************************************************************ *Product Name: "PappysV3Combo" ***NOTE***IMPORTANT*** The robe and Scarf are DYNAMIC CLOTH for the Poser CLOTH ROOM. IT IS NOT A "CONFORMING OBJECT". YOU NEED TO USE THE CLOTH ROOM TO FIT FOR POSES. ****BASIC CLOTH ROOM TUTORIAL INCLUDED BELOW.**** *Copyright September, 02, 2006 *By: Pappy411 *********************************************************** -------------------------------------- System Requirements: PC & Mac Poser 5 and above -------------------------------------- Ownership Statement: All of this product's content was created by Pappy411 -------------------------------------- Needed Files: Victoria 3 from DAZ -------------------------------------- Installation Instructions: PC Poser5 and 6 users need only to unzip the files into the "Poser" folder. You will find the robes in \runtime\libraries\props\Dynamic Clothing\Robe_F_LLS\ MAC users should place files in respective folders. -------------------------------------- Usage Tips or Limitations: TO APPLY THE ROBE AND SCARF, first load your figure. Go to "Figure-Use Inverse Kinetics" and uncheck "Left and Right Leg. Next go to "Windows-Joint Editor" and click on "Zero Figure" (Make sure your figure is seslected first) and finally, "Figure/Drop to floor". Next load the robe from "Props-Dynamic Clothing". The robe should snap to the Figure. If you do not turn off inverse kinetics and zero pose the figure, parts of the body will show through. For Poser6 and Daz figures, follow the same procedure with inverse kinetics, and zero pose,(in that order) before loading the robe. There possibly will be some slight protrusion of body parts that can be adusted by using the "Scale-Rotate and Trans" dials ever so slightly. Next set up your figure pose at 30-60-90 or 120 frame. For complex poses the more frames and draping frames the better for a smooth transition. Next go to the "Cloth Room" and set up your Dynamic Cloth to fit the pose. Enjoy! Pappy POSER CLOTH ROOM TUTORIAL: Does the Poser Cloth Room Scare you with all those dials and numbers? Well! Don't let that monster get the best of you. You can get started with this tutorial and learn the basics for DYNAMIC CLOTH in no time. Before we get started, one rule to remember. DON'T CHANGE ANY NUMBER OR DIAL THAT IS NOT IN THIS TUTORIAL. Remember this rule and you will learn the basics, and later when you feel comfortable, you can experiment. LET'S GET STARTED. After you prep the figure and load the DYNAMIC CLOTH as mentioned above, it is time to enter the POSER CLOTH ROOM. Now is a good time to mention that if you have more than one dynamic cloth object for cloth room such as a robe, belt, and head covering, ( hair included) move all but the first object closest to the body figure away from the figure or delete them until it is time to have the cloth room fit them. They may interfere with the proper fitting and cause distortion to the cloth object. YOU CAN ONLY DO ONE OBJECT AT A TIME. For this tutorial we will start with ONLY the ROBE object on the figure. Hopefully you have your final pose set up at frame 30-60-120 or more if it is an extreme pose like sitting, laying, etc. For extreme poses, the more frames before the final pose is best to get the optimum fit. Make sure your dynamic cloth is selected. Click on "NEW SELECTION" upper left in the CLOTH ROOM. The "SIMULATIONS SETTINGS" pop-up will appear. After "Simulation Name" enter "Robe". "Start Frame" leave at 1. "End Frame", put in the number of your final pose frame. NOTE: It is a good idea to add a few frames after your final pose frame to let the cloth settle more. Check "Cloth Self Collision" and in "Drape Frames" enter 3. (The Robe object is already pretty well draped so we can use a small number here.) Click "OK" and you will see "ROBE" after 1.Cloth Simulation in the upper left. Now go to 2. CLOTH and click on "CLOTHIFY". The "Clothify" pop-Up will Appear. Again, make sure your Robe object is selected. Click on "Clothify" and you will see the left side dials come alive. Now click on "Collide Against". In the Pop-Up click on "Add/Remove". Make sure ALL boxes are unchecked, then click on "Figure1", (or Michael 3, Don, James, or whatever you named the figure.) You will notice all of the figures boxes will automatically be checked. Make sure "Start draping from Zero Pose box is checked and click on "OK". WE ARE ALMOST READY TO WORK THE MAGIC OF THE CLOTH ROOM. One last little important detail. The "Constrained Group". Again, Make sure your Cloth Object, Robe in this case, is selected. Click on "Constrained Group". All will turn black in the preview window. Don't Panic. You will notice the "GROUP EDITOR" Pop-Up has appeared. Make sure the "+" sign is selected and "Constrained" is in the window below the "+" sign. Move your cursor over the abdomen area of the robe and press the mouse button as you glide over the "Abdomen" area horizontally. You will see a horizontal line of red verices appear. Theis will anchor your robe to the body. Turn the Robe around and do the same in the back. Close the window and you will see the objects in the window will return to normal. NOW WE ARE READY TO LET THE MAGIC OF THE CLOTH ROOM DO IT'S STUFF. In the upper right corner, click on "Calculate Simulation". A pop_Up will appear showing the progress of your robe or Dynamic Cloth Object which you can see changing in the window. The time it will take to complete the session depends on your PROCESSOR and available RAM. The more power the faster to completion. Don't touch anything and let it complete the session. Hopefully you have good results and now you know the BASICS. From here on in you can experiment but most of the time the above settings will suffice. PLEASE DO NOT E-MAIL ME WITH TECH SUPPORT QUESTIONS ON POSER. THIS IS THE JOB OF POSER E-FRONTIER STAFF AND TECH SUPPORT. IF YOU E-MAIL ME WITH THESE QUESTIONS IT WILL TAKE AWAY FROM TIME THAT COULD BE SPENT ON CREATING MORE PRODUCTS. AS MUCH AS I WOULD LIKE TO HELP MORE, I AM SURE YOU WILL UNDERSTAND. PAPPY There is no limitation on usage for rendering. However, you may not sell or distribute the geometry files either physically or electronically to another party or parties or claim them as your own. -------------------------------------- Files Included in the Product: \runtime\Textures\Robe_F_LLS\ belt_robef_llsBUM.jpg belt_robef_llsTEX.jpg robe_f_lls_TEX.jpg scarf f2_tri_TEX.jpg \runtime\Templates\Robe_F_LLS\ belt_robef_llsT.jpg robe_f_lls_T.jpg scarf f2_tri_TEX.jpg \runtime\libraries\props\Dynamic Clothing\Robe_F_LLS\ Belt_F_LLS.png Belt_F_LLS.pp2 Robe & Belt.png Robe & Belt.pp2 Sandal_L_V3.png Sandal_L_V3.pp2 Sandal_R-V3.png Sandal_R-V3.pp2 Scarf_F2.png Scarf_F2.pp2 \runtime\Geometries\Robe_F_LLS\ belt_robef_lls.obj robe_f_lls_C.obj sandal_l_v3.obj sandal_r_v3.obj scarf f2X.obj README.txt (This File) License.txt Product Files ******IF YOU HAVE A SUGGESTION FOR FUTURE "PAPPY'S BIBLE TIMES!" PRODUCTS PLEASE SEND AN E-MAIL. I CAN'T GUARENTEE EVERY SUGGESTION WILL SHOW UP IN THE STORE BUT THEY WILL GIVE ME AN IDEA OF WHAT YOU ALL WOULD LIKE. "Render to inspire, inspire to render". Pappy ======================================================================