************************************************************ *Product Name: 3D Reao-O-Rama Deep Forests *Copyright 14/Feb/2008 *By: GillBrooks (GillB) *Contact: via Sitemail ************************************************************ This exciting new Real-O-Rama collection brings you 8 scene files and a host of 2D and 3D props to fill your scenes, along with a light set for each scene and Godrays camera filters. The ground terrains have been matched as closely as possible with the backgrounds. The set comprises: 8 Background props 8 matching Ground Terrains 4 2D Alpha Trees 2 Bushes (Autumn and Summer) Godrays camera filters (left and right) 3 Grass props 3 Rock props Log Tree Stump 2 Autumn Trees 2 Summer Trees 1 Winter Tree 1 Tree Trunk with Ivy 1 Camera setting (it is important that this camera setting is used otherwise the sets may not appear to load correctly. It is optimized at 100mm focal length) 8 matching Light Sets -------------------------------------- System Requirements: PC and Mac compatible Poser 5 above -------------------------------------- Installation Instructions: Unzip the folder to your Runtime. The poses can be applied from Runtime>libraries>Props>3D ROR Deep Forest Runtime>libraries>Camera>3D ROR Deep Forest Runtime>libraries>Light>3D ROR Deep Forest -------------------------------------- Usage Tips or Limitations: + Please use the camera setting provided for optimum results. If used with the default camera setting, the background prop will appear too far away. + It is recommended that corresponding light sets are used with each background/foreground scene to get as close as possible match and to ensure light is from same direction as iin the background + The use of P4 render engine not recommended as the foreground terrains render too darkly + The props can be moved around, resized and rotated to suit your scene as required (alpha trees cannot be rotated) + The scenes and props set up for standard 4:3 ratio window. You may need to move backgrounds, grounds, props (any or all) when rendering square or portrait (tall) images + ALPHA PLANE TREES .... L is where sun/light is from the left.....R is where sun/light is from right. Load the correct one to match your scene and lighting + GODRAYS - these are placed directly in front of camera to act as filter. They may be moved further back on Z axis behind foreground props if desired. If you move them further back in the scene, make sure the top of the plane is level with the top edge of your render window. +++++++++++++++++++++ Postworking tips : I have endeavoured to match the foreground terrains as closely as possible with the backgrounds. However in some scenes there may be a more marked difference where the two meet. If you really want them to blend together seamlessly and don't mind a little bit of postwork it's very easy to do Do it on a duplicated layer so if you blend over the characters or props you can carefully erase those areas In Photoshop : Use the healing brush set at 0% hardness and a small size (around 5 or 9 depending on your final image render size), and just blend from the background over onto the edge of the foreground terrain. In PSP : Use the clone brush set at around 50% opacity, size 5 to 10 depending on your final image size and 0% hardness. Clone from the background over onto the edge of the foreground terrain. An example of this can be seen in the difference between the unpostworked render on the product page in my store and this image: http://www.renderosity.com/mod/gallery/index.php?image_id=1618121 Conversion and/or application instructions MAC users may need to convert the files before use. A conversion utility is available from http://www.soft-rabbit.com/ -------------------------------------- Files Included in the Product: ..\Runtime\Textures\GillB\DpForest\ AlphaTree1.jpg AlphaTree1A.jpg AlphaTree1AL.jpg AlphaTree1L.jpg AlphaTree2.jpg AlphaTree2A.jpg AlphaTree2AR.jpg AlphaTree2R.jpg Deep Forest2.jpg Deep Forest3.jpg DeepForest4.jpg DeepForest5.jpg DeepForest5Ground.jpg DeepForest6-ground.jpg DeepForest6.jpg DeepForest7.jpg DeepForest7Ground2.jpg Deepforest1.jpg Deepforest8.jpg Deepforest8GRND.jpg GBDF_Stump.jpg GBDF_path1.jpg alphatree1L.png alphatree3.jpg alphatree3L.jpg alphatree3a.jpg alphatree3aL.jpg gb_crackrock.jpg gb_greyrock.jpg gb_log.jpg gbbrownrock.jpg gbdf_godrays.jpg gbdf_multirock.jpg gbdf_treetrunk.jpg gbdfbark.jpg gbdfgodrays.jpg gbdfgodraysleft.jpg gbdfgroundtex1.jpg gbdfgroundtex2.jpg gbdfgroundtex3.jpg gbdfgroundtex4.jpg gbdfivyleaf.jpg gbdfivyleaf2.jpg gbdfivyleaf2A.jpg gbdfivyleafA.jpg gbdfivyleafB.jpg gbdfleafaut.jpg gbdfleafaut2.jpg gbdfleafaut2A.jpg gbdfleafaut3.jpg gbdfleafautA.jpg gbdfleafsummer.jpg gbdfleafsummerA.jpg gbdfmossybark.jpg gbdfoakleaf.jpg gbdfoakleafa.jpg gbdfoakleafaut.jpg gbdfweatheredbark.jpg gbdfweatheredbark2.jpg gbdfwintertree.jpg gbdfwintertreeA.jpg gbgreenleaf.jpg gbgreenleaf2.jpg gbgreenleaf2A.jpg gbgreenleaf3.jpg gbgreenleaf3A.jpg gbgreenleafA.jpg gbleafautumn.jpg gbleafautumnA.jpg ..\Runtime\Libraries\Props\3D ROR Deep Forest\ ! Background 1.png ! Background 1.pp2 ! Background 2.png ! Background 2.pp2 ! Background 3.png ! Background 3.pp2 ! Background 4.png ! Background 4.pp2 ! Background 5.png ! Background 5.pp2 ! Background 6.png ! Background 6.pp2 ! Background 7.png ! Background 7.pp2 ! Background 8.png ! Background 8.pp2 ! Ground 1.png ! Ground 1.pp2 ! Ground 2.png ! Ground 2.pp2 ! Ground 3.png ! Ground 3.pp2 ! Ground 4.png ! Ground 4.pp2 ! Ground 5.png ! Ground 5.pp2 ! Ground 6.png ! Ground 6.pp2 ! Ground 7.png ! Ground 7.pp2 ! Ground 8.png ! Ground 8.pp2 Alpha Tree 1L.png Alpha Tree 1L.pp2 Alpha Tree 1R.png Alpha Tree 1R.pp2 Alpha Tree 2L.png Alpha Tree 2L.pp2 Alpha Tree 2R.png Alpha Tree 2R.pp2 Alpha Tree 3L.png Alpha Tree 3L.pp2 Alpha Tree 3R.png Alpha Tree 3R.pp2 Alpha Tree 4.png Alpha Tree 4.pp2 AlphaTree1AL.jpg Bush Autumn.png Bush Autumn.pp2 Bush Summer.png Bush Summer.pp2 Godrays Left.png Godrays Left.pp2 Godrays Right.png Godrays Right.pp2 Grass 1.png Grass 1.pp2 Grass 2.png Grass 2.pp2 Grass 3.png Grass 3.pp2 Log.png Log.pp2 Rock 1.png Rock 1.pp2 Rock 2.png Rock 2.pp2 Rock 3.png Rock 3.pp2 Stump.png Stump.pp2 Tree Autumn 1.png Tree Autumn 1.pp2 Tree Autumn 2.png Tree Autumn 2.pp2 Tree Summer 1.png Tree Summer 1.pp2 Tree Summer 2.png Tree Summer 2.pp2 Tree Winter.png Tree Winter.pp2 Trunk + Ivy.png Trunk + Ivy.pp2 ..\Runtime\Libraries\Light\3D ROR Deep Forest\ Lightset 1.lt2 Lightset 1.png Lightset 2.lt2 Lightset 2.png Lightset 3.lt2 Lightset 3.png Lightset 4.lt2 Lightset 4.png Lightset 5.lt2 Lightset 5.png Lightset 6.lt2 Lightset 6.png Lightset 7.lt2 Lightset 7.png Lightset 8.lt2 Lightset 8.png ..\Runtime\Libraries\Camera\3D ROR Deep Forest\ Deep Forest.cm2 Deep Forest.png ..\Runtime\Geometries\GillB\ SquarePlane.obj ..\Runtime\Geometries\GillB\3DROR_DpFrst\ Bush Autumn.obj Bush Summer.obj GBSquare.obj Grass 1.obj Grass 2.obj Grass 3.obj Ground1.obj Log.obj Rock 1.obj Rock 2.obj Rock 3.obj Stump.obj Tree Autumn 1.obj Tree Autumn 2.obj Tree Winter.obj Trunk.obj ivy.obj path1.obj ..\ReadMe's\ License.txt ..\ReadMe's\GillB\ 3DROR_DeepForest.txt -------------------------------------- Ownership Statement: All of the content in this package was created by GillBrooks, and may include derivatives of the following merchant resources: Backgrounds: Trees/plants > E-on Software/Cornucopia Flinks Scary Trees > Renderosity 2D Alpha Trees: Trees> E-on Software/Cornucopia The Winter Collection > GillBrooks:Renderosity ======================================================================