product title: head for the hills! 50 vue 6 terrains author: karen verba website: www.the-willow-grove.com product date: 6 october 2007 product copyright: karen verba ownership statement of licensed source material: all of this product's content was created by karen verba. created in vue 6 infinite. needed files & system required: vue 6. optimal for vue 6 infinite & xstream. vue 6 esprit owners: please see special notes below. installation instructions: unzip the zip file to the folder of your choice. the usual placement is in a subfolder inside your vue objects folder for easy reference. files list: ..\the willow grove\head for the hills!\ kv_hh1 kv_hh2 kv_hh3 kv_hh4 kv_hh5 kv_hh6 kv_hh7 kv_hh8 kv_hh9 kv_hh10 kv_hh11 kv_hh12 kv_hh13 kv_hh14 kv_hh15 kv_hh16 kv_hh17 kv_hh18 kv_hh19 kv_hh20 kv_hh21 kv_hh22 kv_hh23 kv_hh24 kv_hh25 kv_hh26 kv_hh27 kv_hh28 kv_hh29 kv_hh30 kv_hh31 kv_hh32 kv_hh33 kv_hh34 kv_hh35 kv_hh36 kv_hh37 kv_hh38 kv_hh39 kv_hh40 kv_hh41 kv_hh42 kv_hh43 kv_hh44 kv_hh45 kv_hh46 kv_hh47 kv_hh48 kv_hh49 kv_hh50 kv_hhbonus1 kv_hhbonus2 kv_hhbonus3 kv_hhbonus4 kv_hhbonus5 kv_hhbonus6 conversion or application instructions: none that i know of. usage tips/limitations: terrain detail: these are saved at a managable resolution of 512 (increasing to 1024 more than triples the file size). a little trick you can use to get more detail is increasing the size to 1024 in the terrain editor. changing a standard resolution terrain to procedural will also increase the detail. alternately, if you have more sharp detail in a procedural terrain than you want, you can change it to a standard, which makes it a little smoother. changing a standard to procedural terrain will sometimes appear to "squash" the terrain in the terrain editor. this is fine, the terrain will appear in your render as normal (unsquished). when you load the terrain it may be floating above the ground. go to edit/drop object to drop the terrain to the ground or water plane. use the shift/arrow buttons if you want to fine tune position, you'll probably only have to tap the arrow once or twice. or you can raise the water plane the same way. this is to get the shore edges slightly submerged if you want them to show thru the transparency of the water. also, if using the default vue scene, the terrains will come in close to the camera. just select & push them back using the top view screen. to enlarge, resize the terrain by dragging on one of the corners. alternately it can be shrunk. ****flat water bug**** occasionally water will go completely grey flat when using the spectral atmosphere. to fix this, open your atmosphere editor, & select the sky, fog & haze tab. down near the bottom there's a slider that says "aerial perspective." slide this up a notch or 2 & the water will appear as normal (reflecting sky). ****special note for vue 6 esprit owners: the procedural terrains in my packs should load just fine in esprit.they are usually created first as standard terrains, then converted. vue esprit will load these & resize them with no problem. please note however, a terrain which BEGINS as an vue infinite procedural terrain may require a workaround in esprit. altho it will load just fine, it may sometimes flatten & squash in the scene if resized. it will be okay if left unresized. here is the workaround for resizing: load the terrain, do not resize it immediately. go into the terrain editor. convert it from a procedural to a standard terrain. resize the terrain in the scene. then go back into the terrain editor & change it back to a procedural. interestingly, terrains begun as procedural, then converted to standard, then back to procedural do NOT seem to require the workaround. happy rendering!