Advanced Terrain Editing for Vue 6 (c) 2007 Filip George Stamate


All of this product's content was created by Filip George Stamate (stamate_filip).

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File list for fist archive:

AdvTerEdBrushes\
Abstract01.jpg --> Abstract18.jpg
Cog01.jpg --> Cog05.jpg
ComplexDecorations01 --> ComplexDecorations26.jpg
Crack01.jpg --> Crack07.jpg
Decorations01.jpg --> Decorations38.jpg
MoreComplex01.jpg --> More Complex31.jpg
Screw01.jpg --> Screw06.jpg
Simple01.jpg --> Simple70.jpg
Spiral01.jpg --> Spiral09.jpg


File list for second archive:

AdvTerEdMaterials\
Metal Material 01.mat --> Metal Material 05.mat
Wall Material 01.mat --> Wall Material 10.mat

AdvTerEdModels\
Abstract01.vob --> Abstract04.vob
Column01.vob --> Column03.vob
Columns01.vob --> Columns02.vob
Fence01.vob --> Fence02.vob
Mechanical01.vob --> Mechanical02.vob
Wall01 - Gate.vob
Wall02 - Windows.vob --> Wall11 - Windows.vob
Wall12.vob

AtmospheresPreview\
Sky 12.atm
Sky 14.atm
Sky 15.atm
Sky 27.atm
Sky 30.atm
Sky 34.atm
Sky 40.atm
Sky 48.atm
Sky 62.atm
Sky 69.atm

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Needed Files: Vue 6 Infinite or xStream, latest version

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Intallation Instructions: 

Unzip both archives using a program that supports .zip archives.

Inside them you'll find four folders named AdvTerEdBrushes, AdvTerMaterials, AdvTerModels and AtmospheresPreview.
Put these folders where you want, but I recommend you put them in the Documents folder of Vue,
in their specific category. The Brushes folder in the Bitmaps one, the Materials folder in the
Materials one, the Models one in the Objects one and the Atmospheres folder in the Atmospheres one.
If you do this, they will be added automatically as new collections in Vue's visual browsers.

Otherwise, if you want to put them in other folders, you'll just have to add the collections by hand inside Vue.

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Additionals tips and info, helpful for editing terrains:

1. Use a standard terrain of at least 1024*1024 resolution to benefit from all the details.
Higher resolutions are welcomed, but not necessary.
2. DO NOT paint using airbrush style, unless you think you can obtain some interesting effects with it.
It's a very imprecise way of painting.
3. Also, unless you want to go for some sort of effect, don't use too much Strenght on the brush.
It will only ruin your creation. Try using about a quarter or even less of the strenght.
4. Combine the brushes, by painting one above the other, and use all the modes available, Raise, Dig,
Altitude, Maximum etc, and you'll obtain even more complexity in your creation.
5. The altitude mode is very useful when you want to paint something at the same height with something
you already painted. Just select the "Altitude Picker" (the little icn under Flow) and click on the 
height you need. Now you will paint at that height and everything that is lower or higher, will come
to that height when you pass with the brush over it.
6. The Maximum mode is useful when you try to paint little details between the details you already
painted, without affecting those. Select the mode, and select an altitude lower than those details, but
higher than the place where you want to paint. Now you can paint without affecting what is higher than
your selected altitude.
7. USe Symmetrical terrains. It's easier when you assamble a scene so you don't have to rotate them with
the "face" to the camera, if you somehow end up "behind" them. With Symmetrical terrains you have exactly
the same details on both sides.
8. Load the provided models and take a look at how they are built and the settings in them. It can be
very helpful.
9. The brushes named "Abstract" and "Cracks" are very useful when used in the dig mode to create the illusion 
of an old, destroyed object.

10. Please contact me for any questions you might have.

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Thank you for buying this product.

Filip.