 eyetextures with lid shadow painted on eyewhites for realistic rendering 1024px x 1024px, 1 genital textures, 1 genital trans texture 1024px x 574px, 1 teeth texture, 1 trans texture 1024px x 1024px, 10 poses for David, 3 light presets with raytraced shadow for the main light in P5/6, 44 P5/P6 MAT files and 43 P4 MAT files including body and face MOR INJ and REM poses, 3 all in one MATs, seperate MATs for bodies, faces and eyes and MATs for the M3/D3/Satanica's gen figure for cut and uncut appearance. INSTALLATION INSTRUCTIONS: Unzip this archive to the Poser folder and everything should be placed automatically. Poser5/6 users don't need to delete the P4 folder if a more "traditional" appearing of MOVIE MEN I is wanted! If you prefer to place the files by hand follow the files list below. ---------- Files List ---------- ..\Runtime\Geometries\PDXJimsHair\ WidowspeakHair.OBJ ..\Runtime\Libraries\!Jepe\CF\ Hide.CF Chin1.pz2 Hide.CF Eyes1.pz2 Hide.CF Eyes2.pz2 Hide.CF JepeHead1.pz2 Hide.CF LacDown.pz2 Hide.CF LipUpup.pz2 Hide.CF Nose1.pz2 Hide.CF Nose2.pz2 Hide.CF Nose3.pz2 Hide.CF NostrilUp.pz2 InjDeltas.CF Chin1.pz2 InjDeltas.CF Eyes1.pz2 InjDeltas.CF Eyes2.pz2 InjDeltas.CF JepeHead1.pz2 InjDeltas.CF LacDown.pz2 InjDeltas.CF LipUpup.pz2 InjDeltas.CF Nose1.pz2 InjDeltas.CF Nose2.pz2 InjDeltas.CF Nose3.pz2 InjDeltas.CF NostrilUp.pz2 RemDeltas.CF Chin1.pz2 RemDeltas.CF Eyes1.pz2 RemDeltas.CF Eyes2.pz2 RemDeltas.CF JepeHead1.pz2 RemDeltas.CF LacDown.pz2 RemDeltas.CF LipUpup.pz2 RemDeltas.CF Nose1.pz2 RemDeltas.CF Nose2.pz2 RemDeltas.CF Nose3.pz2 RemDeltas.CF NostrilUp.pz2 Unhide.CF Chin1.pz2 Unhide.CF Eyes1.pz2 Unhide.CF Eyes2.pz2 Unhide.CF JepeHead1.pz2 Unhide.CF LacDown.pz2 Unhide.CF LipUpup.pz2 Unhide.CF Nose1.pz2 Unhide.CF Nose2.pz2 Unhide.CF Nose3.pz2 Unhide.CF NostrilUp.pz2 ..\Runtime\Libraries\!Jepe\LDC\ Hide.LDC Chin1.pz2 Hide.LDC Jaw1.pz2 Hide.LDC LacDown.pz2 Hide.LDC Nose1.pz2 Hide.LDC NostrilUp.pz2 InjDeltas.LDC Chin1.pz2 InjDeltas.LDC Jaw1.pz2 InjDeltas.LDC LacDown.pz2 InjDeltas.LDC Nose1.pz2 InjDeltas.LDC NostrilUp.pz2 RemDeltas.LDC Chin1.pz2 RemDeltas.LDC Jaw1.pz2 RemDeltas.LDC LacDown.pz2 RemDeltas.LDC Nose1.pz2 RemDeltas.LDC NostrilUp.pz2 Unhide.LDC Chin1.pz2 Unhide.LDC Jaw1.pz2 Unhide.LDC LacDown.pz2 Unhide.LDC Nose1.pz2 Unhide.LDC NostrilUp.pz2 ..\Runtime\Libraries\!Jepe\VD\ Hide.VD Chin1.pz2 Hide.VD Jaw1.pz2 Hide.VD Jaw1n.pz2 Hide.VD Jaw2.pz2 Hide.VD Jaw2n.pz2 Hide.VD Jaw3.pz2 Hide.VD JepeHead1.pz2 Hide.VD LacDown.pz2 Hide.VD NostrilUp.pz2 InjDeltas.VD Chin1.pz2 InjDeltas.VD Jaw1.pz2 InjDeltas.VD Jaw1n.pz2 InjDeltas.VD Jaw2.pz2 InjDeltas.VD Jaw2n.pz2 InjDeltas.VD Jaw3.pz2 InjDeltas.VD JepeHead1.pz2 InjDeltas.VD LacDown.pz2 InjDeltas.VD NostrilUp.pz2 RemDeltas.VD Chin1.pz2 RemDeltas.VD Jaw1.pz2 RemDeltas.VD Jaw1n.pz2 RemDeltas.VD Jaw2.pz2 RemDeltas.VD Jaw2n.pz2 RemDeltas.VD Jaw3.pz2 RemDeltas.VD JepeHead1.pz2 RemDeltas.VD LacDown.pz2 RemDeltas.VD NostrilUp.pz2 Unhide.VD Chin1.pz2 Unhide.VD Jaw1.pz2 Unhide.VD Jaw1n.pz2 Unhide.VD Jaw2.pz2 Unhide.VD Jaw2n.pz2 Unhide.VD Jaw3.pz2 Unhide.VD JepeHead1.pz2 Unhide.VD LacDown.pz2 Unhide.VD NostrilUp.pz2 ..\Runtime\Libraries\Hair\WidowPeaks D3\ D3 Widows Peak.hr2 D3 Widows Peak.png D3 Widows Peak.rsr ..\Runtime\Libraries\Light\JMMI\ !LOUIS.lt2 !LOUIS.png !MAX.lt2 !MAX.png !NATE.lt2 !NATE.png ..\Runtime\Libraries\Pose\JMMI\ !!!Louis MAT.png !!!Louis MAT.pz2 !!!Max MAT.png !!!Max MAT.pz2 !!!Nate MAT.png !!!Nate MAT.pz2 !!Louis Body INJ.png !!Louis Body INJ.pz2 !!Louis Body REM.png !!Louis Body REM.pz2 !!Louis Head INJ.png !!Louis Head INJ.pz2 !!Louis Head REM.png !!Louis Head REM.pz2 !!Max Body INJ.png !!Max Body INJ.pz2 !!Max Body REM.png !!Max Body REM.pz2 !!Max Head INJ.png !!Max Head INJ.pz2 !!Max Head REM.png !!Max Head REM.pz2 !!Nate Body INJ.png !!Nate Body INJ.pz2 !!Nate Body REM.png !!Nate Body REM.pz2 !!Nate Head INJ.png !!Nate Head INJ.pz2 !!Nate Head REM.png !!Nate Head REM.pz2 !JMMI Body1.png !JMMI Body1.pz2 !JMMI Body2.png !JMMI Body2.pz2 !JMMI Body3.png !JMMI Body3.pz2 !Louis Head1.png !Louis Head1.pz2 !Louis Head2.png !Louis Head2.pz2 !Max Head1.png !Max Head1.pz2 !Max Head2.png !Max Head2.pz2 !Nate Head1.png !Nate Head1.pz2 !Nate Head2.png !Nate Head2.pz2 EyesJMMI blue.png EyesJMMI blue.pz2 EyesJMMI brown.png EyesJMMI brown.pz2 EyesJMMI darkbrown.png EyesJMMI darkbrown.pz2 EyesJMMI green.png EyesJMMI green.pz2 EyesJMMI grey.png EyesJMMI grey.pz2 EyesMax blue.png EyesMax blue.pz2 EyesMax white.png EyesMax white.pz2 Iris Glossy.png Iris Glossy.pz2 JMMI Gen Cut.png JMMI Gen Cut.pz2 JMMI Gen Uncut.png JMMI Gen Uncut.pz2 Pose Louis I.png Pose Louis I.pz2 Pose Louis II.png Pose Louis II.pz2 Pose Max I.png Pose Max I.pz2 Pose Max II.png Pose Max II.pz2 Pose Max III.png Pose Max III.pz2 Pose Max IV.png Pose Max IV.pz2 Pose Nate I.png Pose Nate I.pz2 Pose Nate II.png Pose Nate II.pz2 Pose Nate III.png Pose Nate III.pz2 Pose Nate IV.png Pose Nate IV.pz2 ..\Runtime\Libraries\Pose\JMMI P4\ !!!Louis MAT.pz2 !!!Louis MAT.rsr !!!Max MAT.pz2 !!!Max MAT.rsr !!!Nate MAT.pz2 !!!Nate MAT.rsr !!Louis Body INJ.pz2 !!Louis Body INJ.rsr !!Louis Body REM.pz2 !!Louis Body REM.rsr !!Louis Head INJ.pz2 !!Louis Head INJ.rsr !!Louis Head REM.pz2 !!Louis Head REM.rsr !!Max Body INJ.pz2 !!Max Body INJ.rsr !!Max Body REM.pz2 !!Max Body REM.rsr !!Max Head INJ.rsr !!Max Head REM.rsr !!Max head INJ.pz2 !!Max head REM.pz2 !!Nate Body INJ.pz2 !!Nate Body INJ.rsr !!Nate Body REM.pz2 !!Nate Body REM.rsr !!Nate Head INJ.rsr !!Nate Head REM.rsr !!Nate head INJ.pz2 !!Nate head REM.pz2 !JMMI Body1.pz2 !JMMI Body1.rsr !JMMI Body2.pz2 !JMMI Body2.rsr !JMMI Body3.pz2 !JMMI Body3.rsr !Louis Head1.pz2 !Louis Head1.rsr !Louis Head2.pz2 !Louis Head2.rsr !Max Head1.pz2 !Max Head1.rsr !Max Head2.pz2 !Max Head2.rsr !Nate Head1.pz2 !Nate Head1.rsr !Nate Head2.pz2 !Nate Head2.rsr EyesJMMI blue.pz2 EyesJMMI blue.rsr EyesJMMI brown.pz2 EyesJMMI brown.rsr EyesJMMI darkbrown.pz2 EyesJMMI darkbrown.rsr EyesJMMI green.pz2 EyesJMMI green.rsr EyesJMMI grey.pz2 EyesJMMI grey.rsr EyesMax blue.pz2 EyesMax blue.rsr EyesMax white.pz2 EyesMax white.rsr JMMI Gen Cut.pz2 JMMI Gen Cut.rsr JMMI Gen Uncut.pz2 JMMI Gen Uncut.rsr Pose Louis I.pz2 Pose Louis I.rsr Pose Louis II.pz2 Pose Louis II.rsr Pose Max I.pz2 Pose Max I.rsr Pose Max II.pz2 Pose Max II.rsr Pose Max III.pz2 Pose Max III.rsr Pose Max IV.pz2 Pose Max IV.rsr Pose Nate I.pz2 Pose Nate I.rsr Pose Nate II.pz2 Pose Nate II.rsr Pose Nate III.pz2 Pose Nate III.rsr Pose Nate IV.pz2 Pose Nate IV.rsr ..\Runtime\Libraries\Pose\WidowPeaks MAT\ WP Ash.png WP Ash.pz2 WP Ash.rsr WP Black.png WP Black.pz2 WP Black.rsr WP Blond.png WP Blond.pz2 WP Blond.rsr WP Brown.png WP Brown.pz2 WP Brown.rsr WP Irish.png WP Irish.pz2 WP Irish.rsr WP Red.png WP Red.pz2 WP Red.rsr ..\Runtime\Textures\JMMI\ EyesMax.jpg EyesMax2.jpg EyesMax2l.jpg EyesMaxl.jpg JMMI-EyeBlue.jpg JMMI-EyeBluel.jpg JMMI-EyeBrown.jpg JMMI-EyeBrownl.jpg JMMI-EyeGreen.jpg JMMI-EyeGreenl.jpg JMMI-EyeGrey.jpg JMMI-EyeGreyl.jpg JMMI-EyedarkBrown.jpg JMMI-EyedarkBrownl.jpg JMMI-body1.jpg JMMI-body2.jpg JMMI-body3.jpg JMMI-genitals.jpg JMMI-genitalstrans.jpg JMMI-teeth.jpg JMMI-trans.jpg Louis-head1.jpg Louis-head2.jpg Max-head1.jpg Max-head2.jpg Nate-head1.jpg Nate-head2.jpg ..\Runtime\Textures\PDXJimsHair\ RaggedFine1.jpg RaggedFine2.jpg ShortHair_TR.jpg ShortHair_TX.jpg ShortHair_TXAsh.jpg ShortHair_TXBlack.jpg ShortHair_TXBrown.jpg ShortHair_TXIrish.jpg ShortHair_TXRed.jpg You will need: 1) An AMD, Intel or Mac based personal computer. 2) Poser4, Poser4 Pro or Poser5/6 with the latest patch installed. 3) A minimum of 256MB of Ram. 4) A program to unzip files. 5) David, D3 Head- and Bodymorphs from DAZ 6) If you're on a Mac you need a PC to Mac convertor. 7) Poser 4 .rsr files are included in this package. USAGE / RENDERING TIPS / RESTRICTIONS: LOAD YOUR DAVID INTO POSER. APPLY ONE OF THE FACE OR BODY INJ POSES FROM THE POSE MENU. !!!! IN ORDER TO USE THE MOVIE MEN INJ+REM POSES, YOU MUST HAVE INSTALLED DAVID'S HEAD- AND BODYMORPHS FROM DAZ!!! MOVIE MEN CHARACTERS USES THE BODY AND FACE TEXTURES AS BUMP- AND DISPLACEMENT MAPS (WITH NEGATIVE VALUE). TO APPLY THE MOVIE MEN TEXTURES IN THE CORRECT WAY, USE THE 3 MAT COMPLETE POSES. THIS WILL LOAD THE COMPLETE BODY AND FACE TEXTURES WITH THE DEFAULT EYES. THE MATS FOR THE D3 PENIS LET THE D3 PENIS FIGURE DISAPPEAR - DON'T WORRY! BECAUSE OF A TRANSPARENCY FOR BETTER MATCHING TO THE DIFFERENT BODYTEXTURES. APPLY THE MATS TO CHANGE THE PENIS FIGURE TO CUT OR UNCUT! USE THE OTHER MAT POSES TO CHANGE THE BODIES, FACES AND EYES.:-) FOR THE POSES TO WORK BEST IT IS GOOD TO TURN OFF IK IN THE FIGURES MENUE. BOTH POSES FOR LOUIS ARE DESIGNED TO USE WITH DAVID'S 3PIECE SUIT, THAT'S WHY HIS HANDS STICK IN THE BODY. WIDOWPEAKS HAIR FITS TO DAVID'S DEFAULT HEAD, FOR FITTING MAX, LOUIS OR NATE SIMPLY SET THE X- AND Z- SCALE DIALS TO 103%. FOR RENDERING IN POSER5/POSER6 BE SURE TO USE THE FIREFLY RENDERER IN PRODUCTION MODE FOR THE FINAL RENDER, HAVE "SMOOTH POLYGONS" AND "RAYTRACING" CHECKED, "TEXTURE FILTERING" UNCHECKED AND "USE DISPLACEMENT MAPS" CHECKED. SET THE "MINIMUM DISPLACEMENT BOUNDS" TO 1.00 AND A MAXIMUM TEXTURE RESOLUTION OF AT LEAST 4096 OR HIGHER, OTHERWISE THE HIGHRES BODYHAIR APPEAR BLURRY IN YOUR FINAL RENDER! IF RENDERING IN P5/P6 WITH THE P4 RENDER ENGINE, MAKE SURE YOU CHECK "IGNORE SHADER TREES"; BECAUSE THE RENDER ENGINE CAN'T HANDLE PP/P5/P6 JPG BUMP - AND DISPLACEMENT SETTINGS VERY WELL AND IN CLOSEUPS YOU WILL OTHERWISE GET STRANGE RENDER RESULTS! FOR RENDERING IN P4 PRO: YOU CAN USE THE P5 MATS, BUT YOU HAVE TO SET THE BUMP VALUE FOR EACH TEXTURE AREA TO -100% MANUALLY TO GET BETTER RESULTS. IF RENDERING IN P4: IF YOU USE THE P5 MATS, YOU HAVE TO CONVERT MOST OF THE TEXTURES INTO .BUM FILES AND SET EACH BUMP VALUE TO -100% MANUALLY TO GET A GOOD RENDER RESULT. IN ORDER TO KEEP POSER FROM GETTING CONFUSED, ALWAYS SELECT THE RIGHT FIGURE BEFORE APPLYING THE MAT POSES! All of this products content was created by JPeter using following merchant resources: Dal's ElementsIV by Dalinise, Jennifer Morris' Light Skin Pack, Arki's Eyedeas Merchant Recource, Levius' 66 Hi-Res Men Head Photos Copyright © 2005 JPeter Email: jp.becke@t-online.de THANK YOU FOR PURCHASING THIS PRODUCT!