Shape Shifting Weapon (C) Edward Richman 2008 All of this product's content was created by Edward Richman -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CONTACT DETAILS -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Author: Edward Richman WWW: http://sys-personality.4t.com/ -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- DESCRIPTION AND CONTENTS -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This is a figure of a gun/ship that can be used for anything from a shape-shifting tool to a spacecraft The figures includes: A gun/ship A posable handle The props include: An engine A glow bulb 2 handles (1 in the standard below-gun position and 1 in the above gun-position) 3 triggers (1 for the posable handle, 1 for the bottom handle, and 1 for the top handle) Included are some textures: Alien Surface Alien Window Blank Window Glowing Green Darkened Window Purple Screen - Alien Text Screen - black holes Screen - Body Scan Level 1 Screen - Body Scan Level 2 Screen - Body Scan Level 3 Screen - Body Scan Level 4 Screen - Body Scan Level 5 Screen - colored dots Screen - Communicator-Toon Screen - Communicator - Sky Screen - Communicator-dark Screen - dots Screen - Gridlined Terrain Screen - landscape alien Screen - landscape green Screen - landscape rock Screen - Microscopic Screen - Radar - Blip Screen - Radar - Big Blips Screen - Radar - clear Screen - Sound Wave Screen - Targeted Screen - Viewer Screen - white dots Trigger Window - Ship Occupants Window transparent Window-tinted Included are material poses: Screen - Alien Text Screen - black holes Screen - Body Scan Level 1 Screen - Body Scan Level 2 Screen - Body Scan Level 3 Screen - Body Scan Level 4 Screen - Body Scan Level 5 Screen - colored dots Screen - Communicator-Toon Screen - Communicator - Sky Screen - Communicator-dark Screen - dots Screen - Gridlined Terrain Screen - landscape alien Screen - landscape green Screen - landscape rock Screen - Microscopic Screen - Radar - Blip Screen - Radar - Big Blips Screen - Radar - clear Screen - Sound Wave Screen - Targeted Screen - Viewer Screen - white dots Window - Ship Occupants Window-tinted The gun/ship has the following morphs: Nose - Narrow Nose - Wide Rear - center Rear - Points Body - triangle Body - Wide Body - Raise Body - Window Back Engine - Show Rear Body - Flatten Body - Rim Body - Top Handle Body - Round Adjust Screen The handle figure has the following morphs: Thicken End Retracted Flattened Narrowed Rounded Retracting The handle prop has the following morphs: Thicken End Retracted Flattened Narrowed Rounded Bend 2 Bend Open end Bend to side Bend to side 2 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- NEEDED FILES LIST -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Poser (tested in Poser 5). -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- INSTALLATION INSTRUCTIONS -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Unzip this archive to your Poser directory. This will ensure that all of the files are placed in the correct directories within your Poser Runtime directory. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- EXACT ZIP FILE CONTENTS (FILES AND FOLDERS) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Runtime\Edhoover\Shape-shifting Weapon\SW main thumb.JPG Runtime\Edhoover\Shape-shifting Weapon\SW main.JPG Runtime\Edhoover\Shape-shifting Weapon\SW shapes - thumb.JPG Runtime\Edhoover\Shape-shifting Weapon\SW shapes FINAL.JPG Runtime\Edhoover\Shape-shifting Weapon\SW-Screens-FINAL.JPG Runtime\Edhoover\Shape-shifting Weapon\SW-Screens-thumb.JPG Runtime\Geometries\Shape Shifting Weapon\Engine.obj Runtime\Geometries\Shape Shifting Weapon\Glow Bulb.obj Runtime\Geometries\Shape Shifting Weapon\Gun.obj Runtime\Geometries\Shape Shifting Weapon\Gun-Ship - Morphing.obj Runtime\Geometries\Shape Shifting Weapon\Handle - Morphing.obj Runtime\Geometries\Shape Shifting Weapon\Handle - posable.obj Runtime\Geometries\Shape Shifting Weapon\Handle - Top Morphing.obj Runtime\Geometries\Shape Shifting Weapon\handle high res uv.obj Runtime\Geometries\Shape Shifting Weapon\Tendril Tech - posable.obj Runtime\Geometries\Shape Shifting Weapon\Trigger (for figure).obj Runtime\Geometries\Shape Shifting Weapon\Trigger (for prop).obj Runtime\Geometries\Shape Shifting Weapon\Trigger (for top prop).obj Runtime\libraries\character\Edhoover\Gun Handle - Morphing.cr2 Runtime\libraries\character\Edhoover\Gun Handle - Morphing.png Runtime\libraries\character\Edhoover\Gun-Ship Morphing.cr2 Runtime\libraries\character\Edhoover\Gun-Ship Morphing.png Runtime\libraries\character\Edhoover\Thumbs.db Runtime\libraries\materials\Ed's Tex\Alien Surface.mt5 Runtime\libraries\materials\Ed's Tex\Alien Window.mt5 Runtime\libraries\materials\Ed's Tex\Blank Window.mt5 Runtime\libraries\materials\Ed's Tex\Darkened Window.mt5 Runtime\libraries\materials\Ed's Tex\Glowing Green.mt5 Runtime\libraries\materials\Ed's Tex\Purple.mt5 Runtime\libraries\materials\Ed's Tex\Screen - Alien Text.mt5 Runtime\libraries\materials\Ed's Tex\Screen - black holes.mt5 Runtime\libraries\materials\Ed's Tex\Screen - Body Scan Level 1.mt5 Runtime\libraries\materials\Ed's Tex\Screen - Body Scan Level 2.mt5 Runtime\libraries\materials\Ed's Tex\Screen - Body Scan level 3.mt5 Runtime\libraries\materials\Ed's Tex\Screen - Body Scan Level 4.mt5 Runtime\libraries\materials\Ed's Tex\Screen - Body Scan Level 5.mt5 Runtime\libraries\materials\Ed's Tex\Screen - colored dots.mt5 Runtime\libraries\materials\Ed's Tex\Screen - Communicator - Sky.mt5 Runtime\libraries\materials\Ed's Tex\Screen - Communicator-dark.mt5 Runtime\libraries\materials\Ed's Tex\Screen - Communicator-Toon.mt5 Runtime\libraries\materials\Ed's Tex\Screen - dots.mt5 Runtime\libraries\materials\Ed's Tex\Screen - Gridlined Terrain.mt5 Runtime\libraries\materials\Ed's Tex\Screen - landscape alien.mt5 Runtime\libraries\materials\Ed's Tex\Screen - landscape green.mt5 Runtime\libraries\materials\Ed's Tex\Screen - landscape rock.mt5 Runtime\libraries\materials\Ed's Tex\Screen - Microscopic.mt5 Runtime\libraries\materials\Ed's Tex\Screen - Radar - Big Blips.mt5 Runtime\libraries\materials\Ed's Tex\Screen - Radar - Blip.mt5 Runtime\libraries\materials\Ed's Tex\Screen - Radar - clear.mt5 Runtime\libraries\materials\Ed's Tex\Screen - Sound Wave.mt5 Runtime\libraries\materials\Ed's Tex\Screen - Targetted.mt5 Runtime\libraries\materials\Ed's Tex\Screen - Viewer.mt5 Runtime\libraries\materials\Ed's Tex\Screen - White Dots.mt5 Runtime\libraries\materials\Ed's Tex\Trigger.mt5 Runtime\libraries\materials\Ed's Tex\Window - Ship Occupants.mt5 Runtime\libraries\materials\Ed's Tex\Window transparent.mt5 Runtime\libraries\materials\Ed's Tex\Window-tinted.mt5 Runtime\libraries\materials\Ed's Tex\Alien Surface.png Runtime\libraries\materials\Ed's Tex\Alien Window.png Runtime\libraries\materials\Ed's Tex\Blank Window.png Runtime\libraries\materials\Ed's Tex\Darkened Window.png Runtime\libraries\materials\Ed's Tex\Glowing Green.png Runtime\libraries\materials\Ed's Tex\Purple.png Runtime\libraries\materials\Ed's Tex\Screen - Alien Text.png Runtime\libraries\materials\Ed's Tex\Screen - black holes.png Runtime\libraries\materials\Ed's Tex\Screen - Body Scan Level 1.png Runtime\libraries\materials\Ed's Tex\Screen - Body Scan Level 2.png Runtime\libraries\materials\Ed's Tex\Screen - Body Scan level 3.png Runtime\libraries\materials\Ed's Tex\Screen - Body Scan Level 4.png Runtime\libraries\materials\Ed's Tex\Screen - Body Scan Level 5.png Runtime\libraries\materials\Ed's Tex\Screen - colored dots.png Runtime\libraries\materials\Ed's Tex\Screen - Communicator - Sky.png Runtime\libraries\materials\Ed's Tex\Screen - Communicator-dark.png Runtime\libraries\materials\Ed's Tex\Screen - Communicator-Toon.png Runtime\libraries\materials\Ed's Tex\Screen - dots.png Runtime\libraries\materials\Ed's Tex\Screen - Gridlined Terrain.png Runtime\libraries\materials\Ed's Tex\Screen - landscape alien.png Runtime\libraries\materials\Ed's Tex\Screen - landscape green.png Runtime\libraries\materials\Ed's Tex\Screen - landscape rock.png Runtime\libraries\materials\Ed's Tex\Screen - Microscopic.png Runtime\libraries\materials\Ed's Tex\Screen - Radar - Big Blips.png Runtime\libraries\materials\Ed's Tex\Screen - Radar - Blip.png Runtime\libraries\materials\Ed's Tex\Screen - Radar - clear.png Runtime\libraries\materials\Ed's Tex\Screen - Sound Wave.png Runtime\libraries\materials\Ed's Tex\Screen - Targetted.png Runtime\libraries\materials\Ed's Tex\Screen - Viewer.png Runtime\libraries\materials\Ed's Tex\Screen - White Dots.png Runtime\libraries\materials\Ed's Tex\Trigger.png Runtime\libraries\materials\Ed's Tex\Window - Ship Occupants.png Runtime\libraries\materials\Ed's Tex\Window transparent.png Runtime\libraries\materials\Ed's Tex\Window-tinted.png Runtime\libraries\Pose\Edhoover\Screen - Alien Text.png Runtime\libraries\Pose\Edhoover\Screen - Alien Text.pz2 Runtime\libraries\Pose\Edhoover\Screen - black holes.png Runtime\libraries\Pose\Edhoover\Screen - black holes.pz2 Runtime\libraries\Pose\Edhoover\Screen - Body Scan Level 1.png Runtime\libraries\Pose\Edhoover\Screen - Body Scan Level 1.pz2 Runtime\libraries\Pose\Edhoover\Screen - Body Scan Level 2.png Runtime\libraries\Pose\Edhoover\Screen - Body Scan Level 2.pz2 Runtime\libraries\Pose\Edhoover\Screen - Body Scan level 3.png Runtime\libraries\Pose\Edhoover\Screen - Body Scan Level 3.pz2 Runtime\libraries\Pose\Edhoover\Screen - Body Scan Level 4.png Runtime\libraries\Pose\Edhoover\Screen - Body Scan Level 4.pz2 Runtime\libraries\Pose\Edhoover\Screen - Body Scan Level 5.png Runtime\libraries\Pose\Edhoover\Screen - Body Scan Level 5.pz2 Runtime\libraries\Pose\Edhoover\Screen - colored dots.png Runtime\libraries\Pose\Edhoover\Screen - colored dots.pz2 Runtime\libraries\Pose\Edhoover\Screen - Communicator - Sky.png Runtime\libraries\Pose\Edhoover\Screen - Communicator - Sky.pz2 Runtime\libraries\Pose\Edhoover\Screen - Communicator-dark.png Runtime\libraries\Pose\Edhoover\Screen - Communicator-dark.pz2 Runtime\libraries\Pose\Edhoover\Screen - Communicator-Toon.png Runtime\libraries\Pose\Edhoover\Screen - Communicator-Toon.pz2 Runtime\libraries\Pose\Edhoover\Screen - dots.png Runtime\libraries\Pose\Edhoover\Screen - dots.pz2 Runtime\libraries\Pose\Edhoover\Screen - Gridlined Terrain.png Runtime\libraries\Pose\Edhoover\Screen - Gridlined Terrain.pz2 Runtime\libraries\Pose\Edhoover\Screen - landscape alien.png Runtime\libraries\Pose\Edhoover\Screen - landscape alien.pz2 Runtime\libraries\Pose\Edhoover\Screen - landscape green.png Runtime\libraries\Pose\Edhoover\Screen - landscape green.pz2 Runtime\libraries\Pose\Edhoover\Screen - landscape rock.png Runtime\libraries\Pose\Edhoover\Screen - landscape rock.pz2 Runtime\libraries\Pose\Edhoover\Screen - Microscopic.png Runtime\libraries\Pose\Edhoover\Screen - Microscopic.pz2 Runtime\libraries\Pose\Edhoover\Screen - Radar - Big Blips.png Runtime\libraries\Pose\Edhoover\Screen - Radar - Big Blips.pz2 Runtime\libraries\Pose\Edhoover\Screen - Radar - Blip.png Runtime\libraries\Pose\Edhoover\Screen - Radar - Blip.pz2 Runtime\libraries\Pose\Edhoover\Screen - Radar - clear.png Runtime\libraries\Pose\Edhoover\Screen - Radar - clear.pz2 Runtime\libraries\Pose\Edhoover\Screen - Sound Wave.png Runtime\libraries\Pose\Edhoover\Screen - Sound Wave.pz2 Runtime\libraries\Pose\Edhoover\Screen - Targetted.png Runtime\libraries\Pose\Edhoover\Screen - Targetted.pz2 Runtime\libraries\Pose\Edhoover\Screen - Viewer.png Runtime\libraries\Pose\Edhoover\Screen - Viewer.pz2 Runtime\libraries\Pose\Edhoover\Screen - White Dots.png Runtime\libraries\Pose\Edhoover\Screen - White Dots.pz2 Runtime\libraries\Pose\Edhoover\Window - Ship Occupants.png Runtime\libraries\Pose\Edhoover\Window - Ship Occupants.pz2 Runtime\libraries\Pose\Edhoover\Window-clear.png Runtime\libraries\Pose\Edhoover\Window-clear.pz2 Runtime\libraries\Pose\Edhoover\Window-tinted.png Runtime\libraries\Pose\Edhoover\Window-tinted.pz2 Runtime\libraries\props\Edhoover\Engine.png Runtime\libraries\props\Edhoover\Engine.pp2 Runtime\libraries\props\Edhoover\Glow Bulb.png Runtime\libraries\props\Edhoover\Glow Bulb.pp2 Runtime\libraries\props\Edhoover\Handle - Morphing.png Runtime\libraries\props\Edhoover\Handle - Morphing.pp2 Runtime\libraries\props\Edhoover\Handle - Top Morphing.png Runtime\libraries\props\Edhoover\Handle - Top Morphing.pp2 Runtime\libraries\props\Edhoover\Trigger (for figure).png Runtime\libraries\props\Edhoover\Trigger (for figure).pp2 Runtime\libraries\props\Edhoover\Trigger (for prop).png Runtime\libraries\props\Edhoover\Trigger (for prop).pp2 Runtime\libraries\props\Edhoover\Trigger (for top prop).png Runtime\libraries\props\Edhoover\Trigger (for top prop).pp2 Runtime\Shape Shifting Weapon docs\License.txt Runtime\Shape Shifting Weapon docs\Readme.txt Runtime\textures\Ed's tex\Body Scan Level 1.jpg Runtime\textures\Ed's tex\Body Scan Level 2.jpg Runtime\textures\Ed's tex\Body Scan Level 3.jpg Runtime\textures\Ed's tex\Body Scan Level 4.jpg Runtime\textures\Ed's tex\Body Scan Level 5.jpg Runtime\textures\Ed's tex\CONSOLE4.JPG Runtime\textures\Ed's tex\Randomizer B.JPG Runtime\textures\Ed's tex\Randomizer C.JPG Runtime\textures\Ed's tex\Screen - alien text.JPG Runtime\textures\Ed's tex\Screen - ameoba.jpg Runtime\textures\Ed's tex\Screen - grid.jpg Runtime\textures\Ed's tex\Screen - landscape alien.jpg Runtime\textures\Ed's tex\Screen - landscape green.jpg Runtime\textures\Ed's tex\Screen - landscape rock.jpg Runtime\textures\Ed's tex\Screen - Radar.JPG Runtime\textures\Ed's tex\Screen - Radar-blip.JPG Runtime\textures\Ed's tex\Screen - Radar-blip-Big.JPG Runtime\textures\Ed's tex\Screen Texture - Dot.JPG Runtime\textures\Ed's tex\Screen Texture - Dot-black.JPG Runtime\textures\Ed's tex\screen Texture - face blue.jpg Runtime\textures\Ed's tex\screen Texture - face Don.jpg Runtime\textures\Ed's tex\Screen Texture - face.jpg Runtime\textures\Ed's tex\Screen Texture - static.JPG Runtime\textures\Ed's tex\Screen Texture - target.JPG Runtime\textures\Ed's tex\Screen Texture - targeted.JPG Runtime\textures\Ed's tex\Screen Texture - template.JPG Runtime\textures\Ed's tex\Screen Texture-black holes.JPG Runtime\textures\Ed's tex\Screen Texture-black stars.JPG Runtime\textures\Ed's tex\Thumbs.db Runtime\textures\Ed's tex\window ship occupants.JPG -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CONVERSION AND/OR APPLICATION INSTRUCTIONS -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- After desired posing, the models can be exported as an OBJ or 3DS file and read into most 3D applications such as Bryce. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- USEAGE TIPS -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- New textures should have the segment you want facing the front of the gun/ship to be toward the right, so images will appear rotated clockwise 90 degrees from the normal upright view (see window template). You will also need to scale images sometimes (to 175 normal width). The Retracted morph is imperfect, but is fine for the handle figure when used as a handle. For some other uses of the handle figure (which I will provide poses for as freebies) you may want to use the Retracting morph instead. Some morphs will not be compatible. Also, some morphs will look better with the morph "adjust screen" morph set between 0 and 1 so the screen is close to the window while other morph combinations will need the "adjust screen" morph set to 0 or the screen will poke through the gun/ship surface. Remember to try morphs in the negative direction as well. Also the material for the parts of the gun/ship will sometimes look better with different materials. The morph setting of Body-Rim looks better with the "circle" part of the gun object set to "alien metal" so that it matches the body of the gun object. At times, you may prefer to make the glowing ball and engine/nozzle objects invisible (the hierarchy window is a handy way to select these objects). The Body-Rim morph also functions to hide the front nozzle if you prefer not to make the nozzle invisible. I have several screen textures for different uses of the gun (e.g. scanner, communicator, etc.). If you use the handle, you will probably want to parent the gun to the handle (using the hierarchy window). The trigger is a smart-prop, but if there is more than 1 handle present, it will have a problem knowing which handle to parent itself to. Make sure you only have 1 handle present when you select the Trigger prop. The gun/ship figure has several props attached to it. You will need to select the correct prop to change the material manually (though I have provided several MAT poses for your convenience so you don't need to change material manually as often). The gun/ship figure has the following props: 2_Element - Appears as a wire-frame outline of the gun and handle (intended to stay invisible) Base_1 - Actually, the single body part of the gun/ship figure Gun - the round body of the gun Glow Rim - the object that expands into the glowing rim around the "Gun" when the "Body - Rim" morph is used Screen - the actual display that appears behind the clear window of the "Gun" Nozzle - the front nozzle of the gun glow ball-front - the front green glowing ball-parented to the "Nozzle" Engine - The rear engine glow ball-rear - the rear green glowing ball-parented to the "Engine" -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- USEAGE RESTRICTIONS -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- As per enclosed Renderosity MarketPlace Licence