************************************************************ *Product Name: Colt 45 1911 *Copyright February 2008 - June 2013 *By: Black Rain & Tantarus ************************************************************ PRODUCT CONTENT: 8 poseable figures and FXS by 35 alternate geometries 2 props - also smart propped to M2,M3,M4,V3,V4,Alyson2 for a total of 24 smart props 112 mat poses (plus 6 repeated in some subfolders for an easier use - not counted in sum) 2 place to hand poses for M2,M3,M4,V3,V4,Alyson2 - 24 poses at all 2 hands for M2,M3,M4,V3,V4,Alyson2 - 24 hand poses at all 4 animated poses 68 textures PLUS BONUS: 6 mat_poses for colt handle 6 textures for colt handle ------------------------------------------------------------------------------------------- FEATURES: New control dials for fast posing and animating. Each dial is intuitive named and ordered. Logical groups, fast infos embedded in the groups, reduced actors tree, separate dials, and groups for stills and animations use. Hi quallity meshes with low poly count, easy to use UV maps designed for precise texturing. Detailed textures for realistic renders. Alternate Hider Geometries for easy control of add ons. Poses to correctly set the Colt 45 and Suitcase to Left and Right hands for M2,M3,M4,V3,V4,Alyson2. Animated poses of the Colt 45 shooting (the 6 shoots version only). Smart Props will help you to create action pose in a snap. Everything is designed to make use of it in easiest posible way. Product works very fine in all Poser versions starting from Poser5. what's new: hand poses, place to hands, smart-props for M4 and Alyson2* * Alyson2 is included in Poser9 and uppers ------------------------------------------------------------------------------------------- SYSTEM REQUIREMENTS: PC ONLY - 512MB (for crowded scenes its recomended 1GB+) Poser 5 - Poser 2014 ------------------------------------------------------------------------------------------- OWNERSHIP STATEMENT: All of this product's content was created by Black Rain & tantarus. as follows: tantarus - Modeling, UV editing, texturing, Smart Props. Black Rain - Rigging, Cr2 editing, MAT poses, Smart Props, Hand Poses, Animated Poses. ------------------------------------------------------------------------------------------- INSTALLATION INSTRUCTIONS: Double click on .zip file to open it. Click on Extract Navigate to folder where Poser is installed. (For example C:Program files\e frontier\Poser) Click Extract and all the files will be placed automatically in right folders. This is example where files need to be stored. Runtime Geometries\Tantarus\Colt Here are stored meshes. --------------------------------------------------------------------------------- libraries\Character\Tantarus\Colt45 Here are stored figures. --------------------------------------------------------------------------------- libraries\Hand\Tantarus\COLT HANDS Here are stored Hand Poses. --------------------------------------------------------------------------------- libraries\Pose\Tantarus\COLT ACTION Here are stored Animated Poses. --------------------------------------------------------------------------------- libraries\Pose\Tantarus\COLT MATS\HI RES libraries\Pose\Tantarus\COLT MATS\HI RES\BASIC libraries\Pose\Tantarus\COLT MATS\HI RES\HIGHLIGHTS libraries\Pose\Tantarus\COLT MATS\HI RES\SUPER libraries\Pose\Tantarus\COLT MATS\LOW RES\BASIC libraries\Pose\Tantarus\COLT MATS\LOW RES\HIGHLIGHTS libraries\Pose\Tantarus\COLT MATS\LOW RES\SUPER libraries\Pose\Tantarus\COLT MATS\SNIPER DARK libraries\Pose\Tantarus\COLT MATS\SNIPER LIGHT libraries\Pose\Tantarus\COLT MATS\HANDLES Here are stored MAT Poses. --------------------------------------------------------------------------------- libraries\Pose\Tantarus\COLT TO HANDS Here are stored poses for Colt and Suitcase figures. libraries\Props\Tantarus\Colt Here are stored Props and Smart Props. --------------------------------------------------------------------------------- textures\Tantarus\Colt-TEX Here are stored all the textures. --------------------------------------------------------------------------------- USAGE TIPS AND LIMITATIONS: ............................. Recomended rendering settings ............................. firefly and displacement enabled ............................. Groups ............................. the groups are separated by main functions: still, animations, "info" groups and multishot groups each group contains the dials for the named function "info" groups are placed under each model's "hip", they are empty apart other nested groups names as the name say these groups are a fast online guide to achieve the best from the dials and models generally, the dials for stills are placed under body while the dials for animation are placed under the actors ............................. Dials ............................. Dials are designed to get the best either with stills and animations Stills dials are placed under "Body". Animation dials are placed under each actor as indicated by the "hip" info groups Names are very descriptive, so you will not have problems with finding what you need. It is very easy to animate Colt with these dials, even to beginners. Everything is intuitive and well designed to make use as easy as possible. ............................. TIPS & TRICKS ............................. ............................. "HOW TO PLACE AND PARENT THE MODELS TO HUMAN HANDS" ............................. 1 - new scene 2 - load the human for to which you want to parent the Colt figure 3 - load the colt 4 - select and apply the "Colt to hand" pose wished to the Colt 5 - now the Colt should be placed correctly to the hand you choose 6 - parent the colt to that hand - menu/figue/set figure parent/select then the correct hand - press OK now the colt is parented to the hand 7 - select and apply to the human the correct hand pose when requested - under hands folder 8 - now you can apply the poses/animated poses you wish to your human and the colt will follow if maybe the human pose affects the hand, simply reapply the correct hand pose to your human character but do not apply to the colt the placing pose again 9 - OPTIONAL - apply now safely the animated colt poses, if you parented the 6 SHOTS version of the Colt to the hand ............................. "HOW TO USE THE MULTI SHOOTING STILLS DIALS" ............................. Multishots for stills dials: 1st sequence 4_MULTIPLE_SHOTS dial - forward to shot, expell , as do SHOT_AND_EXPELL, but no actions over bullet and shell SHOT1 dial - it shot the default bullet 1_EJECT dial - expell the defaul shell - backward 4_MULTIPLE_SHOTS to 0 (default) position to recharge 1_ADJ_EJECT dial - fall down the default shell then 2nd sequence 4_MULTIPLE_SHOTS dial - at 0 (default) position - you should have already recharged it forward to shot, expell +SHOT2 dial - it shots 1 the 1st spare bullet and swithces to on the alternate geometries of the 1st spare bullet itself and 1st spare shell 2_EJECT dial - expell the 1st spare shell - backward 4_MULTIPLE_SHOTS to 0 (default) position to recharge 2_ADJ_EJECT dial - fall down the 1st spare shell repeat the last sequence up to the desidered number of shots - max 6 alternate bullets and shells, including the default ones .......................... "HOW TO USE THE MULTI SHOOTING ANIMATION DIALS" .......................... Multishot dials for animations are available under: SLIDER ACTOR TRIGGER ACTOR AMMO2 to AMMO6 actors so the sequence is: 1st sequence MULTIPLE_SHOTS dial - SLIDER ACTOR - forward to shot, expell , as do SHOT_AND_EXPELL, but no actions over bullet and shell 1ST SHOT dial - TRIGGER ACTOR - it shot the default bullet 1ST_EJECT dial - TRIGGER ACTOR - expell the defaul shell - backward 4_MULTIPLE_SHOTS to 0 (default) position to recharge 1ST_ADJ_EJECT dial - TRIGGER ACTOR - fall down the default shell then 2nd sequence MULTIPLE_SHOTS dial - SLIDER ACTOR - at 0 (default) position - you should have already recharged it forward to shot, expell 2ND SHOT dial - AMMO2 ACTOR - it shots 1 the 1st spare bullet and swithces to on the alternate geometries of the 1st spare bullet itself and 1st spare shell 2_EJECT dial - AMMO2 ACTOR - expell the 1st spare shell - backward 4_MULTIPLE_SHOTS to 0 (default) position to recharge 2ND_ADJ_EJECT dial - AMMO2 ACTOR - fall down the 1st spare shell repeat the last sequence up to the desidered number of shots - max 6 alternate bullets and shells, including the default ones then 3rd to 6th bullet sequences are as the 2nd one but each sequence should use AMMO3 or 4 or 5 or 6 in place of AMMO2 .......................... "ADD ONS" .......................... Add ons HIDE/SHOW dials are placed on "Frame" part To add or hide: Hold, Sniper, Silencer, Laser POinter Simply drag dial to 1 or enter with keyboard. On "Body" are placed control dials for each add on. .......................... MAT POSES .......................... MAT poses are divided into several folders: Hi res textures are 1024 x 1024px Low res textures are 512 x 512px Each of those two main folders have sub folders, for an easier use each contains a few duplicated mat-poses BASIC - only straight textures HIGHLIGHTS - textures and highlights SUPER - textures, highlights and real reflections In each sub folder there are at least are two main texture variations NEW - for brand new Colt 45 and Suitcase that is still to be used AGED - for weathered Colt 45 and Suitcase with scratches and damage that was obviously used for years Sniper also have two folders SNIPER LIGHT SNIPER DARK There is 6 different lens textures with three degres of quality The mat_poses related to Colt figures apply to all the mat zones except fire combustion mat zones, by default Colt figures comes with P6-Poser2014 fire combustion materials applied so if used P5 is enough to apply 1 time only the fire combustion mat_pose then can safely apply the Colt mat-poses, the fire combustion for P5 will be kept, to go back to P6-Poser2014 apply the proper fire combustion mat_pose ........................... WARNINGS ........................... safetylock/safetyblock dials close also the hammer and block the slide and trigger. the most of the dials too will not work at all or partially work with safety enabled so to shot you have to act before on the safety dial. For an easier and safer usage do not mix stills-dials and animation-dials. Colt figure and props (not smart props) are loading at Chest height of human figure. So it may be hidden at first by the human chest. All the animated poses can be used at any moment or pose, they will not affects the to hand placing neither the adds options apart silencer on/off, depending from the animated pose. Sniper and Laser Pointer may not render if in the scene there is nothing else. To solve this, simply add Colt or suitcase and move it from camera view, than it will work fine. The hand poses, poses to hand and smart props for Alyson2 (included in Poser9 and uppers) are for Poser9+ only, when opening in lower versions an error will be reported - that's is by purpose to warn the user for a not legal action. Anyway if wish press ok to continue. ******************************************************************************************************** ******************************************************************************************************** ******************************************************************************************************** Have fun and enjoy :) Tihomir Matic aka tantarus Andrea Caruso aka Black Rain ******************************************************************************************************** ******************************************************************************************************** ******************************************************************************************************** LIST of viewable DIALS/MORPHS for each item: __LASER POINTER.cr2 Body actor ON/OFF_LASER ADJUST_LASER laser_sight actor ACTIVATE_LASER BEAM_ADJUST hidelaser actor LASER_ON-OFF lground-mor --------- __MAGAZINE.cr2 mag-floor actor EMPTY_MAG --------- __SNIPER.cr2 Body actor - ANIMATION DIALS group OPEN_CAP PRESS_BUTTON ADJ_BUTTON sniper actor - STILLS DIALS/SNIPER_ACTOR group CAP_OPEN BUTTON_PRESS TURN_BUTTON --------- _BULLETS_GROUND.cr2 bullets actor - AMMO group VARIATIONS --------- _SHELLS_GROUND.cr2 shells1 actor - SHELLS group VARIATIONS ------------------------------------------------------------------------------------------- COLT45_1911.cr2 Body actor - DIALS FOR STILLS group SHOT_NOT_EXPELL FLAME_SLNCR FFLAME_COLT ADJ_EXPELL ADJ_XPELL_DOWN SHOT_AND_EXPELL SHOT_ONLY BACK_TO_EXPELL ADJ_HAMMER ADJ_TRIGGER ONLY_BULLET SAFETY_BLOCK MAG_EXTRACT MAG_REFILL SILENCER_UNPLUG Body actor - DIALS FOR STILLS/ADDS DIALS group HOLD_UNPLUG POINTER_UNPLUG SNIPER_UNPLUG SNIPER_BUTTON SNIPER_CAP LASER_ON LASER_ADJUST --------- frame actor - SET FIRST IF USED ALL-ADDS ADDS_HOLDER LASER_POINTER SNIPER OFF_SILENCER --------- slide actor - TO USE WITH ANIMATIONS group BACK-TO-EXPELL EXPELL ADJ-EXPELL HAMMER-ADJ --------- silencer actor - TO USE WITH ANIMATIONS group UNPLUG 1FLAME_SLNCR HIDE_SILENCER 2FLAME_COLT --------- safetyLock actor - TO USE WITH ANIMATIONS group SAF-LOCK --------- trigger actor - TO USE WITH ANIMATIONS group FIRESHOT 1ST SHOT --------- bullet actor SHOT_BULLET --------- Assemblemagazin - TO USE WITH ANIMATIONS group EXTRACT-MAG MAG-AMMO_FILLED --------- hold actor - TO USE WITH ANIMATIONS group UNPLUG_HOLD ACTIVATE_LASER ADJ_LASER LENGHT --------- pointer actor - TO USE WITH ANIMATIONS group UNPLUG_LASER ON-OFF LASER ADJUST LASER --------- sniper actor - TO USE WITH ANIMATIONS group UNPLUG_SNIPER CAP_OPEN BUTTON-PRESS ------------------------------------------------------------------------------------------- COLT45_6_SHOTS.cr2 Body actor - MULTISHOTS FOR STILLS group FLAME_SLNCR FFLAME_COLT 4_MULTIPLE_SHOTS SHOT1 1_EJECT 1_ADJ_EJECT SHOT2 2_EJECT 2_ADJ_EJECT SHOT3 3_EJECT 3_ADJ_EJECT SHOT4 4_EJECT 4_ADJ_EJECT SHOT5 5_EJECT 5_ADJ_EJECT SHOT6 6_EJECT 6_ADJ_EJECT Body actor - DIALS FOR STILLS group ADJ_HAMMER ADJ_TRIGGER SAFETY_BLOCK MAG_EXTRACT MAG_REFILL SILENCER_UNPLUG Body actor - DIALS FOR STILLS/ADDS DIALS group HOLD_UNPLUG POINTER_UNPLUG SNIPER_UNPLUG SNIPER_BUTTON SNIPER_CAP LASER_ON LASER_ADJUST Body actor - DIALS FOR STILLS/ADDS DIALS/NOT USE IF MULTISHOTS group SHOT_NOT_EXPELL ADJ_EXPELL ADJ_XPELL_DOWN SHOT_AND_EXPELL SHOT_ONLY BACK_TO_EXPELL ONLY_BULLET --------- frame actor - SET FIRST IF USED group ALL-ADDS ADDS_HOLDER LASER_POINTER SNIPER OFF_SILENCER --------- slide actor - TO USE WITH ANIMATIONS group MULTIPLE SHOTS slide actor - NOT USE IF MULTISHOTS group BACK-TO-EXPELL EXPELL ADJ-EXPELL HAMMER-ADJ --------- silencer actor - TO USE WITH ANIMATIONS group UNPLUG 1FLAME_SLNCR HIDE_SILENCER 2FLAME_COLT --------- safetyLock actor - TO USE WITH ANIMATIONS group SAF-LOCK --------- trigger actor - TO USE WITH ANIMATIONS group 1ST SHOT 1ST_EJECT 1ST_ADJ_EJECT trigger actor - NOT USE IF MULTISHOTS group --------- Assemblemagazin - TO USE WITH ANIMATIONS group EXTRACT-MAG MAG-AMMO_FILLED --------- hold actor - TO USE WITH ANIMATIONS group UNPLUG_HOLD ACTIVATE_LASER ADJ_LASER LENGHT --------- pointer actor - TO USE WITH ANIMATIONS group UNPLUG_LASER ON-OFF LASER ADJUST LASER --------- sniper actor - TO USE WITH ANIMATIONS group UNPLUG_SNIPER CAP_OPEN BUTTON-PRESS --------- ammo2 actor - TO USE WITH MULTISHOTS group 2ND_SHOT 2ND_EJECT 2ND_ADJ_EJECT --------- ammo3 actor - TO USE WITH MULTISHOTS group 3RD_SHOT 3RD_EJECT 3RD_ADJ_EJECT --------- ammo5 actor - TO USE WITH MULTISHOTS group 5TH_SHOT 5TH_EJECT 5TH_ADJ_EJECT --------- ammo6 actor - TO USE WITH MULTISHOTS group 6TH_SHOT 6TH_EJECT 6TH_ADJ_EJECT --------- bul 10 actor - better to not use theses directly Switch_but10 fire1 --------- shl10 actor - better to not use theses directly Switch_shl10 firecolt ------------------------------------------------------------------------------------------- SUITCASE.cr2 Body actor - DIALS FOR STILLS/OPEN THE CASE group LR1_FULL_CODES LR2_FULL_CODES PUSH_BUTTONS UNLOCK_BUTTONS FILLED_CASE_OPEN EMPTY_CASE_OPEN Body actor - DIALS FOR STILLS/OPEN THE CASE/LEFT AND RIGHT group L1_ALL_CODES R1_ALL_CODES L2_ALL_CODES R2_ALL_CODES L-PUSH_BUTTON R-PUSH_BUTTON L-UNLOCK-BUTTON R-UNLOCK-BUTTON Body actor - DIALS FOR STILLS/EXTRACTORS group 1COLT_EXTRACT 2COLT_EXTRACT 1_MAG_EXTRACT 2_MAG_EXTRACT SILNCR_EXTRACT HOLDER_EXTRACT SNIPE_EXTRACT EXTRACT_POINTER Body actor - DIALS FOR STILLS/INSIDE HIDERS ONLY group INSIDE_ALL_OFF COLT_OFF MAGS_OFF MAG1_OFF MAG2_OFF SILENCER_OFF HOLD_OFF SNIPER_OFF POINTER_OFF --------- top actor - TO USE WITH ANIMATIONS group OPEN_TOP NO-COLT_OPEN OPEN_EMPTY CONTENT-ALL-OFF --------- LButton actor - TO USE WITH ANIMATIONS group LR_PUSH LR_UNLOCK LButton actor - TO USE WITH ANIMATIONS/SINGLE L_BUTTON group L_PUSH L_UNLOCK --------- RButton actor - TO USE WITH ANIMATIONS group R_PUSH R_UNLOCK --------- Lcode1 actor - TO USE WITH ANIMATIONS group 1ALL_L_CODES ALL_L_CODES ACT_CODE --------- Lcode2 actor - TO USE WITH ANIMATIONS group ACT_CODE --------- Lcode3 actor - TO USE WITH ANIMATIONS group ACT_CODE --------- Lcode4 actor - TO USE WITH ANIMATIONS group ACT_CODE --------- Lcode5 actor - TO USE WITH ANIMATIONS group ACT_CODE --------- Rcode1 actor - TO USE WITH ANIMATIONS group 1ALL_R_CODES ALL_R_CODES ACT_CODE --------- Rcode2 actor - TO USE WITH ANIMATIONS group ACT_CODE --------- Rcode3 actor - TO USE WITH ANIMATIONS group ACT_CODE --------- Rcode4 actor - TO USE WITH ANIMATIONS group ACT_CODE --------- Rcode5 actor - TO USE WITH ANIMATIONS group ACT_CODE --------- colt actor - TO USE WITH ANIMATIONS group COLT1_EXTRACT COLT2_EXTRACT COLT-HIDE --------- m_a1 actor - TO USE WITH ANIMATIONS group MAG1_EXTRACT MAG1-HIDE --------- m_a2 actor - TO USE WITH ANIMATIONS group MAG2_EXTRACT MAG2-HIDE --------- silencerIn - TO USE WITH ANIMATIONS group SLNCR_EXTRACT SILENCE-HIDE --------- holdIn - TO USE WITH ANIMATIONS group HOLD_EXTRACT HOLD-HIDE --------- sniperIn - TO USE WITH ANIMATIONS group SNIPER_EXTRACT SNIPER-HIDE --------- laserIn - TO USE WITH ANIMATIONS group LASER_EXTRACT LASER-HIDE ------------------------------------------------------------------------------------------- LIST OF FILES \Colt45_1911_templates\ Colt45_1911_P4_TMPL1.jpg Colt45_1911_P4_TMPL2.jpg Colt45_1911_P4_TMPL3.jpg fireBase_fireBcolt_TMPL.jpg hold_colt_TMPL.jpg pointer_TMPL.jpg pointer_laser_beam_TMPL.jpg sniper_TMPL.jpg suitcase1_TMPL.jpg suitcase2_TMPL.jpg Documentation\COLT45\ Colt_45_1911_read_me.txt Colt_45_1911_templates_read_me.txt RenderosityLicense.txt Runtime\libraries\character\Tantarus\Colt45\ COLT45_1911.cr2 COLT45_1911.png COLT45_6_SHOTS.cr2 COLT45_6_SHOTS.png SUITCASE.cr2 SUITCASE.png _BULLETS_GROUND.cr2 _BULLETS_GROUND.png _SHELLS_GROUND.cr2 _SHELLS_GROUND.png __LASER POINTER.cr2 __LASER POINTER.png __MAGAZINE.cr2 __MAGAZINE.png __SNIPER.cr2 __SNIPER.png Runtime\libraries\props\Tantarus\Colt\ !Colt.png !Colt.pp2 !Suitcase.png !Suitcase.pp2 ALY2 L COLT.png ALY2 L COLT.ppz ALY2 R COLT.png ALY2 R COLT.ppz ALY2 SUIT L.png ALY2 SUIT L.ppz ALY2 SUIT R.png ALY2 SUIT R.ppz M2 L COLT.png M2 L COLT.pp2 M2 R COLT.png M2 R COLT.pp2 M2 SUIT L.png M2 SUIT L.pp2 M2 SUIT R.png M2 SUIT R.pp2 M3 L COLT.png M3 L COLT.pp2 M3 R COLT.png M3 R COLT.pp2 M3 SUIT L.png M3 SUIT L.pp2 M3 SUIT R.png M3 SUIT R.pp2 M4 L COLT.png M4 L COLT.pp2 M4 R COLT.png M4 R COLT.pp2 M4 SUIT L.png M4 SUIT L.pp2 M4 SUIT R.png M4 SUIT R.pp2 V3 COLT L.png V3 COLT L.pp2 V3 COLT R.png V3 COLT R.pp2 V3 SUIT L.png V3 SUIT L.pp2 V3 SUIT R.png V3 SUIT R.pp2 V4 COLT L.png V4 COLT L.pp2 V4 COLT R.png V4 COLT R.pp2 V4 SUIT L.png V4 SUIT L.pp2 V4 SUIT R.png V4 SUIT R.pp2 Runtime\geometries\Tantarus\Colt\ Colt-prop_CLT45.obj Colt45_1911_P4_CLT45.obj Floor-Bullets_CLT45.obj Floor-Shells_CLT45.obj SpareMag_CLT45.obj Suit4Colt45-1_CLT45.obj bullet5_CLT45.obj bullet6_CLT45.obj bullet7_CLT45.obj bullet8_CLT45.obj bullet9_CLT45.obj bullets2_CLT45.obj bullets3_CLT45.obj bullets4_CLT45.obj bullets5_CLT45.obj button_laser_CLT45.obj fireBase_CLT45.obj fireBcolt_CLT45.obj hidecolt_CLT45.obj hidehold_CLT45.obj hidelaser_CLT45.obj hidemag1_CLT45.obj hidemag2_CLT45.obj hidesilcase_CLT45.obj hidesilencer_CLT45.obj hidesniper_CLT45.obj hold_colt_CLT45.obj laser_beam _base1_CLT45.obj laser_sight_CLT45.obj lground-base_CLT45.obj mag-empty_CLT45.obj magfloor_CLT45.obj many_bullets_CLT45.obj many_shells_CLT45.obj pntrfloor_CLT45.obj shell5_CLT45.obj shell6_CLT45.obj shell7_CLT45.obj shell8_CLT45.obj shell9_CLT45.obj shells2_CLT45.obj shells3_CLT45.obj shells4_CLT45.obj shells5_CLT45.obj sniper_CLT45.obj sniperbutton_CLT45.obj snipercap_CLT45.obj snprfloor_CLT45.obj suit-prop_CLT45.obj Runtime\libraries\pose\Tantarus\COLT TO HANDS\ COLT45 TO ALY2 L.p2z COLT45 TO ALY2 L.png COLT45 TO ALY2 R.p2z COLT45 TO ALY2 R.png COLT45 TO M2 L.png COLT45 TO M2 L.pz2 COLT45 TO M2 R.png COLT45 TO M2 R.pz2 COLT45 TO M3 L.png COLT45 TO M3 L.pz2 COLT45 TO M4 L.png COLT45 TO M4 L.pz2 COLT45 TO M4 R.png COLT45 TO M4 R.pz2 COLT45 TO V3 L.png COLT45 TO V3 L.pz2 COLT45 TO V3 R.png COLT45 TO V3 R.pz2 COLT45 TO V4 L.png COLT45 TO V4 L.pz2 COLT45 TO V4 R.png COLT45 TO V4 R.pz2 SUIT TO ALY2 L.p2z SUIT TO ALY2 L.png SUIT TO ALY2 R.p2z SUIT TO ALY2 R.png SUIT TO M2 L.png SUIT TO M2 L.pz2 SUIT TO M2 R.png SUIT TO M2 R.pz2 SUIT TO M3 L.png SUIT TO M3 L.pz2 SUIT TO M3 R.png SUIT TO M3 R.pz2 SUIT TO M4 L.png SUIT TO V3 L.png SUIT TO V3 L.pz2 SUIT TO V3 R.png SUIT TO V3 R.pz2 SUIT TO V4 L.png SUIT TO V4 L.pz2 SUIT TO V4 R.png SUIT TO V4 R.pz2 cOLT45 TO M3 R.png cOLT45 TO M3 R.pz2 Runtime\libraries\pose\Tantarus\COLT MATS\ COLT ALL WHITE.old COLT ALL WHITE.png COLT ALL WHITE.pz2 ST WHITE ALL.old ST WHITE ALL.png ST WHITE ALL.pz2 Runtime\libraries\pose\Tantarus\COLT MATS\SNIPER LIGHT\ SNIPE DEFAULT.png SNIPE DEFAULT.pz2 SNIPE TRANS+.png SNIPE TRANS+.pz2 SNIPE TRANSLOW.png SNIPE TRANSLOW.pz2 SNIPE1 DEFAULT.png SNIPE1 DEFAULT.pz2 SNIPE1 TRANS+.png SNIPE1 TRANS+.pz2 SNIPE1 TRANSLOW.png SNIPE1 TRANSLOW.pz2 SNIPE2 DEFAULT.png SNIPE2 DEFAULT.pz2 SNIPE2 TRANS+.png SNIPE2 TRANS+.pz2 SNIPE2 TRANSLOW.png SNIPE2 TRANSLOW.pz2 SNIPE3 DEFAULT.png SNIPE3 DEFAULT.pz2 SNIPE3 TRANS+.png SNIPE3 TRANS+.pz2 SNIPE3 TRANSLOW.png SNIPE3 TRANSLOW.pz2 SNIPE4 DEFAULT.png SNIPE4 DEFAULT.pz2 SNIPE4 TRANS+.png SNIPE4 TRANS+.pz2 SNIPE4 TRANSLOW.png SNIPE4 TRANSLOW.pz2 SNIPE5 DEFAULT.png SNIPE5 DEFAULT.pz2 SNIPE5 TRANS+.png SNIPE5 TRANS+.pz2 SNIPE5 TRANSLOW.png SNIPE5 TRANSLOW.pz2 SNIPE6 DEFAULT.png SNIPE6 DEFAULT.pz2 SNIPE6 TRANS+.png SNIPE6 TRANS+.pz2 SNIPE6 TRANSLOW.png SNIPE6 TRANSLOW.pz2 Runtime\libraries\pose\Tantarus\COLT MATS\SNIPER DARK\ SNIPE DEFAULT.png SNIPE DEFAULT.pz2 SNIPE TRANS+.png SNIPE TRANS+.pz2 SNIPE TRANSLOW.png SNIPE TRANSLOW.pz2 SNIPE1 DEFAULT.png SNIPE1 DEFAULT.pz2 SNIPE1 TRANS+.png SNIPE1 TRANS+.pz2 SNIPE1 TRANSLOW.png SNIPE1 TRANSLOW.pz2 SNIPE2 DEFAULT.png SNIPE2 DEFAULT.pz2 SNIPE2 TRANS+.png SNIPE2 TRANS+.pz2 SNIPE2 TRANSLOW.png SNIPE2 TRANSLOW.pz2 SNIPE3 DEFAULT.png SNIPE3 DEFAULT.pz2 SNIPE3 TRANS+.png SNIPE3 TRANS+.pz2 SNIPE3 TRANSLOW.png SNIPE3 TRANSLOW.pz2 SNIPE4 DEFAULT.png SNIPE4 DEFAULT.pz2 SNIPE4 TRANS+.png SNIPE4 TRANS+.pz2 SNIPE4 TRANSLOW.png SNIPE4 TRANSLOW.pz2 SNIPE5 DEFAULT.png SNIPE5 DEFAULT.pz2 SNIPE5 TRANS+.png SNIPE5 TRANS+.pz2 SNIPE5 TRANSLOW.png SNIPE5 TRANSLOW.pz2 SNIPE6 DEFAULT.png SNIPE6 DEFAULT.pz2 SNIPE6 TRANS+.png SNIPE6 TRANS+.pz2 SNIPE6 TRANSLOW.png SNIPE6 TRANSLOW.pz2 Runtime\libraries\pose\Tantarus\COLT MATS\LOW RES\SUPER\ AGED DARK HIRES.png AGED DARK HIRES.pz2 AGED DARK MIDRS.png AGED DARK MIDRS.pz2 AGED LGHT HIRES.png AGED LGHT HIRES.pz2 AGED LGHT MIDRS.png AGED LGHT MIDRS.pz2 NEW DARK HIRES.png NEW DARK HIRES.pz2 NEW DARK MIDRS.png NEW DARK MIDRS.pz2 NEW LGHT HIRES.png NEW LGHT HIRES.pz2 NEW LGHT MIDRES.png NEW LGHT MIDRES.pz2 _AGED DARK HIRES.png _AGED DARK HIRES.pz2 _AGED DARK MIDRES.png _AGED DARK MIDRES.pz2 _AGED LIGHT HIRES.png _AGED LIGHT HIRES.pz2 _AGED LIGHT MIDRES.png _AGED LIGHT MIDRES.pz2 _NEW DARK HIRES.png _NEW DARK HIRES.pz2 _NEW DARK MIDRES.png _NEW DARK MIDRES.pz2 _NEW LIGHT HIRES.png _NEW LIGHT HIRES.pz2 _NEW LIGHT MIDRES.png _NEW LIGHT MIDRES.pz2 _PROTECTIONS.png _PROTECTIONS.pz2 __AMMOS SHADERS.png __AMMOS SHADERS.pz2 __LASER DEFAULT.png __LASER DEFAULT.pz2 __LASER TRANS+.png __LASER TRANS+.pz2 __P5 ONLY FLAME.png __P5 ONLY FLAME.pz2 __P6+++ FLAME.png __P6+++ FLAME.pz2 Runtime\libraries\pose\Tantarus\COLT MATS\LOW RES\HIGHLIGHTS\ AGED DARK RFL.png AGED DARK RFL.pz2 AGED LIGHT RFL.png AGED LIGHT RFL.pz2 NEW DARK RFL.png NEW DARK RFL.pz2 NEW LIGHT RFL.png NEW LIGHT RFL.pz2 _AGED DARK RFL.png _AGED DARK RFL.pz2 _AGED LIGHT RFL.png _AGED LIGHT RFL.pz2 _NEW DARK RFL.png _NEW DARK RFL.pz2 _NEW LIGHT RFL.png _NEW LIGHT RFL.pz2 _PROTECTIONS.png _PROTECTIONS.pz2 __AMMOS SHADERS.png __AMMOS SHADERS.pz2 __LASER DEFAULT.png __LASER DEFAULT.pz2 __LASER TRANS+.png __LASER TRANS+.pz2 __P5 ONLY FLAME.png __P5 ONLY FLAME.pz2 __P6+++ FLAME.png __P6+++ FLAME.pz2 Runtime\libraries\pose\Tantarus\COLT MATS\LOW RES\BASIC\ AGED DARK.png AGED DARK.pz2 AGED LIGHT.png AGED LIGHT.pz2 NEW DARK.png NEW DARK.pz2 NEW LIGHT.png NEW LIGHT.pz2 _AGED DARK.png _AGED DARK.pz2 _AGED LIGHT.png _AGED LIGHT.pz2 _NEW DARK.png _NEW DARK.pz2 _NEW LIGHT.png _NEW LIGHT.pz2 _PROTECTIONS.png _PROTECTIONS.pz2 __AMMOS SHADERS.png __AMMOS SHADERS.pz2 __LASER DEFAULT.png __LASER DEFAULT.pz2 __LASER TRANS+.png __LASER TRANS+.pz2 __P5 ONLY FLAME.png __P5 ONLY FLAME.pz2 __P6+++ FLAME.png __P6+++ FLAME.pz2 Runtime\libraries\pose\Tantarus\COLT MATS\HI RES\SUPER\ AGED DARK HIRES.png AGED DARK HIRES.pz2 AGED DARK MIDRES.png AGED DARK MIDRES.pz2 AGED LIGHT HIRES.png AGED LIGHT HIRES.pz2 AGED LIGHT MIDRES.png AGED LIGHT MIDRES.pz2 NEW DARK HIRES.png NEW DARK HIRES.pz2 NEW DARK MIDRES.png NEW DARK MIDRES.pz2 NEW LIGHT HIRES.png NEW LIGHT HIRES.pz2 NEW LIGHT MIDRES.png NEW LIGHT MIDRES.pz2 _AGED DARK HIRES.png _AGED DARK HIRES.pz2 _AGED DARK MIDRS.png _AGED DARK MIDRS.pz2 _AGED LGHT HIRES.png _AGED LGHT HIRES.pz2 _AGED LGHT MIDRS.png _AGED LGHT MIDRS.pz2 _NEW DARK HIRES.png _NEW DARK HIRES.pz2 _NEW DARK MIDRS.png _NEW DARK MIDRS.pz2 _NEW LGHT HIRES.png _NEW LGHT HIRES.pz2 _NEW LGHT MIDRS.png _NEW LGHT MIDRS.pz2 _PROTECTIONS.png _PROTECTIONS.pz2 __AMMOS SHADERS.png __AMMOS SHADERS.pz2 __LASER DEFAULT.png __LASER DEFAULT.pz2 __LASER TRANS+.png __LASER TRANS+.pz2 __P5 ONLY FLAME.png __P5 ONLY FLAME.pz2 __P6+++ FLAME.png __P6+++ FLAME.pz2 Runtime\libraries\pose\Tantarus\COLT MATS\HI RES\HIGHLIGHTS\ AGED DARK RFL.png AGED DARK RFL.pz2 AGED LIGHT RFL.png AGED LIGHT RFL.pz2 NEW DARK RFL.png NEW DARK RFL.pz2 NEW LIGHT RFL.png NEW LIGHT RFL.pz2 _AGED DARK RFL.png _AGED DARK RFL.pz2 _AGED LIGHT RFL.png _AGED LIGHT RFL.pz2 _NEW DARK RFL.png _NEW DARK RFL.pz2 _NEW LIGHT RFL.png _NEW LIGHT RFL.pz2 _PROTECTIONS.png _PROTECTIONS.pz2 __AMMOS SHADERS.png __AMMOS SHADERS.pz2 __LASER DEFAULT.png __LASER DEFAULT.pz2 __LASER TRANS+.png __LASER TRANS+.pz2 __P5 ONLY FLAME.png __P5 ONLY FLAME.pz2 __P6+++ FLAME.png __P6+++ FLAME.pz2 Runtime\libraries\pose\Tantarus\COLT MATS\HI RES\BASIC\ AGED DARK.png AGED DARK.pz2 AGED LIGHT.png AGED LIGHT.pz2 NEW DARK.png NEW DARK.pz2 NEW LIGHT.png NEW LIGHT.pz2 _AGED DARK.png _AGED DARK.pz2 _AGED LIGHT.png _AGED LIGHT.pz2 _NEW DARK.png _NEW DARK.pz2 _NEW LIGHT.png _NEW LIGHT.pz2 _PROTECTIONS.png _PROTECTIONS.pz2 __AMMOS SHADERS.png __AMMOS SHADERS.pz2 __LASER DEFAULT.png __LASER DEFAULT.pz2 __LASER TRANS+.png __LASER TRANS+.pz2 __P5 ONLY FLAME.png __P5 ONLY FLAME.pz2 __P6+++ FLAME.png __P6+++ FLAME.pz2 Runtime\libraries\pose\Tantarus\COLT MATS\HANDLES\ !LEATHER1.png !LEATHER1.pz2 !LEATHER2.png !LEATHER2.pz2 !LEATHER3.png !LEATHER3.pz2 LEATHER.png LEATHER.pz2 PLASTIC BLACK.png PLASTIC BLACK.pz2 WOOD.png WOOD.pz2 Runtime\libraries\pose\Tantarus\COLT ACTION\ !NO FLAME SHOTS.png !NO FLAME SHOTS.pz2 FLAME COLT.png FLAME COLT.pz2 FLAME SILENCER.png FLAME SILENCER.pz2 multi Shoot.png multi Shoot.pz2 Runtime\libraries\hand\Tantarus\COLT HANDS\ ALY2 COLT L.hdz ALY2 COLT L.png ALY2 COLT R.hdz ALY2 COLT R.png ALY2 SUIT L.hdz ALY2 SUIT L.png ALY2 SUIT R.hdz ALY2 SUIT R.png M2 COLT L.hd2 M2 COLT L.png M2 COLT R.hd2 M2 COLT R.png M2 SUIT L.hd2 M2 SUIT L.png M2 SUIT R.hd2 M2 SUIT R.png M3 COLT L.hd2 M3 COLT L.png M3 COLT R.hd2 M3 COLT R.png M3 SUIT L.hd2 M3 SUIT L.png M3 SUIT R.hd2 M3 SUIT R.png M4 COLT L.hd2 M4 COLT L.png M4 COLT R.hd2 M4 COLT R.png M4 SUIT L.hd2 M4 SUIT L.png M4 SUIT R.hd2 M4 SUIT R.png V3 COLT L.hd2 V3 COLT L.png V3 COLT R.hd2 V3 COLT R.png V3 SUIT L.hd2 V3 SUIT L.png V3 SUIT R.hd2 V3 SUIT R.png V4 COLT L.hd2 V4 COLT L.png V4 COLT R.hd2 V4 COLT R.png V4 SUIT L.hd2 V4 SUIT L.png V4 SUIT R.hd2 V4 SUIT R.png Runtime\textures\Tantarus\Colt-TEX\ 1_colt_b_CLT45.jpg 1_colt_d_CLT45.jpg 1_colt_d_l_CLT45.jpg 1_colt_l_CLT45.jpg 1_colt_l_l_CLT45.jpg 1_colt_t_CLT45.jpg 1_colt_wd_CLT45.jpg 1_colt_wd_l_CLT45.jpg 1_colt_wl_CLT45.jpg 1_colt_wl_l_CLT45.jpg 1_suit_CLT45.jpg 1_suit_b_CLT45.jpg 1_suit_l_CLT45.jpg 1_suit_w_CLT45.jpg 1_suit_w_l_CLT45.jpg 2_colt_d_CLT45.jpg 2_colt_d_l_CLT45.jpg 2_colt_l_CLT45.jpg 2_colt_l_l_CLT45.jpg 2_colt_wd_CLT45.jpg 2_colt_wd_l_CLT45.jpg 2_colt_wl_CLT45.jpg 2_colt_wl_l_CLT45.jpg 2_suit_b_CLT45.jpg 2_suit_d_CLT45.jpg 2_suit_d_l_CLT45.jpg 2_suit_l_CLT45.jpg 2_suit_l_l_CLT45.jpg 2_suit_wd_CLT45.jpg 2_suit_wd_l_CLT45.jpg 2_suit_wl_CLT45.jpg 2_suit_wl_l_CLT45.jpg 3_colt_b_CLT45.jpg 3_colt_d_CLT45.jpg 3_colt_d_l_CLT45.jpg 3_colt_l_CLT45.jpg 3_colt_l_l_CLT45.jpg 3_colt_wd_CLT45.jpg 3_colt_wd_l_CLT45.jpg 3_colt_wl_CLT45.jpg 3_colt_wl_l_CLT45.jpg hold_d_CLT45.jpg hold_l_CLT45.jpg hold_wd_CLT45.jpg hold_wl_CLT45.jpg laser_d_CLT45.jpg laser_l_CLT45.jpg leather1_CLT45.jpg leather2_CLT45.jpg leather3_CLT45.jpg leather_CLT45.jpg plastic_CLT45.jpg sniper_d2_CLT45.jpg sniper_d3_CLT45.jpg sniper_d4_CLT45.jpg sniper_d5_CLT45.jpg sniper_d6_CLT45.jpg sniper_d7_CLT45.jpg sniper_d_CLT45.jpg sniper_l2_CLT45.jpg sniper_l3_CLT45.jpg sniper_l4_CLT45.jpg sniper_l5_CLT45.jpg sniper_l6_CLT45.jpg sniper_l7_CLT45.jpg sniper_l_CLT45.jpg sniper_tran2_CLT45.jpg sniper_tran3_CLT45.jpg sniper_tran4_CLT45.jpg sniper_tran5_CLT45.jpg sniper_tran6_CLT45.jpg sniper_tran7_CLT45.jpg sniper_tran_CLT45.jpg wood_CLT45.jpg