JMM PACK VII for David With this pack you will get 3 complete character + highres texture sets for David optimized for Poser5/6. This time all three characters are dark skinned and less hairy than all my other packs. All textures are based on photos, body- and face hair I painted with newly created dynamic PS CS2 brushes or with help of my Bodyhair Guide. All MAT files for Poser5/6 include displacement, bump and special skin nodes and work for all mil figures including Hiro. For the first time I included displacement head maps for the hair for Poser5/6. Also I cared a lot this time for the genitals textures and made 3 different textures with special specular maps for Poser5/6. All Face INJ files are combined with custom made morphs for more uniqueness and a human appearance. David never looked that different and that good!:-) I also made sure that the textures will work in P4 or Propack, if you want to use the bump options in P4/PP, you have to convert all texture files to .bum files for P4 and you have to set the bump amount in the material settings to -100% for all material zones manually, because P4/PP aren't able to save a negative bump. NOTE: !!!! IN ORDER TO USE THE JMM PACK VII CHARACTER INJ+REM POSES, YOU MUST HAVE INSTALLED DAVID'S HEAD- AND BODYMORPHS!!! So what's included: 1 high-res bodytexture with no bodyhair 3750px x 5000 px, 1 high-res bodytexture with a tattoo on shoulders and back (matches with the second head texture ) 3750px x 5000 px, 1 high-res bodytexture with bodyhair on arms, legs and chest 3750px x 5000 px, 6 high-res facetextures without and with different facehair 4000px x 2720 px, the second texture matches only with the second body texture because of a tattoo! 3 highres displacement head textures 4000x2720px, 12 highres eyetextures for realistic rendering of 6 eye colours 1024px x 1024px, 3 high-res genital textures, 3 high-res specular genitals textures, 1 highres genital trans texture 1900px x 1065px, 1 teeth texture, 1 trans texture 1024px x 1024px/2000px x 2000px, 10 different character poses for David, 3 light presets especially designed for the new P6 material settings with slightly reduced intensity and with raytraced shadow for the main light in P5/P6, 42 P5/P6/ MAT files and 36 P4/PP MAT files including seperate body and face MOR INJ and REM poses, face INJ files are combined with custom made face morphs for more uniqueness, 3 all in one MATs, seperate MATs for bodies, faces and eyes, you can choose between hair displacement or not. I included MATs for the D3 gen figure for cut and uncut appearance for three different genitals textures. You will need: 1) An AMD, Intel or Mac based personal computer. 2) Poser4, Poser4 Pro, Poser5 with the latest patch installed or Poser6 (SR1 required). 3) A minimum of 512MB of Ram. 4) A program to unzip files. 5) David, D3 Head- and Bodymorphs from DAZ 6) If you're on a Mac you need a PC to Mac convertor. 7) Poser 4 .rsr files are included in this package. USAGE / RENDERING TIPS / RESTRICTIONS: LOAD YOUR DAVID INTO POSER. APPLY ONE OF THE JMM PACK VII MOR INJ POSES FROM THE POSE MENU OR USE THE FACE INJ POSES IF YOU PREFER TO GIVE D3 YOUR OWN BODYSHAPE. !!!! IN ORDER TO USE THE JMM PACK VII INJ+REM POSES, YOU MUST HAVE INSTALLED DAVID'S HEAD- AND BODYMORPHS FROM DAZ!!! JMM PACK VII CHARACTERS USE THE BODY AND FACE TEXTURES AS BUMP AND DISPLACEMENT MAPS (WITH NEGATIVE VALUE). TO APPLY THE JMM PACK VII TEXTURES IN THE CORRECT WAY, USE THE 3 MAT COMPLETE POSES. THIS WILL LOAD THE COMPLETE BODY AND FACE TEXTURES WITH THE DEFAULT EYES. IF WORKING WITH POSER 6, LOAD AND SELECT DAVID, YOU CAN USE THE P5/P6 DEFAULT MATS FROM THE POSE/JMMVII LIBRARY. THE MATS FOR THE D3 PENIS LET THE D3 PENIS FIGURE DISAPPEAR - DON'T WORRY! BECAUSE OF A TRANSPARENCY FOR BETTER MATCHING TO THE DIFFERENT BODYTEXTURES. APPLY THE MATS TO CHANGE THE PENIS FIGURE TO CUT OR UNCUT! USE THE OTHER MAT POSES TO CHANGE THE BODIES, FACES AND EYES.:-) FOR THE FIGURE POSES TO WORK BEST IT IS GOOD TO TURN OFF IK IN THE FIGURES MENUE. FOR RENDERING IN POSER5/POSER6 BE SURE TO USE THE FIREFLY RENDERER IN PRODUCTION MODE FOR THE FINAL RENDER, HAVE "SMOOTH POLYGONS" AND "RAYTRACING" CHECKED, "TEXTURE FILTERING" UNCHECKED AND "USE DISPLACEMENT MAPS" CHECKED. SET THE "MINIMUM DISPLACEMENT BOUNDS" TO 1.00, OTHERWISE YOU WON'T GET THE DISPLACEMENT EFFECT FOR THE HEAD TERXTURES. SET A MAXIMUM TEXTURE RESOLUTION OF AT LEAST 4096 OR HIGHER, OTHERWISE THE HIGHRES BODYHAIR AND EYEBROWS APPEAR BLURRY IN YOUR FINAL RENDER! IF RENDERING IN P5/P6 WITH THE P4 RENDER ENGINE, MAKE SURE YOU CHECK "IGNORE SHADER TREES", BECAUSE THE RENDER ENGINE CAN'T HANDLE PP/P5/P6 JPG BUMP - AND DISPLACEMENT SETTINGS VERY WELL AND IN CLOSEUPS YOU WILL OTHERWISE GET STRANGE RENDER RESULTS! FOR RENDERING IN P4 PRO: YOU CAN USE THE P5 MATS, BUT YOU HAVE TO SET THE BUMP VALUE FOR EACH TEXTURE AREA TO -100% MANUALLY TO GET BETTER RESULTS. IF RENDERING IN P4: IF YOU USE THE P5 MATS, YOU HAVE TO CONVERT MOST OF THE TEXTURES INTO .BUM FILES AND SET EACH BUMP VALUE TO -100% MANUALLY TO GET A GOOD RENDER RESULT. IN ORDER TO KEEP POSER FROM GETTING CONFUSED, ALWAYS SELECT THE RIGHT FIGURE BEFORE APPLYING THE MAT POSES! ---------- Files List ---------- ..\Runtime\Libraries\!Jepe\DW\ Hide.DW Chin1.pz2 Hide.DW Chin2.pz2 Hide.DW Eyes1.pz2 Hide.DW Eyes2.pz2 Hide.DW Face1.pz2 Hide.DW LacDown.pz2 Hide.DW LipUpup.pz2 Hide.DW Nose1.pz2 Hide.DW Nose2.pz2 Hide.DW Nose3.pz2 Hide.DW NostrilUp.pz2 InjDeltas.DW Chin1.pz2 InjDeltas.DW Chin2.pz2 InjDeltas.DW Eyes1.pz2 InjDeltas.DW Eyes2.pz2 InjDeltas.DW Face1.pz2 InjDeltas.DW LacDown.pz2 InjDeltas.DW LipUpup.pz2 InjDeltas.DW Nose1.pz2 InjDeltas.DW Nose2.pz2 InjDeltas.DW Nose3.pz2 InjDeltas.DW NostrilUp.pz2 RemDeltas.DW Chin1.pz2 RemDeltas.DW Chin2.pz2 RemDeltas.DW Eyes1.pz2 RemDeltas.DW Eyes2.pz2 RemDeltas.DW Face1.pz2 RemDeltas.DW LacDown.pz2 RemDeltas.DW LipUpup.pz2 RemDeltas.DW Nose1.pz2 RemDeltas.DW Nose2.pz2 RemDeltas.DW Nose3.pz2 RemDeltas.DW NostrilUp.pz2 Unhide.DW Chin1.pz2 Unhide.DW Chin2.pz2 Unhide.DW Eyes1.pz2 Unhide.DW Eyes2.pz2 Unhide.DW Face1.pz2 Unhide.DW LacDown.pz2 Unhide.DW LipUpup.pz2 Unhide.DW Nose1.pz2 Unhide.DW Nose2.pz2 Unhide.DW Nose3.pz2 Unhide.DW NostrilUp.pz2 ..\Runtime\Libraries\!Jepe\WSm\ Hide.WSm 1.pz2 Hide.WSm Chin1.pz2 Hide.WSm Ear1.pz2 Hide.WSm Eyes1.pz2 Hide.WSm Eyes2.pz2 Hide.WSm LipUpup.pz2 Hide.WSm Nose1.pz2 Hide.WSm Nose2.pz2 Hide.WSm Nose3.pz2 Hide.WSm Nose4.pz2 Hide.WSm Nose5.pz2 Hide.WSm NostrilUp.pz2 InjDeltas.WSm 1.pz2 InjDeltas.WSm Chin1.pz2 InjDeltas.WSm Ear1.pz2 InjDeltas.WSm Eyes1.pz2 InjDeltas.WSm Eyes2.pz2 InjDeltas.WSm LipUpup.pz2 InjDeltas.WSm Nose1.pz2 InjDeltas.WSm Nose2.pz2 InjDeltas.WSm Nose3.pz2 InjDeltas.WSm Nose4.pz2 InjDeltas.WSm Nose5.pz2 InjDeltas.WSm NostrilUp.pz2 RemDeltas.WSm 1.pz2 RemDeltas.WSm Chin1.pz2 RemDeltas.WSm Ear1.pz2 RemDeltas.WSm Eyes1.pz2 RemDeltas.WSm Eyes2.pz2 RemDeltas.WSm LipUpup.pz2 RemDeltas.WSm Nose1.pz2 RemDeltas.WSm Nose2.pz2 RemDeltas.WSm Nose3.pz2 RemDeltas.WSm Nose4.pz2 RemDeltas.WSm Nose5.pz2 RemDeltas.WSm NostrilUp.pz2 Unhide.WSm 1.pz2 Unhide.WSm Chin1.pz2 Unhide.WSm Ear1.pz2 Unhide.WSm Eyes1.pz2 Unhide.WSm Eyes2.pz2 Unhide.WSm LipUpup.pz2 Unhide.WSm Nose1.pz2 Unhide.WSm Nose2.pz2 Unhide.WSm Nose3.pz2 Unhide.WSm Nose4.pz2 Unhide.WSm Nose5.pz2 Unhide.WSm NostrilUp.pz2 ..\Runtime\Libraries\!Jepe\WSn\ Hide.WSn 1.pz2 Hide.WSn Chin1.pz2 Hide.WSn Chin2.pz2 Hide.WSn Eyes1.pz2 Hide.WSn Lips1.pz2 Hide.WSn Mouth1.pz2 Hide.WSn Nose1.pz2 Hide.WSn Nose2.pz2 Hide.WSn Nose3.pz2 InjDeltas.WSn 1.pz2 InjDeltas.WSn Chin1.pz2 InjDeltas.WSn Chin2.pz2 InjDeltas.WSn Eyes1.pz2 InjDeltas.WSn Lips1.pz2 InjDeltas.WSn Mouth1.pz2 InjDeltas.WSn Nose1.pz2 InjDeltas.WSn Nose2.pz2 InjDeltas.WSn Nose3.pz2 RemDeltas.WSn 1.pz2 RemDeltas.WSn Chin1.pz2 RemDeltas.WSn Chin2.pz2 RemDeltas.WSn Eyes1.pz2 RemDeltas.WSn Lips1.pz2 RemDeltas.WSn Mouth1.pz2 RemDeltas.WSn Nose1.pz2 RemDeltas.WSn Nose2.pz2 RemDeltas.WSn Nose3.pz2 Unhide.WSn 1.pz2 Unhide.WSn Chin1.pz2 Unhide.WSn Chin2.pz2 Unhide.WSn Eyes1.pz2 Unhide.WSn Lips1.pz2 Unhide.WSn Mouth1.pz2 Unhide.WSn Nose1.pz2 Unhide.WSn Nose2.pz2 Unhide.WSn Nose3.pz2 ..\Runtime\Libraries\Light\JMMVII\ JMMVII L1.lt2 JMMVII L1.png JMMVII L1.rsr JMMVII L2.lt2 JMMVII L2.png JMMVII L2.rsr JMMVII L3.lt2 JMMVII L3.png JMMVII L3.rsr ..\Runtime\Libraries\Pose\JMMVII\ !!!Foster MAT.png !!!Foster MAT.pz2 !!!Gareth MAT.png !!!Gareth MAT.pz2 !!!Herb MAT.png !!!Herb MAT.pz2 !!Foster Body INJ.png !!Foster Body INJ.pz2 !!Foster Body REM.png !!Foster Body REM.pz2 !!Foster Face INJ.png !!Foster Face INJ.pz2 !!Foster Face REM.png !!Foster Face REM.pz2 !!Gareth Body INJ.png !!Gareth Body INJ.pz2 !!Gareth Body REM.png !!Gareth Body REM.pz2 !!Gareth Face INJ.png !!Gareth Face INJ.pz2 !!Gareth Face REM.png !!Gareth Face REM.pz2 !!Herb Body INJ.png !!Herb Body INJ.pz2 !!Herb Body REM.png !!Herb Body REM.pz2 !!Herb Face INJ.png !!Herb Face INJ.pz2 !!Herb Face REM.png !!Herb Face REM.pz2 !!JMMVII Body1.png !!JMMVII Body1.pz2 !!JMMVII Body2.png !!JMMVII Body2.pz2 !!JMMVII Body3.png !!JMMVII Body3.pz2 !Foster Head1D.png !Foster Head1D.pz2 !Foster Head2D.png !Foster Head2D.pz2 !Gareth Head1D.png !Gareth Head1D.pz2 !Gareth Head2D.png !Gareth Head2D.pz2 !Herb Head1D.png !Herb Head1D.pz2 !Herb Head2D.png !Herb Head2D.pz2 Foster Head1.png Foster Head1.pz2 Foster Head2.png Foster Head2.pz2 Gareth Head1.png Gareth Head1.pz2 Gareth Head2.png Gareth Head2.pz2 Herb Head1.png Herb Head1.pz2 Herb Head2.png Herb Head2.pz2 JMMVII Gen Cut.png JMMVII Gen Cut.pz2 JMMVII Gen Uncut.png JMMVII Gen Uncut.pz2 JMMVII Gen1 Cut.png JMMVII Gen1 Cut.pz2 JMMVII Gen1 Uncut.png JMMVII Gen1 Uncut.pz2 JMMVII Gen2 Cut.png JMMVII Gen2 Cut.pz2 JMMVII Gen2 Uncut.png JMMVII Gen2 Uncut.pz2 JMMVII-EyesBrown.png JMMVII-EyesBrown.pz2 JMMVII-EyesBrown2.png JMMVII-EyesBrown2.pz2 JMMVII-EyesBrown3.png JMMVII-EyesBrown3.pz2 JMMVII-EyesGreen.png JMMVII-EyesGreen.pz2 JMMVII-EyesGreen2.png JMMVII-EyesGreen2.pz2 JMMVII-EyesGreen3.png JMMVII-EyesGreen3.pz2 JMMVII-Pose01.png JMMVII-Pose01.pz2 JMMVII-Pose02.png JMMVII-Pose02.pz2 JMMVII-Pose03.png JMMVII-Pose03.pz2 JMMVII-Pose04.png JMMVII-Pose04.pz2 JMMVII-Pose05.png JMMVII-Pose05.pz2 JMMVII-Pose06.png JMMVII-Pose06.pz2 JMMVII-Pose07.png JMMVII-Pose07.pz2 JMMVII-Pose08.png JMMVII-Pose08.pz2 JMMVII-Pose09.png JMMVII-Pose09.pz2 JMMVII-Pose10.png JMMVII-Pose10.pz2 ..\Runtime\Libraries\Pose\JMMVII P4\ !!!Foster MAT.pz2 !!!Foster MAT.rsr !!!Gareth MAT.pz2 !!!Gareth MAT.rsr !!!Herb MAT.pz2 !!!Herb MAT.rsr !!Foster Body INJ.pz2 !!Foster Body INJ.rsr !!Foster Body REM.pz2 !!Foster Body REM.rsr !!Foster Face INJ.pz2 !!Foster Face INJ.rsr !!Foster Face REM.pz2 !!Foster Face REM.rsr !!Gareth Body INJ.pz2 !!Gareth Body INJ.rsr !!Gareth Body REM.pz2 !!Gareth Body REM.rsr !!Gareth Face INJ.pz2 !!Gareth Face INJ.rsr !!Gareth Face REM.pz2 !!Gareth Face REM.rsr !!Herb Body INJ.pz2 !!Herb Body INJ.rsr !!Herb Body REM.pz2 !!Herb Body REM.rsr !!Herb Face INJ.pz2 !!Herb Face INJ.rsr !!Herb Face REM.pz2 !!Herb Face REM.rsr !JMMVII Body1.pz2 !JMMVII Body1.rsr !JMMVII Body2.pz2 !JMMVII Body2.rsr !JMMVII Body3.pz2 !JMMVII Body3.rsr Foster Head1.pz2 Foster Head1.rsr Foster Head2.pz2 Foster Head2.rsr Gareth Head1.pz2 Gareth Head1.rsr Gareth Head2.pz2 Gareth Head2.rsr Herb Head1.pz2 Herb Head1.rsr Herb Head2.pz2 Herb Head2.rsr JMMVII Gen Cut.pz2 JMMVII Gen Cut.rsr JMMVII Gen Uncut.pz2 JMMVII Gen Uncut.rsr JMMVII Gen1 Cut.pz2 JMMVII Gen1 Cut.rsr JMMVII Gen1 Uncut.pz2 JMMVII Gen1 Uncut.rsr JMMVII Gen2 Cut.pz2 JMMVII Gen2 Cut.rsr JMMVII Gen2 Uncut.pz2 JMMVII Gen2 Uncut.rsr JMMVII-EyesBrown.pz2 JMMVII-EyesBrown.rsr JMMVII-EyesBrown2.pz2 JMMVII-EyesBrown2.rsr JMMVII-EyesBrown3.pz2 JMMVII-EyesBrown3.rsr JMMVII-EyesGreen.pz2 JMMVII-EyesGreen.rsr JMMVII-EyesGreen2.pz2 JMMVII-EyesGreen2.rsr JMMVII-EyesGreen3.pz2 JMMVII-EyesGreen3.rsr JMMVII-Pose01.pz2 JMMVII-Pose01.rsr JMMVII-Pose02.pz2 JMMVII-Pose02.rsr JMMVII-Pose03.pz2 JMMVII-Pose03.rsr JMMVII-Pose04.pz2 JMMVII-Pose04.rsr JMMVII-Pose05.pz2 JMMVII-Pose05.rsr JMMVII-Pose06.pz2 JMMVII-Pose06.rsr JMMVII-Pose07.pz2 JMMVII-Pose07.rsr JMMVII-Pose08.pz2 JMMVII-Pose08.rsr JMMVII-Pose09.pz2 JMMVII-Pose09.rsr JMMVII-Pose10.pz2 JMMVII-Pose10.rsr ..\Runtime\Textures\JMMVII\ Foster-head1.jpg Foster-head2.jpg Gareth-head1.jpg Gareth-head1dis.jpg Gareth-head2.jpg Gareth-head2dis.jpg Herb-head1.jpg Herb-head1dis.jpg Herb-head2.jpg JMMVII-EyeBrown.jpg JMMVII-EyeBrown2.jpg JMMVII-EyeBrown2l.jpg JMMVII-EyeBrown3.jpg JMMVII-EyeBrown3l.jpg JMMVII-EyeBrownl.jpg JMMVII-EyeGreen.jpg JMMVII-EyeGreen2.jpg JMMVII-EyeGreen2l.jpg JMMVII-EyeGreen3.jpg JMMVII-EyeGreen3l.jpg JMMVII-EyeGreenl.jpg JMMVII-body1.jpg JMMVII-body2.jpg JMMVII-body3.jpg JMMVII-genitals.jpg JMMVII-genitals1.jpg JMMVII-genitals2.jpg JMMVII-genitalsspec.jpg JMMVII-genitalsspec1.jpg JMMVII-genitalsspec2.jpg JMMVII-genitalstrans.jpg JMMVII-teeth.jpg JMMVII-trans.jpg All of this products content was created by JPeter using following merchant resources: Jennifer Morris' Light + Dark Skin Pack, Copyright © 2005 JPeter Email: jp.becke@t-online.de THANK YOU FOR PURCHASING THIS PRODUCT!