====================================================================== ************************************************************ *Product Name: IBL Magic *Copyright 05.01.2008 *By: SaintFox and Digital-Lion *Contact: saintfox(at)web.de Please replace the (at) with an @ when sending an email. ************************************************************ Thank you for choosing IBL Magic, a light set for Poser 6 and 7! -------------------------------------- System Requirements: Poser 6/7 -------------------------------------- Ownership Statement: All of the content in this package was created by Digital-Lion and SaintFox, and may include derivatives of the following merchant resources: Hawaii Backs Volume 3 by jwiest Photographs by 3dsk Our own stock photos and handpainted textures -------------------------------------- Installation Instructions: Run Winzip or another zip-program and point it your Poser directory. All files will be placed as shown below from the Filelist. Be sure to check the "Use folder names" option when unzipping and point Winzip to your Poser directory. After unzipping you will find the lights in the folder "SF IBL Magic" in your light-library, the textures for the backdrop in the material-library in a folder called "SF IBL Magic" and the backdrop-/environment-props in the Props-Library in the folder "SF IBL Magic". The folders containing lights, props and materials may be moved to another folder in the corresponding library if desired. The textures and geometries should stay as is, otherwise you will get an error when loading lights and props. -------------------------------------- Usage Tips or Limitations: This package is made and tested to be used in Poser 6 and 7 with the Firefly Renderer. Using the lights is pretty easy. Build up your scene and choose the desired light. You'll see that you have 10 lights for each season of the year. This does in no way mean that for instance the winter lights are limited to winter scenes. We choosed the seasons for naming the lights to give you a rough idea of light-colors and, more important, the illusion of "temperature" for your scene. If you explore the lights you'll find that each set is made from one up to two IBL-lights and one or more "assisting lights" that use colors from the light probe to emphasize the effect. You can change the colors of the assisting lights to your need and taste but we recommend to stay in the same tone or use neutral grays, otherwise you may destroy the overall effect. If you create something beautiful when playing with the lights: Be sure to save the result to your runtime!! As this light collection offers a variety of global, more outdoor oriented lights we encourage you to play around with the camera and turn your figure(s) and prop(s) to catch different parts and sources of the set. Of course you can move and rotate the lights as well but as the assisting lights are placed to boost the effect of the IBL(s) you may achieve better effects when moving and rotating the camera and parts of your scene. ******************************************************************************************** Some important hints about the interplay of textures and light: Please keep in mind that Image based lighting is a technic that came with Poser 6. The realistic effects that IBL can give you depend highly on the advanced material options that Poser 6 and 7 offer you for your scenes. If you find your character looking dull or lifeless or if the skin-texture appears very dark we recommend checking the material settings of your figure. IBL based light looks best on characters with advanced shader settings. Your character's material settings should contain shaders that add a slight shine to the skin: A blinn-node or a specular node or -map, even better when used together with bump and/or displacement. If you want to use a character that comes with a plain texture you can add a blinn node manually to all material zones that contain a skin-texture or use one of the tools that face_off offers (Unimesh realism kit, real skin shader, V4 realism kit). If you want to set up some sheen manually you can do it in the material room (advanced mode) and finding the first material zone of your figure that contains skin. Now click on the little plug beside "Alternate Specular" and choose New node-->Lighting-->Specular-->Blinn. Repeate this for every material zone that contains skin. If you desire it you can use the blinn node on the nails, too. The blinn node does not cause a glossy effect, the sheen just gives the illusion of healthy skin. The same may go with clothes, every piece of clothing that uses advanced material settings for the surface will look realistic when used with IBL while plain textures may (!) look dull and lifeless. Some words about Ambient Occlusion: Ambient Occlusion, called AO, can be described as an alternate kind of shadows. AO causes the small shadows that appear where surfaces come close together: The edge of a piece of clothing, the interaction of furniture and body, the region where the upperlips touches the lower lip - these things cause small shadows where the surfaces "meet". AO can boost realism and the feeling of depth in your images. You find each of the 40 lightsets in two versions: With AO added to the (main) IBL light and without AO. So it's up to you if you want AO for your whole scene (choose the "AO" version of the desired light) or without (choose the "No AO" version). Often it is enough to set up AO for the character(s) in your scene and leave clothes, accessoires and environment as is. If your character is already equipped with AO nodes you should make a test with both versions of the light and decide for the set that meets your taste. If the materials of your character do not contain AO you can use the "Occlusion Master" by face_off to set it up automatically or set it up manually. If you want to set up Ambient Occlusion manually you can do it in the material room (advanced mode) and finding the first material zone of your figure that contains skin. Now find the button on the right side (under the "Wacros" menu) that says "Set Up Ambient Occlusion". Click it once and your done. Repeat this for all zones that contain skin but skip the nails, lashes and so on. Now you should render a small test with both versions of the desired lightset and choose the version you like best. ******************************************************************************************** -------------------------------------- Files Included in the Product: \Runtime\Textures\Digital-Lion\IBL_Magic\ L-blume1.jpg L-blume2.jpg L-blume3.jpg L-blume4.jpg L-blume5.jpg L-blume6.jpg L-hawaii1.jpg L-hawaii2.jpg L-hawaii3.jpg L-hawaii4.jpg L-husum1.jpg L-husum10.jpg L-husum2.jpg L-husum3.jpg L-husum4.jpg L-husum5.jpg L-husum6.jpg L-husum7.jpg L-husum8.jpg L-husum9.jpg L-landscape1.jpg L-landscape2.jpg L-landscape3.jpg L-landscape4.jpg L-marble-white.jpg L-peacock1.jpg L-schnee1.jpg L-schnee2.jpg L-sunset1.jpg L-winter1.jpg L-winter2.jpg L-winter3.jpg L-winter4.jpg L-winter5.jpg L-winter6.jpg Lmarble-black.jpg einzelfels_1.jpg einzelfels_BUMP.jpg felsrelief_1.jpg felsrelief_BUMP.jpg \Runtime\Textures\!SaintFox\IBL-Magic\ blume1.jpg blume2.jpg blume3.jpg blume4.jpg blume5.jpg blume6.jpg fleshtone1.jpg fleshtone2.jpg hawaii1.jpg hawaii2.jpg hawaii3.jpg hawaii4.jpg husum1.jpg husum10.jpg husum2.jpg husum3.jpg husum4.jpg husum5.jpg husum6.jpg husum7.jpg husum8.jpg husum9.jpg landscape1.jpg landscape2.jpg landscape3.jpg landscape4.jpg peacock1.jpg schnee1.jpg schnee2.jpg sunset1.jpg winter1.jpg winter2.jpg winter3.jpg winter4.jpg winter5.jpg winter6.jpg \Runtime\ReadMe's\SF_IBLMagic docs\ Readme.txt license.txt \Runtime\Libraries\Props\SF IBL Magic\ Stone.png Stone.pp2 StoneGround.png StoneGround.pp2 StudioBackdrop.png StudioBackdrop.pp2 \Runtime\Libraries\Materials\SF IBL Magic\ !NeutralBlackMarble.mt5 !NeutralBlackMarble.png !NeutralWhiteMarble.mt5 !NeutralWhiteMarble.png Autumn01.mt5 Autumn01.png Autumn02.mt5 Autumn02.png Autumn03.mt5 Autumn03.png Autumn04.mt5 Autumn04.png Autumn05.mt5 Autumn05.png Autumn06.mt5 Autumn06.png Autumn07.mt5 Autumn07.png Autumn08.mt5 Autumn08.png Autumn09.mt5 Autumn09.png Autumn10.mt5 Autumn10.png Spring01.mt5 Spring01.png Spring02.mt5 Spring02.png Spring03.mt5 Spring03.png Spring04.mt5 Spring04.png Spring05.mt5 Spring05.png Spring06.mt5 Spring06.png Spring07.mt5 Spring07.png Spring08.mt5 Spring08.png Spring09.mt5 Spring09.png Spring10.mt5 Spring10.png Summer01.mt5 Summer01.png Summer02.mt5 Summer02.png Summer03.mt5 Summer03.png Summer04.mt5 Summer04.png Summer05.mt5 Summer05.png Summer06.mt5 Summer06.png Summer07.mt5 Summer07.png Summer08.mt5 Summer08.png Summer09.mt5 Summer09.png Summer10.mt5 Summer10.png Winter01.mt5 Winter01.png Winter02.mt5 Winter02.png Winter03.mt5 Winter03.png Winter04.mt5 Winter04.png Winter05.mt5 Winter05.png Winter06.mt5 Winter06.png Winter07.mt5 Winter07.png Winter08.mt5 Winter08.png Winter09.mt5 Winter09.png Winter10.mt5 Winter10.png \Runtime\Libraries\Light\SF IBL Magic\ Autumn01.lt2 Autumn01.png Autumn01AO.lt2 Autumn01AO.png Autumn02.lt2 Autumn02.png Autumn02AO.lt2 Autumn02AO.png Autumn03.lt2 Autumn03.png Autumn03AO.lt2 Autumn03AO.png Autumn04.lt2 Autumn04.png Autumn04AO.lt2 Autumn04AO.png Autumn05.lt2 Autumn05.png Autumn05AO.lt2 Autumn05AO.png Autumn06.lt2 Autumn06.png Autumn06AO.lt2 Autumn06AO.png Autumn07.lt2 Autumn07.png Autumn07AO.lt2 Autumn07AO.png Autumn08.lt2 Autumn08.png Autumn08AO.lt2 Autumn08AO.png Autumn09.lt2 Autumn09.png Autumn09AO.lt2 Autumn09AO.png Autumn10.lt2 Autumn10.png Autumn10AO.lt2 Autumn10AO.png Spring01.lt2 Spring01.png Spring01AO.lt2 Spring01AO.png Spring02.lt2 Spring02.png Spring02AO.lt2 Spring02AO.png Spring03.lt2 Spring03.png Spring03AO.lt2 Spring03AO.png Spring04.lt2 Spring04.png Spring04AO.lt2 Spring04AO.png Spring05.lt2 Spring05.png Spring05AO.lt2 Spring05AO.png Spring06.lt2 Spring06.png Spring06AO.lt2 Spring06AO.png Spring07.lt2 Spring07.png Spring07AO.lt2 Spring07AO.png Spring08.lt2 Spring08.png Spring08AO.lt2 Spring08AO.png Spring09.lt2 Spring09.png Spring09AO.lt2 Spring09AO.png Spring10.lt2 Spring10.png Spring10AO.lt2 Spring10AO.png Summer01.lt2 Summer01.png Summer01AO.lt2 Summer01AO.png Summer02.lt2 Summer02.png Summer02AO.lt2 Summer02AO.png Summer03.lt2 Summer03.png Summer03AO.lt2 Summer03AO.png Summer04.lt2 Summer04.png Summer04AO.lt2 Summer04AO.png Summer05.lt2 Summer05.png Summer05AO.lt2 Summer05AO.png Summer06.lt2 Summer06.png Summer06AO.lt2 Summer06AO.png Summer07.lt2 Summer07.png Summer07AO.lt2 Summer07AO.png Summer08.lt2 Summer08.png Summer08AO.lt2 Summer08AO.png Summer09.lt2 Summer09.png Summer09AO.lt2 Summer09AO.png Summer10.lt2 Summer10.png Summer10AO.lt2 Summer10AO.png Thumbs.db Winter01.lt2 Winter01.png Winter01AO.lt2 Winter01AO.png Winter02.lt2 Winter02.png Winter02AO.lt2 Winter02AO.png Winter03.lt2 Winter03.png Winter03AO.lt2 Winter03AO.png Winter04.lt2 Winter04.png Winter04AO.lt2 Winter04AO.png Winter05.lt2 Winter05.png Winter05AO.lt2 Winter05AO.png Winter06.lt2 Winter06.png Winter06AO.lt2 Winter06AO.png Winter07.lt2 Winter07.png Winter07AO.lt2 Winter07AO.png Winter08.lt2 Winter08.png Winter08AO.lt2 Winter08AO.png Winter09.lt2 Winter09.png Winter09AO.lt2 Winter09AO.png Winter10.lt2 Winter10.png Winter10AO.lt2 Winter10AO.png \Runtime\Geometries\Digital-Lion\IBL_Magic\ A23_stone.obj long_version_beta.obj studio_ground.obj -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- USEAGE RESTRICTIONS -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- As per enclosed Renderosity MarketPlace Licence