******************************************************************* *Product Name: DM's Time Prisoners 3 & S.I.L. *Copyright July 5th, 2006 *By: Daniela Hobracht (Danie) and Martin Fornoni (marforno) *Contact: info@damapro.com ******************************************************************* Thank you for purchasing our Time Prisoners 3 Collection. We really hope you enjoy it. -------------------------------------- System Requirements: PC and Mac compatible Poser ProPack and above -------------------------------------- Ownership Statement: All of the content in this package was created by Daniela Hobracht and Martin Fornoni, and may include derivatives of the following merchant resources: "Environment Textures " from www.environment-textures.com "Nude Photo Texture Sources" by Levius (3d.sk) "The Pro Collection - Leather Pack 1+2" by Cyphre "KandaceWright Treasures" by Kandace Wright "72 Brushes for Photoshop ~ Eyebrows, eyelashes and pubic hair" by Lisbeth, Blazerwiccan "SS Texture Development Pack for Victoria" by Silverleif Studios [for teeth, gum] -------------------------------------- Needed Files: Daz3D's Victoria 3 or Aiko 3 V3 Head Morph Pack V3 Body Morph Pack Aiko Morphs and Maps -------------------------------------- Installation Instructions: Run Winzip or another Zip-program into your Poser-Directory. All files will be placed as shown below from the package-list. IMPORTANT: Poser 5 and Poser 6 users, please make sure to install and use the P5 versions of the package in order to get the best results. NOTE: If you need the rsr files for the library thumbnails, you can download them here: http://www.damapro.com/tp3/DMsTP3_rsr.zip -------------------------------------- Usage Tips: The easiest way is to use one of the pz3´s which are included. You will find them in "Runtime\DM Production Pz3's\TimePrisoners3" - without use of the pz3 : At first you have to start Poser and load any prop to create your scene. You will find them in your props-folder called: "!!DMTPrisoner3". Poses: ===== Load the model of your choice, locate the pose-folder called: "!!DMTPrisoners3" and load any pose you would like to use. IMPORTANT: 1.- Load your character 2.- load the Minigun 3.- apply the pose If you apply a pose first before loading the weapon and the weapon loads in a wrong position, you just need to apply the pose again so the weapon will "jump" into the correct position. All poses will load by 0-0-0 and can be used everywhere. To place them easy in the provided pz3-scenes you will find the respective Goto poses. In your hands-folder called: "!!DMTPrisoners3" you will find the handposes for the Minigun. Lights and cameras: =============== All camera - and light settings from the included pz3 scenes can also be found in your camera and light - folders "TPrisoners3". The light sets marked with "_P5+" should be rendered with activated Raytrace in the render settings. S.I.L. for Victoria 3 and Aiko 3: ========================= Load Victoria 3 or Aiko 3, locate the pose-folder called: "!!DM S.I.L" and you will find INJ´s and REM´s for Head and Body morphs as well as MAT-files to load the skin textures. Load the default MAT first before adding the Make ups or bump maps (Poser ProPack only) and the 2nd skin-outfit. Aiko 3 users: Please note when using Makeup MATs, the lip textures associated with the makeup should be used. Mixing the lip textures with the different makeup textures may give you undesirable results in close ups. This is due to a slight difference in the V3 map when applied to Aiko 3. -------------------------------------- Files Included in the Product: ..\Runtime\Read Me\ Readme-DMsTP3&SIL.txt license.txt ..\Runtime\DM Production Pz3's\TimePrisoners3\P5 versions\ TP3scene01_P5.pz3 TP3scene02_P5.pz3 TP3scene03_P5.pz3 TP3scene04_P5.pz3 TP3scene05_P5.pz3 TP3scene06_P5.pz3 TP3scene07_P5.pz3 TP3scene08_P5.pz3 TP3scene09_P5.pz3 TP3scene10_P5.pz3 ..\Runtime\DM Production Pz3's\TimePrisoners3\ TP3scene01.jpg TP3scene01_PP.pz3 TP3scene02.jpg TP3scene02_PP.pz3 TP3scene03.jpg TP3scene03_PP.pz3 TP3scene04.jpg TP3scene04_PP.pz3 TP3scene05.jpg TP3scene05_PP.pz3 TP3scene06.jpg TP3scene06_PP.pz3 TP3scene07.jpg TP3scene07_PP.pz3 TP3scene08.jpg TP3scene08_PP.pz3 TP3scene09.jpg TP3scene09_PP.pz3 TP3scene10.jpg TP3scene10_PP.pz3 ..\Runtime\Geometries\Marforno\TP3\ TP3Bridge.obj TP3Floor.OBJ TP3MG.obj TP3ORWall.obj TP3ORWall2.obj TP3Panel1.obj TP3Panel2.obj TP3Station1.obj TP3Tfloor.obj TP3Trans.obj TP3Unit1.obj ..\Runtime\libraries\camera\!!DMTPrisoners3\ !Default.cm2 !Default.png Pz3-01.cm2 Pz3-01.png Pz3-02.cm2 Pz3-02.png Pz3-03.cm2 Pz3-03.png Pz3-04.cm2 Pz3-04.png Pz3-05.cm2 Pz3-05.png Pz3-06.cm2 Pz3-06.png Pz3-07.cm2 Pz3-07.png Pz3-08.cm2 Pz3-08.png Pz3-09.cm2 Pz3-09.png Pz3-10.cm2 Pz3-10.png ..\Runtime\libraries\hand\!!DMTPrisoners3\ A3_MGFireHandle.hd2 A3_MGFireHandle.png A3_MGHandle.hd2 A3_MGHandle.png V3_MGFireHandle.hd2 V3_MGFireHandle.png V3_MGHandle.hd2 V3_MGHandle.png ..\Runtime\libraries\light\!!DMTPrisoners3\ !Default.lt2 !Default.png Pz3-01.lt2 Pz3-01.png Pz3-01_P5+.lt2 Pz3-01_P5+.png Pz3-02.lt2 Pz3-02.png Pz3-03.lt2 Pz3-03.png Pz3-04.lt2 Pz3-04.png Pz3-05.lt2 Pz3-05.png Pz3-05_P5+.lt2 Pz3-05_P5+.png Pz3-06.lt2 Pz3-06.png Pz3-07.lt2 Pz3-07.png Pz3-08.lt2 Pz3-08.png Pz3-08_P5+.lt2 Pz3-08_P5+.png Pz3-09.lt2 Pz3-09.png Pz3-10.lt2 Pz3-10.png ..\Runtime\libraries\Pose\!!DMTPrisoners3\ !Goto 000.png !Goto 000.pz2 !Goto Bridge.png !Goto Bridge.pz2 !Goto Pz3-03.png !Goto Pz3-08.png !Goto Pz3-09.png !Goto Tfloor.png !Goto Tfloor.pz2 !Goto Unit2.png !Goto Unit2.pz2 !Goto pz3-03.pz2 !Goto pz3-08.pz2 !Goto pz3-09.pz2 A3.png A3.pz2 A3_00.png A3_00.pz2 A3_MG1_RHF.png A3_MG1_RHF.pz2 A3_MG2_RHF.png A3_MG2_RHF.pz2 A3_MG3_RHF.png A3_MG3_RHF.pz2 A3_MG4_RHF.png A3_MG4_RHF.pz2 A3_MG5_RH.png A3_MG5_RH.pz2 A3_MG6_RH.png A3_MG6_RH.pz2 A3_MG7_LH.png A3_MG7_LH.pz2 A3_MG8_RHF.png A3_MG8_RHF.pz2 A3_pose01.png A3_pose01.pz2 A3_pose02.png A3_pose02.pz2 V3.png V3.pz2 V3_00.png V3_00.pz2 V3_MG1_RHF.png V3_MG1_RHF.pz2 V3_MG2_RHF.png V3_MG2_RHF.pz2 V3_MG3_RHF.png V3_MG3_RHF.pz2 V3_MG4_RHF.png V3_MG4_RHF.pz2 V3_MG5_RH.png V3_MG5_RH.pz2 V3_MG6_RH.png V3_MG6_RH.pz2 V3_MG7_LH.png V3_MG7_LH.pz2 V3_MG8_RHF.png V3_MG8_RHF.pz2 V3_pose01.png V3_pose01.pz2 V3_pose02.png V3_pose02.pz2 ..\Runtime\libraries\props\!!DMTPrisoner3_P5\ !!!Unit1.png !!!Unit1.pp2 !!Station.png !!Station.pp2 !!Transporter.png !!Transporter.pp2 !!Unit2.png !!Unit2.pp2 !!Unit2Wall.png !!Unit2Wall.pp2 !Bridge.png !Bridge.pp2 !Panel1.png !Panel1.pp2 !Panel2.png !Panel2.pp2 !TFloor.png !TFloor.pp2 Floor.png Floor.pp2 Minigun.png Minigun.pp2 Minigun_A3LH.png Minigun_A3LH.pp2 Minigun_A3RH.png Minigun_A3RH.pp2 Minigun_A3RHF.png Minigun_A3RHF.pp2 Minigun_V3LH.png Minigun_V3LH.pp2 Minigun_V3RH.png Minigun_V3RH.pp2 Minigun_V3RHF.png Minigun_V3RHF.pp2 ..\Runtime\libraries\props\!!DMTPrisoner3_PP\ !!!Unit1.png !!!Unit1.pp2 !!Station.png !!Station.pp2 !!Transporter.png !!Transporter.pp2 !!Unit2.png !!Unit2.pp2 !!Unit2Wall.png !!Unit2Wall.pp2 !Bridge.png !Bridge.pp2 !Panel1.png !Panel1.pp2 !Panel2.png !Panel2.pp2 !TFloor.png !TFloor.pp2 Floor.png Floor.pp2 Minigun.png Minigun.pp2 Minigun_A3LH.png Minigun_A3LH.pp2 Minigun_A3RH.png Minigun_A3RH.pp2 Minigun_A3RHF.png Minigun_A3RHF.pp2 Minigun_V3LH.png Minigun_V3LH.pp2 Minigun_V3RH.png Minigun_V3RH.pp2 Minigun_V3RHF.png Minigun_V3RHF.pp2 ..\Runtime\Textures\danieNmarforno\TimeP3\ TP3MGmap.jpg TP3MGmapBUM.jpg TP3MGmet.jpg TP3MGmet3.jpg TP3MGmet4.jpg TP3blue.jpg TP3cyl.jpg TP3cylBUM.jpg TP3drum.jpg TP3drum2.jpg TP3floor.jpg TP3floor2.jpg TP3floorBUM.jpg TP3holes.jpg TP3holesBUM.jpg TP3letres.jpg TP3letresBUM.jpg TP3metal.jpg TP3metalBUM.jpg TP3metpaint.jpg TP3metpaintBUM.jpg TP3plain.jpg TP3plainBUM.jpg TP3red.jpg TP3rust.jpg TP3rust1.jpg TP3rust1BUM.jpg TP3rust3.jpg TP3rust3BUM.jpg TP3rust4.jpg TP3rust5.jpg TP3rust5BUM.jpg TP3transp.jpg TP3transpBUM.jpg TP3u1front1.jpg TP3u1front1BUM.jpg TP3u1front2.jpg TP3u1front2BUM.jpg TP3u1front3.jpg TP3u1front3BUM.jpg TP3u2tank.jpg TP3u2tankBUM.jpg TP3u2wall.jpg TP3u2wallBUM.jpg TP3ustBUM.jpg TP3yellow.jpg === 2nd zip file ================== ..\Runtime\libraries\Pose\!!DM S.I.L_P5\ !!! Morphs V3.png !!! Morphs V3.pz2 !!!SIL Full INJ.png !!!SIL Full INJ.pz2 !!!SIL Full REM.png !!!SIL Full REM.pz2 !!SIL Body INJ.png !!SIL Body INJ.pz2 !!SIL Body REM.png !!SIL Body REM.pz2 !!SIL Head INJ.png !!SIL Head INJ.pz2 !!SIL Head REM.png !!SIL Head REM.pz2 !!SIL V3 Boots INJ.png !!SIL V3 Boots INJ.pz2 !!SIL V3 Boots REM.png !!SIL V3 Boots REM.pz2 !+Morphs A3.png !+Morphs A3.pz2 !+SIL A3 Full INJ.png !+SIL A3 Full INJ.pz2 !+SIL A3 Full REM.png !+SIL A3 Full REM.pz2 !SIL A3 Body INJ.png !SIL A3 Body INJ.pz2 !SIL A3 Body REM.png !SIL A3 Body REM.pz2 !SIL A3 Head INJ.png !SIL A3 Head INJ.pz2 !SIL A3 Head REM.png !SIL A3 Head REM.pz2 #SIL A3 Boots INJ.png #SIL A3 Boots INJ.pz2 #SIL A3 Boots REM.png #SIL A3 Boots REM.pz2 +++MAT .png +++MAT .pz2 +++MAT default A3.png +++MAT default A3.pz2 +++MAT default.png +++MAT default.pz2 ++MAT MHead1.png ++MAT MHead1.pz2 ++MAT MHead2.png ++MAT MHead2.pz2 ++MAT MakeUp.png ++MAT MakeUp.pz2 ++MAT MakeUp0.png ++MAT MakeUp0.pz2 ++MAT MakeUp1.png ++MAT MakeUp1.pz2 ++MAT MakeUp2.png ++MAT MakeUp2.pz2 ++MAT MakeUp3.png ++MAT MakeUp3.pz2 ++MAT MakeUp4.png ++MAT MakeUp4.pz2 +Lips.png +Lips.pz2 +Lips0.png +Lips0.pz2 +Lips1.png +Lips1.pz2 +Lips2.png +Lips2.pz2 +Lips3.png +Lips3.pz2 Eye .png Eye .pz2 Eye Left blue.png Eye Left blue.pz2 Eye Left red.png Eye Left red.pz2 Eye Right blue.png Eye Right blue.pz2 Eye Right red.png Eye Right red.pz2 Eyes blue.png Eyes blue.pz2 Eyes brown.png Eyes brown.pz2 Eyes green.png Eyes green.pz2 X Outfit.png X Outfit.pz2 X Outfit Full.png X Outfit Full.pz2 X Outfit FullOff.png X Outfit FullOff.pz2 X Outfit PantOnly.png X Outfit PantOnly.pz2 X Outfit TopOnly.png X Outfit TopOnly.pz2 Y Outfit.png Y Outfit.pz2 Y Outfit Full.png Y Outfit Full.pz2 Y Outfit FullOff.png Y Outfit FullOff.pz2 Y Outfit PantOnly.png Y Outfit PantOnly.pz2 Y Outfit TopOnly.png Y Outfit TopOnly.pz2 ..\Runtime\libraries\Pose\!!DM S.I.L_PP\ !!! Morphs V3.png !!! Morphs V3.pz2 !!!SIL Full INJ.png !!!SIL Full INJ.pz2 !!!SIL Full REM.png !!!SIL Full REM.pz2 !!SIL Body INJ.png !!SIL Body INJ.pz2 !!SIL Body REM.png !!SIL Body REM.pz2 !!SIL Head INJ.png !!SIL Head INJ.pz2 !!SIL Head REM.png !!SIL Head REM.pz2 !!SIL V3 Boots INJ.png !!SIL V3 Boots INJ.pz2 !!SIL V3 Boots REM.png !!SIL V3 Boots REM.pz2 !+Morphs A3.png !+Morphs A3.pz2 !+SIL A3 Full INJ.png !+SIL A3 Full INJ.pz2 !+SIL A3 Full REM.png !+SIL A3 Full REM.pz2 !SIL A3 Body INJ.png !SIL A3 Body INJ.pz2 !SIL A3 Body REM.png !SIL A3 Body REM.pz2 !SIL A3 Head INJ.png !SIL A3 Head INJ.pz2 !SIL A3 Head REM.png !SIL A3 Head REM.pz2 #SIL A3 Boots INJ.png #SIL A3 Boots INJ.pz2 #SIL A3 Boots REM.png #SIL A3 Boots REM.pz2 +++MAT .png +++MAT .pz2 +++MAT default A3.png +++MAT default A3.pz2 +++MAT default.png +++MAT default.pz2 ++MAT MHead1.png ++MAT MHead1.pz2 ++MAT MHead2.png ++MAT MHead2.pz2 ++MAT MakeUp.png ++MAT MakeUp.pz2 ++MAT MakeUp0.png ++MAT MakeUp0.pz2 ++MAT MakeUp1.png ++MAT MakeUp1.pz2 ++MAT MakeUp2.png ++MAT MakeUp2.pz2 ++MAT MakeUp3.png ++MAT MakeUp3.pz2 ++MAT MakeUp4.png ++MAT MakeUp4.pz2 ++MATBump.png ++MATBump.pz2 ++MATBumpBody.png ++MATBumpBody.pz2 ++MATBumpBodyA3.png ++MATBumpBodyA3.pz2 ++MATBumpHead.png ++MATBumpHead.pz2 ++MATBumpHead2.png ++MATBumpHead2.pz2 +Lips.png +Lips.pz2 +Lips0.png +Lips0.pz2 +Lips1.png +Lips1.pz2 +Lips2.png +Lips2.pz2 +Lips3.png +Lips3.pz2 Eye .png Eye .pz2 Eye Left blue.png Eye Left blue.pz2 Eye Left red.png Eye Left red.pz2 Eye Right blue.png Eye Right blue.pz2 Eye Right red.png Eye Right red.pz2 Eyes blue.png Eyes blue.pz2 Eyes brown.png Eyes brown.pz2 Eyes green.png Eyes green.pz2 X Outfit.png X Outfit.pz2 X Outfit Full.png X Outfit Full.pz2 X Outfit FullOff.png X Outfit FullOff.pz2 X Outfit PantOnly.png X Outfit PantOnly.pz2 X Outfit TopOnly.png X Outfit TopOnly.pz2 Y Outfit.png Y Outfit.pz2 Y Outfit Full.png Y Outfit Full.pz2 Y Outfit FullOff.png Y Outfit FullOff.pz2 Y Outfit PantOnly.png Y Outfit PantOnly.pz2 Y Outfit TopOnly.png Y Outfit TopOnly.pz2 ..\Runtime\Textures\danieNmarforno\SIL\ SIL_Body.jpg SIL_BodyBUM.jpg SIL_Eye_blueL.jpg SIL_Eye_blueR.jpg SIL_Eye_brownL.jpg SIL_Eye_brownR.jpg SIL_Eye_cyblueL.jpg SIL_Eye_cyblueR.jpg SIL_Eye_cyredL.jpg SIL_Eye_cyredR.jpg SIL_Eye_greenL.jpg SIL_Eye_greenR.jpg SIL_Head.jpg SIL_Head2.jpg SIL_Head2BUM.jpg SIL_HeadBUM.jpg SIL_MU1.jpg SIL_MU2.jpg SIL_MU3.jpg SIL_MU4.jpg SIL_Outfit.jpg SIL_Outfit2.jpg SIL_Outfit3.jpg SIL_OutfitBUM.jpg SIL_TG.jpg SIL_TLash.jpg SIL_TLash2.jpg