Product name: EAGLE ONE Package Copyright Statement: You may sell or distribute your own renders created by the files included in this package but you may not under any circumstances sell or distribute any files included in this package. Copyright 2007 ThundeRRenderS Date:08-22-07 Author: thunderr Product Description: STANDALONE FIGURES,POSES AND PROPS PACKAGE POSER 4.01 AND UP System Requirements: Windows based PC (preferably Windows XP) Poser 4.01 or higher 200MB of RAM Ownership Statement: All of this product's content was created by thunderr Needed Files: No third party files are needed for this product to function Installation Instructions: Unzip into Poser folder. Files will unzip automatically into respective subfolders. If you prefer to place them yourself, use file paths shown below in Files List. Usage Tips/Limitations: -After loading soldier figure/character, first uncheck "Inverse Kinematics" from "Figure" drop down menue in Poser. This will enable you to freely pose and move the figure and correctly apply preset poses (included). When manually posing body parts, do not use "Translate/Pull" tool but use "Rotate" tool instead. For example; if you want to move(pose) character's hand with "Translate/Pull" tool, you will notice that all other body parts attached to it (forearm,shoulder,collar etc.) will move with it. If you use "Rotate" tool, only the hand will move. This will give you more precision. Also, for more precision, try rotating "collar" body part instead of "shoulder". -When loading "HELL BEACH" prop, you will need to adjust/reset your camera because this prop is huge. Hint: Zoom out one of the cameras, so you can see the entire beach. Use other cameras for diferent close-up angles. -Main weapon is always parented to RIGHT HAND even if loaded pose may show soldier holding the weapon in his LEFT HAND. If needed, parent the weapon to LEFT HAND before you continue with posing. -Hand grenade is always parented to CHEST even if loaded pose may show soldier holding the hand grenade in his RIGHT HAND.If needed, parent the hand grenade to RIGHT HAND before you continue with posing. -If you delete the default helmet and want to apply the HELM MP (or HELM US MED) prop to soldier, please do so right after loading the figure so new helmet prop will fit the soldier. You can also default the soldier into !ATTENTION/COMMANDING pose for new helmet to fit. Then, parent the new helmet prop to HEAD. -You can transform "2nd Rangers SARGE" into "101st Airborne Trooper" with tommygun. This is how: 1)Load the "2nd R SARGE" and uncheck "Inverse Kinematics" . 2)from "EAGLE POSES 2" folder, apply "U 101st PRVT" uniform and "H 101st" helmet decals. 3)doubleclick on the actual helmet and enter "1" value for "NET+BRANCHES" morph. Now you can delete the backpack and floating jacket or start posing. You can experiment with a variety of helmets and uniforms provided. Files List: ------------------------------------- TEXTURES: ------------------------------------- in Runtime:textures:!EAGLE ONE:D G SECT: BBUNK.jpg BCHBRBFNC.jpg BCHBRBTRN.jpg BCHRCKS.jpg BOATRAMS.jpg BOBSTCLE.jpg BRBROLLS.jpg BRBTRAN.jpg BSEA1.jpg BSNDBGZ.jpg BSRFC.jpg BTRNCHS.jpg CHANTRAN.jpg EXCL.jpg EXCLTRAN.jpg EXPL1.jpg EXPL1TRAN.jpg KONS1.jpg KONS1TRAN.jpg KONSB.jpg KONSBTRAN.jpg KONSC.jpg KONSCTRAN.jpg LCVPDOOR.jpg LCVPLATES.jpg LCVPSRFC.jpg PA30-1.jpg PA30-2.jpg PA30-3.jpg PA30-4.jpg PA30-6.jpg PA30-7.jpg PA30-8.jpg PA30-9.jpg --------------------------------- in Runtime:textures:!EAGLE ONE:JOES: 2NDR IN.jpg 2NDR LBL.jpg 2NDR MDC.jpg 2NDR P1CL.jpg 2NDR P.jpg 2NDR SGT.jpg 29THR IN.jpg 29THR TSGT.jpg 82ND IN.jpg 101st2.jpg 101st3.jpg 101st P.jpg ABELT.jpg AMMOP2.jpg AMMOP.jpg FLOAT.jpg GI FACE1.jpg GI FACE2.jpg GI FACE3.jpg GI FACE4.jpg GI FACE5.jpg GI FACE6.jpg GI FACE7.jpg GI FACE8.jpg GI FACE9.jpg GI FACE10.jpg GI LNM.jpg GI UPTBGWET.jpg KBAR.jpg ------------------------------------- in Runtime:textures:!EAGLE ONE:TOMMYGUN: GRTBS.jpg GRWDS.jpg GRZTV.jpg HGPNPLE.jpg TGMET1.jpg TGMG1.jpg TGMZL1.jpg TGWD1.jpg ----------------------------------- in Runtime:textures:!EAGLE ONE:USHELM: 2RNGRLTN.jpg 2RNGRPRV.jpg 2RNGRSGT.jpg AIRBRN1.jpg M1BLNK.jpg M1MED.jpg PRVT.jpg USHIN.jpg USHMP.jpg USHNET.jpg USHNETRN.jpg USN7.jpg ---------------------------------------- OBJ FILES: ---------------------------------------- in Runtime:libraries:Geometries:!EAGLE ONE: LCVP CRAFT.obj US SOLDIER1.obj -------------------------------------------------------------------- CR2 FILES: (all following .png files are accompanied by .rsr files) -------------------------------------------------------------------- in Runtime:libraries:character:!EAGLE ONE: 2nd R PRIVATE.cr2 2nd R SARGE.cr2 101st PRIVATE.cr2 ARMY MEDIC.cr2 LCVP CRAFT.cr2 2nd R PRIVATE.png 2nd R SARGE.png 101st PRIVATE.png ARMY MEDIC.png LCVP CRAFT.png -------------------------------------------------------------------- PZ2 FILES: (all following .png files are accompanied by .rsr files) -------------------------------------------------------------------- in Runtime:libraries:Pose:EAGLE POSES 1: A S 1.pz2 A S 2.pz2 A S 3.pz2 A S 4.pz2 A S 5.pz2 A S 6.pz2 A S 7.pz2 A S 8.pz2 A S 9.pz2 A S10.pz2 PA30-1.pz2 PA30-2.pz2 PA30-3.pz2 PA30-4.pz2 PA30-5.pz2 PA30-6.pz2 PA30-7.pz2 PA30-8.pz2 PA30-9.pz2 A S 1.png A S 2.png A S 3.png A S 4.png A S 5.png A S 6.png A S 7.png A S 8.png A S 9.png A S10.png PA30-1.png PA30-2.png PA30-3.png PA30-4.png PA30-5.png PA30-6.png PA30-7.png PA30-8.png PA30-9.png ------------------------------------- in Runtime:libraries:Pose:EAGLE POSES 2: !ACCEPTING POW.pz2 !ATTENTION.pz2 !CAPTURED.pz2 !CRAWLING.pz2 !JUMPING.pz2 !KNEEL AIM GR.pz2 !LAY AIM GR.pz2 !SCOUTING.pz2 !STAND AIM GR.pz2 !TAKE A KNEE.pz2 !THROW HG KNEEL.pz2 !THROW HG LAY.pz2 !THROW HG STAND.pz2 !TOO MUCH.pz2 !WALKING1.pz2 !WALKING2.pz2 !WALKING3.pz2 H 2nd R PRV.pz2 H 2nd R LTN.pz2 H 2nd R SGT.pz2 H 101st.pz2 H NO DECAL.pz2 H USN7.pz2 U 29TH PRVT.pz2 U 29TH SGT.pz2 U 82ND PRVT.pz2 U 101st PRVT.pz2 U MEDIC.pz2 U NO MARK WET.pz2 U NO MARK.pz2 U RANGER.pz2 U RNGR PRVT 1CL.pz2 U RNGR PRVT.pz2 U RNGR SGT.pz2 US REGULAR.pz2 !ACCEPTING POW.png !ATTENTION.png !CAPTURED.png !CRAWLING.png !JUMPING.png !KNEEL AIM GR.png !LAY AIM GR.png !SCOUTING.png !STAND AIM GR.png !TAKE A KNEE.png !THROW HG KNEEL.png !THROW HG LAY.png !THROW HG STAND.png !TOO MUCH.png !WALKING1.png !WALKING2.png !WALKING3.png H 2nd R PRV.png H 2nd R LTN.png H 2nd R SGT.png H 101st.png H NO DECAL.png H USN7.png U 29TH PRVT.png U 29TH SGT.png U 82ND PRVT.png U 101st PRVT.png U MEDIC.png U NO MARK WET.png U NO MARK.png U RANGER.png U RNGR PRVT 1CL.png U RNGR PRVT.png U RNGR SGT.png US REGULAR.png ------------------------------------- in Runtime:libraries:Pose:EAGLE POSES 3: !LEGS JUMP 1.pz2 !LEGS JUMP 2.pz2 !LEGS KNEEL.pz2 !LEGS LAY.pz2 !LEGS STILL.pz2 !LEGS WALK 1.pz2 !LEGS WALK 2.pz2 !LEGS WIDE.pz2 ACCEPTING POW.pz2 COMMANDING.pz2 INQUIRING.pz2 JUMPING1.pz2 JUMPING2.pz2 KNEEL AIM TG.pz2 LAY AIM TG.pz2 RELOADING1.pz2 RELOADING2.pz2 SCOUTING1.pz2 SCOUTING2.pz2 STAND AIM TG1.pz2 STAND AIM TG2.pz2 WALKING1.pz2 WALKING2.pz2 !LEGS JUMP 1.png !LEGS JUMP 2.png !LEGS KNEEL.png !LEGS LAY.png !LEGS STILL.png !LEGS WALK 1.png !LEGS WALK 2.png !LEGS WIDE.png ACCEPTING POW.png COMMANDING.png INQUIRING.png JUMPING1.png JUMPING2.png KNEEL AIM TG.png LAY AIM TG.png RELOADING1.png RELOADING2.png SCOUTING1.png SCOUTING2.png STAND AIM TG1.png STAND AIM TG2.png WALKING1.png WALKING2.png -------------------------------------------------------------------- PP2 FILES: (all following .png files are accompanied by .rsr files) -------------------------------------------------------------------- in Runtime:libraries:props:!EAGLE ONE: GROUND EXPLOSION.pp2 HELL BEACH.pp2 HELM MP.pp2 HELM NM.pp2 HELM US MED.ppz2 GROUND EXPLOSION.png HELL BEACH.png HELM MP.png HELM NM.png HELM US MED.png ----------------- end of File List