Introducing The Heiress for DAZ3D's Stephanie Petite 3 by Morris and Face_off! Inspired by HyperREAL for V3 & M3 -Fusing Photo-Real and Mathmatics, creating an evolution in texturing! By Morris and Face_off! Optimized for Poser 5 Additional MAT poses included for Poser 4 users. (March 2005) Copyright protected by Jennifer R Morris morris.Jennifer@comcast.net Copyright protected by Paul Kinnane pkinnane@internode.on.net You have seen textures by Morris. You have seen the RealSkin Shader by Face_off, see what happens when two "merchants of the month" combine forces! We first introduced the ORIGINAL hyperREAL for V3 and M3, now we have introduced the first of a series of add-on textures/packages, inspired by and utilizing hyperREAL technology! The Heiress for SP3 textures and character can be usesd as a stand alone package with the inclusion of P5 optimized MAT poses based off of the hyperREAL script by Face_off. But beyond that! The textures were created in the correct color, tone, and highlight all optimized for use with the HyperREAL for V3 script! So as a stand alone or as an add-on for hyperREAL, we worked hard to continue pushing the limits of Poser 5 and beyond! The terms "photo-realistic", "ultra-photorealistic", "high-resolution", "highly-detailed" and so on, get thrown around a lot. Well this is the next step! HyperREALITY! The textures in this HyperREAL kit are extremely detailed, right down to her fingerprints! The textures were built from scratch, utilizing sources from Morris' own personal collection of hi-res photos and from www.3d.sk. No texture kits were used as a base, you are getting a brand new, beautiful, richly detailed texture. The bumps maps were built and optimized for the HyeprREAL textures. Skin goosebumps, skin pores, fine lines in the lips, for example, and were built into the bump maps, to bring out truly gorgeous results! The beautiful custom morph was sculpted by face_off, and inspired by some of the most distinctive faces to cross the entertainment industry ;-) We went further to add an unique new body morph for SP3, combined the head and body morh will bring to life your Stephanie Petite 3 model like never before. Well maybe before LOL, but we hope you like her ;-) These textures kit will work with your favorite lighting, but we included a few special lights for Poser 5, that utualize backlighting and raytrace shadows to get you started. (These lights will work in Poser 4 as well, but you will recieve a version error. But the lights will use p4 shadow maps rather then raytrace shadows.) We also included a few different camera angles to get you started. Just a few that I had used wile testing and rendering the morph and textures as I worked on the package. And we added some pretty cool poses too! Both for P4 and P5 users! The Poses were inspried by the models of the catwalk and paparazzi photos ;-) The The Heiress for SP3 head morph (Rich Girl Head INJ) was sculpted in Zbrush and does NOT require the use of any of the morphs from the Stephanie 3.0 Petite Head Morphs (although does need the expression morphs that come with the Stephanie 3.0 Petite Base). You will need the Stephanie 3.0 Petite Body Morph package to use the The Heiress for SP3 body morph (Rich Girl Body INJ). Stephanie 3.0 Petite Base and Morph packages can be purchased through DAZ3d.com These textures were built around the SP3 custom morph by face_off and are optimized for the The Heiress for SP3 character. They should work on other V3 and other SP3 characters, though they haven't been tested as such. The MOR poses will inject the correct Morph targets and set the values to set up your SP3 character. However, in order to utilize the expressions for SP3, you will need to use the expression injection poses. To install this package simply locate your Poser 4 folder, or ProPack or Poser 5, depending on what application you will be using) and unzip with "use folder options" selected, the files are already set to create and load into the proper folders. For the latest information on the HyeprREAL V3 script, refer to the FAQ and http://www.users.on.net/~pkinnane/V3HyperRealShaderSupport.html ....What you get.................................................................... Ok so what you get in this pack 1 StephREALhead Texture Map 4000x2719 1 StephREALBody Texture Maps 4000x5333 1 Left Eye Texture 1 Right Eye Texture 6 Make-up & 1 Natural head Texture Maps 4000x2719 1 StephREALheadBump Map 4000x2719 1 StephREALBodyBump Map 4000x5333 1 Teeth bump map 1 Head sss map 1 Head specular map 1 Head displacement map 1 Body sss map 1 Body specular map 1 Body dosplacement map 1 LipGlossy map 1 Eyelash transmap 1 Teeth & Gums Map right & left reflection maps for the eyes 1 each (in P4 and P5 folders) of FACE only INJ and REM poses for SP3 1 each (in P4 and P5 folders) of Body INJ and REM poses for SP3 1 Long (in p4 and P5 folders) Eyelash INJ pose 10 right poses for P4 and P5 10 left poses for P4 and P5 8 MAT poses for P4 to change the make-up/head Maps 1 MAT pose for Poser 5 (Also works as a prep pose for the HyperREAL shader) 8 MAT poses for P5 to change the make-up/head Maps 1 Ear Glow MAT pose for P5 (please note it will turn the skin head white but will render just fine. 10 light settings 4 camera settings ....OWNERSHIP STATEMENTS............................................................ All of this product's content was created by Jennifer R Morris was using the following Merchant Resources: Her own collection of Hi-Res Photos Various photo's from www.3d.sk All of this product's content (the rich INJ morh and alpha maps) was created by face_off. If you have any questions feel free to contact Jennifer at morris.jennifer@comcast.net For technical question on the HyeprREAL shader or P5 settings please contact Paul Kinnane (Face_off) pkinnane@internode.on.net ....Directions for use in P5........................................................ Start a new scene 1) Load SP3 2) VERY IMPORTANT!!!!!!!!!!!!!!!!!!!!!!! Make sure you turn off IK's! Go to your menu bar, select "figure" and Uncheck "Use Inverse Kimetics" 3) Also very imporatant! Because her legs are very long you will want to drop (rise) your character to the floor. Simply select cntl+D or go to yur menu bar select figure and select "drop to Floor" Also very important, the poses included in the package were created around the long legs and arms of the SP3 character, though they were saved without morph targets included, so if you do use them with other SP3 characters you will need to some adjusting. And you may want to restore the the SP3 defaults of the StretchLegs and StretchArms morphs back to "0" if you use other SP3 Poses. 4) Click the Rich Girl head INJ. Click the Rich Girl body INJ if desired. 5) Click the P5Only HR-MAT to apply the The Heiress for SP3 textures. The material room node setup for these textures is based on the HyperREAL V3 node setup - with the fake sss removed. To get even more realism from your renders, use the HyperREAL V3 script (see below). 6) Once the P5Only HR-MAT pose has been run, you can select other material poses for ear glow, eye lashes and make-up. 7) Setup your lighting and render! If you want to use your HyperREAL for V3 script with the The Heiress for SP3, follow the HyperREAL for V3 readme instructions for running the script. Use the following settings for best reslts with the lighting included in the The Heiress for SP3 package: Subsurface Scattering 0.7 Skin Tone 0.95 Brightness 1.0 Additional Spots 0.1 Fresnel 0.3 (reduce for close-up portraits) Use HyperReal texturemaps UNCHECKED (IMPORTANT!!!!) Make-up (comes from the mat pose) Skin Highlighting Power 0.6 Oiliness 0.2 Gloss on lips CHECKED Bump mapping 0.01 (for portraits) or 0.02 (for full body renders) Displacement mapping 0.2 (reduce for close-up head portraits) Some helpful tips for rendering with these textures in Poser 5, be sure to use production mode for your final render, have "Smooth Polygons" checked, "texture filtering" UNCHECKED and "use Displacement Maps" checked, and "ray tracing checked". Finally to completely take advantage of the displacement maps, be sure you to set your "Minimum Displacement bounds" to 1.OO in your render options window. You can adjust this if you need to depending on how much detail you want to see in your final render. If your system resources are low, you may encounter the script turning the head white unrendered, when reruning the script to change make-up files. The head map will show up normally when rendered. However so as not to encounter this, you may just need to save your scene, and reboot your system to refresh the memory. ..................................................................................... All files included: All files included: \Runtime\textures\HyperReal\Steph\ BodyDisplacement.jpg BodySSS.jpg BodySpecular.jpg EarGlow.jpg HeadDisplacement.jpg HeadSSS.jpg HeadSpecular.jpg Lac_Trans.jpg REALTeeth&Gums.jpg REALTeeth&GumsBump.jpg REALheadTr.jpg StephEyeL.jpg StephEyeR.jpg StephEyeReflectL.jpg StephEyeReflectR.jpg StephMU6.jpg StephREALBody.jpg StephREALBodyBump.jpg StephREALhead.jpg StephREALheadBump.jpg StephREALheadMU1.jpg StephREALheadMU2.jpg StephREALheadMU3.jpg StephREALheadMU4.jpg StephREALheadMU5.jpg StephREALheadNAT.jpg StephRealTrans.jpg \Runtime\libraries\pose\HyperREALSP3P5\ !!Rich Girl Head INJ.png !!Rich Girl Head INJ.pz2 !!Rich Girl Head INJ.rsr !!Rich Girl Head REM.png !!Rich Girl Head REM.pz2 !!Rich Girl Head REM.rsr !!RichGirlBody INJ.png !!RichGirlBody INJ.pz2 !!RichGirlBody INJ.rsr !!RichGirlBody REM.png !!RichGirlBody REM.pz2 !!RichGirlBody REM.rsr !P5Only HR-MAT.png !P5Only HR-MAT.pz2 !P5Only HR-MAT.rsr EarGlow MAT.png EarGlow MAT.pz2 EarGlow MAT.rsr LongEyeLash INJ.png LongEyeLash INJ.pz2 LongEyeLash INJ.rsr MU MAT Default.png MU MAT Default.pz2 MU MAT Default.rsr MU1 MAT.png MU1 MAT.pz2 MU1 MAT.rsr MU2 MAT.png MU2 MAT.pz2 MU2 MAT.rsr MU3 MAT.png MU3 MAT.pz2 MU3 MAT.rsr MU4 MAT.png MU4 MAT.pz2 MU4 MAT.rsr MU5 MAT.png MU5 MAT.pz2 MU5 MAT.rsr MU6 MAT.png MU6 MAT.pz2 MU6 MAT.rsr Natural MAT.png Natural MAT.pz2 Natural MAT.rsr Pose01.png Pose01.pz2 Pose01.rsr Pose02.png Pose02.pz2 Pose02.rsr Pose03.png Pose03.pz2 Pose03.rsr Pose04.png Pose04.pz2 Pose04.rsr Pose05.png Pose05.pz2 Pose05.rsr Pose06.png Pose06.pz2 Pose06.rsr Pose07.png Pose07.pz2 Pose07.rsr Pose08.png Pose08.pz2 Pose08.rsr Pose09.png Pose09.pz2 Pose09.rsr Pose10.png Pose10.pz2 Pose10.rsr Pose11.png Pose11.pz2 Pose11.rsr Pose12.png Pose12.pz2 Pose12.rsr Pose13.png Pose13.pz2 Pose13.rsr Pose14.png Pose14.pz2 Pose14.rsr Pose15.png Pose15.pz2 Pose15.rsr Pose16.png Pose16.pz2 Pose16.rsr Pose17.png Pose17.pz2 Pose17.rsr Pose18.png Pose18.pz2 Pose18.rsr Pose19.png Pose19.pz2 Pose19.rsr Pose20.png Pose20.pz2 Pose20.rsr \Runtime\libraries\pose\HyperREALSP3P4\ !!Rich Girl Head INJ.png !!Rich Girl Head INJ.pz2 !!Rich Girl Head INJ.rsr !!Rich Girl Head REM.png !!Rich Girl Head REM.pz2 !!Rich Girl Head REM.rsr !!RichGirlBody INJ.png !!RichGirlBody INJ.pz2 !!RichGirlBody INJ.rsr !!RichGirlBody REM.png !!RichGirlBody REM.pz2 !!RichGirlBody REM.rsr !P4Only MAT.png !P4Only MAT.pz2 !P4Only MAT.rsr LongEyeLash INJ.png LongEyeLash INJ.pz2 LongEyeLash INJ.rsr MU Default MAT.png MU Default MAT.pz2 MU Default MAT.rsr MU Natural.png MU Natural.pz2 MU Natural.rsr MU1 MAT.png MU1 MAT.pz2 MU1 MAT.rsr MU2 MAT.png MU2 MAT.pz2 MU2 MAT.rsr MU3 MAT.png MU3 MAT.pz2 MU3 MAT.rsr MU4 MAT.png MU4 MAT.pz2 MU4 MAT.rsr MU5 MAT.png MU5 MAT.pz2 MU5 MAT.rsr MU6 MAT.png MU6 MAT.pz2 MU6 MAT.rsr Pose01.png Pose01.pz2 Pose01.rsr Pose02.png Pose02.pz2 Pose02.rsr Pose03.png Pose03.pz2 Pose03.rsr Pose04.png Pose04.pz2 Pose04.rsr Pose05.png Pose05.pz2 Pose05.rsr Pose06.png Pose06.pz2 Pose06.rsr Pose07.png Pose07.pz2 Pose07.rsr Pose08.png Pose08.pz2 Pose08.rsr Pose09.png Pose09.pz2 Pose09.rsr Pose10.png Pose10.pz2 Pose10.rsr Pose11.png Pose11.pz2 Pose11.rsr Pose12.png Pose12.pz2 Pose12.rsr Pose13.png Pose13.pz2 Pose13.rsr Pose14.png Pose14.pz2 Pose14.rsr Pose15.png Pose15.pz2 Pose15.rsr Pose16.png Pose16.pz2 Pose16.rsr Pose17.png Pose17.pz2 Pose17.rsr Pose18.png Pose18.pz2 Pose18.rsr Pose19.png Pose19.pz2 Pose19.rsr Pose20.png Pose20.pz2 Pose20.rsr \Runtime\libraries\light\HyperREALSP3\ Light 4.lt2 Light 4.png Light1.lt2 Light1.png Light1.rsr Light10.lt2 Light10.png Light10.rsr Light2.lt2 Light2.png Light2.rsr Light3.lt2 Light3.png Light3.rsr Light4.rsr Light5.lt2 Light5.png Light5.rsr Light6.lt2 Light6.png Light6.rsr Light7.lt2 Light7.png Light7.rsr Light8.lt2 Light8.png Light8.rsr Light9.lt2 Light9.png Light9.rsr \Runtime\libraries\camera\HyperREALSP3\ FaceCamera1.cm2 FaceCamera1.png FaceCamera1.rsr FaceCamera2.cm2 FaceCamera2.png FaceCamera2.rsr FaceCamera3.cm2 FaceCamera3.png FaceCamera3.rsr MainCamera Body.cm2 MainCamera Body.png MainCamera Body.rsr