1) Product Title Edwin the moose (c) Tom Aardahl 2006 2) Ownership statements All of this product's content was created by Tom Aardahl 3) Author name & E-mail address Tom Aardahl x-site inc renderosity name: tomaardahl 4) Files list License.txt ReadMe.txt Object-files in Runtime\Geometries\x-site\edwin\ antler.obj hair.obj moose.obj Character-file in Runtime\libraries\Character\x-site\edwin\ moose.cr2 moose.png Material-file in Runtime\libraries\materials\x-site\edwin\ brown.mc6 brown.png grey.mc6 grey.png Textures in Runtime\textures\x-site\edwin\ antler.jpg esther-hair-blond-text.jpg esther-hair-bmp.jpg esther-hair-text.jpg lips-bump.jpg moosebody-dis2.jpg moosebody-txt.jpg moosedetails-txt.jpg moosehead-txt.jpg mooselegs-txt.jpg Templates in Runtime\textures\x-site\edwin\templates\ antler-template.jpg hair-template.jpg moosebody-template.jpg moosedetails-template.jpg moosehead-template.jpg mooselegs-template.jpg 5) Needed Files List none - this is a standalone product 6) Detailed Installation Instructions Extract, copy or move the Runtime-folder to your Poser-folder (normally c:\Program files\Curious Labs\Poser(x)\) You can find new icons for loading this product in the following Poser Libraries: Figures -> x-site -> edwin: "moose" materials -> x-site -> edwin: "Brown", "Grey" (materialsets for changing his color) 7) Exact folder names & locations Runtime\Geometries\x-site\edwin\antler.obj Runtime\Geometries\x-site\edwin\hair.obj Runtime\Geometries\x-site\edwin\moose.obj Runtime\libraries\Character\x-site\edwin\moose.cr2 Runtime\libraries\Character\x-site\edwin\moose.png Runtime\libraries\materials\x-site\edwin\brown.mc6 Runtime\libraries\materials\x-site\edwin\brown.png Runtime\libraries\materials\x-site\edwin\grey.mc6 Runtime\libraries\materials\x-site\edwin\grey.png Runtime\textures\x-site\edwin\antler.jpg Runtime\textures\x-site\edwin\esther-hair-blond-text.jpg Runtime\textures\x-site\edwin\esther-hair-bmp.jpg Runtime\textures\x-site\edwin\esther-hair-text.jpg Runtime\textures\x-site\edwin\moosebody-dis2.jpg Runtime\textures\x-site\edwin\moosebody-txt.jpg Runtime\textures\x-site\edwin\moosedetails-txt.jpg Runtime\textures\x-site\edwin\moosehead-txt.jpg Runtime\textures\x-site\edwin\mooselegs-txt.jpg Runtime\textures\x-site\edwin\templates\antler-template.jpg Runtime\textures\x-site\edwin\templates\hair-template.jpg Runtime\textures\x-site\edwin\templates\moosebody-template.jpg Runtime\textures\x-site\edwin\templates\moosedetails-template.jpg Runtime\textures\x-site\edwin\templates\moosehead-template.jpg Runtime\textures\x-site\edwin\templates\mooselegs-template.jpg 8) Conversion and/or application instructions Poser 4 users will have limited structure in renders. To compensate, a copy of the following files must be converted to bump-files and applied to the corresponding material. Instructions on how to do this can be found in the Renderosity forum. Runtime\textures\x-site\edwin\esther-hair-bmp.jpg Runtime\textures\x-site\edwin\moosebody-txt.jpg Runtime\textures\x-site\edwin\moosedetails-txt.jpg Runtime\textures\x-site\edwin\moosehead-txt.jpg Runtime\textures\x-site\edwin\mooselegs-txt.jpg Runtime\textures\x-site\edwin\antler.jpg 9) Usage Tips/Limitations Keep limits on when posing Edwin. (Check menu Figure -> Use Limits) Edwin is Mimic compatible (minimum configuration) and he talks right off the default.dmc. Edwins bones are named as the Poser horse-bones and most poses and animations for the Poser Horse works just fine. However, the shoulder-bone of a moose works different than a horse's, so some poses ought to be adjusted for a natural look. The hair and antlers can be turned on/off in the Properties-panel (parameter-dials) P5 + users: To change colors, go to the Material room - and find x-site -> edwin folder. There are two material sets; Brown and Grey. I sincerely hope you will enjoy Edwin. Tom Aardahl.