******************************************************************* *Product Name: DM's Wicked Places *Copyright December 19th, 2007 *By: Daniela Hobracht (Danie) and Martin Fornoni (marforno) ******************************************************************* Thank you for purchasing our Wicked Places Collection. We really hope you enjoy it. -------------------------------------- System Requirements: PC and Mac compatible Poser ProPack and above -------------------------------------- Ownership Statement: All of the content in this package was created by Daniela Hobracht and Martin Fornoni, and may include derivatives of the following merchant resources: "Environment Textures " from environment-textures "Primus Texture Editions" by kelc "Wood Pack H.Q." by nicu1 "Pyro" by designfera -------------------------------------- Needed Files: Daz3D's Victoria 4 -------------------------------------- Installation Instructions: Run Winzip or another Zip-program into your Poser-Directory. All files will be placed as shown below from the package-list. -------------------------------------- Usage Tips: The easiest way is to use one of the pz3īs which are included. You will find them in "Runtime\DM Production Pz3's\WickedPlaces" - without use of the pz3 : At first you have to start Poser and load any prop to create your scene. You will find them in your props-folder called: "!!DM WickedPlaces". Poses: ===== Load the model of your choice, locate the pose-folder called: "!!DM WickedPlaces" and load any pose you would like to use. Apart from the "hanging" pose, all poses will load by 0-0-0 and can be used everywhere. To place them easy in the provided pz3-scenes you will find the respective Goto poses. The "hanging" pose will load at the correct height of the bars, so you only need to move your character back -or forward (to the bar you want to use) by using the z-dial. In your hands-folder called: "!!DM WickedPlaces" you will find the handpose for the included torch. Lights and cameras: =============== All camera - and light settings from the included pz3 scenes can also be found in your camera and light - folders "!!DM WickedPlaces". You should render with activated Raytrace in the render settings. -------------------------------------- Files Included in the Product: ..\Runtime\Read me\ Readme-DMWickedPlaces.txt license-DMWickedPlaces.txt ..\Runtime\DM Production Pz3's\WickedPlaces\ WPscene01.jpg WPscene01_P6P7.pz3 WPscene02.jpg WPscene02_P6P7.pz3 WPscene03.jpg WPscene03_P6P7.pz3 WPscene04.jpg WPscene04_P6P7.pz3 WPscene05.jpg WPscene05_P6P7.pz3 WPscene06.jpg WPscene06_P6P7.pz3 ..\Runtime\Geometries\Marforno\WPlaces\ DMWRAnexo.obj DMWRBox.obj DMWRBucket.obj DMWRCage.obj DMWRChest.obj DMWRCrate1.obj DMWRCrate2.obj DMWRCrateCage.obj DMWRHandTorch.obj DMWROilLamp.obj DMWROilLampF.obj DMWRRoom.obj DMWRTorch.obj DMWRTorches.obj ..\Runtime\libraries\Camera\!!DM WickedPlaces\ Default.cm2 Default.png Pz3-01.cm2 Pz3-01.png Pz3-02.cm2 Pz3-02.png Pz3-03.cm2 Pz3-03.png Pz3-04.cm2 Pz3-04.png Pz3-05.cm2 Pz3-05.png Pz3-06.cm2 Pz3-06.png ..\Runtime\libraries\Hand\!!DM WickedPlaces\ V4_HandTorch.hd2 V4_HandTorch.png ..\Runtime\libraries\Light\!!DM WickedPlaces\ Default.lt2 Default.png Pz3-01.lt2 Pz3-01.png Pz3-02.lt2 Pz3-02.png Pz3-03.lt2 Pz3-03.png Pz3-04.lt2 Pz3-04.png Pz3-05.lt2 Pz3-05.png Pz3-06.lt2 Pz3-06.png ..\Runtime\libraries\Pose\!!DM WickedPlaces\ !Default_V4.png !Default_V4.pz2 !Goto 000.png !Goto 000.pz2 !Goto Anexo.png !Goto Anexo.pz2 Pose01.png Pose01.pz2 Pose01F.png Pose01F.pz2 Pose02.png Pose02.pz2 Pose02F.png Pose02F.pz2 Pose03.png Pose03.pz2 Pose03F.png Pose03F.pz2 Pose04.png Pose04.pz2 Pose04F.png Pose04F.pz2 TPose01_LH.png TPose01_LH.pz2 TPose01_RH.png TPose01_RH.pz2 TPose02_LH.png TPose02_LH.pz2 TPose02_RH.png TPose02_RH.pz2 TPose03_LH.png TPose03_LH.pz2 TPose03_RH.png TPose03_RH.pz2 TPose04_LH.png TPose04_LH.pz2 TPose04_RH.png TPose04_RH.pz2 TPose05_LH.png TPose05_LH.pz2 TPose05_RH.png TPose05_RH.pz2 TPose06_LH.png TPose06_LH.pz2 TPose06_RH.png TPose06_RH.pz2 ..\Runtime\libraries\props\!!DM WickedPlaces\ 1Room.png 1Room.pp2 1Room.rsr 2Anexo.png 2Anexo.pp2 2Anexo.rsr 2Anexo_p.png 2Anexo_p.pp2 2Anexo_p.rsr Box.png Box.pp2 Box.rsr Box2.png Box2.pp2 Box2.rsr Bucket.png Bucket.pp2 Bucket.rsr Cage.png Cage.pp2 Cage.rsr Chest.png Chest.pp2 Chest.rsr Crate.png Crate.pp2 Crate.rsr Crate2.png Crate2.pp2 Crate2.rsr Crate2a.png Crate2a.pp2 Crate2a.rsr CrateCage.png CrateCage.pp2 CrateCage.rsr HandTorch.png HandTorch.pp2 HandTorch.rsr HandTorch_V4LH.png HandTorch_V4LH.pp2 HandTorch_V4LH.rsr HandTorch_V4RH.png HandTorch_V4RH.pp2 HandTorch_V4RH.rsr OilLamp.png OilLamp.pp2 OilLamp.rsr OilLampF.png OilLampF.pp2 OilLampF.rsr Torch.png Torch.pp2 Torch.rsr Torches_p.png Torches_p.pp2 Torches_p.rsr ..\Runtime\Textures\danieNmarforno\WPlaces\ DMWRBackWall.jpg DMWRPilarsBack.jpg DMWRPilarsFront.jpg DMWRSiBaWall.jpg DMWRSideWallw.jpg DMWRbooks.jpg DMWRbox.jpg DMWRbox2.jpg DMWRbro.jpg DMWRbshelf.jpg DMWRbucket.jpg DMWRcage.jpg DMWRceiling.jpg DMWRchest.jpg DMWRconc.jpg DMWRcrate1.jpg DMWRcrate2.jpg DMWRcross.jpg DMWRfaces1.jpg DMWRfaces2.jpg DMWRfire.jpg DMWRfire2.jpg DMWRfire2TR.jpg DMWRfireTR.jpg DMWRflame.jpg DMWRflameTR.jpg DMWRfloor.jpg DMWRframe.jpg DMWRgrid.jpg DMWRguard.jpg DMWRhtorch.jpg DMWRiron.jpg DMWRiron2.jpg DMWRlamp1.jpg DMWRlamp2.jpg DMWRleather.jpg DMWRmet.jpg DMWRmet2.jpg DMWRmeta.jpg DMWRrust.jpg DMWRrust3.jpg DMWRrustBUM.jpg DMWRtables.jpg DMWRtorch.jpg DMWRwall.jpg DMWRwood.jpg DMWRwood2.jpg