************************************************************ *Product Name: Cyborg IT.A.04 Flowerborg *Copyright 2008 *By: Andygraph ************************************************************* The Cyborg IT.A.04 textures are compatible with Victoria 1 and 2 and Vicki 3 to Vicki 2 The Cyborg IT.A.04 Flowerborg is full compatible with Cyborg IT.A.03 Bioborg uvs file -------------------------------------- System Requirements: PC and Mac compatible Poser 4 and above -------------------------------------- Ownership Statement: All of this product's content was created by Andygraph -------------------------------------- Installation Instructions: for Victoria 3 ATTENTION: FOR BETTER SAFETY USE ONLY A COPY OF "blMilWom_v3.obj" AND LEAVE THE ORIGINAL UNTOUCHED. Tutorial for Macintosh: 1) open UVMAPPER and load the geometry "blMilWom_v3.obj", located in: runtime/Geometries/DAZPeople/blMilWom_v3.obj 2) now to the menu bar "file/Import Uvs" import the UVS file "IT_A_03.uvs" Once loaded, you will now see the new template and new geometry position! 3) from menu bar go to "file/export model" and new pop-up window will appear "Object Export Options": UNSELECT all the options in the geometry area and "single group" in export area SELECT ONLY this options in export area: "normal" "UV coordinates" "Usemtl" Click OK and export the new object with the name: "IT_A_03_outside.obj" And put it as this path: "runtime/Geometries/Cyborg_IT_A_03/IT_A_03_outside.obj" 4) Close UVMAPPER. 5) put any files or folder into the same subdirectory (for example the"readme.txt" file) 6) Open Poser and look the library under character ... the new Cyborg IT.A.04 is there Tutorial for PC: 1) open UVMAPPER and load the geometry "blMilWom_v3.obj", located in: runtime/Geometries/DAZPeople/blMilWom_v3.obj 2) now to the menu bar "file/Import Uvs" import the UVS file "IT_A_03.uvs" Once loaded, you will now see the new template and new geometry position! 3) from menu bar go to "file/Save model" and new pop-up window will appear "Object Export Options": UNSELECT all the options in the geometry area and "single group" in export area SELECT ONLY this options in export area: "Export normal" "Export UV coordinates" "Export Materials" "Export UVMapper Regions" Click OK and export the new object with the name: "IT_A_03_outside.obj" And put it as this path: "runtime/Geometries/Cyborg_IT_A_03/IT_A_03_outside.obj" 4) Close UVMAPPER. 5) put any files or folder into the same subdirectory (for example the"readme.txt" file) 6) Open Poser and look the library under character ... the new Cyborg IT.A.04 is there -------------------------------------- Files Included in the Product: Readme.txt (tutorials inside) License.txt IT_A_03.uvs (important for creating the IT.A.04 for Victoria 3) in folder -Runtime/libraries/character/CYBORG_IT_A_04/ IT_A_04.cr2 IT_A_04.png in folder -Runtime/libraries/Pose/IT_A_04/ IT_A_04V3Mat-V3.pz2 (mat pose for "IT_A_04.cr2" and "IT_A_03.cr2" only) IT_A_04V3Mat-V3.png IT_A_04_V1_V2Mat.pz2 (mat pose for v1, v2 and "Vicki 3 to Vicki 2 sr1.cr2" only) IT_A_04_V1_V2Mat.png IT_A_04Mat2-V3.pz2 (mat pose for "IT_A_04.cr2" and "IT_A_03.cr2" only) IT_A_04Mat2-V3.png IT_A_04Mat2-V1-V2.pz2 (mat pose for v1, v2 and "Vicki 3 to Vicki 2 sr1.cr2" only) IT_A_04Mat2-V1-V2.png IT_A_04Mat3-V3.pz2 (mat pose for "IT_A_04.cr2" and "IT_A_03.cr2" only) IT_A_04Mat3-V3.png IT_A_04Mat3-V1-V2.pz2 (mat pose for v1, v2 and "Vicki 3 to Vicki 2 sr1.cr2" only) IT_A_04Mat3-V1-V2.png in folder -Runtime/libraries/Pose/IT_A_03/ IT_A_04Mat3b-V3.pz2 (mat pose for "IT_A_04.cr2" and "IT_A_03.cr2" only) IT_A_04Mat3b-V3.png IT_A_04Mat3b-V1-V2.pz2 (mat pose for v1, v2 and "Vicki 3 to Vicki 2 sr1.cr2" only) IT_A_04Mat3b-V1-V2.png in folder -Runtime/libraries/Pose/IT_A_02_MECH_MAT/ IT_A_04Mat3c-V3.pz2 (mat pose for "IT_A_04.cr2" and "IT_A_03.cr2" only) IT_A_04Mat3c-V3.png IT_A_04Mat3c-V1-V2.pz2 (mat pose for v1, v2 and "Vicki 3 to Vicki 2 sr1.cr2" only) IT_A_04Mat3c-V1-V2.png in folder - Runtime/textures/txt_CYBORG_IT_A_04/ IT_A_04_HEAD.jpg IT_A_04_HEADb.jpg IT_A_04_BODY.jpg IT_A_04_BODYb.jpg IT_A_04_HEAD_BUMP.jpg IT_A_04_HEAD_BUMPb.jpg IT_A_04_BODY_BUMP.jpg IT_A_04_BODY_BUMPb.jpg IT_A_04_HEAD_ROOT_A.jpg IT_A_04_BODY_ROOT_A.jpg IT_A_04_HEAD_ROOT_B.jpg IT_A_04_HEAD_ROOT_B2.jpg IT_A_04_BODY_ROOT_B.jpg IT_A_04_BODY_ROOT_B2.jpg IT_A_04_REFLEX.jpg in folder: Runtime/Geometries/Cyborg_IT_A_04 put the new obj geometry created with IT_A_03.uvs file from blMilWom_v3.obj (Victoria 3 geometry source) ATTENTION DON'T DELETE THE ORIGINAL OBJ file: "blMilWom_v3.obj" BECAUSE IT'S IMPORTANT FOR LOAD THE DEFAULT VICTORIA3 FIGURE!!!