Product Title: COWBOY
Author: Arduino
Author E-mail: info@arduino.net
Product Date: 15-april-2005
Product Copyright: Arduino
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Ownership statements or list of licensed source material: 

All of this products content was created by: Arduino

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Needed Files List and System Required: 

Daz Michael 3 - Poser program
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Detailed Installation Instructions

Extract the zip-archive with your zip program:
- Open WinZip and press the button -Extract-
- In the window -Folders/drives-, select the folder that contain your
Poser program.
(ex. c:\program files\Poser4\ ).
- The check box -Use Folder names- must be marked.
That way, all files will placed in the correct path.

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Files List and Exact folder names & locations: 

..\Runtime\Geometries\apgeometrie\CowBoy\
Boot.obj
CowboyBelt.obj
CowBoyShirt.obj
Jacket.obj
pants.obj
Poncho.obj
PonchoOpen.obj

..\Runtime\libraries\character\Cowboy\
Boots.cr2
Boots.png
Boots.rsr
CowboyBelt.cr2
CowboyBelt.png
CowboyBelt.rsr
Jacket.cr2
Jacket.png
Jacket.rsr
Pants.cr2
Pants.png
Pants.rsr
poncho.cr2
poncho.png
poncho.rsr
ponchoOpen.cr2
PonchoOpen.png
ponchoOpen.rsr
Shirt.cr2
Shirt.png
Shirt.rsr

..\Runtime\libraries\face\Cowboy\
Classic.fc2
Classic.png
Classic.rsr
ClassicNoSmoke.fc2
ClassicNoSmoke.png
ClassicNoSmoke.rsr
ClassicSmoke.fc2
ClassicSmoke.png
ClassicSmoke.rsr
Natural.fc2
Natural.png
Natural.rsr
Smoke.fc2
Smoke.png
Smoke.rsr

..\Runtime\libraries\hair\ArduinoHair\
Cowboy-Hair.hr2
Cowboy-Hair.png
Cowboy-Hair.rsr

..\Runtime\libraries\Pose\!Cowboy\
01cowboy.png
01Cowboy.pz2
01Cowboy.rsr
02cowboy.png
02Cowboy.pz2
02Cowboy.rsr
03cowboy.png
03Cowboy.pz2
03Cowboy.rsr
04cowboyCigar.png
04CowboyCigar.pz2
04CowboyCigar.rsr
05cowboy.png
05Cowboy.pz2
05Cowboy.rsr
CowboyINJ.png
CowboyINJ.pz2
CowboyINJ.rsr
MAT-Cowboy-S.png
MAT-Cowboy-S.pz2
MAT-Cowboy-S.rsr
MAT-Cowboy.png
MAT-Cowboy.pz2
MAT-Cowboy.rsr
MAT-CowboyGen-S.png
MAT-CowboyGen-S.pz2
MAT-CowboyGen-S.rsr
MAT-CowboyGen.png
MAT-CowboyGen.pz2
MAT-CowboyGen.rsr
MAT-HeadBeardBMP.png
MAT-HeadBeardBMP.pz2
MAT-HeadBeardBMP.rsr
MAT-HeadBeardTx.png
MAT-HeadBeardTx.pz2
MAT-HeadBeardTx.rsr
MAT-HeadText.png
MAT-HeadText.pz2
MAT-HeadText.rsr
zMAT-Belt-BUMP.png
zMAT-Belt-BUMP.pz2
zMAT-Belt-BUMP.rsr
zMAT-Belt-NoBMP.png
zMAT-Belt-NoBMP.pz2
zMAT-Belt-NoBMP.rsr
zMAT-Boot-BMP.png
zMAT-Boot-BMP.pz2
zMAT-Boot-BMP.rsr
zMAT-Boot-NO-BMP.png
zMAT-Boot-NO-BMP.pz2
zMAT-Boot-NO-BMP.rsr
zMAT-Jacket-BMP.png
zMAT-Jacket-BMP.pz2
zMAT-Jacket-BMP.rsr
zMAT-Jacket-NOBMP.png
zMAT-Jacket-NOBMP.pz2
zMAT-Jacket-NOBMP.rsr
zMAT-Pants-BMP.png
zMAT-Pants-BMP.pz2
zMAT-Pants-BMP.rsr
zMAT-Pants-NOBMP.png
zMAT-Pants-NOBMP.pz2
zMAT-Pants-NOBMP.rsr

..\Runtime\libraries\props\Cowboy\
Colt.png
Colt.pp2
Colt.rsr
ColtInTheBelt.png
ColtInTheBelt.pp2
ColtInTheBelt.rsr
CowBoyHat.png
CowBoyHat.pp2
CowBoyHat.rsr
CwCigar.png
CwCigar.pp2
CwCigar.rsr
CwCigarHand.png
CwCigarHand.pp2
CwCigarHand.rsr
CwSpur-L.png
CwSpur-L.pp2
CwSpur-L.rsr
CwSpur-R.png
CwSpur-R.pp2
CwSpur-R.rsr

..\Runtime\textures\APTextures\CowBoy\
Boot.jpg
BootBMP.jpg
Cigar.jpg
colt.jpg
CowboyBelt.jpg
CowboyBeltBMP.jpg
CowboyBody.jpg
CowboyGEN-S.jpg
CowboyGEN.jpg
cowboyHead.jpg
cowboyHeadBeard.jpg
cowboyBeardBMP.jpg
CowBoyShirt2.jpg
Eye.jpg
Eye2.jpg
EyeLashesTR.JPG
Gold.jpg
GumTh.jpg
Hair.jpg
HairTR.jpg
Hat.jpg
HatBMP.jpg
Jacket.jpg
JacketBMP.jpg
pants.jpg
pantsBMP.jpg
Poncho.jpg
PonchoTR.jpg
PubicHair.jpg
Silver.jpg
steel.jpg
steel1.jpg
steel3.jpg


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The product not require conversion
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Usage Tips/Limitations

Install your Cowboy:  
1- Open Daz Michael 3  
2- add the genital to Michael figure (if you want)  
3- Click on the Michael body (any group) and click on the Injection  
   pose named "CowboyINJ" in the pose libraries"!Cowboy"  
4- Click on the "MAT-Cowboy" (gen) pose  
5- Click on the "MAT-CowboyGen" (hair genital) pose  
6- add the hair (libraries Hair "ArduinoHair") and set the hair morph "Hat-Fit" to 1  
  
You can change the head texture with the Head MAT poses  
You can also add the BUMP MAT on the head  
Warning! BUMP MAP work correctly only with Poser 4 Propack and Poser 5 or 6  
  
Apply the clothing:  
1- Remove the genital figure from Michael 3  
2- Add and conform to Michael 3 each figure in the Figures libraries "Cowboy"  
You can choose between the Poncho Open end the poncho normal (I suggest to use the Poncho open when the cowboy need to shoot).  
3- Add the prop "CowboyHat" from the Props libraries "Cowboy"  
4- Click on the Michael head and set the morph "Smoking" to 1  
5- Add the prop CwCigar  
6- Add the CwSpur-L and CwSpur-R  
7- Click on the left shin of the pants figure and set the morph "Spur" to 1  
   do the same for the  pants shin Right  
8- Add the prop "ColtOnTheBelt"  
  
Your cowboy is ready


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Thank you for choosing my work.

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