Phenotypes Alpha Poses-Animations ©2007 John-Katris All of this product's content was created by John-Katris Phenotypes Alpha Poses-Animations This package consists of: 10 animated poses for the SanctumArt Product "Phenotypes Alpha". 25 poses for the SanctumArt Product "Phenotypes Alpha". The Alpha Figure is available at the SanctumArt store. (www.sanctumart.com) 2 of the animations and somes of the poses are figures interactions, therefore "M3" from Daz3d store is required. And for a better flexibility "V.A.P. Grim" Package from the SanctumArt store is also required for the M3 figure. This Package is not necessary but it is important to mention that the poses and animations have been made in compatibility with this product. IMPORTANT: Animations: The animations are not motions capture, they have been made manually with the standards techniques using the key frames poses method. Some of the animation will work better with the limit and IK check of and some will work better with the limit and IK check on. Poses: The poses will work better with the limit check of. Some of poses have some morphs already included to add more realism to the poses. Included: \Runtime\libraries\Pose\Alpha Animations 001-Alpha-.pz2 001-Alpha-.rsr 002-Alpha-.pz2 002-Alpha-.rsr 003-Alpha-.pz2 003-Alpha-.rsr 004-Alpha-.pz2 004-Alpha-.rsr 004-M3-1-.pz2 004-M3-1-.rsr 004-M3-2-.pz2 004-M3-2-.rsr 004-M3-3.pz2 004-M3-3.rsr 005-Alpha-.pz2 005-Alpha-.rsr 006-Alpha-.pz2 006-Alpha-.rsr 007-Alpha-.pz2 007-Alpha-.rsr 007-M3-.pz2 007-M3-.rsr 008-Alpha-.pz2 008-Alpha-.rsr 009-Alpha-.pz2 009-Alpha-.rsr 010-Alpha-.pz2 010-Alpha-.rsr \Runtime\libraries\Pose\Alpha Poses 001-Alpha-.pz2 001-Alpha-.rsr 002-Alpha-.pz2 002-Alpha-.rsr 003-Alpha-.pz2 003-Alpha-.rsr 004-Alpha-.pz2 004-Alpha-.rsr 005-Alpha-.pz2 005-Alpha-.rsr 006-Alpha-.pz2 006-Alpha-.rsr 007-Alpha-.pz2 007-Alpha-.rsr 008-Alpha-.pz2 008-Alpha-.rsr 009-Alpha-.pz2 009-Alpha-.rsr 009-M3-.pz2 009-M3-.rsr 010-Alpha-.pz2 010-Alpha-.rsr 010-M3-.pz2 010-M3-.rsr 011-Alpha-.pz2 011-Alpha-.rsr 012-Alpha-.pz2 012-Alpha-.rsr 013-Alpha-.pz2 013-Alpha-.rsr 014-Alpha-.pz2 014-Alpha-.rsr 015-Alpha-.pz2 015-Alpha-.rsr 016-Alpha-.pz2 016-Alpha-.rsr 017-Alpha-.pz2 017-Alpha-.rsr 018-Alpha-.pz2 018-Alpha-.rsr 019-Alpha-.pz2 019-Alpha-.rsr 020-Alpha-.pz2 020-Alpha-.rsr 020-M3-.pz2 020-M3-.rsr 021-Alpha-.pz2 021-Alpha-.rsr 021-M3-.pz2 021-M3-.rsr 022-Alpha1-.pz2 022-Alpha1-.rsr 022-Alpha2-.pz2 022-Alpha2-.rsr 022-M3-.pz2 022-M3-.rsr 023-Alpha-.pz2 023-Alpha-.rsr 023-M3-.pz2 023-M3-.rsr 024-Alpha-.pz2 024-Alpha-.rsr 024-M3-.pz2 024-M3-.rsr 025-Alpha-.pz2 025-Alpha-.rsr 025-M3-.pz2 025-M3-.rsr Installation: Extract entire archive using zipping program to your Poser 4, 5, 6 or 7 folder. After extraction, you should have 2 new folders in your pose library . In these folders are the icons you will use to apply each pose and animtion for the figures. Applying the animation: Pull "Alpha" into the poser interface window. After the figures have been loaded, go the your library located at the right under “Pose”. There you will find a folder "Alpha Poses-Animations". Apply each animations for the necessary figure making sure that the correct figure is selected. Applying the poses: Select the figure, go to you poselibrary, enter in the " Alpha Poses" and apply each poses to the selected figure (Don' forget some poses and animations requires Michael 3) Now I would like to make a small explanations of the 10 animations Animation 1- 300 frames: It shows Phenotypes Alpha advancing in front of an enemy, then he get shout/hurt and walk backward until his/her adversary finalize him with his/her gun. Then Alpha Fall down and dies. This first animation is only for Phenotypes Alpha, There is no M3 or any other characters animations combined with this one. But you can buy at http://www.es3d.com/ the Handgun Combat Superpack which has the most appropriate "M3" motions to this scene. Animation 2- 170 frames: It shows Phenotypes Alpha that is getting up from a certain action, It could have been hurt or something else before. It is up to you to choose your scenario Animation 3- 120 frames: In this Animation Phenotypes is just walking and seems that it is looking for something. Animation 4- 210 frames: Here Alpha is trapped by 3 Soldiers. It is getting shout from the 3 commandos and then dies. This animation have files for Phenotypes Alpha and M3. 1 animations for Alpha and 3 animations for "M3". You will notice in the video preview that this one have been made compatible with V.A.P Grim armor from Sanctumart.com. Here.. the animation of "M3" are poses-animations. If you want completly more realistic motions for "M3" Go again to http://www.es3d.com/ Animation 5- 360 frames: This one could be for example a scenario that Alpha is waking up from an hibernation and then start to walk Animation 6- 094 frames: Here Alpha is jumping from somewhere and starts to run. Animation 7- 360 frames: This animation require some litle experience in Poser Animation because it is 2 figures combined but very closely. It is 1 animations for Alpha and 1 for "M3" What you see on the video preview is what you get on the files. But You need to do some tweeking if you to achieve exactly a perfect result. Animation 8- 030 frames: A walk cycle that have been tested in Poser 6 Walk Designer and worked perfectly !!! Animation 9- 060 frames: Very fast and very dynamic Action !!! Nothing to describe the video previou shows everything. Animation 10- 360 frames: Of course how could Phenotypes Alpha be in a normal standing situation ?? So you have the answer in this animation. IMPORTANT: For this animation the figure need the IK on otherwhise Alpha animation is not going to work properly. John-Katris 07/01/07