Allied Fleets Hangar and Surroundings Copyright 2007 Keith Hazelet ============ Author: Keith Hazelet (Keith.Hazelet@gmail.com) ============ Product Description: This is an easy-to-use 3DS MAX model of an Allied Fleets hangar and the hull area around it. The hangar and the area around it are huge. The outside as well as the inside of the hangar are well guarded from outside attack by a series of turrets. The hangar also has a smaller "sub-hangar" inside of it. This is a very highly-detailed 3DS MAX mesh accompanied with excellent procedural materials and a fitting glow lens-effect for the forcefields. The detail levels are easy to manage as each "level" of detail is color-coded and therefore is easy to disable if not needed, and selection sets are provided to easily distinguish between objects that belong to the hangar and those that belong to its surroundings. Since the materials are all procedural, there is no need to worry about keeping track of texture files. The hangar's scale is defined by railings and walkways along the side, control room structures, as well as the small "crew doors" along the bottom (not to be confused for the larger vehicle doors). Using these, the hangar's size is approximately 44 meters tall, 120 meters wide, and 200 meters deep. The area around the hanager is huge and can easily be made to look like it's part of a huge ship or base, or be pruned down to fit with a large ship. There are 629459 faces spread across 669 objects. A lower-detail version is included in .obj format for compatibility, but this does not maintain the material detail or lighting from the .MAX file ============ System Requirements This was produced on a PC with 3DS MAX 7 without any extra plugins. Opening the file with 3DS MAX 7 or later (and probably earlier) and executing the video post flow set up should produce the same image as advertized. No other files or plugins are needed. ============ Ownership statements: All of this product's content was created by Keith Hazelet ============ Needed Files: None, other than 3DS MAX 7 ============ Installation instructions: Get 3DS MAX running Open the provided .max file Bring up the rendering->video-post panel render a single frame - the camera selected will produce the "looking in" view. Usage Tips/Limitations: ============ Most of the rendering time is related to the area shadows used inside of the hanger. Simply switching one of the hangar lights (they are all instanced) to shadow-mapped should drastically reduce render time. The model heirarchy has the object "AF hangar bay overall_ceiling_walls" owning all of the hangar objects, and "base_hull_panel_11" owning all of the hangar surroundings objects. The light glow effect is generated in video post. Please use the video post workflow to get this effect. ============ Files list readme.txt license.txt allied_fleets_hangar_and_surroundings.max allied_fleets_hangar_and_surroundings_med_detail.obj allied_fleets_hangar_and_surroundings_med_detail.mtl images/views.jpg images/looking_out.jpg images/outside.jpg images/wireframe.jpg