|| ApoGraphix' Jumalia for V3 - Episode: Reality || ___________________________________ Copyright by Nadine S. Junghenn (aka _Fenrissa_) [http://www.apographix.de] Bonus is copyrighted by Thomas Schule-Junghenn aka 13. They were formerly a part of the "Broming Poses" Package back in 2002. Contact: njay@apographix.de Realized: May 2005 Requirements: You must own Victoria 3 plus newest Service Releases in order to use this package properly. You DON'T need the head or body morph packages for V3. Textures can be used on any figure which is compatible with the unimesh e.g. Aiko 3, Vicki 3, Laura, Maddie etc.. Figures etc. are all available at http://www.Daz3D.com. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Copyright Information: All of this product's content was created by Nadine S. Junghenn a.k.a. _Fenrissa_ using the following Merchant Resources: 3d.sk photos by Peter Levius: httpp://www.3d.sk My own photo ressources and painting skills. Lacey Things Merchants Resource Pack by FanDancer (RMP) Glitter, Leather & Adornments Fabric Resource Package by Jen (RMP) Cloth Textures Volume 3 by Handspan Studios (RMP) My last tattoos resource by Bice (RMP) _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Installation: Please unzip first (e.g. WinZip or another zip-program). You can 1. unzip the file directly into your main Poser directory. 2. unzip the file on your hard drive and then drag the unzipped folder right into your main Poser directory. Manually: All files in the "Pose"-folder go into: Poser/Runtime/Libraries/Pose/... All files in the "!ApoGraphix INJ"-folder go into: POser/Runtime/Libraries/!ApoGraphix INJ/... All files in the "Textures"-foldergo into: Poser/Runtime/Textures/... _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Package Contents: 1 Natural Body Texture 3750x5000 [2,79MB] 1 Natural Head Texture 4000x2717 [2,54MB] 8 additional make-up head textures 4000x2717 [between 1,17 and 1,22MB] 3 Second Skin Body Textures 3000x4000 [1,47 and 2,33MB] 6 Right Eye Textures 600x600 [between 92 and 102KB] 6 Left Eye Textures 600x600 [between 92 and 102KB] 1 Teeth/Gum Texture 1024x1024 [198KB] 1 Eyelashes TransMap 1024x1024 [117KB] 5 additional nail textures 1500x2000 [between 144 and 216KB] 1 Jumalia Head INJ pose for V3 1 Jumalia Head REM pose for V3 1 Jumalia Body INJ pose for V3 1 Jumalia Body REM pose for V3 All needed MAT poses to apply the textures. Your Bonus .zip file _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Complete File List: ..\Runtime\Libraries\!ApoGraphix INJ\Body\ChanVis\ Hide.JumaliaBodyV3.pz2 Unhide.JumaliaBodyV3.pz2 ..\Runtime\Libraries\!ApoGraphix INJ\Body\Deltas\ INJJumaliaBody2_V3.pz2 RemJumaliaBodyV3.pz2 ..\Runtime\Libraries\!ApoGraphix INJ\Head\ChanVis\ Hide.JumaliaHeadV3.pz2 Unhide.JumaliaHeadV3.pz2 ..\Runtime\Libraries\!ApoGraphix INJ\Head\Deltas\ INJJumaliaHeadV3.pz2 RemJumaliaHeadV3.pz2 ..\Runtime\Libraries\Pose\ApoJumalia\ !!!V3-Sp_JumaWHOLETex.pz2 !!!V3-Sp_JumaWHOLETex.rsr !V3_InjREM.pz2 !V3_InjREM.rsr !V3_Juma_BodyINJ.pz2 !V3_Juma_BodyINJ.rsr !V3_Juma_BodyREM.pz2 !V3_Juma_BodyREM.rsr !V3_Juma_HeadINJ.pz2 !V3_Juma_HeadINJ.rsr !V3_Juma_HeadREM.pz2 !V3_Juma_HeadREM.rsr b_!V3-BodyTex.pz2 b_!V3-BodyTex.rsr b_V3-Sp_Juma_Suit1.pz2 b_V3-Sp_Juma_Suit1.rsr b_V3-Sp_Juma_Suit2.pz2 b_V3-Sp_Juma_Suit2.rsr b_V3-Sp_Juma_Suit3.pz2 b_V3-Sp_Juma_Suit3.rsr e_!V3Eyes.pz2 e_!V3Eyes.rsr e_V3-Sp_JumaEyesBlue.pz2 e_V3-Sp_JumaEyesBlue.rsr e_V3-Sp_JumaEyesBrown.pz2 e_V3-Sp_JumaEyesBrown.rsr e_V3-Sp_JumaEyesDark.pz2 e_V3-Sp_JumaEyesDark.rsr e_V3-Sp_JumaEyesDef.pz2 e_V3-Sp_JumaEyesDef.rsr e_V3-Sp_JumaEyesGreen.pz2 e_V3-Sp_JumaEyesGreen.rsr e_V3-Sp_JumaEyesLight.pz2 e_V3-Sp_JumaEyesLight.rsr m_!V3MakeUp.pz2 m_!V3MakeUp.rsr m_V3-Sp_JumaHeadNature.pz2 m_V3-Sp_JumaHeadNature.rsr m_V3-Sp_JumaMUBlush.pz2 m_V3-Sp_JumaMUBlush.rsr m_V3-Sp_JumaMUCandy.pz2 m_V3-Sp_JumaMUCandy.rsr m_V3-Sp_JumaMUChoco.pz2 m_V3-Sp_JumaMUChoco.rsr m_V3-Sp_JumaMUDiva.pz2 m_V3-Sp_JumaMUDiva.rsr m_V3-Sp_JumaMUGreenV.pz2 m_V3-Sp_JumaMUGreenV.rsr m_V3-Sp_JumaMUMermaid.pz2 m_V3-Sp_JumaMUMermaid.rsr m_V3-Sp_JumaMUNude.pz2 m_V3-Sp_JumaMUNude.rsr m_V3-Sp_JumaMUOrange.pz2 m_V3-Sp_JumaMUOrange.rsr n_!V3Nails.pz2 n_!V3Nails.rsr n_V3-Sp_JumaNailsDef.pz2 n_V3-Sp_JumaNailsDef.rsr n_V3-Sp_JumaNails_1.pz2 n_V3-Sp_JumaNails_1.rsr n_V3-Sp_JumaNails_2.pz2 n_V3-Sp_JumaNails_2.rsr n_V3-Sp_JumaNails_3.pz2 n_V3-Sp_JumaNails_3.rsr n_V3-Sp_JumaNails_4.pz2 n_V3-Sp_JumaNails_4.rsr n_V3-Sp_JumaNails_5.pz2 n_V3-Sp_JumaNails_5.rsr ..\Runtime\Textures\ApoTextures\Jumalia\JumaliaV3\ JumaNails_1.jpg JumaNails_10.jpg JumaNails_3.jpg JumaNails_6.jpg JumaNails_7.jpg JumaliaBody.jpg JumaliaEyeBlueL.jpg JumaliaEyeBlueR.jpg JumaliaEyeBrownL.jpg JumaliaEyeBrownR.jpg JumaliaEyeDarkL.jpg JumaliaEyeDarkR.jpg JumaliaEyeGreenL.jpg JumaliaEyeGreenR.jpg JumaliaEyeL.jpg JumaliaEyeLightL.jpg JumaliaEyeLightR.jpg JumaliaEyeR.jpg JumaliaHead.jpg JumaliaMUBlush.jpg JumaliaMUCandy.jpg JumaliaMUChocolate.jpg JumaliaMUDiva.jpg JumaliaMUGreenV.jpg JumaliaMUMermaid.jpg JumaliaMUNude.jpg JumaliaMUOrange.jpg JumaliaSuit2.jpg JumaliaSuit3.jpg JumaliaSuit4.jpg JumaliaTeeth.jpg JumaliaTrans.jpg Your Bonus includes: ..\Runtime\Libraries\ApoJumalia\ V3!Poses.pz2 V3!Poses.rsr V3Pose1.pz2 V3Pose1.rsr V3Pose2.pz2 V3Pose2.rsr V3Pose3.pz2 V3Pose3.rsr V3Pose4.pz2 V3Pose4.rsr V3Pose5.pz2 V3Pose5.rsr V3Pose6.pz2 V3Pose6.rsr V3Pose7.pz2 V3Pose7.rsr V3Pose8.pz2 V3Pose8.rsr V3Pose9.pz2 V3Pose9.rsr _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Important Notes: 1) The textures are big and you need a powerful PC to use these textures (256 MB of RAM would be good, higher even better!) If you are loading "!!!V3-Sp_JumaWholeTex.pz2" or you will have to wait a short time to let Poser load the textures (at least my Poser 4 needs a bit time :). The additional textures (make-ups, WarPaint, nails) load faster because they are just "part-textures" - that's why you first MUST load "!!!V3-Sp_JumaWholeTex.pz2" in order to use the whole package properly. So that's your first step (it is the first thumbnail in your "ApoHoygnia"-folder) - after that you can change all the textures to your liking. 2) The morphed V3 Body will NOT take the clothing for the standard V3, that's why we didn't include full head AND body morphs but seperated head and body morphs. If you want to use the standard V3 clothing you can just apply the Jumalia head morphs and the standard V3 bodies. 3) The "!V3_Juma_HeadINJ.pz2" INJ Pose will affect V3's eyes: They change the eyes in their x and z axis! If you are using motion poses which affect the eyes you should always keep in mind that you change eye poses back manually. It looks like this: e.g. Standard V3 left and right Eye (look at the dials at your Poser interface): xTran 0,000 Now onto JUmalia for V3 XTRan Left eye changes o: 0,001 XTran for the right eye changes to: -0,001 Standard ZTran: 0,000 JUmalia ZTran: Right and left eye: 0,001 4) The Body INJ Poses turn off the Inverse Kinematics for the legs. For the custom made body morph (V3) it needs to be like this, because if you'd apply poses, the morph for Jumalia V3 wouldn't affect the legs anymore. Turning off the Inverse Kinematics helps that problem. So, the INJ pose will make all that for you! _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ If you have further questions regarding this product, please contact us: njay@apographix.de - we'll try our best to help you! If you have problems or are disappointed of the product please contact us too, we are sure that we can work something out! Thank you very much for purchasing our product, we hope you enjoy "ApoGraphix' Jumalia for V3 Episode: Reality" as much as we love her! Best regards, Nadine S. Junghenn and Thomas Schulze-Junghenn, May 2005