|| ApoGraphix' JulieRose for V3 || ___________________________________ Copyright by Nadine S. Junghenn (aka _Fenrissa_) [http://www.apographix.de] Bonus is copyrighted by Thomas Schulze-Junghenn Contact: njay@apographix.de Realized: December 2005 Requirements: You must own Victoria 3 plus newest Service Releases in order to use this package properly. You DON'T need the head and body morph packages. Figures etc. are all available at http://www.Daz3D.com. V3: http://www.daz3d.com/shop.php?op=itemdetails&item=1098 _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Copyright Information: All of this product's content was created by Nadine S. Junghenn a.k.a. _Fenrissa_ using the following Merchant Resources: Skin: Lena by skinjob 3d (RMP)and 3d.sk photos by Peter Levius: httpp://www.3d.sk Hair on texture: Andrea by 3d.sk My own cloth ressources (ripped shirt) and painting skills. Glitter and Leather by Jen (RMP) Some Cloth Elements (both Jeans, Leather Pants, Vest) are from 3d.sk too. Charming Chainmail by DreamWarrior (RMP) Cyphre's Leather Textures Vol 1 (RMP) 5DS Digital Flash, Combination Package by etomcheck (RMP) Cloth Textures Vol 3 by HandspanStudios (RMP) All eyes are by 3d.sk Textures for the Bonus Hat are all from 3D.sk _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Installation: Please unzip first (e.g. WinZip or another zip-program). You can 1. unzip the file directly into your main Poser directory. 2. unzip the file on your hard drive and then drag the unzipped folder right into your main Poser directory. Manually: All files in the "Pose"-folder go into: Poser/Runtime/Libraries/Pose/... All files in the "!ApoGraphix INJ"-folder go into: Poser/Runtime/Libraries/!ApoGraphix INJ/... All files in the "Textures"-folder go into: Poser/Runtime/Textures/... _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Package Contents: 1 Natural Body Texture 3375x4500 1 Natural Head Texture 4000x2717 5 additional Make-Up Head textures 4000x2717 2 additional Fantasy Head textures 4000x2717 1 Head Texture with Hair 4000x2717 3 additional Outfit Body Textures 3375x4500 10 Eye Textures 512x512 (5 left/5right) 5 additional Nail Textures 1500x2000 1 Teeth/Gum Texture 1024x1024 1 Eyelashes TransMap 1024x1024 1 JulieRose Head INJ pose for V3 1 JulieRose Head REM pose for V3 1 JulieRose Body INJ pose for V3 1 JulieRose Body REM pose for V3 All needed MAT poses to apply the textures and morphs. Your Bonus .zip file (including the hat) _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Complete File List: ..\Runtime\Libraries\!ApoGraphix INJ\V3\Body\ChanVis\ Hide.JulieRoseBodyV3.pz2 Unhide.JulieRoseBodyV3.pz2 ..\Runtime\Libraries\!ApoGraphix INJ\V3\Body\Deltas\ INJJulieRoseBodyV3.pz2 REMJulieRoseBodyV3.pz2 ..\Runtime\Libraries\!ApoGraphix INJ\V3\Head\ChanVis\ Hide.JulieRoseV3.pz2 Unhide.JulieRoseV3.pz2 ..\Runtime\Libraries\!ApoGraphix INJ\V3\Head\Deltas\ INJJulieRoseV3.pz2 RemJulieRoseV3.pz2 ..\Runtime\Libraries\Pose\ApoJulieRose\ !!JR_TextureWHOLE.pz2 !!JR_TextureWHOLE.rsr !_InjREM.pz2 !_InjREM.rsr !_V3_JR_BodyINJ.pz2 !_V3_JR_BodyINJ.rsr !_V3_JR_BodyREM.pz2 !_V3_JR_BodyREM.rsr !_V3_JR_HeadINJ.pz2 !_V3_JR_HeadINJ.rsr !_V3_JR_HeadREM.pz2 !_V3_JR_HeadREM.rsr b_!!BodyTex.pz2 b_!!BodyTex.rsr b_V3_JR_HeadHair.pz2 b_V3_JR_HeadHair.rsr b_V3_JR_HeadTex1.pz2 b_V3_JR_HeadTex1.rsr b_V3_JR_HeadTex2.pz2 b_V3_JR_HeadTex2.rsr b_V3_JR_Suit1.pz2 b_V3_JR_Suit1.rsr b_V3_JR_Suit2.pz2 b_V3_JR_Suit2.rsr b_V3_JR_Suit3.pz2 b_V3_JR_Suit3.rsr e_!!Eyes.pz2 e_!!Eyes.rsr e_V3_JREyes_Blue.pz2 e_V3_JREyes_Blue.rsr e_V3_JREyes_Brown.pz2 e_V3_JREyes_Brown.rsr e_V3_JREyes_DBrown.pz2 e_V3_JREyes_DBrown.rsr e_V3_JREyes_Green.pz2 e_V3_JREyes_Green.rsr e_V3_JREyes_Mix.pz2 e_V3_JREyes_Mix.rsr m_!!MakeUp.pz2 m_!!MakeUp.rsr m_V3_JR_HeadMU_Berry.pz2 m_V3_JR_HeadMU_Berry.rsr m_V3_JR_HeadMU_Black.pz2 m_V3_JR_HeadMU_Black.rsr m_V3_JR_HeadMU_Classy.pz2 m_V3_JR_HeadMU_Classy.rsr m_V3_JR_HeadMU_Green.pz2 m_V3_JR_HeadMU_Green.rsr m_V3_JR_HeadMU_Pink.pz2 m_V3_JR_HeadMU_Pink.rsr m_V3_Lash_Black.pz2 m_V3_Lash_Black.rsr m_V3_Lash_Brown.pz2 m_V3_Lash_Brown.rsr n_!!Nails.pz2 n_!!Nails.rsr n_V3_JRNails_Blue.pz2 n_V3_JRNails_Blue.rsr n_V3_JRNails_Glitt.pz2 n_V3_JRNails_Glitt.rsr n_V3_JRNails_Green.pz2 n_V3_JRNails_Green.rsr n_V3_JRNails_Nat.pz2 n_V3_JRNails_Nat.rsr n_V3_JRNails_Pink.pz2 n_V3_JRNails_Pink.rsr n_V3_JRNails_Red.pz2 n_V3_JRNails_Red.rsr ..\Runtime\Textures\ApoTextures\JulieRose\ JRBody.jpg JREye1L.jpg JREye1R.jpg JREye2L.jpg JREye2R.jpg JREye3L.jpg JREye3R.jpg JREye4L.jpg JREye4R.jpg JREye5L.jpg JREye5R.jpg JRHead.jpg JRHeadHair.jpg JRMUBerry.jpg JRMUBlack.jpg JRMUClassy.jpg JRMUFantasyRed.jpg JRMUFantasyYellow.jpg JRMUGreen.jpg JRMUPink.jpg JRNailsBlue.jpg JRNailsGlitter.jpg JRNailsGreen.jpg JRNailsPink.jpg JRNailsRed.jpg JRSuit1.jpg JRSuit2.jpg JRSuit3.jpg JRTeeth.jpg JRTrans.jpg Bonus: _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Important Notes: 1) The textures are big and you need a powerful PC to use these textures (256 MB of RAM would be good, higher even better!) If you are loading "!!JR_TextureWhole.pz2" you will have to wait a short time to let Poser load the textures (at least my Poser 4 needs a bit time :). !!!! The additional textures (eyes, suits, heads/make-up) load faster because they are just "part-textures" - that's why you first !!!MUST!!! load "!!JR_TextureWhole.pz2" in order to use the whole package properly. This "!!JR_TextureWhole.pz2" Mat pose helps you to reset all the textures again. Par example: You load the "!!JR_TextureWhole.pz2" Mat pose and then you apply the "b_V3_JR_HeadHair.pz2". You deceide that you don't like it and want to apply some makeup. Than you first must reset with the "!!JR_TextureWhole.pz2" Mat pose, because otherwise it would look very good ;) You don't need to reset if you're using the outfits. 2) Custom Morphs (Both Head Morphs and V3's body) doesn't work properly in Daz Studio (D|S) - the files weren't tested in this program! Be warned! 3) The morphed V3 Body will NOT take the clothing for the standard V3, that's why we didn't include full head AND body morphs but seperated head and body morphs. If you want to use the standard V3 clothing you can just apply the JulieRose head morph and the standard V3 bodies. 3) The "!V3_JR_HeadINJ.pz2" INJ Pose will affect V3 eyes: They change the eyes in their z axis! If you are using motion poses which affect the eyes you should always keep in mind that you change eye poses back manually. It looks like this: Standard ZTran: 0,000 JulieRose ZTran: Right and left eye: 0,001 4) The Body INJ Poses turn off the Inverse Kinematics for the legs. For the custom made body morph (V3) it needs to be like this, because if you'd apply poses, the morph for Jumalia V3 wouldn't affect the legs anymore. Turning off the Inverse Kinematics helps that problem. So, the INJ pose will make all that for you! _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ If you have further questions regarding this product, please contact us: njay@apographix.de - we'll try our best to help you! If you have problems or are disappointed of the product please contact us too, we are sure that we can work something out! Thank you very much for purchasing our product, we hope you enjoy "ApoGraphix' JulieRose for V3" as much as we love her! Best regards, Nadine S. Junghenn and Thomas Schulze-Junghenn, December 2005