Body Gems by MCDLabs (mertext) model in .pp2 formats ------------------------------------------------------ For any comments or suggestions, you can contact me at mcdlabs@hotmail.com http://www.mcdlabs.com ------------------------------------------------------ All of this product's content was created by Daniel Merrill (mertext)/MCDlabs." This model may not be redistributed in any form. ------------------------------------------------------ To install Unzip this file to your desktop, open your ../Poser/ directory and drag the newly created Runtime folder into that directory. this will automatically place everything where they are required.You may also just unzip this zip file into your poser directory and everything should be right.Or you can drag the files out individually into the following directories: Props (pp2) are located here: ..\Runtime\libraries\props\MCDLabs\BodyGems\... Character files are located here: ..\Runtime\libraries\character\MCDLabs\BodyGems\... Textures are generally located here: ..\Runtime\textures\MCDLabs\... These directories may vary, but you get the general idea Include the textures in the same directory or in any directory you prefer to put your textures in. ------------------------------------------------------ The following Files are included in the following directories: \Runtime\textures\MCDLabs\BodyGems\Templates\ CrystalBase.bmp CrystalBase.jpg Dangle01.bmp Dangle01.jpg Dangle02.bmp Dangle02.jpg Dangle03.bmp Dangle03.jpg Dangle04.bmp Dangle06.bmp DieCap.bmp NavalRing.bmp \Runtime\textures\MCDLabs\BodyGems\NavelRing\ NR_2Tone.jpg NR_BiteMe.jpg NR_Solid.jpg NavelRing.jpg Red-Yel DieCap.jpg \Runtime\libraries\props\MCDLabs\BodyGems\ Ear Cuff.png Ear Cuff.pp2 Morphing Spacer.png Morphing Spacer.pp2 Ring.png Ring.pp2 Stud w Loop.png Stud w Loop.pp2 \Runtime\libraries\props\MCDLabs\BodyGems\Piercings\ Captive Bead.png Captive Bead.pp2 Morphing Navel Ring.png Morphing Navel Ring.pp2 MorphingBarBell.png MorphingBarBell.pp2 MorphingLabret.png MorphingLabret.pp2 NR_DiceCaps.png NR_DiceCaps.pp2 NR_MorphingCrystal.png NR_MorphingCrystal.pp2 Twister.png Twister.pp2 \Runtime\libraries\props\MCDLabs\BodyGems\Pendants\ Morphing Crystal.png Morphing Crystal.pp2 Pendant01-Baroque.png Pendant01-Baroque.pp2 Pendant02-Cone.png Pendant02-Cone.pp2 Pendant03-MetalCrystal.png Pendant03-MetalCrystal.pp2 Pendant04-Leaf.png Pendant04-Leaf.pp2 Pendant05-Rings.png Pendant05-Rings.pp2 Pendant06-DreamCatcher.pp2 Pendant06-Dreamcatcher.png Pendant07-GothicCross.png Pendant07-GothicCross.pp2 Pendant08-Stone.png Pendant08-Stone.pp2 Pendant09-TriHearts.png Pendant09-TriHearts.pp2 Pendant10-2ToneHeart (free).pp2 Pendant10-2toneHeart (free).png \Runtime\libraries\props\MCDLabs\BodyGems\Beads\ Bead01-Bicone.png Bead01-Bicone.pp2 Bead02-Cube.png Bead02-Cube.pp2 Bead03-Cylinder.png Bead03-Cylinder.pp2 Bead04-Seed.png Bead04-Seed.pp2 Bead05-Sphere.png Bead05-Sphere.pp2 Bead06-Triangle.png Bead06-Triangle.pp2 Bead07-Square.png Bead07-Square.pp2 \Runtime\libraries\character\MCDLabs\BodyGems\Chains\ BallChain.obj Chain01-Ball.cr2 Chain01-Ball.png Chain02-Curb.cr2 Chain02-Curb.png Chain03-Figaro.cr2 Chain03-Figaro.obj Chain03-Figaro.png Chain04-Snail.cr2 Chain04-Snail.png Chain05-Valentino.cr2 Chain05-Valentino.obj Chain05-Valentino.png Chain06-2ToneSaturn.cr2 Chain06-2ToneSaturn.png Chain06-2toneSaturn.obj Chain07-Serpantine.obj Chain07-Serpentine.cr2 Chain07-Serpentine.obj Chain07-Serpentine.png Chain08-Mariner.cr2 Chain08-Mariner.obj Chain08-Mariner.png Chain09-FlameLink.cr2 Chain09-FlameLink.obj Chain09-FlameLink.png CurbChain.obj Snail Chain.obj ------------------------------------------------------ This model is in prop format and consists of individual props attached to a base prop. All props load when prop is selceted from Poser Library. To create variations, simply remove the unwanted sub props from your scene. I chose this format for it's simplicity and to keep all the files in one location. NOTE: You may be required to Parent some props to your base character or to other props in this set. This set was made using AnimeDoll by Maya as a base. Some minor adjusting may be required for use on other base figures.