"Angel-Goddess Set,Dynamic and Conforming V4" P5,P6,P7 Compatability Copyright Nov, 2007 Lululee Victoria 4.1 from Daz System Requirements Victoria 4.1 P5,P6,P7 Compatability This product has not been tested in other software such as Daz Studio, PP and Bryce. All of the content in this package was created by lululee, and may include derivatives of the following merchant resources: lovelys-2 (angelmoon) Highly Detailed Fabric Textures (thenodemaster ) Exquisite Fabrictextures (boundless ) Antje's Tile-able Patterns III (antjie) Digital Photos of my own (lululee) I do not offer support for Daz Studio with this product, However I believe from the beta tests that the conforming items will work just fine in Daz Studio. Known issues; The skirt on the conforming gown is designed to be asymetrical meaning it is not perfectly straight on the bottom. This allows it to pose in a way that looks to me more realistic. I have include a morph that evens it up quite a bit. "Angel-goddess Goddess Set, Dynamic and Conforming V4" is a highly detailed conforming and dynamic set of clothes for V4. The fabrics can be applied in either the material room or as mat poses. They are texture maps rather than just node based. This will enable you to take the goddess gown set into other applications to render. WHAT YOU GET; 1 Dress (obj, 2 Gauntlets (obj 1 Dress (dynamic) prop 2 Cape (dynamic) prop 5 Solid Dress MATposes 6 Sheer Dress MATposes 5 lingere sheer colors 4 Mat poses for Gauntlets Material Room settings (mc6,png) for Poser 6 or higher Material Room settings (mc6,png) for Poser 5 MATERIALS FOR DYNAMIC CAPE AND DRESS MUST E APPLIED IN THE MATERIAL ROOM. The dynamic clothing items can only be used in the Poser Cloth Room! You can not use those items with Poser 4, Poser Artist, ProPack or with Daz Studio • DYNAMIC CLOTH TIPS AND TRICKS. • Zero and turn off your V4 (or whoever) • Load your dynamic cloth and parent it to the hip or preferred body part. • Set your pose frame at frame 15. • Inject your body shape at frame at frame 25. (Injecting the body shape after is the pose helps computer calculate faster and gives smoother geometry. • Go to the final pose and look at the rotations of the hip. • Go to frame 1 and put the same rotations of the hip from the last frame onto the first frame. • This is the way to get the fastest simulation because computer gets confused if it has to calculate the cloth rotating against itself. It starts to crack and computer gets very cranky. • Create your simulation setting with 20 extra frames after the last pose so computer can put some graceful dynamics onto the cloth. • Once the cloth is calculated save your file. • Go immediately to the last frame and save the body pose to your library using body transformations only. • Export the simulated geometry from the last frame leaving all boxes UNCHECKED. • Bring your newly simmed geometry in. • Go to your library and put the last pose(you just saved) onto frame 1. • Parent the new geometry to the BODY. • Delete all the other frames. • Delete the first cloth you simulated. • ReName your file and save it. • Computer has to load all of the cloth simulations when it opens a file. That can take a very long time. Computer can also get forgetful and delete it’s simulations when you are adding mat files etc making you and it very angry. If you have clean simulated geometry and have deleted the original cloth you simulated computer won’t make any mistakes and will open the new file very fast. • Since your new geometry is parented to your figure you can rotate and move it. • It is still dynamic cloth so if you want to tweak it you can still take it into the cloth room, put the settings on it an resimulate. • Add primitives to shape the cloth. Start at frame 0 without them touching then move them up and in to shape. That is where the art truly happens. .\Runtime\Geometries\lululee\Goddess\ GL-Gauntlet.mtl GL-Gauntlet.obj GR-Gauntlet.mtl GR-Gauntlet.obj GoddessDress.obj ..\Runtime\Libraries\character\Goddess\ Gauntlet-L.cr2 Gauntlet-L.png Gauntlet-R.cr2 Gauntlet-R.png GoddessDress.cr2 GoddessDress.png ..\Runtime\Libraries\Materials\Goddess\ 1-Cape.mc6 1-Cape.png 1-CapeSheer.mc6 1-CapeSheer.png 1-Gauntlet.mc6 1-Gauntlet.png 1-GownShort.mc6 1-GownShort.png 1-GownShortSheer.mc6 1-GownShortSheer.png 1-GownShortSheerM.mc6 1-GownShortSheerM.png 2-Cape.mc6 2-Cape.png 2-CapeSheer.mc6 2-CapeSheer.png 2-Gauntlet.mc6 2-Gauntlet.png 2-GownShort.mc6 2-GownShort.png 2-GownShortSheer.mc6 2-GownShortSheer.png 2-GownShortSheerM.mc6 2-GownShortSheerM.png 3-Cape.mc6 3-Cape.png 3-CapeSheer.mc6 3-CapeSheer.png 3-Gauntlet.mc6 3-Gauntlet.png 3-GownShort.mc6 3-GownShort.png 3-GownShortSheer.mc6 3-GownShortSheer.png 3-GownShortSheerM.mc6 3-GownShortSheerM.png 4-Cape.mc6 4-Cape.png 4-CapeA.mc6 4-CapeA.png 4-CapeSheer-A.mc6 4-CapeSheer-A.png 4-CapeSheer.mc6 4-CapeSheer.png 4-Gauntlet.mc6 4-Gauntlet.png 4-GownShort.mc6 4-GownShort.png 4-GownShortSheer.mc6 4-GownShortSheer.png 4-GownShortSheerM.mc6 4-GownShortSheerM.png 5-Cape.png 5-CapeA.png 5-CapeSheer-A.mc6 5-CapeSheer-A.png 5-CapeSheer.mc6 5-CapeSheer.png 5-GownSheerBlack.mc6 5-GownSheerBlack.png 5-GownShorBlackM.mc6 5-GownShorBlackM.png 5-GownShort.mc6 5-GownShort.png 5-GownShortSheer.mc6 5-GownShortSheer.png 5-GownShortSheerM.mc6 5-GownShortSheerM.png C-1-Gauntlet.mt5 C-1-Gauntlet.png C-2mauve.mt5 C-2mauve.png C-Black.mt5 C-Black.png C-Gold-D.mt5 C-Gold-D.png C-Gold.mt5 C-Gold.png C-Mauve.mt5 C-Mauve.png C-Ruby.mt5 C-Ruby.png C-Silver-1.mt5 C-Silver-1.png C-Silver.mt5 C-Silver.png G-1Gown.mt5 G-1Gown.png G-1GownSheer.mt5 G-1GownSheer.png G-2Gown.mt5 G-2Gown.png G-2GownSheer.mt5 G-2GownSheer.png G-3Gown.mt5 G-3Gown.png G-3GownSheer.mt5 G-3GownSheer.png G-4Gown.mt5 G-4Gown.png G-4GownSheer.mt5 G-4GownSheer.png G-5AGownSheer.mt5 G-5AGownSheer.png G-5Gown.mt5 G-5Gown.png G-5GownSheer.mt5 G-5GownSheer.png T-1Cape.mt5 T-1Cape.png T-1CapeSheer.mt5 T-1CapeSheer.png T-2Cape.mt5 T-2Cape.png T-2CapeSheer.mt5 T-2CapeSheer.png T-3Cape.mt5 T-3Cape.png T-3CapeSheer.mt5 T-3CapeSheer.png T-4Cape.mt5 T-4Cape.png T-4CapeA.mt5 T-4CapeA.png T-4CapeSheer.mt5 T-4CapeSheer.png T-4CapeSheerA.mt5 T-4CapeSheerA.png T-5Cape.mt5 T-5Cape.png T-5CapeSheer.mt5 T-5CapeSheer.png T-5CapeSheerA.mt5 T-5CapeSheerA.png Thumbs.db ..\Runtime\Libraries\Pose\Goddess\ 1-GownShort.png 1-GownShort.pz2 1-GownShortSheer.png 1-GownShortSheer.pz2 2-GownShort.png 2-GownShort.pz2 2-GownShortSheer.png 2-GownShortSheer.pz2 3-GownShort.png 3-GownShort.pz2 3-GownShortSheer.png 3-GownShortSheer.pz2 4-GownShort.png 4-GownShort.pz2 4-GownShortSheer.png 4-GownShortSheer.pz2 5-GownShort.png 5-GownShort.pz2 5-GownShortSheer.png 5-GownShortSheer.pz2 G-1-Gauntlet.png G-1-Gauntlet.pz2 G-2-Gauntlet.png G-2-Gauntlet.pz2 G-3-Gauntlet.png G-3-Gauntlet.pz2 G-4-Gauntlet.png G-4-Gauntlet.pz2 ST-1LingerieColors.png ST-1LingerieColors.pz2 ST-1LingerieGown.png ST-1LingerieGown.pz2 ST-Black.png ST-Black.pz2 ST-Pink.png ST-Pink.pz2 ST-Purple.png ST-Purple.pz2 ST-Red.png ST-Red.pz2 ST-Whte.png ST-Whte.pz2 ..\Runtime\Libraries\Props\Goddess\ GoddessCape.png GoddessCape.pp2 GoddessGownShort.png GoddessGownShort.pp2 ..\Runtime\ReadMe's\LuLuLee\ GoddessSet.txt RenderosityLICENSE.txt ..\Runtime\textures\Lululee\Goddess\ ShortDress-2.jpg ShortDress-2TR.jpg ShortDress-3.jpg ShortDress-4.jpg ShortDress-4TR.jpg ShortDress-5.jpg ShortDress-5TR.jpg ShortDress-6.jpg ShortDress-6TR.jpg ShortDress-TR-1.jpg Thumbs.db