///////////////////////////////////////////////////////////////////// "Halca's 5.4inches String Pin Heel for V3" Nov 16, 2007 ///////////////////////////////////////////////////////////////////// This is absolutely my first product and the first issue. Cautions: - UV Maps of Ray for High-Poli & Low-Poli are PNG format.(Not for P4) - Props were set for P4.01 up but were checked by P6 only. - If "Fitting Pose" change other part of body, please try Inverse kinematics All Checkoff. - If used by Poser5, Please check-off a smooth polygon. ///////////////////////////////////////////////////////////////////// Included UV Maps and Templetes: For High-Poli: Texture, Bump and Ray Maps. Templete. For Low-Poli: Texture, Bump and Ray Maps. Templete. ///////////////////////////////////////////////////////////////////// Requires: - Poser6 ( Poser4,Poser5 ) # I am sure they will work for P4 & P5 but was not checking. ///////////////////////////////////////////////////////////////////// Installation: Run your Zip-program and extract the Runtime folder into your Poser folders. All files will be placed in the folders. ///////////////////////////////////////////////////////////////////// Usage: STEP1/ Load Props(Left and Right) from a library for V3(any pose OK). STEP2/ Toes may stick out from the Props depend on the pose. STEP3/ Load "Fitting Pose"(work for both foots) from a library. STEP4/ Grab foot or change parameters if you need. # If you loaded other pose for V3 after STEP4, please do from STEP3 again. # Prop becomes a child of Foot. When you use Prop only, just hide body or off the parent. # Loading Prop only into the scene(No V3's body and any others), Prop will be ungled 44.4 degree. ///////////////////////////////////////////////////////////////////// Instructions for changing colors: # 11 parts are changeable. Material Names are as follows. (1)PinBase: Pin Heel Base. (2)Insole: Face of Insole. (3)SideLine: Side line of Insole. (4)R_Heel: Rounded part of High-heel. (5)Sole: Back side of sole. (6)Strap: String Strap of foot-heel back. default color is "Brown" (7)StrXout: String from out-side-back to in-side-front, tight by Strap. default color is "Purple" (8)StrXin: String from in-side-back to out-side-front, tight by Strap. default color is "Light Green" (9)StrTit: String from out-side-middle to front. Two strings are tight by this. default color is "Red" (10)StrFT: String from out-side-front-top to in-side-second. default color is "Green" (11)StriFM: String from out-side-second to in-side-middle. default color is "Pink" # In "Detail setting" of "Material Room", UV Map Node was ready beside the proper switch and not connected yet. Is that convenience ? # When you use UV Map Sample for the Materials, I recomend to change the main color into "White". ///////////////////////////////////////////////////////////////////// File-List: V3_54iSPH_HPlc.mtl V3_54iSPH_HPlc.obj V3_54iSPH_HPrc.mtl V3_54iSPH_HPrc.obj V3_54iSPH_LPlc.mtl V3_54iSPH_LPlc.obj V3_54iSPH_LPrc.mtl V3_54iSPH_LPrc.obj #The place to install."Runtime:geometries:Halca:" (Don't change a position.) V3_54iSPH.png V3_54iSPH.pz2 #The place to install."Runtime:libraries:Pose:Halca:" V3_54iSPH_HP_l.png V3_54iSPH_HP_l.pp2 V3_54iSPH_HP_r.png V3_54iSPH_HP_r.pp2 V3_54iSPH_LP_l.png V3_54iSPH_LP_l.pp2 V3_54iSPH_LP_r.png V3_54iSPH_LP_r.pp2 #The place to install."Runtime:libraries:Props:Halca:" V3_54iSPH_Hb.jpg V3_54iSPH_Hr.png V3_54iSPH_Ht.jpg V3_54iSPH_Htmpl.jpg V3_54iSPH_Lb.jpg V3_54iSPH_Lr.png V3_54iSPH_Lt.jpg V3_54iSPH_Ltmpl.jpg #The place to install."Runtime:textures:Halca:" ReadMe_Halca_V3_54iSPH.txt(This file) license.txt --------------------------------------------------------------------- Contents of this product were created by Halca, and holds copyright. No resources were used for this product. "All of this product's content was created by Halca." Please refer to license.txt ///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////