Product name: "EAGLE TWO MEGAPACK" Copyright Statement: You may sell or distribute your own renders created by the files included in this package but you may not under any circumstances sell or distribute any files included in this package.Background photographs of sky and nature were taken and processed by thunderr and you may use them freely in your renders. Copyright 2008 ThundeRRenderS Date:01-10-08 Author: thunderr Product Description: STANDALONE FIGURE,POSES AND PROPS PACKAGE FOR POSER 4.01 AND UP System Requirements: Windows based PC (preferably Windows XP) Poser 4.01 or higher 200MB of RAM Ownership Statement: All of this product's content was created by thunderr Needed Files: No third party files are needed for this product to function. You can use the package as standalone. To experience additional features of this package (soldiers sitting in the vehicle, expanded terrain props) it would be good to have at least "EAGLE ONE Package" by ThundeRRenderS but the pack will function by itself just fine. Installation Instructions: Unzip into Poser folder. Files will unzip automatically into respective subfolders. If you prefer to place them yourself, use file paths shown below in Files List. Usage Tips/Limitations: No known functional limitations. Files List: ------------------------------------- TEXTURES: ------------------------------------- in Runtime:textures:!EAGLE ONE:WILLYGP: ROSHIFSD.jpg ROSHIFSR.jpg STSUP.jpg UNDSHD.jpg UNDSHDD.jpg UNDSHDDTR.jpg VOLN.jpg VOLND.jpg WGP1.jpg WGP1D.jpg WGP2.jpg WGP2D.jpg WGP3.jpg WHLZ.jpg WHLZD.jpg WHLZS.jpg WHLZSD.jpg ---------------------------------------- in Runtime:textures:!EUROPE41:!TERRAIN: BACKGROUND1.jpg BACKGROUND2.jpg BACKGROUND3.jpg BACKGROUND4.jpg BACKGROUND5.jpg BACKGROUND6.jpg BACKGROUND7.jpg CP BCG plate.jpg CP BCG TRAN.jpg CP TREEGROUP plate.jpg CP TREEGROUPTRAN.jpg CPB1 plate.jpg CPB1 plateBUMP.jpg CPB1 TRAN.jpg CPT1 plate.jpg CPT1 plateBUMP.jpg CPT1 TRAN.jpg CPT2 plate.jpg CPT2 plateBUMP.jpg CPT2 TRAN.jpg CPT3 plate.jpg CPT3 plateBUMP.jpg CPT3 TRAN.jpg CPT4 plate.jpg CPT4 plateBUMP.jpg CPT4 TRAN.jpg CPT5 plate.jpg CPT5 plateBUMP.jpg CPT5 TRAN.jpg CPT6 plate.jpg CPT6 plateBUMP.jpg CPT6 TRAN.jpg CTPGRND1.jpg CTPGRND1BUMP.jpg FOROAD BUMP.jpg FOROAD.jpg M1 BUMP.jpg M1.jpg M2.jpg TNLEE BUMP.jpg TNLEE.jpg TNLHL.jpg WL BUMP.jpg WL.jpg WR BUMP.jpg WR.jpg ---------------------------------------- in Runtime:textures:!EUROPE41:!TOWN: BOARD CS.jpg boardback.jpg BULCYL.jpg BUSTST.jpg CEMGR1.jpg CEMGR2.jpg CHIM.jpg CHIM2.jpg CHURCH BUMP.jpg CHURCH.jpg CONCFENC.jpg CRX.jpg CRXBUST.jpg ctlnd.jpg CW FENCE1.jpg ELPLE.jpg FOUNTAIN.jpg HUMKA.jpg HX.jpg KRKS1.jpg KRKS2.jpg KRKS3.jpg KRKS4.jpg KRKS5.jpg KRKS6.jpg LIK.jpg MA1.jpg MA1B.jpg SLOB.jpg STONE1.jpg STONE2.jpg STONE2B.jpg STONE3.jpg STONE4.jpg streethouse2.jpg streethouse3.jpg streethouse.jpg TARABA TRAN.jpg TARABA.jpg TOMB1.jpg TOMB2.jpg TOMB2B.jpg TOMB3.jpg TOMB3B.jpg TOMB4.jpg TOMB4B.jpg TOMB5.jpg TOWNHOUSE1.jpg TOWNHOUSE2.jpg TOWNHOUSE3.jpg TOWNHOUSE4.jpg TOWNHOUSE5.jpg TOWNHOUSE6.jpg TS2.jpg TS3.jpg TS.jpg VAZE.jpg ---------------------------------------- in Runtime:textures:!EUROPE41:!VEHICLES: CAMOCOV TRAN.jpg CAMOCOV.jpg CARGOVAG.jpg CARGOWAG2.jpg coverwag.jpg locomotive.jpg locomotiveTRAN.jpg MINEWAG.jpg MINEWAGTRAN.jpg RAILOAD.jpg RAILOADBUMP.jpg RRMEW.jpg RRMNS.jpg RRQV.jpg RRVNS.jpg SNDBGLD.jpg TIGER LP.jpg TIGERLP BUMP.jpg wagflat.jpg wagon2.jpg wagon.jpg wagonTRAN.jpg ---------------------------------------- in Runtime:libraries:Geometries:!EAGLE ONE: WILLY.obj -------------------------------------------------------------------- (all following .png files are accompanied by .rsr files) -------------------------------------------------------------------- in Runtime:libraries:character:!EAGLE ONE: GP WILLY.CR2 GP WILLY.png -------------------------------------------------------------------- in Runtime:libraries:Pose:EAGLE POSES 1: GP DRIVER.PZ2 GP PASSENGER1.PZ2 GP PASSENGER2.PZ2 GP PASSENGER3.PZ2 GP CLEAN A.PZ2 GP CLEAN B.PZ2 GP CLEAN C.PZ2 GP DIRTY A.PZ2 GP DIRTY B.PZ2 GP DIRTY C.PZ2 GP DRIVER.png GP PASSENGER1.png GP PASSENGER2.png GP PASSENGER3.png GP CLEAN A.png GP CLEAN B.png GP CLEAN C.png GP DIRTY A.png GP DIRTY B.png GP DIRTY C.png -------------------------------------------------------------------- in Runtime:libraries:props:!EAGLE TOWN: BCGR SKY 1.PP2 BCGR SKY 2.PP2 BCGR SKY 4.PP2 BCGR SKY 6.PP2 HC CEMETERY.PP2 HIDEVILLE.PP2 TOWNHOUSE 1.PP2 TOWNHOUSE 2.PP2 TOWNHOUSE 3.PP2 TOWNHOUSE 4.PP2 TOWNHOUSE 5.PP2 TOWNHOUSE 6.PP2 BCGR SKY 1.png BCGR SKY 2.png BCGR SKY 4.png BCGR SKY 6.png HC CEMETERY.png HIDEVILLE.png TOWNHOUSE 1.png TOWNHOUSE 2.png TOWNHOUSE 3.png TOWNHOUSE 4.png TOWNHOUSE 5.png TOWNHOUSE 6.png ------------------------------------------ in Runtime:libraries:props:!EAGLE VALLEY: 2 TIGERS.PP2 BCGR SKY 3.PP2 BCGR SKY 5.PP2 BCGR SKY 7.PP2 CARGOWAG2.PP2 CARGOWAG.PP2 COVERWAG.PP2 FLATWAG.PP2 LOCOMOTIVE.PP2 MINEWAG.PP2 MOUNTAIN 1.PP2 MOUNTAIN 2.PP2 PASSWAG1.PP2 PASSWAG2.PP2 PINES.PP2 RAILROAD.PP2 RAILVALLEY.PP2 TIGER LOW POLY.PP2 TUNNEL HILL.PP2 TUNNEL SCENE.PP2 WOODLAND 1.PP2 2 TIGERS.png BCGR SKY 3.png BCGR SKY 5.png BCGR SKY 7.png CARGOWAG2.png CARGOWAG.png COVERWAG.png FLATWAG.png LOCOMOTIVE.png MINEWAG.png MOUNTAIN 1.png MOUNTAIN 2.png PASSWAG1.png PASSWAG2.png PINES.png RAILROAD.png RAILVALLEY.png TIGER LOW POLY.png TUNNEL HILL.png TUNNEL SCENE.png WOODLAND 1.png ------------------------------------------ in Runtime:libraries:camera:EAGLE ONE: TUNNEL SCENE.CM2 TUNNEL SCENE.png ------------------------------------------ ------------------------------------------ in Runtime:libraries:light:EAGLE ONE: TUNNEL SCENE.lt2 TUNNEL SCENE.png ------------------------------------------ end of File List ------------------------------------------ ------------------------------------------ EAGLE TWO - FIELD MANUAL: (tips and tricks) -When rendering with "FireFly" always uncheck "Smooth Polygons" feature so your props don't get distorted. -Don't supersize your renders.In nature, distant objests are not crisp-sharp. Even 1000x1000 preview render will do if your lighting is good. -"HIDEVILLE" and "HC CEMETERY" fit together perfectly and with "MANGLEVILLE" from "VOGEL EINZ Package" and with "HQ YARD" from "VOGEL ZWEI Package". -You can scale, rotate and reposition the trees, fences, some houses and the church. -Position your "PINES" so they are facing the camera. Then position the lights so the trees and the ground are equaly illuminated. This ballance will make your trees look more believable. You can modify their color in the Material Room. -You can also change their color in Material Room. -You can reposition and add more cars in the train composition, remove Tiger tanks and the camo cover. -Terrain props "MOUNTAIN 1", "MOUNTAIN 2", "WOODLAND 1" and "RAILVALLEY" have morphs. -"TIGER LOW POLY" has movable parts. You can dissassembe it, turn turret and pose the barrel. -You can remove sand bags from "MINEWAG" and have a small flat-bed train car. -To change texture of "GP WILLY" to dirty, first click on "GPW DIRTY A" to apply dirty texture to an entire vehicle. Then, apply decals by clicking either "GPW DIRTY B" or "GPW DIRTY C". -"GP WILLY" has morphs. You can tilt all wheels independently, remove back seat and more. -If you don't like "GP WILLY" dirty windshield, you can diconnect the node to transparency plate in Material Room and set your own transparency level. -The soldiers from "EAGLE ONE Package" will fit perfectly in all four seats of the vehicle if you have "EAGLE ONE Package". Happy rendering from ThundeRRenderS!!!