product title: quakes & upheavals: 50 vue 6 terrains author: karen verba website: www.the-willow-grove.com product date: 18 june 2007 product copyright: karen verba ownership statement of licensed source material: all of this product's content was created by karen verba. created in vue 6 infinite. needed files & system required: vue 6. optimal for vue 6 infinite & xstream. vue 6 esprit owners: please see special notes below. installation instructions: unzip the zip file to the folder of your choice. the usual placement is in a subfolder inside your vue objects folder for easy reference. files list: ..\the willow grove\quakes & upheavals\ kv_quake1 kv_quake2 kv_quake3 kv_quake4 kv_quake5 kv_quake6 kv_quake7 kv_quake8 kv_quake9 kv_quake10 kv_quake11 kv_quake12 kv_quake13 kv_quake14 kv_quake15 kv_quake16 kv_quake17 kv_quake18 kv_quake19 kv_quake20 kv_quake21 kv_quake22 kv_quake23 kv_quake24 kv_quake25 kv_quake26 kv_quake27 kv_quake28 kv_quake29 kv_quake30 kv_quake31 kv_quake32 kv_quake33 kv_quake34 kv_quake35 kv_quake36 kv_quake37 kv_quake38 kv_quake39 kv_quake40 kv_quake41 kv_quake42 kv_quake43 kv_quake44 kv_quake45 kv_quake46 kv_quake47 kv_quake48 kv_quake49 kv_quake50 kv_quakebonus conversion or application instructions: none that i know of. usage tips/limitations: terrain detail: these are saved at a managable resolution of 512 (increasing to 1024 more than triples the file size). a little trick you can use to get more detail is increasing the size to 1024 in the terrain editor. changing a standard resolution terrain to procedural will also increase the detail. alternately, if you have more sharp detail in a procedural terrain than you want, you can change it to a standard, which makes it a little smoother. changing a standard to procedural terrain will sometimes appear to "squash" the terrain in the terrain editor (this is for infinite & xstream). this is fine, the terrain will appear in your render as normal (unsquished). when you load the terrain it may be floating above the ground. go to edit/drop object to drop the terrain to the ground or water plane. use the shift/arrow buttons if you want to fine tune position, you'll probably only have to tap the arrow once or twice. if using the default vue scene, the terrains may come in close to the camera. just select & push them back using the top view screen. to enlarge, resize the terrain by dragging on one of the corners. alternately it can be shrunk. ****flat water bug**** occasionally water or ground will go completely grey flat when using the spectral atmosphere. to fix this, open your atmosphere editor, & select the sky, fog & haze tab. down near the bottom there's a slider that says "aerial perspective." slide this up a notch or 2 & the water will appear as normal (reflecting sky). ****special note for vue 6 esprit owners: most--if not all--the terrains in this pack should load just fine. my usual working method is to start with a standard terrain, then sometimes i convert it to procedural to get a little more detail. esprit apparently will load & resize these without much problem. however, a terrain which BEGINS as a procedural terrain may pose some challenges to esprit. altho the terrain will load, it will sometimes squash down & smooth if resized. it should be okay if left alone (unresized). a workaround that SOMETIMES works is to load the terrain, copy-paste it, then resize the copy. this is however not a reliable workaround. there should be few--if any--terrains in this pack that should present a problem for esprit. i don't usually start a terrain as a procedural. the terrain editor in this case tends to generate high walls at the edges which block the camera view. i usually prefer to have high edges trimmed off & i like more hands-on creative control. therefore i tend to begin in standard format, & then sometimes converting it. however there MIGHT be isolated incidences where i began a terrain in procedural mode. again, these should be usable by esprit owners if they're not resized.