Aery Soul's Shee Kiira Hair copyrighted by Aery Soul 2002-2006 ~ October 2006 Shee Kiira Hair fits the following figures: Victoria 3 Kielo II for V3 Yaara for V3 Aiko 3 Aiko 3 Realistic morph Stephanie 3 Petite Miki May for Miki PreTeen PreSchooler Michael 3 David 3 Created by As Shanim and Siliphiel of Aery Soul - www.aerysoul.com. To contact us, and for product support please leave a message on our forum: http://www.aerysoul.com/forum/ Any feedback, suggestion or whatever you may be willing to tell us will be much appreciated. For any problem, please, don't hesitate to contact us via e-mail, IM (As Shanim on Renderosity) or leaving a message on our forum, we'll try to solve it as soon as possible. For product support and help, also visit our support and tutorial forums: Aery Soul's products Support forum: http://www.aerysoul.com/forum/viewforum.php?f=15 Aery Soul's product Tutorial forum: http://www.aerysoul.com/forum/viewforum.php?f=7 This is the link to visit Aery Soul's Renderosity store: http://market.renderosity.com/softgood.ez?Who=As+Shanim ****************************** Where to find Shee Kiira Hair files: Hair --> Shee_Kiira_Hair: Hair file Pose --> Shee KiiraMATs: MATs to change the hair and cap colours. Pose --> Shee KiiraMrphs: Morphs INJ poses, Morphs ready poses (1-click poses to set the hair movement morphs and to use as graphic reference). Props --> Shee_Kiira_Hair: Hair accessories (String + leaf, metalband) NOTES/INSTRUCTIONS: - To save memory resources Shee Kiira Hair morphs are not loaded on the hair. The morphs are available as 4 separate INJ files for the hair morphs and 11 fitting INJ files so you only have to inject the morphs you're going to use and save system resources. The morphs categories are the following: * Global morphs (morph that move all the different hair parts at once) * Tail morphs (Tail only movement morphs) * Back hair morphs (back hair only movement morphs) * Front hair morphs (front hair only movement morphs, divided into right and left morphs) - Fittings: Kielo II, Yaara, Aiko 3, Aiko 3 Realistic morph, Stephanie 3 Petite, Miki, May for Miki, DAZ PreTeen, DAZ PreSchooler, Michael 3 and David 3. ******** HOW TO USE THE HAIR: 1- Load your character. 2- From your Hair Poser section enter the "Shee_Kiira_Hair" folder and click on the hair (remember that your character has to be selected). 4- Go to your Props Poser section and enter the "Shee_Kiira_Hair" folder to load the hair accessory you prefer (string, string + leaf, metalband) 5- Go to your poses section and enter the "Shee KiiraMrphs" folder, if you're not using default V3 but any of the other characters/models supported by the hair INJECT the fitting morph you need. Manually set the fitting morph to 1. 6- INJECT any other morphs you wish to use (global and/on Tail and/on Back Hair and/on Front Hair). 7- In the same folder you will find the morphs ready poses: poses to set the morph with 1-click (see below for explanation) 8- NOTE: if you're using the Metalband prop with the hair you MUST load the global morphs on the hair since you will need to set the MetalBand fitting morph to 1 for the hair to proper fit the prop. You can either set the MetalbandFIT morph manually or throug the morph-ready-pose included 9- Go to your main Pose Poser section and enter the "Shee KirraMATs" folder and choose your favourite hair, string or leaf texture. ******** - Shee Kiira hair material settings are optimized to work in P5/P6 but since they are very simple users of previous versions will not need to edit them. If you're rendering in Poser 5/6 with the Poser 4 rendering engine the hair may not look perfect, check the bump setting to solve the problem (set to very low values or 0). Files .bum are not included (as well as .rsr thumbnails) and bump settings both in P4 and ProPack may need to be adjusted manually since these settings are much more sensible in P5/P6 therefore are set at very low values but you can also use the hair without the bumps. - Shee Kiira movement morphs mimic a wide variety of possible movements however to really take full advantage of the hair and its potential we suggest not only the use of the included morphs as they are but also mixing and matching them, both the global and the single ones, (perhaps at values lower than 0) to create your custom morphs, to add variety to the included morphs and to adjust the morphs to your pose/needs. - Shee Kiira hair fit Victoria 3 by default, simply use the included fitting INJ/fitting poses to use them with the other characters, remember you have to set the corresponding morph for the hair accessories too (string+leaves or metal band). POSES - POSES - POSES POSES - POSES - POSES POSES - POSES - POSES The folder "Shee KiiraMrphs" includes 1-click MATs to set the hair morphs to 1, it also offers a graphic representation of the morphs you can use as reference to create your custom movements: Click on the MAT to set the morph you want. Each MAT pose sets the choosen morph to 1 and all the others (of the same kind, in this case: global, tail, back or front) to 0. You can manually mix more morphs to create easily and quickly unique custom morphs. There are three kind of movement morphs: "-Global-" poses refer to Global morphs "Bk-" poses refer to the back hair part morphs "FrL-" poses refer to the Left side morphs of the Front hair. "FrR-" poses refer to the right side morphs of the Front hair. "Tail-" poses refer to the Tail morphs. There are also some ON-Off poses that enable and disalbe special effect morph that can be added to the movement ones for further customization. The folder "Shee KiiraMATs" includes MAT poses to change the hair and hair accessories textures and colours. Remember to always have your main figure selected when loading the hair and that you have to select the figure first and then the hair in order for both the MAT poses and the morphs-ready-poses to work. Poser 6 users: the Hair is set to not be "visible in raytracing" (properties window), we suggest leaving this setting as it is since, as the hair is completely 3d, the "visible in raytracing" option makes the render very very slow and the final result with this option disabled is great anyway (we never enabled it in any of our images). Also, since the rendering time using the hair can increase sensibly when using the new light/shadow options of P6 we suggest using the area render option to see if the hair look as it is supposed to and if there is any poke-throught to be corrected before rendering the complete scene. However if you incur in any such problems note you can adjust it and then render only the adjusted piece of the scene with the area render, this will really save time! - Being actual 3d the light does influence this hair, always take this into consideration. Some lighting settings may create strong light/dark contrasts on the hair, if you don't like them edit your lighting settings. This can also mean that hair and cap may be affected by light in a different way, it the contrast is very strong you can make the cap Diffuse colour darker, this may be especially necessary with lighter hair nuances. These notes should clear most of your doubts or questions about Shee Kiira Hair and its features but should you run into any issues or have any doubt and/or suggestion don't hesitate to contact us, we'll be more than glad to help out. TESTED in POSER 6, POSER 5 & POSER PRO PACK (rsr files NOT included). NOT tested in DAZ Studio ------------------------------------------------------------------------------------------------------------------------ All of this product's content was created by As Shanim & Siliphiel of Aery Soul (under the name As Shanim as merchant on Renderosity) using the following Merchant Resources: Texture resources available at cgtextures.com (some hairband textures) Texture resources available at mayang.com (some hairband textures) ------------------------------------------------------------------------------------------------------------------------ Open the zip file with WinZip Click EXTRACT Verify that All Files is checked Verify that USE FOLDER NAMES is checked Extract the folder to your Poser directory and Winzip should create the path to the files or \AerySoulInfo\ SheeKiiraHair_README.txt license.TXT \Runtime\Geometries\aerysoul\SheeKiira\ SheeKiira.obj sk_leaf.obj sk_metalband.obj sk_string.obj \Runtime\Libraries\libraries\!aerysoul\SheeKiira\ sk_aiko_fitting.pz2 sk_aikorealistic_fitting.pz2 sk_backhair.pz2 sk_david3_fitting.pz2 sk_fronthair.pz2 sk_global.pz2 sk_kielo_fitting.pz2 sk_may_fitting.pz2 sk_michael3_fitting.pz2 sk_miki_fitting.pz2 sk_preschooler_fitting.pz2 sk_preteen_fitting.pz2 sk_stephpetite_fitting.pz2 sk_tail.pz2 sk_yaara_fitting.pz2 \Runtime\Libraries\Hair\Shee_Kiira_Hair\ Shee Kiira Hair.hr2 Shee Kiira Hair.png \Runtime\Libraries\Pose\Shee Kiira-MATs\ H-Ash.png H-Ash.pz2 H-AshDark.png H-AshDark.pz2 H-Azure.png H-Azure.pz2 H-Black.png H-Black.pz2 H-BlondeDeep.png H-BlondeDeep.pz2 H-BlondeLight.png H-BlondeLight.pz2 H-Brown.png H-Brown.pz2 H-BrownDark.png H-BrownDark.pz2 H-BrownDarker.png H-BrownDarker.pz2 H-BrownLight.png H-BrownLight.pz2 H-BrownRed.png H-BrownRed.pz2 H-CherryDark.png H-CherryDark.pz2 H-Forest.png H-Forest.pz2 H-ForestDeep.png H-ForestDeep.pz2 H-Green.png H-Green.pz2 H-HoneyDark.png H-HoneyDark.pz2 H-Pinkish.png H-Pinkish.pz2 H-Purple.png H-Purple.pz2 H-Reddish.png H-Reddish.pz2 H-White.png H-White.pz2 Leaves1.png Leaves1.pz2 Leaves2.png Leaves2.pz2 Leaves3.png Leaves3.pz2 Leaves4.png Leaves4.pz2 Leaves5.png Leaves5.pz2 Leaves6.png Leaves6.pz2 Leaves7.png Leaves7.pz2 Leaves8.png Leaves8.pz2 Leaves9.png Leaves9.pz2 Metalband.png Metalband.pz2 String1.png String1.pz2 String10.png String10.pz2 String11.png String11.pz2 String2.png String2.pz2 String3.png String3.pz2 String4.png String4.pz2 String5.png String5.pz2 String6.png String6.pz2 String7.png String7.pz2 String8.png String8.pz2 String9.png String9.pz2 Runtime\Libraries\Pose\Shee Kiira-Mrphs\ ! Sk_BackHair_Inj.png ! Sk_BackHair_Inj.pz2 ! Sk_FrontHair_Inj.png ! Sk_FrontHair_Inj.pz2 ! Sk_Global_Inj.png ! Sk_Global_Inj.pz2 ! Sk_Tail_Inj.png ! Sk_Tail_Inj.pz2 ! -Kielo_Fitting_Inj.png ! -Kielo_Fitting_Inj.pz2 ! -Yaara_Fit_Inj.png ! -Yaara_Fit_Inj.pz2 !-Aiko_Fitting_Inj.png !-Aiko_Fitting_Inj.pz2 !-Aiko_Real_Fit_Inj.png !-Aiko_Real_Fit_Inj.pz2 !-David3_Fitting_Inj.png !-David3_Fitting_Inj.pz2 !-May_Fitting_Inj.png !-May_Fitting_Inj.pz2 !-Michael3_Fitting_Inj.png !-Michael3_Fitting_Inj.pz2 !-Miki_Fitting_Inj.png !-Miki_Fitting_Inj.pz2 !-Preschooler_Fit_Inj.png !-Preschooler_Fit_Inj.pz2 !-Preteen_Fit_Inj.png !-Preteen_Fit_Inj.pz2 !-StephPetite_Fit_Inj.png !-StephPetite_Fit_Inj.pz2 -Glob-CentralCloseON.png -Glob-CentralCloseON.pz2 -Glob-CentralCloseOff.png -Glob-CentralCloseOff.pz2 -Glob-MetlbndFit-ON.png -Glob-MetlbndFit-ON.pz2 -Glob-MetlbndFit-Off.png -Glob-MetlbndFit-Off.pz2 -Global-All-0.png -Global-All-0.pz2 -Global-CompleteFloat1.png -Global-CompleteFloat1.pz2 -Global-CompleteFloat2.png -Global-CompleteFloat2.pz2 -Global-FrontFloat1.png -Global-FrontFloat1.pz2 -Global-FrontFloat2.png -Global-FrontFloat2.pz2 -Global-LeftFloat1.png -Global-LeftFloat1.pz2 -Global-LeftFloat2.png -Global-LeftFloat2.pz2 -Global-RightFloat1.png -Global-RightFloat1.pz2 -Global-RightFloat2.png -Global-RightFloat2.pz2 -Global-TotalUp.png -Global-TotalUp.pz2 Bk--EnlargeBottomON.png Bk--EnlargeBottomON.pz2 Bk--EnlargeBottomOff.png Bk--EnlargeBottomOff.pz2 Bk--LongerON.png Bk--LongerON.pz2 Bk--LongerOff.png Bk--LongerOff.pz2 Bk--SelfTwistON.png Bk--SelfTwistON.pz2 Bk--SelfTwistOff.png Bk--SelfTwistOff.pz2 Bk-All-0.png Bk-All-0.pz2 Bk-LeftMove.png Bk-LeftMove.pz2 Bk-MoveOut1.png Bk-MoveOut1.pz2 Bk-MoveOut2.png Bk-MoveOut2.pz2 Bk-RightMove.png Bk-RightMove.pz2 Bk-SwingLeft1.png Bk-SwingLeft1.pz2 Bk-SwingLeft2.png Bk-SwingLeft2.pz2 Bk-SwingLeft3.png Bk-SwingLeft3.pz2 Bk-SwingRight1.png Bk-SwingRight1.pz2 Bk-SwingRight2.png Bk-SwingRight2.pz2 Bk-SwingRight3.png Bk-SwingRight3.pz2 FrL-All-0.png FrL-All-0.pz2 FrL-BitInside.png FrL-BitInside.pz2 FrL-Move1.png FrL-Move1.pz2 FrL-Move2.png FrL-Move2.pz2 FrL-Move3.png FrL-Move3.pz2 FrL-Move4.png FrL-Move4.pz2 FrL-Move5.png FrL-Move5.pz2 FrL-Move6.png FrL-Move6.pz2 FrL-OnFace.png FrL-OnFace.pz2 FrL-OutFace.png FrL-OutFace.pz2 FrL-SwingBack1.png FrL-SwingBack1.pz2 FrL-SwingBack2.png FrL-SwingBack2.pz2 FrL-SwingBack3.png FrL-SwingBack3.pz2 FrL-SwingFace1.png FrL-SwingFace1.pz2 FrL-SwingFace2.png FrL-SwingFace2.pz2 FrL-SwingFace3.png FrL-SwingFace3.pz2 FrL-SwingFront1.png FrL-SwingFront1.pz2 FrL-SwingFront2.png FrL-SwingFront2.pz2 FrL-SwingFront3.png FrL-SwingFront3.pz2 FrL-SwingOut1.png FrL-SwingOut1.pz2 FrL-SwingOut2.png FrL-SwingOut2.pz2 FrL-SwingOut3.png FrL-SwingOut3.pz2 FrL-Twisty.png FrL-Twisty.pz2 FrR-All-0.png FrR-All-0.pz2 FrR-BitInside.png FrR-BitInside.pz2 FrR-Move1.png FrR-Move1.pz2 FrR-Move2.png FrR-Move2.pz2 FrR-Move3.png FrR-Move3.pz2 FrR-Move4.png FrR-Move4.pz2 FrR-Move5.png FrR-Move5.pz2 FrR-Move6.png FrR-Move6.pz2 FrR-OnFace.png FrR-OnFace.pz2 FrR-OutFace.png FrR-OutFace.pz2 FrR-SwingBack1.png FrR-SwingBack1.pz2 FrR-SwingBack2.png FrR-SwingBack2.pz2 FrR-SwingBack3.png FrR-SwingBack3.pz2 FrR-SwingFace1.png FrR-SwingFace1.pz2 FrR-SwingFace2.png FrR-SwingFace2.pz2 FrR-SwingFace3.png FrR-SwingFace3.pz2 FrR-SwingFront1.png FrR-SwingFront1.pz2 FrR-SwingFront2.png FrR-SwingFront2.pz2 FrR-SwingFront3.png FrR-SwingFront3.pz2 FrR-SwingOut1.png FrR-SwingOut1.pz2 FrR-SwingOut2.png FrR-SwingOut2.pz2 FrR-SwingOut3.png FrR-SwingOut3.pz2 FrR-Twisty.png FrR-Twisty.pz2 Tail--SelfTwistON.png Tail--SelfTwistON.pz2 Tail--SelfTwistOff.png Tail--SelfTwistOff.pz2 Tail--SeparateON.png Tail--SeparateON.pz2 Tail--SeparateOff.png Tail--SeparateOff.pz2 Tail--VolumeON.png Tail--VolumeON.pz2 Tail--VolumeOff.png Tail--VolumeOff.pz2 Tail-All-0.png Tail-All-0.pz2 Tail-Float1.png Tail-Float1.pz2 Tail-Float2.png Tail-Float2.pz2 Tail-Float3.png Tail-Float3.pz2 Tail-Float4.png Tail-Float4.pz2 Tail-Float5.png Tail-Float5.pz2 Tail-Float6.png Tail-Float6.pz2 Tail-OnTheBack.png Tail-OnTheBack.pz2 Tail-SwingBack1.png Tail-SwingBack1.pz2 Tail-SwingBack2.png Tail-SwingBack2.pz2 Tail-SwingBack3.png Tail-SwingBack3.pz2 Tail-SwingBack4.png Tail-SwingBack4.pz2 Tail-SwingBack5.png Tail-SwingBack5.pz2 Tail-SwingBack6.png Tail-SwingFront1.png Tail-SwingFront1.pz2 Tail-SwingFront2.png Tail-SwingFront2.pz2 Tail-SwingFrontLeft1.png Tail-SwingFrontLeft1.pz2 Tail-SwingFrontLeft2.png Tail-SwingFrontLeft2.pz2 Tail-SwingFrontLeft3.png Tail-SwingFrontLeft3.pz2 Tail-SwingFrontLeft4.png Tail-SwingFrontLeft4.pz2 Tail-SwingLeft1.png Tail-SwingLeft1.pz2 Tail-SwingLeft2.png Tail-SwingLeft2.pz2 Tail-SwingLeft3.png Tail-SwingLeft3.pz2 Tail-SwingLeft4.png Tail-SwingLeft4.pz2 Tail-SwingLeft5.png Tail-SwingLeft5.pz2 Tail-SwingRight1.png Tail-SwingRight1.pz2 Tail-SwingRight2.png Tail-SwingRight2.pz2 Tail-SwingRight3.png Tail-SwingRight3.pz2 Tail-SwingRight4.png Tail-SwingRight4.pz2 Tail-SwingRight5.png Tail-SwingRight5.pz2 Tail-TwistFrontLf1.png Tail-TwistFrontLf1.pz2 Tail-TwistFrontLf2.png Tail-TwistFrontLf2.pz2 Tail-TwistFrontLf3.png Tail-TwistFrontLf3.pz2 Tail-TwistFrontRg1.png Tail-TwistFrontRg1.pz2 Tail-TwistFrontRg2.png Tail-TwistFrontRg2.pz2 Tail-TwistFrontRg3.png Tail-TwistFrontRg3.pz2 \Runtime\Libraries\Props\Shee_Kiira_Hair\ Leaf.png Leaf.pp2 MetalFlower_Band.png MetalFlower_Band.pp2 String.png String.pp2 \Runtime\Textures\aerysoul\sheekiirahair\ Thumbs.db sk-CapHairTR.jpg sk-CapMainTR.jpg sk-FrontHairTR.jpg sk-TailHairTR.jpg sk-ash.jpg sk-ashCp.jpg sk-ashdark.jpg sk-ashdarkCp.jpg sk-azure.jpg sk-azureCp.jpg sk-backHairTR.jpg sk-black.jpg sk-blackCp.jpg sk-brown.jpg sk-brownCp.jpg sk-browndark.jpg sk-browndarkCp.jpg sk-browndarker.jpg sk-browndarkerCp.jpg sk-darkcherry.jpg sk-darkcherryCp.jpg sk-darkhoney.jpg sk-darkhoneyCp.jpg sk-deepblonde.jpg sk-deepblondeCp.jpg sk-deepforest.jpg sk-deepforestCp.jpg sk-forest.jpg sk-forestCp.jpg sk-green.jpg sk-greenCp.jpg sk-leaves1.jpg sk-leaves1B.jpg sk-leaves2.jpg sk-leaves2B.jpg sk-leaves3.jpg sk-leaves3B.jpg sk-leaves4.jpg sk-leaves4B.jpg sk-leaves5.jpg sk-leaves5B.jpg sk-leaves6.jpg sk-leaves6B.jpg sk-leaves7.jpg sk-leaves7B.jpg sk-leaves8.jpg sk-leaves8B.jpg sk-leaves9.jpg sk-leaves9B.jpg sk-lightblonde.jpg sk-lightblondeCp.jpg sk-lightbrown.jpg sk-lightbrownCp.jpg sk-metalbandD.jpg sk-pinkish.jpg sk-pinkishCp.jpg sk-purple.jpg sk-purpleCp.jpg sk-redbrown.jpg sk-redbrownCp.jpg sk-reddish.jpg sk-reddishCp.jpg sk-string1.jpg sk-string10.jpg sk-string11.jpg sk-string2.jpg sk-string3.jpg sk-string4.jpg sk-string5.jpg sk-string6.jpg sk-string7.jpg sk-string8.jpg sk-string9.jpg sk-white.jpg sk-whiteCp.jpg As Shanim & Siliphiel of Aery Soul www.aerysoul.com