Product: H3 Western Way - Hiro Created By: Frances Coffill/fcoffill@therendering.com Date: MAy, 2006 Product Information Required Products: Daz Hiro. You can find new icons for loading this product in the following Poser Libraries: Poses:"Mat_H3Clothing" Figures: "H3 Clothing" Props: "H3 Props" View files installed for this product: H3WesternWay_LIST.txt 6 Conforming Figures - Long Sleeve Shirt Laces at open neckline 4 Popular FBM 1 Textures and matching BumpMap in JPG format Morph to "TuckIn" pant - Westernboots (2 versions) Short boots to fit under the pants Full boots for use with other outfits 1 Texture and Bumpmap in JPG Format - Hat Simple hat, with Poseable Tie 1 Texture and Bumpmap in jpg format - Pants Simple loose fitting 'Leather pants" 4 Popular FBM - Belt Leather belt with buckle 4 Popular FBM - FBM Included in garments: Muscular Realistic Stylized FullFigure 4 Props: HAT smart prop, identical to Figure version, easier to resize or reposition ROPE Smart Prop simple prop parented to the left shoulder Poncho, Poser 5 & 6 ONLY Dynamic Poncho prop Matposes to apply all Textures and BumpMaps Garments load textured, without bump maps applied. To apply bump or other texture/colour/trasperancy options open the Mat_D3 Clothing folder and choose the files appropriate to your Poser application: (All thumbs are clearly marked for your convenience) P4 = Poser 4/PoserArtist Mats P5 = ProPack, Poser 5 and 6 Note to P4 users: Poser 4/Poser Artist Users will need to convert the following files to BUM format before applying the included MatPoses for the first time: ..\Runtime\textures\TheRendering\H3_Cloth\ These Bump Map files are: H3CBBeltBump.jpg H3CBBoots01Bump.jpg H3CBHat01Bump.jpg H3CBPant01Bump.jpg H3CBPoncho01Bump.jpg H3CBShirt01Bump.JPG To convert jpg format Bump maps for use in Poser 4/Poser Artist: 1. Load any object into and empty poser scene. 2. Open your "Materials" menu (Menu- Render/Materials) 3. from the Bump Map portion of the Menu, select "LOAD" 4. Browse to the Texture folder for this product: ....\Runtime\textures\TheRendering\A3Cloth\ 5. Select one of the files indicated by the word "Bump" in the file name 6. A pop up will open asking you if you would like to convert the file to BUM format, Click "YES" 7. Repeat the process for each of the file Please see Bump Map Conversion Help for more instructions on converting Bump Files. In all cases, "P4" will refer to Poser 4 (Poser Artist) and "PP" will refer to Pro Pak and later versions (Poser 5 etc). General Instructions: Every effort has been made to ensure compatibility with all Poser versions except where otherwise noted. I cannot guarantee compatibility with Daz Studio, however efforts will be made to correct issues which come up. To reduce the incidence of POKE THRU when using Poses the excede Limits it is recommended that you hide underlying bodyparts. Not only does this reduce the possibility of Body parts poking thru cloth, but it also improves system performance and could significantly improve render times, (especially for complex scenes and for slower computers) Poses Have been provided to Hide/Show Hiro's bodyParts for your convenience. The Hat figure has a poseable tie which can be moved separately from the hat, back and forward side to side, some scaling is also possible. For more dramatic repositioning or scaling of the Hat a Prop version is supplied. The Rope prop is static, (doesn't do anything) it is parented to the left shoulder, scale and reposition to fit your pose and scene THe included H3CBPoncho prop is for use in Poser 5 & 6 cloth room simulations ONLY, It will not work in Poser 4, PoserArtist, DazStudio or ProPack. To use the prop, add this to your Posed figure after applying clothing that should be covered by the poncho. Consider NOT adding items to your scene that will be completely covered but the poncho (an example of this would be the Belt) Create your simulation using the default settings, a 20 frame simulation should be more than enough. Be sure to include in your "Collide against" choices: Hiro- hip abdomen Chest rcollar lCollar rShldr lShldr rForeArm lForeArm rButtock lButtock FOr addition Additional Clothing in the scene include the same groups as you did for Hiro A 20 frame simulation should take between 5 - 8 minutes based on default settings. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Disclaimer: All of this product's content was created by fcoffill -Frances Coffill Thank you for your interest/purchase of H3 Western Way, I hope you will enjoy it. Your comments, feedback and critque and suggestions are welcome. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Files List: ..\Readme's\ H3WesternWay_Readme.txt ..\Readme's\ProductLists\ H3WesternWay_List.txt ..\Runtime\Geometries\TheRendering\Hiro\ H3CBBelt.obj H3CBBoot.obj H3CBHat.obj H3CBPant.obj H3CBPoncho.obj H3CBRope.obj H3CBShirt.obj ..\Runtime\Libraries\character\H3 Clothing\ H3CBBelt.cr2 H3CBBelt.png H3CBBelt.rsr H3CBBoots Full.cr2 H3CBBoots Full.png H3CBBoots Full.rsr H3CBBoots.cr2 H3CBBoots.png H3CBBoots.rsr H3CBHat.cr2 H3CBHat.png H3CBHat.rsr H3CBPant.cr2 H3CBPant.png H3CBPant.rsr H3CBShirt.cr2 H3CBShirt.png H3CBShirt.rsr ..\Runtime\Libraries\Pose\Mat_H3Clothing\ H3CB_BeltP4.pz2 H3CB_BeltP5.png H3CB_BeltP5.pz2 H3CB_Beltp4.png H3CB_BootsBP4.png H3CB_BootsBP4.pz2 H3CB_BootsBP4.rsr H3CB_BootsBP5.png H3CB_BootsBP5.pz2 H3CB_BootsBP5.rsr H3CB_BootsP4.png H3CB_BootsP4.pz2 H3CB_BootsP4.rsr H3CB_BootsP5.png H3CB_BootsP5.pz2 H3CB_BootsP5.rsr H3CB_HatP4.png H3CB_HatP4.pz2 H3CB_HatP4.rsr H3CB_HatP5.png H3CB_HatP5.pz2 H3CB_HatP5.rsr H3CB_PantP4.png H3CB_PantP4.pz2 H3CB_PantP4.rsr H3CB_PantP5.png H3CB_PantP5.pz2 H3CB_PantP5.rsr H3CB_ShirtP4.png H3CB_ShirtP4.pz2 H3CB_ShirtP4.rsr H3CB_ShirtP5.png H3CB_ShirtP5.pz2 H3CB_ShirtP5.rsr H3_LegsOFF.png H3_LegsOFF.pz2 H3_LegsOFF.rsr H3_LegsON.png H3_LegsON.pz2 H3_LegsON.rsr Thumbs.db ..\Runtime\Libraries\props\H3 Props\ H3CHat.png H3CHat.pp2 H3CHat.rsr H3CPoncho.png H3CPoncho.pp2 H3CRope.png H3CRope.pp2 H3CRope.rsr Thumbs.db ..\Runtime\textures\TheRendering\H3_Cloth\ D3CRope.jpg H3CBBelt.jpg H3CBBeltBump.jpg H3CBBoots01.jpg H3CBBoots01Bump.jpg H3CBHat01.jpg H3CBHat01Bump.jpg H3CBPant01.jpg H3CBPant01Bump.jpg H3CBPoncho01.jpg H3CBPoncho01Bump.jpg H3CBShirt01.JPG H3CBShirt01Bump.JPG