Soft Furnishings - Deforming Bed Copyright Christian Darkin 6 July 2006. All of this product's content was created by Christian Darkin. By Christian Darkin christian@darkin.demon.co.uk Files List: Bed.pmd Bed.png Bed.pp2 Cushion.pmd Cushion.png Cushion.PP2 Sheet.png Sheet.pp2 Needed: Poser 4 or later (you don't need Poser's cloth simulator to use the bed, but a top-sheet is included which can be used in the cloth room). Installation: Extract Zip file into Runtime Directory Folder names and locations: Runtime/Libraries/props/DeformingBed/ Usage: The Deforming Bed consists of three props which can be used together or individually: Pillow: The pillow is a single pillow with one morph control. The control flattens or puffs out the pillow. Turn it up and the pillow will flatten out as though a head is lying on it. it's best to place the figure first, and then adjust the control until the pillow bends realistically under it. Sheet: The sheet is a very simple, flat mesh positioned just above the bed. it's designed to be used with Poser's cloth simulation tools - just go to the cloth room and set up a simulation, clothifying the sheet and watch it drape over the bed. Bed: The bed is a bottom-sheet draped over a double matress - I haven't added frames, a bed base or feet because I want artists to be able to customise the bed in their own style. The model has 4 "crumple morphs" - which can be adjusted to distress the bed sheet for a less clinical look. There are also four morph controls which indent the bed at the top left, top right, bottom left or bottom right. These can be used independently or together to create an indentation in the bed into which your model can be placed. Additionally, there are 9 more small indentation morphs which can be used to create smaller impressions in the bed - typically as though a figure's hand or foot is pressing into the bed. Using a combination of these morphs, you should be able to create the impression of your figures sinking into a soft matress whatever position they're in. Effects are usually quite subtle, but used well, they can help to create that sense of presence which so many 3D scenes lack when characters fail to interact with their environments. If you've got any questions about Soft Furnishings Deforming Bed, please email: christian@darkin.demon.co.uk