PRODUCT NAME: WW2 Battleship - USS Missouri COPYRIGHT: Copyright © RPublishing AUTHOR: John T. Martzahn and purchased and sold exclusively by RPublishing OWNERSHIP STATEMENT: All of this product's content is owned by RPublishing. Files are not to be redistributed in any way. PRODUCT DESCRIPTION: The four Iowa-class battleships were the most powerful such ships ever built. RPublishing is proud to present the most famous of these, the USS Missouri! This model is fully functional, and boasts 257 body parts. The larger guns (16-in, 5-in & 40mm) use ERC dials to make posing easier. There are also ERC dials to pose the aircraft crane and catapults, directors for the 5-in guns, radar, range finders, and to hide the anchors. The directors for the 40mm guns are slaved to their respective guns. The props include three floatplanes, tarps for the whale boats, 48-star flags, jack flags, a full set of signal flags, and anchor chain props. RPublishing is always available to offer support for products at RPublishing@renderosity.com, but this document has been carefully written to answer most of your questions. Please read the pertinent sections below; they will save you much time, and make use as easy as possible. SYSTEM REQUIREMENTS: PC/MAC, Poser 5 and above INSTALLATION INSTRUCTIONS: If you use WinZip, be sure to check "Use folder names" and extract to your Poser 'Content' folder, not the "Runtime" folder. All files must go to the file folder paths indicated in the zip file in order for the product to work properly. The templates are provided for making your own textures. They are outside the Runtime, and may be placed wherever you wish. USAGE TIPS/LIMITATIONS: Figure: Found under the RPublishing "Ships" folder (Highlight thumbnail, then click on double-checkmark to add the figure to your scene. Poses: In Poses library, category "RPublishing\Ships" (Highlight thumbnail, then click on checkmark to add the figure to your scene. Be sure that the proper figure is selected first. Props: In Props library, category "Ships" (Highlight thumbnail, then click on checkmark to add the figure to your scene. These are smart props; be sure the correct figure is selected. Posing: Guns: The ship has 84 posable guns, ranging from the 16-in main armament to the 20mm AA (anti-aircraft) guns. All except the 20mm, because of their number, may be posed from the Body of the ship (ERC). Where possible, limits have been set to match the movement of the actual guns. See list below: 16-in Guns: These are limited in train and elevation. The ERC dials (Body) consist of two for each gun, identified by the letter in the name (A, B or C). The elevation dials move all barrels (bbl) in unison. The barrels may be elevated individually by selecting the body parts themselves. 5-in DP Guns: These also have their movements limited. The barrels always elevate together in each gun. These are known as dual-purpose (DP) guns. They could be used against surface targets and, with the VT fuse, they were devastating against aircraft. They were radar-guided by the four Mk.37 directors. 40mm AA Guns: These are limited in elevation, but not in train. Each of the twenty mounts have four guns, which all move together. These are the medium-range AA guns. They had rather a large crew, as each gun had to be constantly fed the 4-round clips they used. Each mount has its own Mk.51 director mounted separately. On the model, these are slaved to their respective guns, whether the guns are moved by their ERC dials or by the body part dials. In reality the relationship was reversed, the directors moving the guns, but the model setup is more intuitive for the user. 20mm AA Cannon: Again, these are limited in elevation only. Aimed and fired by a single sailor, there were also loaders to change the ammunition drums. They do not have ERC dials, as 102 would be needed. Because the body parts list is extremely long, they may safely be selected by clicking on them. The unused translation parameters have been frozen to prevent accidental movement. Aircraft Catapults: Each has an ERC dial (CPLtrain or CPRtrain) limited to 30 degrees outboard. The dials for the carriages (CPLlaunch and CPRlaunch) are limited in translation. Aircraft Crane: ERC dial (CraneTurn) limited to 90 degrees in either direction. Spotlights: The 11 spotlights do not use ERC, and are not limited. Again, they may be selected by clicking on them. Air-Search Radar: ERC dial (RadarTurn). Mk.37 Directors: No ERC, or limits. Range Finders: Limited in train, but not elevation. Anchors: ERC dials to hide anchors when using the anchor chain props. An advantage of using the ERC dials is that direction of rotation has been corrected. Dragging a dial to the right will train a gun clockwise, and vice versa. Similarly, elevation dials will always lift the barrels when dragged to the right. Props: Boat Tarps: The tarps load on both boats, smart-propped, and need no further action by you. Floatplanes: The three separate floatplanes are loaded individually, depending on your preferences. There are copies for the catapults (Port = left, Stbd = right), and one as a spare on the deck. The catapult versions are smart-propped to their respective carriages. There are ERC dials to move the carriages (CPL or CPRlaunch). Animation of takeoff would use the standard method of having an unparented copy at the pertinent frame, and switching visibilty between the parented and unparented objects. There is no provision for using the planes with the crane. National and Jack Flags: There are two versions of each flag, the 48-star flag smart-propped to the the line at the rear of the mizzen mast, and the Jack loads on the staff at the bow. "Flying" and "At Rest" versions of each are provided. Signal Flags: The signal flags come in four shapes: a notched flag for the letters A & B; a square flag for letters C through Z; a truncated pennant for numbers and the answer flag; and a pointed pennant for the repeaters, also known as substitute flags. The charts below show the names of the texture images. There is one smart prop for each shape, and they load on the outboard rope on the right side. This arrangement will rarely be useful as it is. Usually you will need to load duplicate props and reposition them, changing the texture maps. To change the textures, go to the materials room and click on the texture name on the image node. Click on the Browse button, and go to textures\RPublishing\SigFlags. To reposition extra flags it will be easiest to use the Front & Right cameras, and it is suggested that you use Outline preview mode. The edge of the flag should be within the rope mesh. Note that the ropes are angled, and it may be necessary to rotate the flags slightly. If you plan to save shapes in new positions, you will need to unparent the flag (Object menu--Change parent, and choose Universe as the new parent). After positioning, use Set Parent on the Properties tab, and choose the body part hull. This is important, as they will otherwise revert to their original positions. Anchor Chain Props: First use the ERC dials, at the bottom of the list, to hide either or both anchors. The chains are smart-propped to the hull, hanging straight down. The centers have been set so they may be easily rotated around X or Z axes to position them as you wish. A bit of translation may be needed if angled too much. Rendering (FireFly): The props and figures have been saved with Smooth Polygons turned off. They will load that way in Poser 6 and above, but will need to have the "Smooth Polygons" box unchecked on the Properties tab in Poser 5, if polygon smoothing is enabled in the render settings. Important: "Raytracing" and "Use Displacement Maps" must be enabled for the default materials. The simple materials use the bump channel instead, and do not require raytracing. Also, the texture size should be set to 3000 for best results at close range. FILES LIST: \Documentation\ WW2_Battleship_readme.txt License.txt \Runtime\Geometries\RPublishing\Aircraft\ os2u63.obz \Runtime\Geometries\RPublishing\ships\ ChainPropM.obz FlagAtRestM.obz FlagFlyingM.obz bb63.obz jackatrestM.obz jackflyingM.obz nchflagM.obz numflagM.obz repeatM.obz sqflagM.obz tarp63.obz \Runtime\Libraries\character\RPublishing\Ships\ WW2-Battleship_USS MO.crz Ww2-Battleship_USS MO.png \Runtime\Libraries\Pose\Ships\WW2_Battleship AirAttack.p2z AirAttack.png BroadsidePort.p2z BroadsidePort.png BroadsideStarboard.p2z BroadsideStarboard.png \Runtime\Libraries\Props\RPublishing\Ships\WW2_Battleship A-B Flag-M.png A-B Flag-M.ppz BoatTarps.png BoatTarps.ppz C-Z Flag-M.png C-Z Flag-M.ppz ChainLeft.png ChainLeft.ppz ChainRight.png ChainRight.ppz Flag At Rest-M.png Flag At Rest-M.ppz Flag Flying-M.png Flag Flying-M.ppz FloatplanePort.png FloatplanePort.ppz FloatplaneSpare.png FloatplaneSpare.ppz FloatplaneStbd.png FloatplaneStbd.ppz Jack At Rest-M.png Jack At Rest-M.ppz Jack Flying-M.png Jack Flying-M.ppz NumFlag-M.png NumFlag-M.ppz RepeatFlag-M.png RepeatFlag-M.ppz \Runtime\Reflection Maps\ silver3.jpg \Runtime\Textures\RPublishing\Aircraft\ os2uBUM.tif os2uP12.tif os2uP19.tif os2uP23.tif \Runtime\Textures\RPublishing\Ships\ 48-starflagTEX.tif 63BD1.tif 63BD2.jpg 63M122.tif 63M222.jpg 63M322.tif 63T1.tif jack-TEX.tif radialBump.tif \Runtime\Textures\RPublishing\SigFlags\ 1repeat.tif 2repeat.tif 3repeat.tif codeans.tif letAtex.tif letBtex.tif letCtex.tif letDtex.tif letEtex.tif letFtex.tif letGtex.tif letHtex.tif letItex.tif letJtex.tif letKtex.tif letLtex.tif letMtex.tif letNtex.tif letOtex.tif letPtex.tif letQtex.tif letRtex.tif letStex.tif letTtex.tif letUtex.tif letVtex.tif letWtex.tif letXtex.tif letYtex.tif letZtex.tif num0tex.tif num1tex.tif num2tex.tif num3tex.tif num4tex.tif num5tex.tif num6tex.tif num7tex.tif num8tex.tif num9tex.tif Runtime\Templates\RPublishing\Ships\WW2_Battleship 48-starFlagT.gif BoatCoverT.gif bb63Map1T.gif bb63Map2T.gif bb63Map3T.gif chainpropT.gif jackT.gif ntchflagT.gif numberT.gif os2uT.gif repeatT.gif sigflagT.gif