ROARING OUT OF THE WASTELAND! Vehicle Set Junker Car for Poser4 Copyright 1-1-06 by kalebdaark (tyrell@softcom.net) All of this product's content was created by kalebdaark Included in ZIP: This file, License text file. All files listed in file list, below. REQUIRED: Poser 4.0 or higher PC only, not tested on Mac. RECOMMENDED: Newer, High-speed computers (1.0 Ghz +) with plenty of RAM. Rendering multiple vehicles/props at a time may slow your render time. Not tested in Poser 5 or Poser 6, but objects are OBJ based Poser Props, so they probably will work. INSTALLATION: Extract the files into your the appropriate Poser directories. This should be done automatically by WinZip by selecting your Poser directory as the destination. It will place the appropriate props folder found under the Library section of this zip into your \Libraries\Props directory of Poser. This should be done automatically by winZip. Textures are pre-loaded. USE: Create the vehicle by first double-clicking on the first file in the library. This is the chassis prop. Then double-click on each additional prop in the library. This assembles the vehicle. All props are parented so that the vehicle will have moving parts. Note: If you want to create several of the same vehicle in the same workspace, you will have to re-parent the subequent add-on props to the second chassis, and so on. If you want to create several to use in a render, it might also be a good idea to create your vehicle driver character first. Then parent the chassis to this character. You can then save the vehicle driver character and you will have the vehicle parented to him/her for later use. This will also allow you to put several of the same type vehicle into the workspace more quickly and efficiently. COLORS & MAPS: All the building pieces come with multiple mapping regions and morphs. These features are described in detail below. Default Maps are Pre loaded. For best results, set your shadow maps to 1024. Render time increases the more props you have in the workspace. The props are medium-poly count, with a few exceptions, so please note this. All sets have the "Steering Wheel" and "Tires" 1&2 textures so you can change them if you want. MAKING GLASS WINDOWS: Some models are equipped with "window" or "glass" material mapped regions to allow windows to be created on these models. If windows are desired, go to the appropriate material in the Poser Surface Material -selector by clicking Render -> Materials or hitting CTRL-U. Find the region, and set it for 80%-90% transparency and selecting "NONE" for the material for this region. Add reflection and highlight, and you will have pleasant looking clear windows. I N D I V I D U A L V E H I C L E F E A T U R E S THE JUNKER The wheel armors can be removed by selecting and deleting them. Mapping regions for the front bumpers and side armor can be made transparent, changing the overall profile of the vehicle. This vehicle's outer skin has it's own map. If you wish to make a new one that includes logos or numbers, the mapping of the vehicle's skin will accomodate this nicely. To move the pneumatic gun, select the mount and move it about. To rotate or pivot the gun, select the gun itself and use the Rotation and Elevation slider bars to get the right position. The headlamps are seperate props and can be re-positioned as desired or removed entirely. F I L E L I S T Prop Files: ...\Poser\Runtime\libraries\props\!!!Junker\!Junker Chassis.rsr ...\Poser\Runtime\libraries\props\!!!Junker\!Junker Chassis.pp2 ...\Poser\Runtime\libraries\props!!!Junker\\Armor1.pp2 ...\Poser\Runtime\libraries\props\!!!Junker\Armor1.rsr ...\Poser\Runtime\libraries\props\!!!Junker\Armor2.pp2 ...\Poser\Runtime\libraries\props\!!!Junker\Armor2.rsr ...\Poser\Runtime\libraries\props\!!!Junker\Armor3.pp2 ...\Poser\Runtime\libraries\props\!!!Junker\Armor3.rsr ...\Poser\Runtime\libraries\props\!!!Junker\Armor4.pp2 ...\Poser\Runtime\libraries\props\!!!Junker\Armor4.rsr ...\Poser\Runtime\libraries\props\!!!Junker\light1.pp2 ...\Poser\Runtime\libraries\props\!!!Junker\light1.rsr ...\Poser\Runtime\libraries\props\!!!Junker\light2.pp2 ...\Poser\Runtime\libraries\props\!!!Junker\light2.rsr ...\Poser\Runtime\libraries\props\!!!Junker\light3.pp2 ...\Poser\Runtime\libraries\props\!!!Junker\light3.rsr ...\Poser\Runtime\libraries\props\!!!Junker\light4.pp2 ...\Poser\Runtime\libraries\props\!!!Junker\light4.rsr ...\Poser\Runtime\libraries\props\!!!Junker\light5.rsr ...\Poser\Runtime\libraries\props\!!!Junker\light6.pp2 ...\Poser\Runtime\libraries\props\!!!Junker\light6.rsr ...\Poser\Runtime\libraries\props\!!!Junker\light7.pp2 ...\Poser\Runtime\libraries\props\!!!Junker\light7.rsr ...\Poser\Runtime\libraries\props\!!!Junker\light8.pp2 ...\Poser\Runtime\libraries\props\!!!Junker\light8.rsr ...\Poser\Runtime\libraries\props\Mount1.pp2 ...\Poser\Runtime\libraries\props\Mount1.rsr ...\Poser\Runtime\libraries\props\PneumoGun.pp2 ...\Poser\Runtime\libraries\props\PneumoGun.rsr ...\Poser\Runtime\libraries\props\Wheel1.pp2 ...\Poser\Runtime\libraries\props\Wheel1.rsr ...\Poser\Runtime\libraries\props\Wheel2.pp2 ...\Poser\Runtime\libraries\props\Wheel2.rsr ...\Poser\Runtime\libraries\props\Wheel3.pp2 ...\Poser\Runtime\libraries\props\Wheel3.rsr ...\Poser\Runtime\libraries\props\Wheel4.pp2 ...\Poser\Runtime\libraries\props\Wheel4.rsr Textures and Templates: ...\Poser\Runtime\Libraries\textures\kd vehicles\Headlamp BUMP.jpg ...\Poser\Runtime\Libraries\textures\kd vehicles\Headlamp BUMP.bum ...\Poser\Runtime\Libraries\textures\kd vehicles\Headlamp TEMPLATE.jpg ...\Poser\Runtime\Libraries\textures\kd vehicles\Headlamp TEX.jpg ...\Poser\Runtime\Libraries\textures\kd vehicles\SteerWheel TEX1.jpg ...\Poser\Runtime\Libraries\textures\kd vehicles\SteerWheel TEX2.jpg ...\Poser\Runtime\Libraries\textures\kd vehicles\Tires BUMP 2.jpg ...\Poser\Runtime\Libraries\textures\kd vehicles\Tires BUMP 2.bum ...\Poser\Runtime\Libraries\textures\kd vehicles\Tires BUMP.bum ...\Poser\Runtime\Libraries\textures\kd vehicles\Tires BUMP.jpg ...\Poser\Runtime\Libraries\textures\kd vehicles\Tires TEMPLATE.jpg ...\Poser\Runtime\Libraries\textures\kd vehicles\Tires TEX 2.jpg ...\Poser\Runtime\Libraries\textures\kd vehicles\Tires TEX.jpg ...\Poser\Runtime\Libraries\textures\kd vehicles\JunkerCarBUMP.jpg ...\Poser\Runtime\Libraries\textures\kd vehicles\JunkerCarBUMP.bum ...\Poser\Runtime\Libraries\textures\kd vehicles\JunkerCar TEMPLATE.jpg ...\Poser\Runtime\Libraries\textures\kd vehicles\JunkerCar TEX.jpg ...\Poser\Runtime\Libraries\textures\kd vehicles\JunkerCarBUMP.jpg ...\Poser\Runtime\Libraries\textures\kd vehicles\JunkerCarBUMP.bum ...\Poser\Runtime\Libraries\textures\kd vehicles\JunkerCarBody TEMPLATE.jpg ...\Poser\Runtime\Libraries\textures\kd vehicles\JunkerCarBody TEX.jpg ...\Poser\Runtime\Libraries\textures\kd vehicles\Pneumaticgun BUMP.jpg ...\Poser\Runtime\Libraries\textures\kd vehicles\Pneumaticgun BUMP.bum ...\Poser\Runtime\Libraries\textures\kd vehicles\Pneumaticgun TEX.jpg ...\Poser\Runtime\Libraries\textures\kd vehicles\WheelArmor1.jpg ...\Poser\Runtime\Libraries\textures\kd vehicles\WheelArmor2.jpg ...\Poser\Runtime\Libraries\textures\kd vehicles\WheelArmor3.jpg ...\Poser\Runtime\Libraries\textures\kd vehicles\WheelArmor4.jpg ...\Poser\Runtime\Libraries\textures\kd vehicles\Gunmount TEX.jpg ...\Poser\Runtime\Libraries\textures\kd vehicles\Gunmount TEMPLATE.jpg ...\Poser\Runtime\Libraries\textures\kd vehicles\Gunmount Genl TEX.jpg HAVE FUN!