************************************************************ *Product Name: Lionel JMM Pack VIII *Copyright 07/2006 *By: JPeter *Contact: jp.becke@t-online.de ************************************************************ With this pack you will get a custom character and 3 complete highres texture sets for David optimized for Poser5/6. All textures are created in Photoshop CS2 from photos of a Shooting Antonio Rodriguez made with a male model. There's not one single painted or mirrored pixel on this texture - yes this skin is on the left side a bit different than on the right, two different arms, legs and face halfs. I really had to improve my skills with new applications I had to learn (Maxon's Bodypaint 2.5) to make this texture seamless, so those problem zones are no longer visible, especially the zones between neck/throat and head and between arms and hands. Face INJ file is combined with custom made morphs for more uniqueness and a human appearance. NOTE: !!!! IN ORDER TO USE THE JMM PACK VII CHARACTER INJ+REM POSES, YOU MUST HAVE INSTALLED DAVID'S HEAD- AND BODYMORPHS!!! So what's included: 1 high-res body texture with bodyhair 3750px x 5000 px, 1 high-res body texture shaved on chest and abdomen 3750px x 5000 px, 1 high-res body texture cleaned and shaved on chest, abdomen, buttocks and neck (matches only with the 3rd head texture 3750px x 5000 px), 1 high-res face texture with hair, sideburns and chin beard 4000px x 2720 px, 1 high-res face texture with hair, sideburns and without chin beard 4000px x 2720 px, 1 high-res completely shaved facetexture without hair, sideburns and beard 4000px x 2720 px, (matches only with the 3rd body texture 3750px x 5000 px). 8 highres eye textures for realistic rendering of 4 eye colours 1024px x 1024px, 1 genital texture 2000px x 1121px, 1 genital trans texture 2000px x 1121px, 1 teeth texture, 1 trans texture 1024px x 1024px/2000px x 2000px, 10 different character poses for David, 20 P5/P6/ MAT files and including seperate body and face MOR INJ and REM poses, face INJ files are combined with custom made face morphs for more uniqueness, 6 all in one MATs (3 with low bump amount for closeup renders, 3 with higher bump amount for distant renders), seperate MATs for 2 faces and eyes. I also included MATs for the D3 gen figure for cut and uncut appearance. -------------------------------------- System Requirements: Poser 5 and above -------------------------------------- Ownership Statement: All of the content in this package was created by JPeter, and may include derivatives of the following merchant resources: Jennifer Morris' Light Skin Pack, Dal's Elements IV MaskEdit's MR03 -------------------------------------- Needed Files: David, David Head and Bodymorphs from DAZ -------------------------------------- Installation Instructions: Unzip to your runtime folder and everything should be placed automatically. If you want to place the files by hand, plese see the included file list. Usage Tips or Limitations: LOAD YOUR DAVID INTO POSER. APPLY THE LIONEL MOR INJ POSES FROM THE POSE MENU. !!!! IN ORDER TO USE THE LIONEL JMM PACK VIII INJ+REM POSES, YOU MUST HAVE INSTALLED DAVID'S HEAD- AND BODYMORPHS FROM DAZ!!! LIONEL JMM PACK VIII CHARACTER USE THE BODY AND FACE TEXTURES AS BUMP MAPS (WITH NEGATIVE VALUE). TO APPLY THE LIONEL JMM PACK VIII TEXTURES IN THE CORRECT WAY, USE THE 6 MAT COMPLETE POSES. THIS WILL LOAD THE COMPLETE BODY AND FACE TEXTURES WITH THE DEFAULT EYES, FOR A CLOSEUP RENDER USE THE MATS WITH LOWER BUMP AMOUNT. THE MATS FOR THE D3 PENIS LET THE D3 PENIS FIGURE DISAPPEAR - DON'T WORRY! BECAUSE OF A TRANSPARENCY FOR BETTER MATCHING TO THE DIFFERENT BODYTEXTURES, SIMPLY GO TO THE RENDER MENU AND RELOAD THE TEXTURES, SO YOU CAN SEE THE GENITALS AGAIN. APPLY THE MATS TO CHANGE THE PENIS FIGURE TO CUT OR UNCUT! USE THE OTHER MAT POSES TO CHANGE THE FACES AND EYES.:-) FOR RENDERING IN POSER5/POSER6 BE SURE TO USE THE FIREFLY RENDERER IN PRODUCTION MODE FOR THE FINAL RENDER, HAVE "SMOOTH POLYGONS" AND "RAYTRACING" CHECKED, "TEXTURE FILTERING" UNCHECKED AND "USE DISPLACEMENT MAPS" CHECKED. SET THE "MINIMUM DISPLACEMENT BOUNDS" TO 1.00. SET A MAXIMUM TEXTURE RESOLUTION OF AT LEAST 4096 OR HIGHER, OTHERWISE THE HIGHRES BODYHAIR AND EYEBROWS APPEAR BLURRY IN YOUR FINAL RENDER! IF USING THE UNIMESH REALISM KIT BY PAUL KINNANE (FACE_OFF) BE SURE TO USE SIMILAR SETTINGS AS I SHOWED IN THE INCLUDED "URK SETTINGS.JPG", IMPORTANT IS THE NEGATIVE BUMP AMOUNT - 0.04 FOR CLOSEUPS, -0.1 FOR DISTANT RENDERS. IF RENDERING IN P5/P6 WITH THE P4 RENDER ENGINE, MAKE SURE YOU CHECK "IGNORE SHADER TREES", BECAUSE THE RENDER ENGINE CAN'T HANDLE PP/P5/P6 JPG BUMP - AND DISPLACEMENT SETTINGS VERY WELL AND IN CLOSEUPS YOU WILL OTHERWISE GET STRANGE RENDER RESULTS! YOU CAN ALSO SEE THE "FireflyRenderSettings.jpg", IT'S EASIER.:-) THE GET A BIT MORE LIFE INTO THE EYES OF A PORTRAIT, PLACE ONE OR TWO SIMPLE SQUARE PLANE PROPS IN FRONT OF THE FACE; SET THEIR AMBIENCE TO WHITE AND THE AMBIENCE AMOUNT TO 1.0. SEE THE INCLUDED "LifeInEyesTip.jpg" HOW TO. IT'S POSSIBLE BECAUSE CORNEAS AND EYEWHITES HAVE REFLECTION ACTIVATED. FOR RENDERING IN P4 PRO: YOU CAN USE THE P5 MATS, BUT YOU HAVE TO SET THE BUMP VALUE FOR EACH TEXTURE AREA TO -100% MANUALLY TO GET BETTER RESULTS. IF RENDERING IN P4: IF YOU USE THE P5 MATS, YOU HAVE TO CONVERT MOST OF THE TEXTURES INTO .BUM FILES AND SET EACH BUMP VALUE TO -100% MANUALLY TO GET A GOOD RENDER RESULT. IN ORDER TO KEEP POSER FROM GETTING CONFUSED, ALWAYS SELECT THE RIGHT FIGURE BEFORE APPLYING THE MAT POSES! -------------------------------------- Files Included in the Product: ..\Runtime\Libraries\!Jepe\ANB\ Hide.Lionel.pz2 InjDeltas.Lionel.pz2 RemDeltas.Lionel.pz2 Unhide.Lionel.pz2 ..\Runtime\Libraries\Pose\Lionel JMM8\ !!!Lionel Face INJ.png !!!Lionel Face INJ.pz2 !!!Lionel Face REM.png !!!Lionel Face REM.pz2 !!Lionel Body INJ.png !!Lionel Body INJ.pz2 !!Lionel Body REM.png !!Lionel Body REM.pz2 !!Lionel MAT1.png !!Lionel MAT1.pz2 !!Lionel MAT1a.png !!Lionel MAT1a.pz2 !!Lionel MAT2.png !!Lionel MAT2.pz2 !!Lionel MAT2a.png !!Lionel MAT2a.pz2 !!Lionel MAT3.png !!Lionel MAT3.pz2 !!Lionel MAT3a.png !!Lionel MAT3a.pz2 !Lionel MAT Hd1.png !Lionel MAT Hd1.pz2 !Lionel MAT Hd1a.png !Lionel MAT Hd1a.pz2 !Lionel MAT Hd2.png !Lionel MAT Hd2.pz2 !Lionel MAT Hd2a.png !Lionel MAT Hd2a.pz2 JMMVIII-EyeBlue.png JMMVIII-EyeBlue.pz2 JMMVIII-EyeBrown.png JMMVIII-EyeBrown.pz2 JMMVIII-EyeBrown2.png JMMVIII-EyeBrown2.pz2 JMMVIII-EyeGreen.png JMMVIII-EyeGreen.pz2 JMMVIII-GensC.png JMMVIII-GensC.pz2 JMMVIII-GensUC.png JMMVIII-GensUC.pz2 Lionel P01.png Lionel P01.pz2 Lionel P02.png Lionel P02.pz2 Lionel P03.png Lionel P03.pz2 Lionel P04.png Lionel P04.pz2 Lionel P05.png Lionel P05.pz2 Lionel P06.png Lionel P06.pz2 Lionel P07.png Lionel P07.pz2 Lionel P08.png Lionel P08.pz2 Lionel P09.png Lionel P09.pz2 Lionel P10.png Lionel P10.pz2 ..\Runtime\Textures\JMMVIII\ JMMVIII-EyeBlue.jpg JMMVIII-EyeBluel.jpg JMMVIII-EyeBrown.jpg JMMVIII-EyeBrown2.jpg JMMVIII-EyeBrown2l.jpg JMMVIII-EyeBrownl.jpg JMMVIII-EyeGreen.jpg JMMVIII-EyeGreenl.jpg JMMVIII-body1.jpg JMMVIII-body2.jpg JMMVIII-body3.jpg JMMVIII-genitals.jpg JMMVIII-genitalstrans.jpg JMMVIII-teeth.jpg JMMVIII-trans.jpg Lionel-head1.jpg Lionel-head2.jpg Lionel-head3.jpg Copyright © 07/2006 JPeter Email: jp.becke@t-online.de THANK YOU FOR PURCHASING THIS PRODUCT!