Superhero Complete for Victoria 3 --------------------------------------------------------- by Steve Pinchbeck a.k.a Predatron -------------------------------------------------------------------------------------------- Thank you for purchasing this product and your support. Now you can use Victoria 3 in just about every conceivable Superhero incarnation with this highly versatile and comprehensive package. There are 24 superbly crafted CR2's of clothing items and several weapon accessories. With the creative use of Material Zones, Bump map and Diffuse colour settings you have an enormous amount of colour variations to play with, included are 24 MAT PZ2's to change the colours for the main clothing items such as Long Sleeved Top, Short Top, Short Pants, Long Pants and the Skirt, and there are many more for each of the smaller items such as the Gloves, Bracers, Belt, Cape, Cape Neck Cover, Earrings, Boots, Headband, Chest Emblems, Chest Badge, Shield, Whip, Face Mask and Cowl. Most clothing items are loaded with a wealth of morphs to fit the more popular body types, plus a few extra ones. What makes this even more special is that several clothing items can convert into male versions, so it gives you even more options, and with character morphs for both male and female characters also included then all your Superhero needs are covered. This set can quite easily be adapted so that it can be converted into a number of existing Superhero characters from two of the more famous Comicbook houses. There will be some freebies available soon, so watch out for those!! Contents contain: 26 CR2's for use with Poser 5/6 274 PZ2's for use with Poser 5/6 26 CR2's for use with Poser 4 192 PZ2's for use with Poser 4 26 OBJ's 9 HD2 Hand Poses 2 PP2 Smart Props Required Products: DAZ3D's Victoria 3 Suitable for use with Poser 4, 5 and 6 -------------------------------------------------------------------------------------------- Important info -------------- This package was originally built within Poser 5 and 6, so as a result the material settings were initially imbedded within the Shader Tree. However in order for backward compatibilty with Poser 4, I have produced P4 versions of the CR2 and PZ2's, and all material settings have been recreated and a reflection map added. I did however have the intention of making use of a Bump Map with Diffuse colours, so there are no traditional texture maps with all the main clothing items. This in Within Poser 4 I finally settled with a bump setting of 0.4. You will find included with many of the main clothing items a PBMMale morph. Just conform each item and then load this morph. However you will need the DAZ3D Body Morphs already injected into Victoria 3 for this to be effective. The Hero Top (Short Top) ----------------------- This has a morph that will reduce the whole thing into a small boob tube item. I have included the Chest EmblemBT to be used mainly with this option. The Boots and Boot Cuffs ------------------------ You can use these along with both the Flat Soled and Hi-Heeled boots to create the classic hero look. The Boots do come with a similar morph as well if you need a slightly different look. The Cape Neck Cover ------------------- This is mainly used for decoration and will give you a different look when using it with the Cape. You can use it on it's own with the LSTop, the Cowl or even on the bare shoulders. The Whip -------- The Whip will conform to the right hand. However the initial location after conforming will following the direction of the arm. To correctly pose the whip, first set your pose for the body. Then once you are happy with you body pose, select the right hand then go to the Hand Library and in the P3DASuperHero folder select the Holding Whip pose. Now you can select the handle of the whip, which is called Right Hand, then go to the last hand pose called Whip. The Shield ---------- The Shield will conform to the right hand. Once you have set you body, you can correctly pose the arm and hand by going to the Pose Library and select the V3_ShieldRForearm.pz2. The Discus ---------- You will find the Hero Discus initially in the Character library and it is parented to a conforming holder then will conform to the hip. You can quite easily reparent this to either hand and then move it into position. However to make things easier I have included this as a Smart Prop and you'll find that within the Props library. Everything else is reasonably self explanatory once you have them loaded. MAT Poses for Poser 4 --------------------- There are 24 separate colour schemes available for the main clothing items. I have combined all the MAT poses for LSTop, Top, Skirt, Long Pants and Pants into one PZ2. So if you would like to use the MAT_Style1_Black for instance, just select each clothing item in turn and apply the same PZ2 to each item. This was done again to keep the overall file size down. MAT Poses for Poser 5 and 6 --------------------------- There are again 24 separate colour schemes available for each of the main clothing items. This time each clothing item has it's own separate MAT Pose file for each available style. All the Styles and colours should be grouped together for ease. Material Room for Poser 5 ------------------------- Within the Material Room you will find a folder called P3DASuperHero_P5, and here you will find 24 options to quickly change the colour settings of any loaded clothing item. These will only work in POser 5, as using them within Poser 6 you will lose the reflection and bump settings. Because of the nature of the Poser 6 material settings and the huge amount of items I have included, the overall file size of the package would have been too large to have included them. EXTREME POSING -------------- Due to close fitting of some the clothing you may experience some minor poke throughs of the body and limbs. These can be easily rectified by selected any number of the HIDE/SHOW Pz2's within the Pose library folder. VIEWING THE POSE LIBRARY THUMBS ------------------------------- Due to the large amount of PZ2's available with this package there may be occasion for Poser not to show the thumbnails and only show the title of each PZ2's instead. If this is the case with your version of Poser then you can fix this by editing the LibraryPrefs XML document in the prefs folder inside your Runtime folder. Open this using something like Notepad and edit the following line to read something like this: Yours may be set at 200, you can of course choose any number, but 500 should be more than enough. One point to note is that you must do this before opening the Poser program, because otherwise it will revert back to the original setting. ------------------------------------------------------------------------------------------- .BUM Files (Poser 4) --------------------- The best way to get the .bum files ready for use with this product is to first convert all the jpg's you need beforehand. Load up Poser 4. You don't need to load any figures at this point. Go to Render, then chose Materials. Select Load in the Bump Map section. Find the textures folder and Predatron3da/CH. In there select any of those jpg's you need, which will be just about all of them except those for the Shield and HeroBadge, the specific files for these two items to convert into .bum files are: CH-WW-HeroWhip_B.jpg and CH-WW-Shield_B.jpg, ignore the others related to the Shield and HeroBadge. When you are asked if you want to convert the jpg to a .bum file say yes. Once you have converted all the relevant files then you are ready to load a figure. This product needs to have a Bump map loaded to achieve the correct look. If you want a flat shaded look, then don't load any Bump map files. ------------------------------------------------------------------------------------------- Usage Rights ------------ You may use these poses in any way you see fit whether non-profit or commercial. Please do not redistribute any or all of the files and textures contained within this package, to do so would be in violation of copyright. -------------------------------------------------------------------------------------------- Ownership Statement -------------------- All of this product's content was created by Predatron. 1) All of this product's content was created by Predatron using the following Merchant Resources: None used 2) All of the content in this package was created by Predatron, and may include derivatives of the following merchant resources: None used Any included poses, textures and meshes have been created by Predatron (Steve Pinchbeck); and any resemblance to any other not created by myself, wholely or in part, is purely coincidental. -------------------------------------------------------------------------------------------- Copyright Information --------------------- The entire contents of this product are Copyright 2006 by Steve Pinchbeck. All rights reserved. -------------------------------------------------------------------------------------------- Contact ------- Please feel free to contact me with any comments, feedback or suggestions. If you happen to use any of my stuff in your work then please get in touch as I'd love to see it. Author Steve Pinchbeck Email - steve@predatron3da.co.uk http://www.predatron3DA.co.uk or www.stevepinchbeck.co.uk -------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------- Package Contents ---------------- ..\Runtime\Geometries\Predatron3DA\CH\ CH-WW-Belt.obj CH-WW-BootCuffs.obj CH-WW-BootsFlatSP.obj CH-WW-BootsSP.obj CH-WW-CapeNeckCover.obj CH-WW-CapeUV.obj CH-WW-ChestEmblem.obj CH-WW-ChestEmblemBT.OBJ CH-WW-Cowl.obj CH-WW-Discus.obj CH-WW-DiscusHolder.obj CH-WW-Earrings.obj CH-WW-FaceMask.obj CH-WW-GlovesUV.obj CH-WW-HeadPiece.obj CH-WW-HeroBadge_A.obj CH-WW-HeroBadge_B.obj CH-WW-HeroBracers.obj CH-WW-HeroPants.OBJ CH-WW-HeroPantsLong.obj CH-WW-LSTop.obj CH-WW-ShieldR.obj CH-WW-Skirt.obj CH-WW-Top.obj CH-WW-Whip.OBJ CH-WW-WhipandHolder.OBJ ..\Runtime\textures\Predatron3DA\CH\ CH-WW-Belt.jpg CH-WW-BootCuffs.jpg CH-WW-BootsUVB.jpg CH-WW-Bracers.jpg CH-WW-CapeNeckCover.jpg CH-WW-CapeWD.jpg CH-WW-ChestEmblem.jpg CH-WW-Cowl.jpg CH-WW-DiscusHolder.jpg CH-WW-FaceMask.jpg CH-WW-Gloves.jpg CH-WW-HeroBadgeBLUE.jpg CH-WW-HeroBadgeGREEN.jpg CH-WW-HeroBadgeMAROON.jpg CH-WW-HeroBadgeRED.jpg CH-WW-HeroBadgeSILVER.jpg CH-WW-HeroBadgeYELLOW.jpg CH-WW-HeroPantsLong.jpg CH-WW-HeroWhip.jpg CH-WW-HeroWhipBLACK.jpg CH-WW-HeroWhipBLUE.jpg CH-WW-HeroWhipDISP.jpg CH-WW-HeroWhipRED.jpg CH-WW-HeroWhip_B.jpg CH-WW-LSTop.jpg CH-WW-PantsUVB.jpg CH-WW-Refl01.jpg CH-WW-Shield-Blue.jpg CH-WW-Shield-Green.jpg CH-WW-Shield-Maroon.jpg CH-WW-Shield-Red.jpg CH-WW-Shield-StarA.jpg CH-WW-Shield-Yellow.jpg CH-WW-Shield_B.jpg CH-WW-SkirtUVB.jpg CH-WW-TopUVB.jpg Thumbs.db ..\Runtime\libraries\character\P3DA_SuperHero_P5P6\ !V3HeroBadge_A.cr2 !V3HeroBadge_A.png !V3HeroBadge_B.cr2 !V3HeroBadge_B.png !V3HeroBelt.cr2 !V3HeroBelt.png !V3HeroBootCuffs.cr2 !V3HeroBootCuffs.png !V3HeroBoots.cr2 !V3HeroBoots.png !V3HeroBootsFlat.cr2 !V3HeroBootsFlat.png !V3HeroBracers.cr2 !V3HeroBracers.png !V3HeroCape.cr2 !V3HeroCape.png !V3HeroCapeNeckCover.cr2 !V3HeroCapeNeckCover.png !V3HeroChestLogo.cr2 !V3HeroChestLogo.png !V3HeroChestLogoBT.cr2 !V3HeroChestLogoBT.png !V3HeroCowl.cr2 !V3HeroCowl.png !V3HeroEarrings.cr2 !V3HeroEarrings.png !V3HeroFaceMask.cr2 !V3HeroFaceMask.png !V3HeroGloves.cr2 !V3HeroGloves.png !V3HeroHeadBand.cr2 !V3HeroHeadBand.png !V3HeroLSTop.cr2 !V3HeroLSTop.png !V3HeroLongPants.cr2 !V3HeroLongPants.png !V3HeroPants.cr2 !V3HeroPants.png !V3HeroSkirt.cr2 !V3HeroSkirt.png !V3HeroTop.cr2 !V3HeroTop.png !V3HeroWhip.cr2 !V3HeroWhip.png !V3HeroWhipBelted.cr2 !V3HeroWhipBelted.png !V3HeroWhipCoiled.cr2 !V3HeroWhipCoiled.png V3Discus-Holder.cr2 V3Discus-Holder.png V3HeroShield.cr2 V3HeroShield.png ..\Runtime\libraries\character\P3DA_SuperHero_P4\ !V3HeroBadge_A_P4.cr2 !V3HeroBadge_A_P4.rsr !V3HeroBadge_B_P4.cr2 !V3HeroBadge_B_P4.rsr !V3HeroBelt_P4.cr2 !V3HeroBelt_P4.rsr !V3HeroBootCuffs_P4.cr2 !V3HeroBootCuffs_P4.rsr !V3HeroBootsFlat_P4.cr2 !V3HeroBootsFlat_P4.rsr !V3HeroBoots_P4.cr2 !V3HeroBoots_P4.rsr !V3HeroBracers_P4.cr2 !V3HeroBracers_P4.rsr !V3HeroCapeNeckCover_P4.cr2 !V3HeroCapeNeckCover_P4.rsr !V3HeroCape_P4.cr2 !V3HeroCape_P4.rsr !V3HeroChestLogoBT_P4.cr2 !V3HeroChestLogoBT_P4.rsr !V3HeroChestLogo_P4.cr2 !V3HeroChestLogo_P4.rsr !V3HeroCowl_P4.cr2 !V3HeroCowl_P4.rsr !V3HeroEarrings_P4.cr2 !V3HeroEarrings_P4.rsr !V3HeroFaceMask_P4.cr2 !V3HeroFaceMask_P4.rsr !V3HeroGloves_P4.cr2 !V3HeroGloves_P4.rsr !V3HeroHeadBand_P4.cr2 !V3HeroHeadBand_P4.rsr !V3HeroLSTop_P4.cr2 !V3HeroLSTop_P4.rsr !V3HeroLongPants_P4.cr2 !V3HeroLongPants_P4.rsr !V3HeroPants_P4.cr2 !V3HeroPants_P4.rsr !V3HeroSkirt_P4.cr2 !V3HeroSkirt_P4.rsr !V3HeroTop_P4.cr2 !V3HeroTop_P4.rsr !V3HeroWhipBelted_P4.cr2 !V3HeroWhipBelted_P4.rsr !V3HeroWhipCoiled_P4.cr2 !V3HeroWhipCoiled_P4.rsr !V3HeroWhip_P4.cr2 !V3HeroWhip_P4.rsr V3Discus-Holder_P4.cr2 V3Discus-Holder_P4.rsr V3HeroShield_P4.cr2 V3HeroShield_P4.rsr ..\Runtime\libraries\pose\P3DASuperHero_P4\ !!V3_FemaleBody_INJ.pz2 !!V3_FemaleBody_INJ.rsr !!V3_FemaleBody_REM.pz2 !!V3_FemaleBody_REM.rsr !!V3_FemaleFace_INJ.pz2 !!V3_FemaleFace_INJ.rsr !!V3_FemaleFace_REM.pz2 !!V3_FemaleFace_REM.rsr !!V3_MaleBody_INJ.pz2 !!V3_MaleBody_INJ.rsr !!V3_MaleBody_REM.pz2 !!V3_MaleBody_REM.rsr !!V3_MaleHead_INJ.pz2 !!V3_MaleHead_INJ.rsr !!V3_MaleHead_REM.pz2 !!V3_MaleHead_REM.rsr !Arms_Hide.pz2 !Arms_Hide.rsr !Arms_Show.pz2 !Arms_Show.rsr !Body_Hide.pz2 !Body_Hide.rsr !Body_Show.pz2 !Body_Show.rsr !Ears_Hide.pz2 !Ears_Hide.rsr !Ears_Show.pz2 !Ears_Show.rsr !Feet_Hide.pz2 !Feet_Hide.rsr !Feet_Show.pz2 !Feet_Show.rsr !Legs_Hide.pz2 !Legs_Hide.rsr !Legs_Show.pz2 !Legs_Show.rsr !Style1_Black.pz2 !Style1_Black.rsr !Style1_Blue.pz2 !Style1_Blue.rsr !Style1_Blue2.pz2 !Style1_Blue2.rsr !Style1_Green.pz2 !Style1_Green.rsr !Style1_Maroon.pz2 !Style1_Maroon.rsr !Style1_Orange.pz2 !Style1_Orange.rsr !Style1_PinkDk.pz2 !Style1_PinkDk.rsr !Style1_Red.pz2 !Style1_Red.rsr !Style2_Blue.pz2 !Style2_Blue.rsr !Style2_Blue2.pz2 !Style2_Blue2.rsr !Style2_Green.pz2 !Style2_Green.rsr !Style2_Maroon.pz2 !Style2_Maroon.rsr !Style2_Orange.pz2 !Style2_Orange.rsr !Style2_PinkDk.pz2 !Style2_PinkDk.rsr !Style2_Red.pz2 !Style2_Red.rsr !Style2_Silver.pz2 !Style2_Silver.rsr !Style3_Blue.pz2 !Style3_Blue.rsr !Style3_Blue2.pz2 !Style3_Blue2.rsr !Style3_Green.pz2 !Style3_Green.rsr !Style3_Maroon.pz2 !Style3_Maroon.rsr !Style3_Maroon2.pz2 !Style3_Maroon2.rsr !Style3_Orange.pz2 !Style3_Orange.rsr !Style3_PinkDk.pz2 !Style3_PinkDk.rsr !Style3_Red.pz2 !Style3_Red.rsr MAT_Badge_Blue.pz2 MAT_Badge_Blue.rsr MAT_Badge_Green.pz2 MAT_Badge_Green.rsr MAT_Badge_Maroon.pz2 MAT_Badge_Maroon.rsr MAT_Badge_Orange.pz2 MAT_Badge_Orange.rsr MAT_Badge_Red.pz2 MAT_Badge_Red.rsr MAT_Badge_Silver.pz2 MAT_Badge_Silver.rsr MAT_BandsHide.pz2 MAT_BandsHide.rsr MAT_BandsShow.pz2 MAT_BandsShow.rsr MAT_Belt_AllBlack.pz2 MAT_Belt_AllBlack.rsr MAT_Belt_AllBlue1.pz2 MAT_Belt_AllBlue1.rsr MAT_Belt_AllBlue2.pz2 MAT_Belt_AllBlue2.rsr MAT_Belt_AllBlue3.pz2 MAT_Belt_AllBlue3.rsr MAT_Belt_AllGold.pz2 MAT_Belt_AllGold.rsr MAT_Belt_AllGreen.pz2 MAT_Belt_AllGreen.rsr MAT_Belt_AllOrange.pz2 MAT_Belt_AllOrange.rsr MAT_Belt_AllPinkDk.pz2 MAT_Belt_AllPinkDk.rsr MAT_Belt_AllRed.pz2 MAT_Belt_AllRed.rsr MAT_Belt_AllSilver.pz2 MAT_Belt_AllSilver.rsr MAT_Belt_AllWhite.pz2 MAT_Belt_AllWhite.rsr MAT_Belt_BlackBlue1.pz2 MAT_Belt_BlackBlue1.rsr MAT_Belt_BlackBlue2.pz2 MAT_Belt_BlackBlue2.rsr MAT_Belt_BlackBlue3.pz2 MAT_Belt_BlackBlue3.rsr MAT_Belt_BlackGreen.pz2 MAT_Belt_BlackGreen.rsr MAT_Belt_BlackMaroon.pz2 MAT_Belt_BlackMaroon.rsr MAT_Belt_BlackOrange.pz2 MAT_Belt_BlackOrange.rsr MAT_Belt_BlackPinkDk.pz2 MAT_Belt_BlackPinkDk.rsr MAT_Belt_BlackSilver.pz2 MAT_Belt_BlackSilver.rsr MAT_Boots_Black.pz2 MAT_Boots_Black.rsr MAT_Boots_BlackGreen.pz2 MAT_Boots_BlackGreen.rsr MAT_Boots_BlackSilver.pz2 MAT_Boots_BlackSilver.rsr MAT_Boots_Blue1.pz2 MAT_Boots_Blue1.rsr MAT_Boots_Blue2.pz2 MAT_Boots_Blue2.rsr MAT_Boots_Leather.pz2 MAT_Boots_Leather.rsr MAT_Boots_Maroon.pz2 MAT_Boots_Maroon.rsr MAT_Boots_Orange.pz2 MAT_Boots_Orange.rsr MAT_Boots_PinkDk.pz2 MAT_Boots_PinkDk.rsr MAT_Boots_Red.pz2 MAT_Boots_Red.rsr MAT_Boots_Silver.pz2 MAT_Boots_Silver.rsr MAT_Bracers_Black.pz2 MAT_Bracers_Black.rsr MAT_Bracers_Blue.pz2 MAT_Bracers_Blue.rsr MAT_Bracers_Blue2.pz2 MAT_Bracers_Blue2.rsr MAT_Bracers_Gold.pz2 MAT_Bracers_Gold.rsr MAT_Bracers_Maroon.pz2 MAT_Bracers_Maroon.rsr MAT_Bracers_Orange.pz2 MAT_Bracers_Orange.rsr MAT_Bracers_Pink.pz2 MAT_Bracers_Pink.rsr MAT_Bracers_Red.pz2 MAT_Bracers_Red.rsr MAT_Bracers_Silver.pz2 MAT_Bracers_Silver.rsr MAT_CapeCover_Black.pz2 MAT_CapeCover_Black.rsr MAT_CapeCover_Blue.pz2 MAT_CapeCover_Blue.rsr MAT_CapeCover_Blue2.pz2 MAT_CapeCover_Blue2.rsr MAT_CapeCover_Blue3.pz2 MAT_CapeCover_Blue3.rsr MAT_CapeCover_Green.pz2 MAT_CapeCover_Green.rsr MAT_CapeCover_Maroon.pz2 MAT_CapeCover_Maroon.rsr MAT_CapeCover_Orange.pz2 MAT_CapeCover_Orange.rsr MAT_CapeCover_PinkDk.pz2 MAT_CapeCover_PinkDk.rsr MAT_CapeCover_Red.pz2 MAT_CapeCover_Red.rsr MAT_CapeCover_Silver.pz2 MAT_CapeCover_Silver.rsr MAT_CapeV1_Black.pz2 MAT_CapeV1_Black.rsr MAT_CapeV1_Blue1.pz2 MAT_CapeV1_Blue1.rsr MAT_CapeV1_Blue2.pz2 MAT_CapeV1_Blue2.rsr MAT_CapeV1_Green.pz2 MAT_CapeV1_Green.rsr MAT_CapeV1_Maroon.pz2 MAT_CapeV1_Maroon.rsr MAT_CapeV1_Orange.pz2 MAT_CapeV1_Orange.rsr MAT_CapeV2_Black.pz2 MAT_CapeV2_Black.rsr MAT_CapeV2_Blue.pz2 MAT_CapeV2_Blue.rsr MAT_CapeV2_Blue2.pz2 MAT_CapeV2_Blue2.rsr MAT_CapeV2_Green.pz2 MAT_CapeV2_Green.rsr MAT_CapeV2_Maroon.pz2 MAT_CapeV2_Maroon.rsr MAT_CapeV2_Orange.pz2 MAT_CapeV2_Orange.rsr MAT_ChLogo_Black.pz2 MAT_ChLogo_Black.rsr MAT_ChLogo_Blue.pz2 MAT_ChLogo_Blue.rsr MAT_ChLogo_Gold.pz2 MAT_ChLogo_Gold.rsr MAT_ChLogo_Green.pz2 MAT_ChLogo_Green.rsr MAT_ChLogo_Maroon.pz2 MAT_ChLogo_Maroon.rsr MAT_ChLogo_PinkDk.pz2 MAT_ChLogo_PinkDk.rsr MAT_ChLogo_Red.pz2 MAT_ChLogo_Red.rsr MAT_ChLogo_Red2.pz2 MAT_ChLogo_Red2.rsr MAT_ChLogo_Red3.pz2 MAT_ChLogo_Red3.rsr MAT_ChLogo_Silver.pz2 MAT_ChLogo_Silver.rsr MAT_CowlEyes_Off.pz2 MAT_CowlEyes_Off.rsr MAT_CowlEyes_On.pz2 MAT_CowlEyes_On.rsr MAT_CowlMaskEyes_Green.pz2 MAT_CowlMaskEyes_Green.rsr MAT_CowlMaskEyes_Red.pz2 MAT_CowlMaskEyes_Red.rsr MAT_CowlMaskEyes_White.pz2 MAT_CowlMaskEyes_White.rsr MAT_CowlMaskEyes_Yellow.pz2 MAT_CowlMaskEyes_Yellow.rsr MAT_CowlMask_Black.pz2 MAT_CowlMask_Black.rsr MAT_CowlMask_Blue.pz2 MAT_CowlMask_Blue.rsr MAT_CowlMask_Green.pz2 MAT_CowlMask_Green.rsr MAT_CowlMask_Maroon.pz2 MAT_CowlMask_Maroon.rsr MAT_CowlMask_PinkDk.pz2 MAT_CowlMask_PinkDk.rsr MAT_CowlMask_Red.pz2 MAT_CowlMask_Red.rsr MAT_CowlMask_Silver.pz2 MAT_CowlMask_Silver.rsr MAT_Cuffs_Black.pz2 MAT_Cuffs_Black.rsr MAT_Cuffs_Blue.pz2 MAT_Cuffs_Blue.rsr MAT_Cuffs_Green.pz2 MAT_Cuffs_Green.rsr MAT_Cuffs_Maroon.pz2 MAT_Cuffs_Maroon.rsr MAT_Cuffs_Red.pz2 MAT_Cuffs_Red.rsr MAT_Cuffs_White.pz2 MAT_Cuffs_White.rsr MAT_Earrings_Black.pz2 MAT_Earrings_Black.rsr MAT_Earrings_Blue.pz2 MAT_Earrings_Blue.rsr MAT_Earrings_Gold.pz2 MAT_Earrings_Gold.rsr MAT_Earrings_Green.pz2 MAT_Earrings_Green.rsr MAT_Earrings_Maroon.pz2 MAT_Earrings_Maroon.rsr MAT_Earrings_Red.pz2 MAT_Earrings_Red.rsr MAT_Earrings_Silver.pz2 MAT_Earrings_Silver.rsr MAT_Gloves_Black.pz2 MAT_Gloves_Black.rsr MAT_Gloves_Black2.pz2 MAT_Gloves_Black2.rsr MAT_Gloves_Blue.pz2 MAT_Gloves_Blue.rsr MAT_Gloves_Blue2.pz2 MAT_Gloves_Blue2.rsr MAT_Gloves_Blue3.pz2 MAT_Gloves_Blue3.rsr MAT_Gloves_Blue4.pz2 MAT_Gloves_Blue4.rsr MAT_Gloves_Green.pz2 MAT_Gloves_Green.rsr MAT_Gloves_Green2.pz2 MAT_Gloves_Green2.rsr MAT_Gloves_Maroon.pz2 MAT_Gloves_Maroon.rsr MAT_Gloves_Orange.pz2 MAT_Gloves_Orange.rsr MAT_Gloves_Orange2.pz2 MAT_Gloves_Orange2.rsr MAT_Gloves_PinkDk.pz2 MAT_Gloves_PinkDk.rsr MAT_Gloves_Red.pz2 MAT_Gloves_Red.rsr MAT_Gloves_Red2.pz2 MAT_Gloves_Red2.rsr MAT_Gloves_Red3.pz2 MAT_Gloves_Red3.rsr MAT_Gloves_Silver.pz2 MAT_Gloves_Silver.rsr MAT_Gloves_Silver2.pz2 MAT_Gloves_Silver2.rsr MAT_Gloves_Yellow.pz2 MAT_Gloves_Yellow.rsr MAT_Gloves_Yellow2.pz2 MAT_Gloves_Yellow2.rsr MAT_HB_AllBlue.PZ2 MAT_HB_AllBlue.rsr MAT_HB_BlackGold.PZ2 MAT_HB_BlackGold.rsr MAT_HB_BlueBlack.PZ2 MAT_HB_BlueBlack.rsr MAT_HB_Gold.PZ2 MAT_HB_Gold.rsr MAT_HB_GreenBlack.PZ2 MAT_HB_GreenBlack.rsr MAT_HB_MaroonBlack.PZ2 MAT_HB_MaroonBlack.rsr MAT_HB_Pink.pz2 MAT_HB_Pink.rsr MAT_HB_RedBlack.PZ2 MAT_HB_RedBlack.rsr MAT_HB_SilverBlack.PZ2 MAT_HB_SilverBlack.rsr MAT_HideBuckle.pz2 MAT_HideBuckle.rsr MAT_HidePouches.pz2 MAT_HidePouches.rsr MAT_Shield_Blue.pz2 MAT_Shield_Blue.rsr MAT_Shield_CenterHide.pz2 MAT_Shield_CenterHide.rsr MAT_Shield_CenterShow.pz2 MAT_Shield_CenterShow.rsr MAT_Shield_Green.pz2 MAT_Shield_Green.rsr MAT_Shield_Maroon.pz2 MAT_Shield_Maroon.rsr MAT_Shield_Orange.pz2 MAT_Shield_Orange.rsr MAT_Shield_Red.pz2 MAT_Shield_Red.rsr MAT_Shield_StarA.pz2 MAT_Shield_StarA.rsr MAT_Whip_Black.pz2 MAT_Whip_Black.rsr MAT_Whip_Blue.pz2 MAT_Whip_Blue.rsr MAT_Whip_Brown.pz2 MAT_Whip_Brown.rsr MAT_Whip_Red.pz2 MAT_Whip_Red.rsr Thumbs.db 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MAT_Belt_AllGreen.pz2 MAT_Belt_AllOrange.png MAT_Belt_AllOrange.pz2 MAT_Belt_AllPinkDk.png MAT_Belt_AllPinkDk.pz2 MAT_Belt_AllRed.png MAT_Belt_AllRed.pz2 MAT_Belt_AllSilver.png MAT_Belt_AllSilver.pz2 MAT_Belt_AllWhite.png MAT_Belt_AllWhite.pz2 MAT_Belt_BlackBlue1.png MAT_Belt_BlackBlue1.pz2 MAT_Belt_BlackBlue2.png MAT_Belt_BlackBlue2.pz2 MAT_Belt_BlackBlue3.png MAT_Belt_BlackBlue3.pz2 MAT_Belt_BlackGreen.png MAT_Belt_BlackGreen.pz2 MAT_Belt_BlackMaroon.png MAT_Belt_BlackMaroon.pz2 MAT_Belt_BlackOrange.png MAT_Belt_BlackOrange.pz2 MAT_Belt_BlackPinkDk.png MAT_Belt_BlackPinkDk.pz2 MAT_Belt_BlackSilver.png MAT_Belt_BlackSilver.pz2 MAT_Boots_Black.png MAT_Boots_Black.pz2 MAT_Boots_BlackGreen.png MAT_Boots_BlackGreen.pz2 MAT_Boots_BlackSilver.png MAT_Boots_BlackSilver.pz2 MAT_Boots_Blue1.png MAT_Boots_Blue1.pz2 MAT_Boots_Blue2.png MAT_Boots_Blue2.pz2 MAT_Boots_Leather.png MAT_Boots_Leather.pz2 MAT_Boots_Maroon.png MAT_Boots_Maroon.pz2 MAT_Boots_Orange.png MAT_Boots_Orange.pz2 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MAT_HB_RedBlack.png MAT_HB_SilverBlack.png MAT_HideBuckle.png MAT_HideBuckle.pz2 MAT_HidePouches.png MAT_HidePouches.pz2 MAT_Shield_Blue.png MAT_Shield_Blue.pz2 MAT_Shield_CenterHide.png MAT_Shield_CenterHide.pz2 MAT_Shield_CenterShow.png MAT_Shield_CenterShow.pz2 MAT_Shield_Green.png MAT_Shield_Green.pz2 MAT_Shield_Maroon.png MAT_Shield_Maroon.pz2 MAT_Shield_Orange.png MAT_Shield_Orange.pz2 MAT_Shield_Red.png MAT_Shield_Red.pz2 MAT_Shield_StarA.png MAT_Shield_StarA.pz2 MAT_Top_Denim.pz2 MAT_Whip_Black.png MAT_Whip_Black.pz2 MAT_Whip_Blue.png MAT_Whip_Blue.pz2 MAT_Whip_Brown.png MAT_Whip_Brown.pz2 MAT_Whip_Red.png MAT_Whip_Red.pz2 V3_ShieldRForearm.png V3_ShieldRForearm.pz2 V3_Shield_01.png V3_Shield_01.pz2 V3_Shield_02.png V3_Shield_02.pz2 ..\Runtime\libraries\props\P3DASuperHero\ HeroDiscus_LH.pp2 HeroDiscus_LH.rsr HeroDiscus_RH.pp2 HeroDiscus_RH.rsr ..\Runtime\libraries\hand\P3DASuperHero\ Chop_1.hd2 Chop_1.rsr HoldDiscus.hd2 HoldDiscus.rsr HoldShield.hd2 HoldShield.rsr HoldingWhip.hd2 HoldingWhip.rsr Punch_1.hd2 Punch_1.rsr Spread_1.hd2 Spread_1.rsr Spread_2.hd2 Spread_2.rsr Spread_3.hd2 Spread_3.rsr Whip.hd2 Whip.rsr ..\Runtime\libraries\materials\P3DASuperHero_P5\ Black1.mt5 Black1.png Black2.mt5 Black2.png Blue.mt5 Blue.png Blue2.mt5 Blue2.png Blue3.mt5 Blue3.png Blue4.mt5 Blue4.png Gloves.png Gold.mt5 Gold.png Green.mt5 Green.png GreenLime.mt5 GreenLime.png Maroon.mt5 Maroon.png Orange.mt5 Orange.png Orange2.mt5 Orange2.png Orange3.mt5 Orange3.png Orange4.mt5 Orange4.png PinkDk.mt5 PinkDk.png PinkLt.mt5 PinkLt.png Red.mt5 Red.png Red2.mt5 Red2.png Red3.mt5 Red3.png SilverDark.mt5 SilverDark.png SilverGrey.mt5 SilverGrey.png SilverLight.mt5 SilverLight.png White.mt5 White.png Yellow.mt5 Yellow.png