====================================================================== ************************************************************ *Product Name: MilMen WeightLifter- Gym Edition *Copyright 07-25-2006 *By: OKCRandy aka MarsRebel *Contact: randy@no-spam-okcrandy.com ************************************************************ Includes: Poses and Props, including select smart props Macintosh users may have to use macconverter **Bonus starter animation poses included as a starting point on animations ***Props use Poser 5 Materials and Grayscale bumps - Poser 4 users will have to convert -------------------------------------- System Requirements: PC and Mac compatible Poser 4 and above Daz|Studio -------------------------------------- Ownership Statement: All of this product's content was created by OKCRandy aka MarsRebel -------------------------------------- Needed Files: M3, D3, H3 or F3 -------------------------------------- Installation Instructions: Macintosh users may need to use macconverter. Extract the entire contents of this archive into your Poser folder using zipping program, making sure to extract using FOLDER NAMES. Once extraction is complet making sure to extract using FOLDER NAMES. Once extraction is complete, you will find a new folder in the pose section of your Poser program called, “Product”, folder can be renamed but do not forget these are not you will find a new folder in the pose section of your Poser program called, “Product”, folder can be renamed but do not forget these are not to be freely distributed. Once there, you will notice new icons for applying the poses. (Note: Poser 4 users may delete the png files, Poser Pro and “Product”, folder can be renamed but do not forget these are not to be freely distributed. Once there, you will notice new icons for applying the poses. (Note: Poser 4 users may delete the png files, Poser Pro and up may delete the rsr files. Poser 5 and up may want to move the folder to the folder you store Your Character Poses) freely distributed. Once there, you will notice new icons for applying the poses. (Note: Poser 4 users may delete the png files, Poser Pro and up may delete the rsr files. Poser 5 and up may want to move the folder to the folder you store Your Character Poses) the poses. (Note: Poser 4 users may delete the png files, Poser Pro and up may delete the rsr files. Poser 5 and up may want to move the folder to the folder you store Your Character Poses) up may delete the rsr files. Poser 5 and up may want to move the folder to the folder you store Your Character Poses) to the folder you store Your Character Poses) -------------------------------------- Usage Tips or Limitations: Applying Poses: Load "Character" then go to the pose section of your program to the sub-folder. Select the desired pose then apply. That’s all there is to it. Poses created with IK off. Poses my require slight adjusting to suit your taste. To move or rotate a figure select the body not the hip. The weight bench poses require the weight bench(s) to be rotated 270 degrees. Also you need to parent "Character" to the equipment to move "Character" and accompaning equipment in a scene. For technical assistance or questions about this file, feel free to contact me at the email address below. As always, enjoy the poses! -------------------------------------- Files Included in the Product: ..\Runtime\Geometries\OKCRandyProps\Sports\ OKCBackDrop.obj okcB&A_Bench02.obj okcBarbells.obj okcBenchPad02.obj okcCurlsBench02dv2.obj okcDumbBellBench.obj okcDumbbell.obj okcWeightBench.obj okcWtBench01v1.obj ..\Runtime\libraries\materials\Glass\ GlassEnvironmentMap.png ..\Runtime\libraries\Pose\D3WeightLifter\ D3_B&A 01.png D3_B&A 01.pz2 D3_B&A 01.rsr D3_B&A 02.png D3_B&A 02.pz2 D3_B&A 02.rsr D3_B&A 03.png D3_B&A 03.pz2 D3_B&A 03.rsr D3_B&A 04.png D3_B&A 04.pz2 D3_B&A 04.rsr D3_B&A 05.png D3_B&A 05.pz2 D3_B&A 05.rsr D3_B&A 06.png D3_B&A 06.pz2 D3_B&A 06.rsr D3_B&A 07.png D3_B&A 07.pz2 D3_B&A 07.rsr D3_B&A 08.png D3_B&A 08.pz2 D3_B&A 08.rsr D3_B&A 09.png D3_B&A 09.pz2 D3_B&A 09.rsr D3_B&A 10.png D3_B&A 10.pz2 D3_B&A 10.rsr D3_B&A 11.png D3_B&A 11.pz2 D3_B&A 11.rsr D3_B&A 12.png D3_B&A 12.pz2 D3_B&A 12.rsr D3_B&A 13.png D3_B&A 13.pz2 D3_B&A 13.rsr D3_Bench 01.png D3_Bench 01.pz2 D3_Bench 01.rsr D3_Bench 02.png D3_Bench 02.pz2 D3_Bench 02.rsr D3_Bench 03.png D3_Bench 03.pz2 D3_Bench 03.rsr D3_Bench 04.png D3_Bench 04.pz2 D3_Bench 04.rsr D3_Bench 05.png D3_Bench 05.pz2 D3_Bench 05.rsr D3_BenchB 01.png D3_BenchB 01.pz2 D3_BenchB 01.rsr D3_BenchB 02.png D3_BenchB 02.pz2 D3_BenchB 02.rsr D3_BenchB 03.png D3_BenchB 03.pz2 D3_BenchB 03.rsr D3_BenchB 04.png D3_BenchB 04.pz2 D3_BenchB 04.rsr D3_BenchB 05.png D3_BenchB 05.pz2 D3_BenchB 05.rsr D3_Curls 01.png D3_Curls 01.pz2 D3_Curls 01.rsr D3_Curls 02.png D3_Curls 02.pz2 D3_Curls 02.rsr D3_Curls 03.png D3_Curls 03.pz2 D3_Curls 03.rsr D3_Curls 04.png D3_Curls 04.pz2 D3_Curls 04.rsr D3_Curls 05.png D3_Curls 05.pz2 D3_Curls 05.rsr D3_DBB 01.png D3_DBB 01.pz2 D3_DBB 01.rsr D3_DBB 02.png D3_DBB 02.pz2 D3_DBB 02.rsr D3_DBB 03.png D3_DBB 03.pz2 D3_DBB 03.rsr D3_DBB 04.png D3_DBB 04.pz2 D3_DBB 04.rsr D3_DBB 05.png D3_DBB 05.pz2 D3_DBB 05.rsr D3_DBB 06.png D3_DBB 06.pz2 D3_DBB 06.rsr D3_Dumbbells 01.png D3_Dumbbells 01.pz2 D3_Dumbbells 01.rsr D3_Dumbbells 02.png D3_Dumbbells 02.pz2 D3_Dumbbells 02.rsr D3_Dumbbells 03.png D3_Dumbbells 03.pz2 D3_Dumbbells 03.rsr D3_Dumbbells 04.png D3_Dumbbells 04.pz2 D3_Dumbbells 04.rsr D3_Dumbbells 05.png D3_Dumbbells 05.pz2 D3_Dumbbells 05.rsr D3_Dumbbells 06.png D3_Dumbbells 06.pz2 D3_Dumbbells 06.rsr D3_Dumbbells 07.png D3_Dumbbells 07.pz2 D3_Dumbbells 07.rsr D3_Dumbbells 08.png D3_Dumbbells 08.pz2 D3_Dumbbells 08.rsr D3_Lift 01.png D3_Lift 01.pz2 D3_Lift 01.rsr D3_Lift 02.png D3_Lift 02.pz2 D3_Lift 02.rsr D3_Lift 03.png D3_Lift 03.pz2 D3_Lift 03.rsr D3_Lift 04.png D3_Lift 04.pz2 D3_Lift 04.rsr D3_Lift 05.png D3_Lift 05.pz2 D3_Lift 05.rsr D3_Lift 06.png D3_Lift 06.pz2 D3_Lift 06.rsr D3_Lift 07.png D3_Lift 07.pz2 D3_Lift 07.rsr D3_Lift 08.png D3_Lift 08.pz2 D3_Lift 08.rsr D3_Lift 09.png D3_Lift 09.pz2 D3_Lift 09.rsr ..\Runtime\libraries\Pose\F3WeightLifter\ F3_B&A 01.png F3_B&A 01.pz2 F3_B&A 01.rsr F3_B&A 02.png F3_B&A 02.pz2 F3_B&A 02.rsr F3_B&A 03.png F3_B&A 03.pz2 F3_B&A 03.rsr F3_B&A 04.png F3_B&A 04.pz2 F3_B&A 04.rsr F3_B&A 05.png F3_B&A 05.pz2 F3_B&A 05.rsr F3_B&A 06.png F3_B&A 06.pz2 F3_B&A 06.rsr F3_B&A 07.png F3_B&A 07.pz2 F3_B&A 07.rsr F3_B&A 08.png F3_B&A 08.pz2 F3_B&A 08.rsr F3_B&A 09.png F3_B&A 09.pz2 F3_B&A 09.rsr F3_B&A 10.png F3_B&A 10.pz2 F3_B&A 10.rsr F3_B&A 11.png F3_B&A 11.pz2 F3_B&A 11.rsr F3_B&A 12.png F3_B&A 12.pz2 F3_B&A 12.rsr F3_B&A 13.png F3_B&A 13.pz2 F3_B&A 13.rsr F3_Bench 01.png F3_Bench 01.pz2 F3_Bench 01.rsr F3_Bench 02.png F3_Bench 02.pz2 F3_Bench 02.rsr F3_Bench 03.png F3_Bench 03.pz2 F3_Bench 03.rsr F3_Bench 04.png F3_Bench 04.pz2 F3_Bench 04.rsr F3_Bench 05.png F3_Bench 05.pz2 F3_Bench 05.rsr F3_BenchB 01.png F3_BenchB 01.pz2 F3_BenchB 01.rsr F3_BenchB 02.png F3_BenchB 02.pz2 F3_BenchB 02.rsr F3_BenchB 03.png F3_BenchB 03.pz2 F3_BenchB 03.rsr F3_BenchB 04.png F3_BenchB 04.pz2 F3_BenchB 04.rsr F3_BenchB 05.png F3_BenchB 05.pz2 F3_BenchB 05.rsr F3_Curls 01.png F3_Curls 01.pz2 F3_Curls 01.rsr F3_Curls 02.png F3_Curls 02.pz2 F3_Curls 02.rsr F3_Curls 03.png F3_Curls 03.pz2 F3_Curls 03.rsr F3_Curls 04.png F3_Curls 04.pz2 F3_Curls 04.rsr F3_Curls 05.png F3_Curls 05.pz2 F3_Curls 05.rsr F3_Curls 06.png F3_Curls 06.pz2 F3_Curls 06.rsr F3_DBB 01.png F3_DBB 01.pz2 F3_DBB 01.rsr F3_DBB 02.png F3_DBB 02.pz2 F3_DBB 02.rsr F3_DBB 03.png F3_DBB 03.pz2 F3_DBB 03.rsr F3_DBB 04.png F3_DBB 04.pz2 F3_DBB 04.rsr F3_DBB 05.png F3_DBB 05.pz2 F3_DBB 05.rsr F3_DBB 06.png F3_DBB 06.pz2 F3_DBB 06.rsr F3_Dumbbells 01.png F3_Dumbbells 01.pz2 F3_Dumbbells 01.rsr F3_Dumbbells 02.png F3_Dumbbells 02.pz2 F3_Dumbbells 02.rsr F3_Dumbbells 03.png F3_Dumbbells 03.pz2 F3_Dumbbells 03.rsr F3_Dumbbells 04.png F3_Dumbbells 04.pz2 F3_Dumbbells 04.rsr F3_Dumbbells 05.png F3_Dumbbells 05.pz2 F3_Dumbbells 05.rsr F3_Dumbbells 06.png F3_Dumbbells 06.pz2 F3_Dumbbells 06.rsr F3_Dumbbells 07.png F3_Dumbbells 07.pz2 F3_Dumbbells 07.rsr F3_Dumbbells 08.png F3_Dumbbells 08.pz2 F3_Dumbbells 08.rsr F3_Lift 01.png F3_Lift 01.pz2 F3_Lift 01.rsr F3_Lift 02.png F3_Lift 02.pz2 F3_Lift 02.rsr F3_Lift 03.png F3_Lift 03.pz2 F3_Lift 03.rsr F3_Lift 04.png F3_Lift 04.pz2 F3_Lift 04.rsr F3_Lift 05.png F3_Lift 05.pz2 F3_Lift 05.rsr F3_Lift 06.png F3_Lift 06.pz2 F3_Lift 06.rsr F3_Lift 07.png F3_Lift 07.pz2 F3_Lift 07.rsr F3_Lift 08.png F3_Lift 08.pz2 F3_Lift 08.rsr F3_Lift 09.png F3_Lift 09.pz2 F3_Lift 09.rsr ..\Runtime\libraries\Pose\H3WeightLifter\ H3_B&A 01.png H3_B&A 01.pz2 H3_B&A 01.rsr H3_B&A 02.png H3_B&A 02.pz2 H3_B&A 02.rsr H3_B&A 03.png H3_B&A 03.pz2 H3_B&A 03.rsr H3_B&A 04.png H3_B&A 04.pz2 H3_B&A 04.rsr H3_B&A 05.png H3_B&A 05.pz2 H3_B&A 05.rsr H3_B&A 06.png H3_B&A 06.pz2 H3_B&A 06.rsr H3_B&A 07.png H3_B&A 07.pz2 H3_B&A 07.rsr H3_B&A 08.png H3_B&A 08.pz2 H3_B&A 08.rsr H3_B&A 09.png H3_B&A 09.pz2 H3_B&A 09.rsr H3_B&A 10.png H3_B&A 10.pz2 H3_B&A 10.rsr H3_B&A 11.png H3_B&A 11.pz2 H3_B&A 11.rsr H3_B&A 12.png H3_B&A 12.pz2 H3_B&A 12.rsr H3_B&A 13.png H3_B&A 13.pz2 H3_B&A 13.rsr H3_Bench 01.png H3_Bench 01.pz2 H3_Bench 01.rsr H3_Bench 02.png H3_Bench 02.pz2 H3_Bench 02.rsr H3_Bench 03.png H3_Bench 03.pz2 H3_Bench 03.rsr H3_Bench 04.png H3_Bench 04.pz2 H3_Bench 04.rsr H3_Bench 05.png H3_Bench 05.pz2 H3_Bench 05.rsr H3_BenchB 01.png H3_BenchB 01.pz2 H3_BenchB 01.rsr H3_BenchB 02.png H3_BenchB 02.pz2 H3_BenchB 02.rsr H3_BenchB 03.png H3_BenchB 03.pz2 H3_BenchB 03.rsr H3_BenchB 04.png H3_BenchB 04.pz2 H3_BenchB 04.rsr H3_BenchB 05.png H3_BenchB 05.pz2 H3_BenchB 05.rsr H3_Curls 01.png H3_Curls 01.pz2 H3_Curls 01.rsr H3_Curls 02.png H3_Curls 02.pz2 H3_Curls 02.rsr H3_Curls 03.png H3_Curls 03.pz2 H3_Curls 03.rsr H3_Curls 04.png H3_Curls 04.pz2 H3_Curls 04.rsr H3_Curls 05.png H3_Curls 05.pz2 H3_Curls 05.rsr H3_DBB 01.png H3_DBB 01.pz2 H3_DBB 01.rsr H3_DBB 02.png H3_DBB 02.pz2 H3_DBB 02.rsr H3_DBB 03.png H3_DBB 03.pz2 H3_DBB 03.rsr H3_DBB 04.png H3_DBB 04.pz2 H3_DBB 04.rsr H3_DBB 05.png H3_DBB 05.pz2 H3_DBB 05.rsr H3_DBB 06.png H3_DBB 06.pz2 H3_DBB 06.rsr H3_Dumbbells 01.png H3_Dumbbells 01.pz2 H3_Dumbbells 01.rsr H3_Dumbbells 02.png H3_Dumbbells 02.pz2 H3_Dumbbells 02.rsr H3_Dumbbells 03.png H3_Dumbbells 03.pz2 H3_Dumbbells 03.rsr H3_Dumbbells 04.png H3_Dumbbells 04.pz2 H3_Dumbbells 04.rsr H3_Dumbbells 05.png H3_Dumbbells 05.pz2 H3_Dumbbells 05.rsr H3_Dumbbells 06.png H3_Dumbbells 06.pz2 H3_Dumbbells 06.rsr H3_Dumbbells 07.png H3_Dumbbells 07.pz2 H3_Dumbbells 07.rsr H3_Dumbbells 08.png H3_Dumbbells 08.pz2 H3_Dumbbells 08.rsr H3_Lift 01.png H3_Lift 01.pz2 H3_Lift 01.rsr H3_Lift 02.png H3_Lift 02.pz2 H3_Lift 02.rsr H3_Lift 03.png H3_Lift 03.pz2 H3_Lift 03.rsr H3_Lift 04.png H3_Lift 04.pz2 H3_Lift 04.rsr H3_Lift 05.png H3_Lift 05.pz2 H3_Lift 05.rsr H3_Lift 06.png H3_Lift 06.pz2 H3_Lift 06.rsr H3_Lift 07.png H3_Lift 07.pz2 H3_Lift 07.rsr H3_Lift 08.png H3_Lift 08.pz2 H3_Lift 08.rsr H3_Lift 09.png H3_Lift 09.pz2 H3_Lift 09.rsr H3_Lift 10.png H3_Lift 10.pz2 H3_Lift 10.rsr ..\Runtime\libraries\Pose\M3WeightLifter\ M3_B&A 01.png M3_B&A 01.pz2 M3_B&A 01.rsr M3_B&A 02.png M3_B&A 02.pz2 M3_B&A 02.rsr M3_B&A 03.png M3_B&A 03.pz2 M3_B&A 03.rsr M3_B&A 04.png M3_B&A 04.pz2 M3_B&A 04.rsr M3_B&A 05.png M3_B&A 05.pz2 M3_B&A 05.rsr M3_B&A 06.png M3_B&A 06.pz2 M3_B&A 06.rsr M3_B&A 06a.png M3_B&A 06a.pz2 M3_B&A 06a.rsr M3_B&A 07.png M3_B&A 07.pz2 M3_B&A 07.rsr M3_B&A 08.png M3_B&A 08.pz2 M3_B&A 08.rsr M3_B&A 09.png M3_B&A 09.pz2 M3_B&A 09.rsr M3_B&A 10.png M3_B&A 10.pz2 M3_B&A 10.rsr M3_B&A 11.png M3_B&A 11.pz2 M3_B&A 11.rsr M3_B&A 12.png M3_B&A 12.pz2 M3_B&A 12.rsr M3_B&A 13.png M3_B&A 13.pz2 M3_B&A 13.rsr M3_Bench 00.png M3_Bench 00.pz2 M3_Bench 00.rsr M3_Bench 01.png M3_Bench 01.pz2 M3_Bench 01.rsr M3_Bench 02.png M3_Bench 02.pz2 M3_Bench 02.rsr M3_Bench 03.png M3_Bench 03.pz2 M3_Bench 03.rsr M3_Bench 04.png M3_Bench 04.pz2 M3_Bench 04.rsr M3_Bench 05.png M3_Bench 05.pz2 M3_Bench 05.rsr M3_BenchB 00.png M3_BenchB 00.pz2 M3_BenchB 00.rsr M3_BenchB 01.png M3_BenchB 01.pz2 M3_BenchB 01.rsr M3_BenchB 02.png M3_BenchB 02.pz2 M3_BenchB 02.rsr M3_BenchB 03.png M3_BenchB 03.pz2 M3_BenchB 03.rsr M3_BenchB 04.png M3_BenchB 04.pz2 M3_BenchB 04.rsr M3_BenchB 05.png M3_BenchB 05.pz2 M3_BenchB 05.rsr M3_BenchB06Anim.png M3_BenchB06Anim.pz2 M3_BenchB06Anim.rsr M3_Curls 01.png M3_Curls 01.pz2 M3_Curls 01.rsr M3_Curls 02.png M3_Curls 02.pz2 M3_Curls 02.rsr M3_Curls 03.png M3_Curls 03.pz2 M3_Curls 03.rsr M3_Curls 04.png M3_Curls 04.pz2 M3_Curls 04.rsr M3_Curls 05.png M3_Curls 05.pz2 M3_Curls 05.rsr M3_Curls 06Anim.png M3_Curls 06Anim.pz2 M3_Curls 06Anim.rsr M3_DBB 01.png M3_DBB 01.pz2 M3_DBB 01.rsr M3_DBB 02.png M3_DBB 02.pz2 M3_DBB 02.rsr M3_DBB 03.png M3_DBB 03.pz2 M3_DBB 03.rsr M3_DBB 04.png M3_DBB 04.pz2 M3_DBB 04.rsr M3_DBB 05.png M3_DBB 05.pz2 M3_DBB 05.rsr M3_DBB 06.png M3_DBB 06.pz2 M3_DBB 06.rsr M3_Dumbbells 01.png M3_Dumbbells 01.pz2 M3_Dumbbells 01.rsr M3_Dumbbells 02.png M3_Dumbbells 02.pz2 M3_Dumbbells 02.rsr M3_Dumbbells 03.png M3_Dumbbells 03.pz2 M3_Dumbbells 03.rsr M3_Dumbbells 04.png M3_Dumbbells 04.pz2 M3_Dumbbells 04.rsr M3_Dumbbells 05.png M3_Dumbbells 05.pz2 M3_Dumbbells 05.rsr M3_Dumbbells 06.png M3_Dumbbells 06.pz2 M3_Dumbbells 06.rsr M3_Dumbbells 07.png M3_Dumbbells 07.pz2 M3_Dumbbells 07.rsr M3_Dumbbells 08.png M3_Dumbbells 08.pz2 M3_Dumbbells 08.rsr M3_Lift 01.png M3_Lift 01.pz2 M3_Lift 01.rsr M3_Lift 02.png M3_Lift 02.pz2 M3_Lift 02.rsr M3_Lift 03.png M3_Lift 03.pz2 M3_Lift 03.rsr M3_Lift 04.png M3_Lift 04.pz2 M3_Lift 04.rsr M3_Lift 05.png M3_Lift 05.pz2 M3_Lift 05.rsr M3_Lift 06.png M3_Lift 06.pz2 M3_Lift 06.rsr M3_Lift 07.png M3_Lift 07.pz2 M3_Lift 07.rsr M3_Lift 08.png M3_Lift 08.pz2 M3_Lift 08.rsr M3_Lift 09.png M3_Lift 09.pz2 M3_Lift 09.rsr ..\Runtime\libraries\Props\MilMen_Gym\ B&A_Bench.png B&A_Bench.pp2 B&A_Bench.rsr B&A_Bench02-F3.png B&A_Bench02-F3.pp2 B&A_Bench02-F3.rsr B&A_BenchD3.png B&A_BenchD3.pp2 B&A_BenchD3.rsr BackDrop.png BackDrop.pp2 BackDrop.rsr Barbells.png Barbells.pp2 Barbells.rsr Barbells_RH-D3.png Barbells_RH-D3.pp2 Barbells_RH-D3.rsr Barbells_RH-F3.png Barbells_RH-F3.pp2 Barbells_RH-F3.rsr Barbells_RH-H3.png Barbells_RH-H3.pp2 Barbells_RH-H3.rsr Barbells_RH.png Barbells_RH.pp2 Barbells_RH.rsr BenchPad02.png BenchPad02.pp2 BenchPad02.rsr CurlsBenchv2.png CurlsBenchv2.pp2 CurlsBenchv2.rsr CurlsBenchv2m.png CurlsBenchv2m.pp2 CurlsBenchv2m.rsr DumbBellBench(D3).png DumbBellBench(D3).pp2 DumbBellBench(D3).rsr DumbBellBench-F3.png DumbBellBench-F3.pp2 DumbBellBench-F3.rsr DumbBellBench.png DumbBellBench.pp2 DumbBellBench.rsr Dumbbell.png Dumbbell.pp2 Dumbbell.rsr Dumbbell_LH(D3).png Dumbbell_LH(D3).pp2 Dumbbell_LH(D3).rsr Dumbbell_LH-F3.png Dumbbell_LH-F3.pp2 Dumbbell_LH-F3.rsr Dumbbell_LH-H3.png Dumbbell_LH-H3.pp2 Dumbbell_LH-H3.rsr Dumbbell_LH.png Dumbbell_LH.pp2 Dumbbell_LH.rsr Dumbbell_RH(D3).png Dumbbell_RH(D3).pp2 Dumbbell_RH(D3).rsr Dumbbell_RH-F3.png Dumbbell_RH-F3.pp2 Dumbbell_RH-F3.rsr Dumbbell_RH-H3.png Dumbbell_RH-H3.pp2 Dumbbell_RH-H3.rsr Dumbbell_RH.png Dumbbell_RH.pp2 Dumbbell_RH.rsr WeightBenchB.png WeightBenchB.pp2 WeightBenchB.rsr WtBench&Pad.png WtBench&Pad.pp2 WtBench&Pad.rsr WtBench.png WtBench.pp2 WtBench.rsr ..\Runtime\textures\OKCRandyProps\jewelry\ JwlMtrl_03.jpg ..\Runtime\textures\OKCRandyProps\QSwords\ Relection001.jpg ..\Runtime\textures\OKCRandyProps\Sports\ CrlsBnchv2LthrB.jpg CrlsBnchv2LthrM.jpg OKCBackDropFloorM.jpg OKCBackDropMirror2.jpg OKCBackDropMirrorM.jpg OKCBackDropWallB.jpg OKCBackDropWallM.jpg Renes.jpg SlvrBluMtl.jpg okcBenchTanB.jpg okcBenchTanM.jpg okcDumbbellM.jpg okcLeatherBump01.jpg silver-2.jpg ======================================================================