Essential Horses 1 - Dark All of the content in this package was created by Nocturne (Danielle Sylvie Taylor) ...and is copyright (©) 2007 Danielle Sylvie Taylor. Redistribution of these files, in any form, is a violation of copyright law. What this means, aside from legal issues, is that I'm a disabled freelance artist and the revenue from these textures helps put food on my table and pays my rent and medical bills. So if you got this through illegal means, please buy it instead. :3 -- A detailed texture set for the Millennium Horse, and with extras for the Millennium Unicorn and Foal, Essential Horses 1 - Dark features dark, dappled, and somber colors, each with their own special markings. Whether used as is, or combined with other textures, the coats, eyes, tails, manes and horns included in this set will help you create your very own herd of realistically dark-hued horses, foals, and even unicorns! Features: Textures (at 300 dpi): 5 750 x 730 Eye Textures: Brown, Dark Brown, Light Brown, Silver, and Walleye 6 1000 x 1000 Fetlock Textures: Black, Chestnut, Dun, Liver, Sorrel, and White 8 1250 x 1250 Foal Hair Textures: Blood Bay, Blue Roan, Charcoal Black, Chestnut, Dun, Liver Chestnut, Sorrel, and White 8 1500 x 1500 Tail Textures: Black, Blood Bay, Blue Roan, Black and White, Chestnut, Dun, Liver Chestnut, and Sorrel 9 800 x 800 Horn Textures: Black, Blood Bay, Blue Roan, Chestnut, Cream, Dun, Liver Chestnut, Sorrel, and White 8 Transparency Maps: Foal Hair, Long Fetlocks, Short Fetlocks, Mane Full, Mane Short, Mane Thin, and Horse Tail (1500 x 1500); Eyelashes (1000 x 1000); 8 1500 x 1500 Mane Textures: Black, Blood Bay, Blue Roan, Black and White, Chestnut, Dun, Liver Chestnut, Sorrel 8 3000 x 3000 Coat/Hide Textures: Black and White, Blood Bay, Blue Roan, Charcoal Black, Chestnut, Dun, Liver Chestnut, and Sorrel Material files: Horses: 8 .mc6 (Poser 6 Material Room) files: Charcoal Black, Black and White, Blood Bay, Blue Roan, Chestnut, Dun, Liver Chestnut, Sorrel Foals: 8 .mc6 (Poser 6 Material Room) files: Charcoal Black, Black and White, Blood Bay, Blue Roan, Chestnut, Dun, Liver Chestnut, Sorrel Horns: 8 .mt5 (Poser 5 Material Room) files: Charcoal Black, Black and White, Blood Bay, Blue Roan, Chestnut, Dun, Liver Chestnut, Sorrel -- What can use these: Any PC or Mac that can load .jpg-based texture maps. Poser, DAZ|Studio, whatever. However, the material room poses are for Poser 5 + 6 and up, should be mac compatible but I have not tested them (but they are saved with : instead of \). If you can load those into your program, then you won't need to manually set anything. The Millennium Horse from DAZ3d is required. The Horse and Unicorn Bundles are *not* required for this set, but without them, you will obviously not be able to render Millennium Unicorns and Foals. :) Unzip them to your poser/daz|studio folder, it should drop stuff in :runtime. -- Notes: The material files are for poser 5 and poser 6, but I don't use any special settings or effects, so if DAZ|Studio imports these things, there should theoretically be no problem. If your program is not compatible with this, you will have to manually load the .jpg files. Each texture can be used as its own bump map. Because the base model is missing a lot of bone and muscle, I've painted them right into the texture maps, and using them as their own bump maps highlights that for added realism. I set bump mapping for coats at about 20%, manes and fetlocks between 60%-100%, hooves at 100%, horns between 10% to 30%. High percentages result in a sandstone-like look. While I did include a mane and tail and horn for each color variation (fetlocks overlap due to several horses having dark points), it's also possible to mix and match-- black and white can use the black (charcoal) mane, and so can the dun and blood bay, and so on. Horn mat files load those which best match the blazes on each horse, but I've included extras that you can manually load as well. -- Where stuff goes: Texture Folders: runtime:textures:daz:Animals:Essential Horses - Dark Individual folders: runtime:textures:daz:Animals:Essential Horses - Dark:Eyes runtime:textures:daz:Animals:Essential Horses - Dark:Fetlocks runtime:textures:daz:Animals:Essential Horses - Dark:Foalhair runtime:textures:daz:Animals:Essential Horses - Dark:Hides runtime:textures:daz:Animals:Essential Horses - Dark:Horns runtime:textures:daz:Animals:Essential Horses - Dark:Manes runtime:textures:daz:Animals:Essential Horses - Dark:Tails runtime:textures:daz:Animals:Essential Horses - Dark:Trans Material Files: .mt6, .mt5 Folders: Runtime:libraries:materials:DST-EHorses 1-Dark Runtime:libraries:materials:DST-EHorses 1-Dark:Foals Runtime:libraries:materials:DST-EHorses 1-Dark:Horns Runtime:libraries:materials:DST-EHorses 1-Dark:Horses