Abandoned House for Vue Copyright Ownership belongs to RPublishing. This product was originally created by ratracer and acquired through VanishingPoint. Directions: Extract the file Using the figure: 1) Start Vue. 2) Add the model to your scene. 3) The model contains some groups to allow animation, and all props can be saved seperately. 4) The model can be retextured using Vue materials. __________________________________________________________________________________________ Abandoned House for Poser An interior set of an abandoned, eerie and very runned down classic house...The set is composed of the entrance hall, staircase and room corridor. It includes also a collection of broken furniture and assorted props to fit with the general mood of the set. There also are interior rooms (behind the doors, which are openable) but they are supposed to serve more as a background function. There is also a pz3 filescene with a complete scene. The product includes 37 props, 12 light sets, 14 camera sets, 25 materials, and 3 figures that group the props for easier loading. Files list of what is included in the zip: AbandonedHouse_readme.txt license0409.txt -Renderosity end user license agreement (EULA) ------------------------ Product Files: \Runtime\Geometries\RPublishing\abandonedhouse -brokenChairA.obj -BrokenChairB.obj -BrokenChairC.obj -BrokenCoveredA.obj -BrokenCoveredB.obj -BrokenFiler.obj -BrokenFrame.obj -BrokenPlant.obj -BrokenRadiator.obj -BrokenTablefoot.obj -BrokenTabletop.obj -Ceiling.obj -DoorA.obj -DoorB.obj -DoorC.obj -DoorD.obj -DoorEnt1.obj -DoorEnt2.obj -Floor.obj -FloorUp.obj -FrameA.obj -FrameB.obj -INTERFACE_Rooms.obj -LampCeiling.obj -LampCeilingWithLamps.obj -Post.obj -Stairs.obj -WallBase.obj -WallBrokenWindows.obj -WallFront.obj -WallInterior.obj -WallSide.obj -WallStairs.obj -WallUnbrokenWindows.obj -WallUpA.obj -WallUpB.obj -WallUpC.obj \Runtime\Libraries\Camera\Camera Sets\RPublishing\Abandoned House -CS01.cm2 -CS01.png -CS02 wo WallStairs.cm2 -CS02 wo WallStairs.png -CS03 Wo WallSide.cm2 -CS03 Wo WallSide.png -CS04.cm2 -CS04.png -CS05.cm2 -CS05.png -CS06.cm2 -CS06.png -CS07ThruTheGlass.cm2 -CS07ThruTheGlass.png -CS08ThruTheGlass.cm2 -CS08ThruTheGlass.png -CS09 Wo WallFront.cm2 -CS09 Wo WallFront.png -CS10CloseUp.cm2 -CS10CloseUp.png -CS11CloseUp.cm2 -CS11CloseUp.png -CS12CloseUp Wo WallInterior.cm2 -CS12CloseUp Wo WallInterior.png -CS13Corridor.cm2 -CS13Corridor.png -CS14 Wo WallSide.cm2 -CS14 Wo Wallside.png \Runtime\Libraries\character\RPublishing\Abandoned House -BrokenObjects.cr2 -BrokenObjects.png -FloorAndCeiling.cr2 -FloorAndCeiling.png -WallsAndDoors.cr2 -WallsAndDoors.png \Runtime\Libraries\Light\Light Sets\RPublishing\Abandoned House -LS01BCeilingLamp.lt2 -LS01BCeilingLamp.png -LS01CeilingLamp.lt2 -LS01CeilingLamp.png -LS02Outside.lt2 -LS02Outside.png -LS03BOutside.lt2 -LS03BOutside.png -LS03Outside.lt2 -LS03Outside.png -LS04Neutral.lt2 -LS04Neutral.png -LS05Neutral.lt2 -LS05Neutral.png -LS06BNeutral.lt2 -LS06BNeutral.png -LS06Neutral.lt2 -LS06Neutral.png -LS07.lt2 -LS07.png -LS08Outside.lt2 -LS08Outside.png -LS09Point.lt2 -LS09Point.png \Runtime\Libraries\Materials\RPublishing\Abandoned House -AHceiling.mt5 -AHceiling.png -AHCleanWall.mt5 -AHCleanWall.png -AHdirty.mt5 -AHdirty.png -AHdoor01.mt5 -AHdoor01.png -AHdoor03.mt5 -AHdoor03.png -AHdoor04.mt5 -AHdoor04.png -AHdoor11.mt5 -AHdoor11.png -AHdoor12.mt5 -AHdoor12.png -AHdoor13.mt5 -AHdoor13.png -AHdoor14.mt5 -AHdoor14.png -AHframe01.mt5 -AHframe01.png -AHframe02.mt5 -AHframe02.png -AHGlass1.mt5 -AHGlass1.png -AHGlass2.mt5 -AHGlass2.png -AHglass3.mt5 -AHglass3.png -AHleaf.mt5 -AHleaf.png -AHrust.mt5 -AHrust.png -AHstair2.mt5 -AHstair2.png -AHWall1.mt5 -AHWall1.png -AHWall2.mt5 -AHWall2.png -AHWall3.mt5 -AHWall3.png -AHwallbase1.mt5 -AHwallbase1.png -AHwallbase2.mt5 -AHwallbase2.png -AHwood1.mt5 -AHwood1.png -AHwood2.mt5 -AHwood2.png \Runtime\Libraries\Props\RPublishing\Abandoned House -BrokenChairA.png -BrokenChairA.pp2 -BrokenChairB.png -BrokenChairB.pp2 -BrokenChairC.png -BrokenChairC.pp2 -BrokenCoveredA.png -BrokenCoveredA.pp2 -BrokenCoveredB.png -BrokenCoveredB.pp2 -BrokenFiler.png -BrokenFiler.pp2 -BrokenFrame.png -BrokenFrame.pp2 -BrokenPlant.png -BrokenPlant.pp2 -BrokenRadiator.png -BrokenRadiator.pp2 -BrokenTablefoot.png -BrokenTablefoot.pp2 -BrokenTabletop.png -BrokenTabletop.pp2 -Ceiling.png -Ceiling.pp2 -DoorA.png -DoorA.pp2 -DoorB.png -DoorB.pp2 -DoorC.png -DoorC.pp2 -DoorD.png -DoorD.pp2 -DoorEnt1.png -DoorEnt1.pp2 -DoorEnt2.png -DoorEnt2.pp2 -Floor.png -Floor.pp2 -FloorUp.png -FloorUp.pp2 -FrameA.png -FrameA.pp2 -FrameB.png -FrameB.pp2 -INTERFACE_Rooms.png -INTERFACE_Rooms.pp2 -LampCeiling.png -LampCeiling.pp2 -LampCeilingWithLamps.png -LampCeilingWithLamps.pp2 -Post.png -Post.pp2 -Stairs.png -Stairs.pp2 -Thumbs.db -WallBase.png -WallBase.pp2 -WallBrokenWindows.png -WallBrokenWindows.pp2 -WallFront.png -WallFront.pp2 -WallInterior.png -WallInterior.pp2 -WallSide.png -WallSide.pp2 -WallStairs.png -WallStairs.pp2 -WallUnbrokenWindows.png -WallUnbrokenWindows.pp2 -WallUpA.png -WallUpA.pp2 -WallUpB.png -WallUpB.pp2 -WallUpC.png -WallUpC.pp2 \Runtime\pz3 scenes -AbandonedHouse.pz3 \Runtime\textures\RPublishing\Abandoned House -AHbg1.jpg -AHbg2.jpg -AHbg3.jpg -AHbg4.jpg -AHceil.jpg -AHceilb.jpg -AHcopp.jpg -AHCwood1.jpg -AHCwood2.jpg -AHdirty.jpg -AHDoor01.jpg -AHdoor03.jpg -AHdoor04.jpg -AHdoor11.jpg -AHdoor12.jpg -AHdoor13.jpg -AHdoor14.jpg -AHdoorB.jpg -AHfloor1.jpg -AHfloorB.jpg -AHglass.jpg -AHpost.jpg -AHpostB.jpg -AHrust1.jpg -AHstairb.jpg -AHstx1.jpg -AHWall1.jpg -AHWall1B.jpg -AHWall2.jpg -AHWall2b.jpg -AHWall3.jpg -AHWall3B.jpg -AHwb.jpg -AHwbB.jpg -AHwood2.jpg -AHXwall1.jpg Detailed installation instructions: Extract the zip file to your Poser folder (eg c:\program files\smith micro\poser) with option "Use Folder Names" checked ON. (Note: prior of getting the lights, better delete the existing lights) For ease of use the necessary props are gathered in 3 figures. Get the figures (and included props) from the "figures" folder, then "RPublishing", then "Abandoned House" (ie from Runtime\libraries\characters\RPublishing\Abandoned House). To add each figure to the scene, select the desired figure clicking it once, and then click on the symbol with the double tick (at the bottom of the menu). Get the light sets and camera sets: from their folders Light Sets and Camera Sets and clicking within those folders "RPublishing" folder and "Abandoned House" folder. To apply different materials to the props, you have first to select the figure where the props belong to. To build the scene simply load the figures included, or, even more immediate, load the pz3 file included. All the props are also available at the props folder. Notes: a) Several camera sets require that some props should be removed or be made invisible: "cs02 wo wallstairs" - remove / make invisible "wallstairs" "cs03 wo wallside" - remove / make invisible "wallside" "cs03 wo wallfront" - remove / make invisible "wallfront" and "wallbrokenwindows" "cs12 wo wallinterior" - remove / make invisible "wallinterior" "cs14 wo wallside" - remove / make invisible "wallside" b) Both Firefly and Poser renderer can be used. If you use Firefly: Set Shadows to ON. Set Smooth Polygons to OFF. The less value of Min Shading Rate (like 1.0) the better quality the textures will be. In several cases, and with several light sets it's higly advisable to do it, to get a good quality render, even if it will mean higher rendering times. c) Although you can create all the scene simply by loading the figures or loading the pz3, as stated above, you can also load prop by prop. There is an alternative prop to "wallbrokenwindows" which is "wallunbrokenwindows". There is an alternative prop to "lampceilingwithwalls", which is "lampceiling". d) There are several alternate materials which are easily referenced by the similarity of names. e) The INTERFACERooms prop - the interior rooms - represent more a background function (when you open the doors) than a walkable prop, since they are less detailed, and the materials used are more repetitive. f) Several camera sets work better with some light sets and vice-versa. Therefore follows a list, which is not necessarily complete, of some of those possible combinations: --- cs --- --- ls --- 01 01 04 03 11 05 11 06 11 04 09 04 10 04 09 06 09 01 09 03 03 02 04 02 05 08 12 08 09 08 01 09 NONE of these files may be redistributed (please completely read the enclosed license) Product Support is available by SiteMail to RPublishing. To be automatically updated by email when new items are released, please add RPublishing to your "Favorite Vendors" list.