product title: faerie & fantasy: 50 vue 6 terrains author: karen verba website: www.the-willow-grove.com product date: 25 may 2007 product copyright: karen verba ownership statement of licensed source material: all of this product's content was created by karen verba. created in vue 6 infinite. needed files & system required: vue 6. optimal for vue 6 infinite & xstream. vue 6 esprit owners: please see special notes below. installation instructions: unzip the zip file to the folder of your choice. the usual placement is in a subfolder inside your vue objects folder for easy reference. files list: ..\the willow grove\faerie & fantasy\ kv_21y1 kv_df8e2 kv_fma8b1 kv_fma10b kv_fma10b1 kv_fma16b1 kv_fma16b1b kv_fma17b1 kv_fma19b1c kv_fma19b1c4 kv_fu2b kv_fu38x kv_hp10b1b kv_hp46 kv_max14b kv_ms13b kv_msfract6b kv_msfract16y1 kv_msfract38b kv_msfract96b kv_msfract101b kv_msfract101b_t1 kv_msfract105 kv_msfract126y1 kv_msfract126y2 kv_msfract130 kv_msfract139b kv_msfract156b kv_msfract165c2 kv_msfract214c kv_msfract237b kv_msfract249b kv_msfract263 kv_msfract272b kv_nt9f kv_st16 kv_st33b kv_st117 kv_ul2_10b kv_ul2_18 kv_x16 kv_x63b kv_x75 kv_x82c kv_x89 kv_x94c kv_x102b kv_x103 kv_x111x kv_x122 conversion or application instructions: none that i know of. usage tips/limitations: terrain detail: these are saved at a managable resolution of 512 (increasing to 1024 more than triples the file size). a little trick you can use to get more detail is increasing the size to 1024 in the terrain editor right before you render. changing a standard resolution terrain to procedural will also increase the detail. alternately, if you have more sharp detail in a procedural terrain than you want, you can change it to a standard, which makes it a little smoother. changing a standard to procedural terrain will sometimes appear to "squash" the terrain in the terrain editor (this is for infinite & xstream). this is fine, the terrain will appear in your render as normal (unsquished). also sometimes the terrain editor adds extra "bottom" to the terrain mesh. this WILL appear in the render. you can easily bury the bottom in the ground (which you might do anyway) or you can use the clip slider in the terrain editor to remove the extra bottom. ****special note for vue 6 esprit owners: most--if not all--the terrains in this pack should load just fine. my usual working method is to start with a standard terrain, then sometimes i convert it to procedural to get a little more detail. esprit apparently will load & resize these without much problem. however, a terrain which BEGINS as a procedural terrain may pose some challenges to esprit. altho the terrain will load, it will sometimes squash down & smooth if resized. it should be okay if left alone (unresized). a workaround that SOMETIMES works is to load the terrain, copy-paste it, then resize the copy. this is however not a reliable workaround. there should be few--if any--terrains in this pack that should present a problem for esprit. i don't usually start a terrain as a procedural. the terrain editor in this case tends to generate high walls at the edges which block the camera view. i usually prefer to have high edges trimmed off & i like more hands-on creative control. therefore i tend to begin in standard format, & then sometimes converting it. however there MIGHT be isolated incidences where i began a terrain in procedural mode. again, these should be usable by esprit owners if they're not resized.